After the initial duration of Spirit Walk ends, it will continue to last until you attack 3 times or until an elite enemy is within 20 yards of you. Attacks while in the spirit realm deal 75–100% increased damage.
(2) Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed and taking 3,000% weapon damage every second for 10 seconds.
(4) After applying Necrosis to an enemy, you take 60% reduced damage for 10 seconds.
(6) After casting Wall of Death, gain 37,500% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.
After the initial duration of Spirit Walk ends, it will continue to last until you attack 3 times or until an elite enemy is within 20 yards of you. Attacks while in the spirit realm deal 75–100% increased damage.
(2) Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed and taking 3,000% weapon damage every second for 10 seconds.
(4) After applying Necrosis to an enemy, you take 60% reduced damage for 10 seconds.
(6) After casting Wall of Death, gain 37,500% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.
+416–500 Vitality · Poison skills deal 15–20% more damage.
Belt
The Witching Hour
→
Goldwrap
Belt: properties
Increases Attack Speed by 5–7% · Critical Hit Damage Increased by 26–50%
→
+32–35% Extra Gold from Monsters · +373–397 Armor · +10–15% Life
Ring 1
Ring of Emptiness
→
Stone of Jordan
Ring 1: properties
Critical Hit Chance Increased by 4.5–6% · Critical Hit Damage Increased by 26–50% · Chance to Deal 10–20% Area Damage on Hit.
→
Increases damage against elites by 25–30% · +32–35% Extra Gold from Monsters · Reduces cooldown of all skills by 5–8%. · Poison skills deal 15–20% more damage.
Ring 2: properties
Chance to Deal 10–20% Area Damage on Hit.
→
Reduces cooldown of all skills by 5–8%.
Main hand
Sacred Harvester
→
Echoing Fury
Main hand: properties
–
→
10–20% Chance to Fear on Hit
Off-hand
Shukrani's Triumph
→
Spite
Off-hand: properties
+626–750 Intelligence · Critical Hit Chance Increased by 8–10% · Increases Gargantuan Damage by 10–15% · Chance to Deal 10–20% Area Damage on Hit.
→
–
Cube: weapon
Wormwood
→
Shukrani's Triumph
Gem added
–
→
Boon of the Hoarder
Gem removed
Bane of the Stricken
→
–
Socket head
Flawless Royal Amethyst
→
Flawless Royal Diamond
Stat priority
Main stat › Critical hit chance › Vitality › Critical hit damage › Area damage › Skill damage
→
Main stat › Vitality › Critical hit chance › Cooldown reduction › Critical hit damage › Skill damage
(2) Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed and taking 3,000% weapon damage every second for 10 seconds.
(4) After applying Necrosis to an enemy, you take 60% reduced damage for 10 seconds.
(6) After casting Wall of Death, gain 37,500% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.
After the initial duration of Spirit Walk ends, it will continue to last until you attack 3 times or until an elite enemy is within 20 yards of you. Attacks while in the spirit realm deal 100% increased damage.
In Season 40, Angelic Crucibles sanctify a legendary item: perfect Ancient-level stats plus one of three powers of your class at random. You can only wear one Sanctified item at a time. None of your class's three powers boosts a skill of this build directly. The Gargantuan / Summon Zombie Dogs / Sacrifice power works regardless of your skill bar. Which item is sanctified depends on the version: Sacred Harvester (GR push), Echoing Fury (Speed farming) and Echoing Fury (Torment 16 / Nephalem rifts). Since the power is rolled at random, a Sanctified item can be sanctified again with another Crucible. All powers are listed on the Season 40 page.
Build questions & answers
Which skills and runes does the build use?
Piranhas (Piranhado), Wall of Death (Communing with Spirits), Soul Harvest (Languish), Gargantuan (Humongoid), Spirit Walk (Jaunt) and Sacrifice (Provoke the Pack).
Which passive skills are chosen?
Midnight Feast, Confidence Ritual, Pierce the Veil and Spirit Vessel.
Which sets does the build wear?
Helltooth Harness (5 of 6 pieces, highest active bonus: 6 pieces).
What goes into Kanai's Cube?
Wormwood (weapon), Tasker and Theo (armor) and Ring of Royal Grandeur (jewelry).
Which legendary gems does the build use?
Bane of the Stricken (rank 150), Bane of the Trapped (rank 150) and Enforcer (rank 150).
Which stats matter most for the build?
Main stat › Critical hit chance › Vitality › Critical hit damage › Area damage › Skill damage – in this order.
Which gems go into the sockets?
weapon: Flawless Royal Emerald; head: Flawless Royal Amethyst; other slots: Flawless Royal Topaz.
Which variants does the build have?
GR-Push (Endgame), Speed (Endgame) and T16 (Endgame). The tabs above show each variant with its differences.
Which follower does the build use?
Templar with Leoric's Crown, Gloves of Worship, Homing Pads, Captain Crimson's Thrust, Tal Rasha's Relentless Pursuit, Captain Crimson's Waders, The Flavor of Time, Unity, Nemesis Bracers, Oculus Ring, Thunderfury, Blessed Blade of the Windseeker and Wall of Man.