The configuration
This setup is stored as a complete build — gear, skills, runes and all four cube slots work together and are not assembled from individual statistics.
- Set: Zunimassa's Haunt
- Rating: tier B across all classes
- Kanai's Cube: Echoing Fury, Mask of Jeram, Ring of Royal Grandeur, Shukrani's Triumph
- Skills: Poison Dart (Flaming Dart), Piranhas (Piranhado), Spirit Walk (Honored Guest), Fetish Army (Devoted Following), Soul Harvest (Languish), Horrify (Phobia)
- Passives: Spirit Vessel, Grave Injustice, Fetish Sycophants, Pierce the Veil
- Variants available: GR push, Speed farming
What the set does
This build wears Zunimassa's Haunt. These bonuses apply once the matching number of set pieces is equipped — the damage multiplier hangs on them, not on the individual stats of the pieces:
- 2 pieces: Your Fetish Army lasts until they die and the cooldown of your Fetish Army is reduced by 80%.
- 4 pieces: You and your pets take 3% less damage for every Fetish you have alive.
- 6 pieces: Enemies hit by your Mana spenders take 15,000% increased damage from your pets for 8 seconds.
How the variants differ
Measured against the push version. Anything not listed here stays the same:
- Speed farming: swaps in skills Big Bad Voodoo (Jungle Drums); gems Molten Wildebeest's Gizzard.
Sockets and gems
The 3 legendary gems (Bane of the Stricken, Enforcer, Simplicity's Strength) belong in the jewellery slots — that is the only place their rank counts, and the only place they keep growing when you upgrade after a Greater Rift.
The remaining 5 sockets are filled with Ruby: the multiplier already comes from the set and the legendary powers, so one more base stat does more there than another effect would.
On the season theme
Shades of the Nephalem spawns a shadow clone of your class at every shrine and pylon that fights along for one minute. Activate shrines inside the pull, not on the way there. The fourth cube slot is already filled in every variant above.