The Witcher IV

The Witcher 4 Tech: Unreal Engine 5, the Tech Demo and 60 fps

The Witcher 4 is being built on Unreal Engine 5, which CD PROJEKT RED has been developing further with Epic Games for large open worlds since March 2022. The tech demo from June 3, 2025, ran on a base PlayStation 5 at 60 frames per second with ray tracing – according to CDPR it shows the technology, not the game itself (as of October 30, 2026).

Officially confirmed Engine and tech demo official; in-game frame rate and PC requirements open By RaidDex Team ·  · Official sources last checked November 3, 2026

Last changed Oct 30, 2026: Page created with the partnership, the tech demo and its technology, console-first development, NVIDIA RTX Mega Geometry, performance capture, Unreal Fest 2026 and developer quotes. All changes →

The tech at a glance

Partnership with Epic Games Since March 21, 2022: licensing plus joint development of the engine Officially confirmed Source: CD PROJEKT: New Witcher saga announced on Unreal Engine 5 (Mar 21, 2022)
REDengine Replaced for the new saga; last used for Cyberpunk 2077 and Phantom Liberty Officially confirmed Source: CD PROJEKT: New Witcher saga announced on Unreal Engine 5 (Mar 21, 2022)
Tech demo June 3, 2025, live on a PS5 at 60 fps with ray tracing – not gameplay Officially confirmed Sources: CD PROJEKT: The Witcher 4 tech demo at the State of Unreal (Jun 3, 2025) · YouTube (Unreal Engine): tech demo in 4K, State of Unreal 2025
Frame-rate target 60 fps as the goal, not a promise – “too early to say if we manage to nail it” Developer statement Source: Wccftech: “console first” and 60 fps (Digital Foundry interview, Jun 2025)
Development approach Console first instead of PC first as before Developer statement Source: Wccftech: “console first” and 60 fps (Digital Foundry interview, Jun 2025)
Xbox Series S 60 fps there is “extremely challenging,” according to CDPR Developer statement Source: Wccftech: “console first” and 60 fps (Digital Foundry interview, Jun 2025)
NVIDIA RTX Mega Geometry New foliage system for path-traced forests, announced at GDC 2026 Officially confirmed Source: NVIDIA: GDC 2026 RTX announcements (foliage in The Witcher 4)
Performance capture Face, voice and body at once – used at CDPR for the first time for the tech demo Officially confirmed Source: CD PROJEKT RED: AnsweRED Podcast episode 26 on animation (transcript, Mar 4, 2026)
Reveal trailer Pre-rendered in a custom UE5 build on a then-unannounced GeForce RTX graphics card Officially confirmed Source: CD PROJEKT RED: The Witcher IV revealed at The Game Awards (Dec 13, 2024)
Switch to Unreal Engine 6 Not announced Not announced yet
PC system requirements Not published – details Not announced yet

As of October 30, 2026.

The switch to Unreal Engine 5 and the Epic partnership

On March 21, 2022, CD PROJEKT RED announced not just a new Witcher game but also a change of technology: the new saga is being built on Unreal Engine 5. The studio had used its own REDengine since The Witcher 2 (2011). The collaboration with Epic Games is set up as a “multi-year strategic partnership” and, according to the press release, covers not only licensing but also the technical development of Unreal Engine 5 and, where relevant, future versions. The main goal is to tailor the engine for open worlds, starting with the next Witcher game.

CTO Paweł Zawodny explained that CDPR used to spend a lot of energy evolving REDengine for every new game. The partnership is meant to make development more predictable and efficient. In September 2026, Michał Nowakowski pushed back against the common assumption that the switch was about Cyberpunk 2077’s technical problems: “the issue with Cyberpunk was not really REDengine itself.” The company’s dream was never to make technology, he said. According to Nowakowski, CDPR is the only studio besides Epic itself that works inside the engine’s “black box.”

A supposed 15-year term for the deal is not backed up – the press release says nothing about it. To see what REDengine achieved in Cyberpunk 2077, visit our Cyberpunk 2077 section.

Sources: CD PROJEKT: New Witcher saga announced on Unreal Engine 5 (Mar 21, 2022) · PC Gamer: Nowakowski – the engine switch had nothing to do with Cyberpunk (Sep 19, 2026) · GamingBible: Nowakowski on the Unreal Engine “black box” (Jun 22, 2026)

The tech demo from June 3, 2025

On June 3, 2025, Epic opened its State of Unreal keynote at Unreal Fest Orlando with The Witcher 4 tech demo – live on stage. Ciri rides her mare Kelpie through the rugged mountains and dense forests of Kovir to the bustling port town of Valdrest, in the middle of a dangerous monster contract. Kovir is more than a backdrop: according to CDPR, the region makes its very first appearance in the video game series in The Witcher 4.

The demo ran on a base PlayStation 5 at 60 frames per second; Epic adds “with raytracing.” CDPR says the features shown will be supported on all platforms the game launches on. Unreal Engine 5.6 came out the same day, making some of the tools available to all developers.

In the PlayStation Blog, Sebastian Kalemba describes a scene many people remember: in the market, Ciri bumps into a man carrying a crate of apples. He loses his footing, the apples roll down the hill and trigger unscripted chain reactions – children run to steal one, pigs look for an early lunch. The demo also features a manticore. You can watch the full tech demo on our trailers page.

Tech demo: Ciri on a rocky ledge in front of the peaks of Kovir
Tech demo: Ciri on a rocky ledge in front of the peaks of Kovir

Sources: CD PROJEKT: The Witcher 4 tech demo at the State of Unreal (Jun 3, 2025) · thewitcher.com: The Witcher 4 Unreal Engine 5 tech demo (Jun 3, 2025) · PlayStation Blog: Sebastian Kalemba on the tech demo (Jun 3, 2025) · YouTube (Unreal Engine): tech demo in 4K, State of Unreal 2025 · Epic Games: Unreal Engine 5.6 released (Jun 3, 2025)

What technology the demo shows

CD PROJEKT RED, Epic and the PlayStation Blog name six building blocks:

  • Unreal Animation Framework: makes large numbers of characters move naturally in busy scenes. Kalemba’s example is the band on the stage in Valdrest, which allows far more characters on screen at once.
  • Nanite Foliage: fills forests and fields with dense vegetation, such as trees with individual branches swaying in the wind. Epic released the system as an experimental feature in Unreal Engine 5.7 on November 12, 2025.
  • MetaHuman and Mass AI: realistic people in large crowds. According to Kalemba, the data-driven Mass system manages thousands of agents at minimal performance cost.
  • FastGeo Streaming: loads static geometry quickly so the world appears smoothly. CDPR developed it together with Epic; in Unreal Engine 5.6 it ships as the Fast Geometry Streaming Plugin.
  • ML Deformer: lets Kelpie’s muscles move and flex accurately without costing much processing power.
  • Chaos Cloth: the cloth simulation Epic highlights in the video description – visible in the demo on people’s clothing, for example.

Epic has published talks on several of these topics, including “The Road to 60 fps in The Witcher 4 Unreal Engine 5 Tech Demo” and sessions on streaming, animation, foliage and runtime procedural generation. They are aimed at developers and show how much work went into the demo.

Sources: CD PROJEKT: The Witcher 4 tech demo at the State of Unreal (Jun 3, 2025) · PlayStation Blog: Sebastian Kalemba on the tech demo (Jun 3, 2025) · YouTube (Unreal Engine): tech demo in 4K, State of Unreal 2025 · Epic Games: Unreal Engine 5.6 released (Jun 3, 2025) · Epic Games: Unreal Engine 5.7 released (Nov 12, 2025) · YouTube (Unreal Engine): The Road to 60 fps in The Witcher 4 Tech Demo (Oct 31, 2025) · YouTube (Unreal Engine): Streaming Improvements for Dense Worlds (Aug 8, 2025) · YouTube (Unreal Engine): Unreal Animation Framework in the tech demo (Oct 4, 2025) · YouTube (Unreal Engine): Large Scale Animated Foliage (Nov 26, 2025) · YouTube (Unreal Engine): Runtime PCG in the tech demo (Nov 27, 2025)

Why the tech demo is not gameplay

CD PROJEKT RED repeats it at every opportunity: the demo shows technology, not the finished game. On thewitcher.com it says “Keep in mind this isn’t gameplay of The Witcher 4 itself,” and a spokesperson told GameSpot it is “a first look at the cutting-edge technology powering The Witcher 4 – but not The Witcher 4 itself.” Jan Hermanowicz, engineering and production manager, explicitly tied this to a lesson from the Cyberpunk 2077 launch: “We’re not calling this gameplay, we’re not pretending that this is the actual game.”

In his Digital Foundry interview, Charles Tremblay, VP of Technology, was open about the gaps: the full gameplay loop was not implemented, there was no combat and many things did not work yet. Still, the demo shows where the team wants to take The Witcher 4.

CDPR later hinted at how much of it will carry over. Its H1 2025 call said the goal is not simply to make another game with Unreal Engine but to explore new possibilities in immersion, interactivity and world-building. In March 2026, Nowakowski said most new team members are helping to scale up the solutions from the tech demo “across the entire game.”

Tech demo: a merchant in Valdrest at night
Tech demo: a merchant in Valdrest at night

Sources: thewitcher.com: The Witcher 4 Unreal Engine 5 tech demo (Jun 3, 2025) · GameSpot: the tech demo wasn’t actually the game (Jun 2025) · TheGamer: Jan Hermanowicz – the tech demo is not the final game (Jun 29, 2025) · Wccftech: “console first” and 60 fps (Digital Foundry interview, Jun 2025) · CD PROJEKT: H1 2025 earnings call transcript (Aug 2025) · CD PROJEKT: FY 2025 results call transcript (Mar 19, 2026)

Console first and the 60 fps target

On earlier games, CD PROJEKT RED developed for PC first and then scaled the technology down for consoles. For The Witcher 4, the team is reversing that order. Tremblay said in June 2025 that the studio had “so many problems in the past” and wanted “more of a console first development” this time. The stated goal is 60 frames per second instead of 30 – but it is not a promise: “It’s too early to say if we manage to nail it.”

Tremblay sees the biggest hurdle on the Xbox Series S, where 60 fps will “definitely be extremely challenging,” and the team had barely worked on that console at the time. How far the visuals could scale beyond PS5 on high-end PCs was discussed in the interview – but there are no commitments.

In August 2026, Nowakowski said the current build runs on every target platform: “You can launch it on PC. You can launch it on PS5. You can launch it on Xbox Series X, and it’s going to run.” On the half-year call on September 2, 2026, he added that this does not mean the game already has all of its content. Which platforms are confirmed is covered under platforms.

Sources: Wccftech: “console first” and 60 fps (Digital Foundry interview, Jun 2025) · YouTube (Digital Foundry): tech demo deep-dive interview with CDPR and Epic (Jun 14, 2025) · Game Developer: The Witcher 4 running on all target platforms (Aug 27, 2026) · CD PROJEKT RED: H1 2026 earnings call transcript (Sep 2, 2026)

Path-traced forests with NVIDIA

At the Game Developers Conference on March 10, 2026, NVIDIA announced that it is working with CD PROJEKT RED to integrate a new foliage system based on RTX Mega Geometry into The Witcher 4. It adds its own level-of-detail system for plants and updates scenes selectively, saving memory and processing time. Rendering engineer Cezary Bella says it will bring “fully path traced forests.” Which graphics cards this applies to, and whether there will be path tracing like in Cyberpunk 2077, has not been announced.

NVIDIA has worked with the team for some time: according to CDPR, the December 2024 reveal trailer was pre-rendered on a then-unannounced GeForce RTX graphics card. After CES 2025, outlets reported that NVIDIA named the RTX 5090; we only have that second-hand. Performance figures for specific cards in the GDC demo that circulate online do not come from NVIDIA or CDPR.

Tech demo: dense forest in Kovir with a stream, moss and ferns
Tech demo: dense forest in Kovir with a stream, moss and ferns

Sources: NVIDIA: GDC 2026 RTX announcements (foliage in The Witcher 4) · YouTube (NVIDIA GeForce): RTX Mega Geometry Foliage System (Mar 10, 2026) · CD PROJEKT RED: The Witcher IV revealed at The Game Awards (Dec 13, 2024) · VGTimes: which graphics card rendered the trailer (Jan 8, 2025)

No “Unreal look” and performance capture for the first time

After the switch, some fans worried that The Witcher 4 would look like many other Unreal games. Nowakowski disagrees: “we’re not going to be.” The studio will stand out, the game should still feel like a CDPR game, and the technology under the hood will ultimately be “irrelevant” from a fan’s point of view. Julius Girbig, senior technical animator, said after the demo that nothing was lost in the transition – an engine is essentially just a toolbox.

The work on characters has changed considerably. According to animation director Maciej Pietras, the tech demo was the first time CDPR used performance capture, recording face, voice and body at the same time. In Witcher 3, facial animation was still done by hand with keyframes, and lip sync in dialogue was generated from the voice-over. For The Witcher 4, Pietras considers performance capture a must-have: players should not just hear Ciri’s emotions but see them on her face. The team describes its direction as “stylized realism.” How this affects the feel of play is covered under gameplay.

Tech demo: close-up of Ciri with hood, scar and sword hilt over her shoulder
Tech demo: close-up of Ciri with hood, scar and sword hilt over her shoulder

Sources: The Game Business: interview with Michał Nowakowski (Sep 1, 2026) · MP1st: Nowakowski – not another Unreal-looking game (Sep 1, 2026) · GamesRadar+: Julius Girbig on the switch to Unreal (Jun 4, 2025) · CD PROJEKT RED: AnsweRED Podcast episode 26 on animation (transcript, Mar 4, 2026)

Unreal Fest 2026 and Unreal Engine 6

In late February 2026, several sites reported that The Witcher 4 would be shown at Unreal Fest in June 2026. That was a misunderstanding from the AnsweRED Podcast: Pietras meant the 2025 demo, and CDPR clarified this in early March. Unreal Fest in Chicago (June 16 to 18, 2026) brought Unreal Engine 5.8, and, according to reports, Epic also announced Unreal Engine 6 – The Witcher 4 did not appear in the keynote.

CD PROJEKT RED has not said whether The Witcher 4 will move to Unreal Engine 6. All we know is that the 2022 partnership explicitly allows for future versions of the engine. We will add new technical details here with a date.

Sources: PlayStationInfo.de: The Witcher 4 not at Unreal Fest 2026 after all (Mar 3, 2026) · Epic Games: Unreal Engine 5.8 released (Jun 17, 2026) · CD PROJEKT: New Witcher saga announced on Unreal Engine 5 (Mar 21, 2022)

Tech milestones

  1. New Witcher saga on Unreal Engine 5, strategic partnership with Epic Games Source: CD PROJEKT: New Witcher saga announced on Unreal Engine 5 (Mar 21, 2022)
  2. Reveal trailer, pre-rendered in a custom build of Unreal Engine 5 Source: CD PROJEKT RED: The Witcher IV revealed at The Game Awards (Dec 13, 2024)
  3. Tech demo at the State of Unreal, PS5 at 60 fps; Unreal Engine 5.6 released Source: CD PROJEKT: The Witcher 4 tech demo at the State of Unreal (Jun 3, 2025)
  4. Digital Foundry interview: console first, 60 fps as the goal Source: YouTube (Digital Foundry): tech demo deep-dive interview with CDPR and Epic (Jun 14, 2025)
  5. Unreal Engine 5.7 with experimental Nanite Foliage Source: Epic Games: Unreal Engine 5.7 released (Nov 12, 2025)
  6. AnsweRED Podcast on animation: performance capture for the first time Source: CD PROJEKT RED: AnsweRED Podcast episode 26 on animation (transcript, Mar 4, 2026)
  7. NVIDIA and CDPR announce RTX Mega Geometry foliage for The Witcher 4 Source: NVIDIA: GDC 2026 RTX announcements (foliage in The Witcher 4)
  8. Unreal Engine 5.8 at Unreal Fest Chicago – without The Witcher 4 Source: Epic Games: Unreal Engine 5.8 released (Jun 17, 2026)
  9. Nowakowski: the current build launches on PC, PS5 and Xbox Series X Source: Game Developer: The Witcher 4 running on all target platforms (Aug 27, 2026)

What the developers say about the tech

“We really wanted to aim for 60 fps and not go back to 30 fps.”

Charles Tremblay, VP of Technology, in an interview with Digital Foundry · · Wccftech: “console first” and 60 fps (Digital Foundry interview, Jun 2025)

“But the focus of this tech demo is just that — tech — and we were proud to show it live on stage, running at 60 frames per second on a PlayStation 5.”

Sebastian Kalemba, game director, on the PlayStation Blog · · PlayStation Blog: Sebastian Kalemba on the tech demo (Jun 3, 2025)

“To show this early look at the work we’ve been doing using Unreal Engine running at 60 FPS on PlayStation 5, is a significant milestone — and a testament of the great cooperation between our teams. But we’re far from finished.”

Michał Nowakowski, joint CEO · · CD PROJEKT: The Witcher 4 tech demo at the State of Unreal (Jun 3, 2025)

“From the outset, we did not consider a typical licensing arrangement; both we and Epic see this as a long-term, fulfilling tech partnership.”

Paweł Zawodny, CTO · · CD PROJEKT: New Witcher saga announced on Unreal Engine 5 (Mar 21, 2022)

“Epic has been building Unreal Engine 5 to enable teams to create dynamic open worlds at an unprecedented scale and level of fidelity.”

Tim Sweeney, founder and CEO of Epic Games · · CD PROJEKT: New Witcher saga announced on Unreal Engine 5 (Mar 21, 2022)

“I know when we made that switch, people were saying, ‘Oh, it’s going to be another Unreal-looking game.’ But we’re not going to be.”

Michał Nowakowski to The Game Business · · MP1st: Nowakowski – not another Unreal-looking game (Sep 1, 2026)

“Using the in-development Mega Geometry foliage technology, we can bring fully path traced forests to the world of The Witcher”

Cezary Bella, rendering engineer, via NVIDIA · · NVIDIA: GDC 2026 RTX announcements (foliage in The Witcher 4)

“60 FPS will definitely be extremely challenging on Xbox Series S.”

Charles Tremblay in an interview with Digital Foundry · · Wccftech: “console first” and 60 fps (Digital Foundry interview, Jun 2025)

New on this topic

Posts about this topic

Update

The Witcher 4 status in October 2026: 2028 target, 519 developers

What is officially known about The Witcher 4: a 2028 target window, full production with 519 developers and a build running on PC, PlayStation and Xbox.

by RaidDex Team Oct 30, 2026

Frequently asked questions

Which engine does The Witcher 4 use?
Epic Games’ Unreal Engine 5, in a customized version. Since 2022, CD PROJEKT RED has been developing it further for open worlds in a strategic partnership with Epic.
Why did CD PROJEKT RED drop REDengine?
According to CDPR, evolving its own engine for every game took a lot of resources; working with Epic is meant to make development more predictable. Michał Nowakowski says the switch had nothing to do with Cyberpunk 2077’s problems.
Will The Witcher 4 run at 60 fps?
60 fps is the goal but not a promise. The tech demo ran at 60 fps on a PS5; CDPR says it is too early to tell whether the game will manage it. On Xbox Series S it is considered “extremely challenging” (as of October 30, 2026).
What does The Witcher 4 tech demo show?
Ciri and Kelpie travelling through Kovir to the port town of Valdrest, with new technology such as Nanite Foliage, Mass AI and the Unreal Animation Framework. According to CDPR, it is not gameplay of The Witcher 4.
Will The Witcher 4 move to Unreal Engine 6?
That has not been announced (as of October 30, 2026). The Epic partnership explicitly covers future engine versions, but CDPR has not announced a decision.
Does The Witcher 4 support ray tracing or path tracing?
The tech demo ran with ray tracing on PS5, and a foliage system for path-traced forests is being built together with NVIDIA. Which graphics options the PC version will offer has not been announced.
Are there PC system requirements for The Witcher 4 yet?
No, CD PROJEKT RED has not published any yet. We track the status under system requirements.

Changes to this page

  1. Page created with the partnership, the tech demo and its technology, console-first development, NVIDIA RTX Mega Geometry, performance capture, Unreal Fest 2026 and developer quotes.

Sources for this page

We only use official information from CD PROJEKT RED and verbatim developer quotes. Anything not announced is marked as open.

As of October 30, 2026 · Images: CD PROJEKT RED (work in progress, not final)

← Back to The Witcher 4 overview

Help us see which guides, builds and tools get read – so we can expand the right games first. We use Google Analytics for this (cookies, usage data, also in the USA), only with your consent. No ads, no selling of your data. You can change this at any time under “Cookie settings” at the bottom of the page.

Privacy Imprint

Switch game

Action RPG

Open-world RPG

Survival RPG

Coming soon

Tools