The Witcher 4 status in October 2026: 2028 target, 519 developers
What is officially known about The Witcher 4: a 2028 target window, full production with 519 developers and a build running on PC, PlayStation and Xbox.
The Witcher IV
The Witcher 4 is being built on Unreal Engine 5, which CD PROJEKT RED has been developing further with Epic Games for large open worlds since March 2022. The tech demo from June 3, 2025, ran on a base PlayStation 5 at 60 frames per second with ray tracing – according to CDPR it shows the technology, not the game itself (as of October 30, 2026).
Last changed Oct 30, 2026: Page created with the partnership, the tech demo and its technology, console-first development, NVIDIA RTX Mega Geometry, performance capture, Unreal Fest 2026 and developer quotes. All changes →
As of October 30, 2026.
On March 21, 2022, CD PROJEKT RED announced not just a new Witcher game but also a change of technology: the new saga is being built on Unreal Engine 5. The studio had used its own REDengine since The Witcher 2 (2011). The collaboration with Epic Games is set up as a “multi-year strategic partnership” and, according to the press release, covers not only licensing but also the technical development of Unreal Engine 5 and, where relevant, future versions. The main goal is to tailor the engine for open worlds, starting with the next Witcher game.
CTO Paweł Zawodny explained that CDPR used to spend a lot of energy evolving REDengine for every new game. The partnership is meant to make development more predictable and efficient. In September 2026, Michał Nowakowski pushed back against the common assumption that the switch was about Cyberpunk 2077’s technical problems: “the issue with Cyberpunk was not really REDengine itself.” The company’s dream was never to make technology, he said. According to Nowakowski, CDPR is the only studio besides Epic itself that works inside the engine’s “black box.”
A supposed 15-year term for the deal is not backed up – the press release says nothing about it. To see what REDengine achieved in Cyberpunk 2077, visit our Cyberpunk 2077 section.
Sources: CD PROJEKT: New Witcher saga announced on Unreal Engine 5 (Mar 21, 2022) · PC Gamer: Nowakowski – the engine switch had nothing to do with Cyberpunk (Sep 19, 2026) · GamingBible: Nowakowski on the Unreal Engine “black box” (Jun 22, 2026)
On June 3, 2025, Epic opened its State of Unreal keynote at Unreal Fest Orlando with The Witcher 4 tech demo – live on stage. Ciri rides her mare Kelpie through the rugged mountains and dense forests of Kovir to the bustling port town of Valdrest, in the middle of a dangerous monster contract. Kovir is more than a backdrop: according to CDPR, the region makes its very first appearance in the video game series in The Witcher 4.
The demo ran on a base PlayStation 5 at 60 frames per second; Epic adds “with raytracing.” CDPR says the features shown will be supported on all platforms the game launches on. Unreal Engine 5.6 came out the same day, making some of the tools available to all developers.
In the PlayStation Blog, Sebastian Kalemba describes a scene many people remember: in the market, Ciri bumps into a man carrying a crate of apples. He loses his footing, the apples roll down the hill and trigger unscripted chain reactions – children run to steal one, pigs look for an early lunch. The demo also features a manticore. You can watch the full tech demo on our trailers page.
Sources: CD PROJEKT: The Witcher 4 tech demo at the State of Unreal (Jun 3, 2025) · thewitcher.com: The Witcher 4 Unreal Engine 5 tech demo (Jun 3, 2025) · PlayStation Blog: Sebastian Kalemba on the tech demo (Jun 3, 2025) · YouTube (Unreal Engine): tech demo in 4K, State of Unreal 2025 · Epic Games: Unreal Engine 5.6 released (Jun 3, 2025)
CD PROJEKT RED, Epic and the PlayStation Blog name six building blocks:
Epic has published talks on several of these topics, including “The Road to 60 fps in The Witcher 4 Unreal Engine 5 Tech Demo” and sessions on streaming, animation, foliage and runtime procedural generation. They are aimed at developers and show how much work went into the demo.
Sources: CD PROJEKT: The Witcher 4 tech demo at the State of Unreal (Jun 3, 2025) · PlayStation Blog: Sebastian Kalemba on the tech demo (Jun 3, 2025) · YouTube (Unreal Engine): tech demo in 4K, State of Unreal 2025 · Epic Games: Unreal Engine 5.6 released (Jun 3, 2025) · Epic Games: Unreal Engine 5.7 released (Nov 12, 2025) · YouTube (Unreal Engine): The Road to 60 fps in The Witcher 4 Tech Demo (Oct 31, 2025) · YouTube (Unreal Engine): Streaming Improvements for Dense Worlds (Aug 8, 2025) · YouTube (Unreal Engine): Unreal Animation Framework in the tech demo (Oct 4, 2025) · YouTube (Unreal Engine): Large Scale Animated Foliage (Nov 26, 2025) · YouTube (Unreal Engine): Runtime PCG in the tech demo (Nov 27, 2025)
CD PROJEKT RED repeats it at every opportunity: the demo shows technology, not the finished game. On thewitcher.com it says “Keep in mind this isn’t gameplay of The Witcher 4 itself,” and a spokesperson told GameSpot it is “a first look at the cutting-edge technology powering The Witcher 4 – but not The Witcher 4 itself.” Jan Hermanowicz, engineering and production manager, explicitly tied this to a lesson from the Cyberpunk 2077 launch: “We’re not calling this gameplay, we’re not pretending that this is the actual game.”
In his Digital Foundry interview, Charles Tremblay, VP of Technology, was open about the gaps: the full gameplay loop was not implemented, there was no combat and many things did not work yet. Still, the demo shows where the team wants to take The Witcher 4.
CDPR later hinted at how much of it will carry over. Its H1 2025 call said the goal is not simply to make another game with Unreal Engine but to explore new possibilities in immersion, interactivity and world-building. In March 2026, Nowakowski said most new team members are helping to scale up the solutions from the tech demo “across the entire game.”
Sources: thewitcher.com: The Witcher 4 Unreal Engine 5 tech demo (Jun 3, 2025) · GameSpot: the tech demo wasn’t actually the game (Jun 2025) · TheGamer: Jan Hermanowicz – the tech demo is not the final game (Jun 29, 2025) · Wccftech: “console first” and 60 fps (Digital Foundry interview, Jun 2025) · CD PROJEKT: H1 2025 earnings call transcript (Aug 2025) · CD PROJEKT: FY 2025 results call transcript (Mar 19, 2026)
On earlier games, CD PROJEKT RED developed for PC first and then scaled the technology down for consoles. For The Witcher 4, the team is reversing that order. Tremblay said in June 2025 that the studio had “so many problems in the past” and wanted “more of a console first development” this time. The stated goal is 60 frames per second instead of 30 – but it is not a promise: “It’s too early to say if we manage to nail it.”
Tremblay sees the biggest hurdle on the Xbox Series S, where 60 fps will “definitely be extremely challenging,” and the team had barely worked on that console at the time. How far the visuals could scale beyond PS5 on high-end PCs was discussed in the interview – but there are no commitments.
In August 2026, Nowakowski said the current build runs on every target platform: “You can launch it on PC. You can launch it on PS5. You can launch it on Xbox Series X, and it’s going to run.” On the half-year call on September 2, 2026, he added that this does not mean the game already has all of its content. Which platforms are confirmed is covered under platforms.
Sources: Wccftech: “console first” and 60 fps (Digital Foundry interview, Jun 2025) · YouTube (Digital Foundry): tech demo deep-dive interview with CDPR and Epic (Jun 14, 2025) · Game Developer: The Witcher 4 running on all target platforms (Aug 27, 2026) · CD PROJEKT RED: H1 2026 earnings call transcript (Sep 2, 2026)
At the Game Developers Conference on March 10, 2026, NVIDIA announced that it is working with CD PROJEKT RED to integrate a new foliage system based on RTX Mega Geometry into The Witcher 4. It adds its own level-of-detail system for plants and updates scenes selectively, saving memory and processing time. Rendering engineer Cezary Bella says it will bring “fully path traced forests.” Which graphics cards this applies to, and whether there will be path tracing like in Cyberpunk 2077, has not been announced.
NVIDIA has worked with the team for some time: according to CDPR, the December 2024 reveal trailer was pre-rendered on a then-unannounced GeForce RTX graphics card. After CES 2025, outlets reported that NVIDIA named the RTX 5090; we only have that second-hand. Performance figures for specific cards in the GDC demo that circulate online do not come from NVIDIA or CDPR.
Sources: NVIDIA: GDC 2026 RTX announcements (foliage in The Witcher 4) · YouTube (NVIDIA GeForce): RTX Mega Geometry Foliage System (Mar 10, 2026) · CD PROJEKT RED: The Witcher IV revealed at The Game Awards (Dec 13, 2024) · VGTimes: which graphics card rendered the trailer (Jan 8, 2025)
After the switch, some fans worried that The Witcher 4 would look like many other Unreal games. Nowakowski disagrees: “we’re not going to be.” The studio will stand out, the game should still feel like a CDPR game, and the technology under the hood will ultimately be “irrelevant” from a fan’s point of view. Julius Girbig, senior technical animator, said after the demo that nothing was lost in the transition – an engine is essentially just a toolbox.
The work on characters has changed considerably. According to animation director Maciej Pietras, the tech demo was the first time CDPR used performance capture, recording face, voice and body at the same time. In Witcher 3, facial animation was still done by hand with keyframes, and lip sync in dialogue was generated from the voice-over. For The Witcher 4, Pietras considers performance capture a must-have: players should not just hear Ciri’s emotions but see them on her face. The team describes its direction as “stylized realism.” How this affects the feel of play is covered under gameplay.
Sources: The Game Business: interview with Michał Nowakowski (Sep 1, 2026) · MP1st: Nowakowski – not another Unreal-looking game (Sep 1, 2026) · GamesRadar+: Julius Girbig on the switch to Unreal (Jun 4, 2025) · CD PROJEKT RED: AnsweRED Podcast episode 26 on animation (transcript, Mar 4, 2026)
In late February 2026, several sites reported that The Witcher 4 would be shown at Unreal Fest in June 2026. That was a misunderstanding from the AnsweRED Podcast: Pietras meant the 2025 demo, and CDPR clarified this in early March. Unreal Fest in Chicago (June 16 to 18, 2026) brought Unreal Engine 5.8, and, according to reports, Epic also announced Unreal Engine 6 – The Witcher 4 did not appear in the keynote.
CD PROJEKT RED has not said whether The Witcher 4 will move to Unreal Engine 6. All we know is that the 2022 partnership explicitly allows for future versions of the engine. We will add new technical details here with a date.
Sources: PlayStationInfo.de: The Witcher 4 not at Unreal Fest 2026 after all (Mar 3, 2026) · Epic Games: Unreal Engine 5.8 released (Jun 17, 2026) · CD PROJEKT: New Witcher saga announced on Unreal Engine 5 (Mar 21, 2022)
“We really wanted to aim for 60 fps and not go back to 30 fps.”
“But the focus of this tech demo is just that — tech — and we were proud to show it live on stage, running at 60 frames per second on a PlayStation 5.”
“To show this early look at the work we’ve been doing using Unreal Engine running at 60 FPS on PlayStation 5, is a significant milestone — and a testament of the great cooperation between our teams. But we’re far from finished.”
“From the outset, we did not consider a typical licensing arrangement; both we and Epic see this as a long-term, fulfilling tech partnership.”
“Epic has been building Unreal Engine 5 to enable teams to create dynamic open worlds at an unprecedented scale and level of fidelity.”
“I know when we made that switch, people were saying, ‘Oh, it’s going to be another Unreal-looking game.’ But we’re not going to be.”
“Using the in-development Mega Geometry foliage technology, we can bring fully path traced forests to the world of The Witcher”
“60 FPS will definitely be extremely challenging on Xbox Series S.”
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We only use official information from CD PROJEKT RED and verbatim developer quotes. Anything not announced is marked as open.
As of October 30, 2026 · Images: CD PROJEKT RED (work in progress, not final)
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