Gain 150–200% increased damage to a single element for 4 seconds. This non-static effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
(2) Your melee damage reduction is increased by 1% per 1000 base Vitality from equipped items. Your missile damage reduction is increased by 1% per 1000 base Strength, Dexterity, or Intelligence from equipped items depending on your class.
(3) You gain an additional 100% of your base Strength, Dexterity, Intelligence, and Vitality attributes from equipped items.
Your Signature Spells attack 50% faster and deal triple damage. You gain a Spectral buff whenever you land an attack with a Signature Spell. Hydras deal 30% increased damage for each Spectral stack. Max 10 stacks.
Gain 150–200% increased damage to a single element for 4 seconds. This non-static effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
(2) Your melee damage reduction is increased by 1% per 1000 base Vitality from equipped items. Your missile damage reduction is increased by 1% per 1000 base Strength, Dexterity, or Intelligence from equipped items depending on your class.
(3) You gain an additional 100% of your base Strength, Dexterity, Intelligence, and Vitality attributes from equipped items.
Your Signature Spells attack 50% faster and deal triple damage. You gain a Spectral buff whenever you land an attack with a Signature Spell. Hydras deal 30% increased damage for each Spectral stack. Max 10 stacks.
(2) Your melee damage reduction is increased by 1% per 1000 base Vitality from equipped items. Your missile damage reduction is increased by 1% per 1000 base Strength, Dexterity, or Intelligence from equipped items depending on your class.
(3) You gain an additional 100% of your base Strength, Dexterity, Intelligence, and Vitality attributes from equipped items.
In Season 40, Angelic Crucibles sanctify a legendary item: perfect Ancient-level stats plus one of three powers of your class at random. You can only wear one Sanctified item at a time. For this build the Storm Armor power applies, because it uses that skill. This build sanctifies Serpent's Sparker, marked in the gear above. Since the power is rolled at random, a Sanctified item can be sanctified again with another Crucible. All powers are listed on the Season 40 page.
Build questions & answers
Which skills and runes does the build use?
Spectral Blade (Barrier Blades), Hydra (Frost Hydra), Black Hole (Absolute Zero), Storm Armor (Shocking Aspect), Blizzard (Apocalypse) and Teleport (Wormhole).
Which passive skills are chosen?
Audacity, Galvanizing Ward, Arcane Dynamo and Elemental Exposure.
Which sets does the build wear?
The Typhon's Veil (5 of 6 pieces, highest active bonus: 6 pieces) and Guardian's Jeopardy (2 of 3 pieces, highest active bonus: 3 pieces).
What goes into Kanai's Cube?
Fragment of Destiny (weapon), Tasker and Theo (armor) and Ring of Royal Grandeur (jewelry).
Which legendary gems does the build use?
Bane of the Stricken (rank 150), Bane of the Trapped (rank 150) and Enforcer (rank 150).
Which stats matter most for the build?
Main stat › Critical hit chance › Vitality › Critical hit damage › Skill damage › Armor – in this order.
Which gems go into the sockets?
weapon: Flawless Royal Emerald; head: Flawless Royal Amethyst; other slots: Flawless Royal Ruby.
Which variants does the build have?
GR-Push (Endgame), Speed (Endgame) and T16 (Endgame). The tabs above show each variant with its differences.
Which follower does the build use?
Scoundrel with Leoric's Crown, Cain's Scrivener, Homing Pads, Cain's Habit, Goldskin, Ice Climbers, The Flavor of Time, Unity, Nemesis Bracers, Blackthorne's Notched Belt, Oculus Ring and Unbound Bolt.