Soldiers and bandits, wolves and bears, kobolds, the undead and the knyaz’s vrakhiri. Enemies grow with their level, and many are stronger at night than by day.
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More creatures
Feral Uriash
Uriashi stick together, that's the way they are. And no wonder. Few would survive the harsh highland winters without a helping hand.
And yet, sometimes a lone uriash or a small group attack travellers or merchants on a mountain trail. They are feral, merciless. They rob and they kill, as bandits do.
Who are they? Outcasts, banished for killing a member of their clan? Warriors who failed in battle and have to atone? Or maybe they're sick, sent away from their homes to die? I guess we'll never know.
Sanzhani
As any child in Vale Sangora will tell you, deep in the burrows – with moles, mice and rabbits for neighbours – dwell the sanzhani. They are small, but so are hornets. They don't care much for things that humans value – but they are fond of our teeth, which they love to steal from us and offer as gifts to their rulers, called tsarinas.
Wisps
When I was younger, I heard a story about the will-o-the-wisps, or 'the shimmering lights'. You could see them in the swamps at night – if you were reckless enough to travel there, and if you gave them a gift. But not just any gift. The wisps crave our sorrow, anger, hatred, and regret. Give it to them and they may guide you to treasures hidden in the marshes, left by wanderers who died there long ago... or they may lead you astray – and you'll join the dead.
Vrakhir
All vrakhiri used to be human. At some point in their lives, they were turned. To make that happen, their heart must have been stabbed by another vrakhir's fang.
Vrakhiri consider themselves above humans, better than us. And in some regards, they are. They don't grow old, their wounds heal instantly, and they have a whole array of other inhuman abilities. Contrary to what people may believe, they don't fear crucifixes or garlic, either. Only silver and sunlight are a threat to them, but they've learned to avoid both of those things pretty well.
But in spite of what they say, they need us. For one, we supply them with our blood. But also – and maybe more importantly – they feed on our fear. They are themselves too feral and too proud to be ruled and snarled at. And our obedience brings them immense satisfaction.
Salamander
According to myths, salamanders are born from fire, and their skin is so cold it can put out a roaring flame. I don't know if that's true, and I'm not even sure if the creature I met was, in fact, a salamander – but it was certainly no ordinary lizard, either.
Anachora Warrior
It looked like a human, but there was something wrong with it... As if someone who wasn't human and didn't understand humans tried to copy our form. As if the raging energy needed a shape and chose one randomly or based on myself – as I was the closest living thing around.
Terracotta Warrior
First came a grinding sound, as if two pieces of clay were scraping against each other. Then - a deep breath, perhaps the first one in centuries. The warden woke up, brought to life by an unnatural calling, driven by a single purpose: to kill the intruder.
What was it? A human encased in clay? Or a clay figure brought to life by some ancient forces? Did it act on its own, or was someone pulling the strings? I do not know, and I doubt I ever will. It seems to be yet another of the ancient secrets buried deep beneath Vale Sangora.
Difficulty levels
How the difficulty levels change enemies compared to “Fair”.