Werebear
Druid Skill from level 38 Cooldown 9 s DamageControl
Effect at level 60
Transform into a werebear and roar, dealing (102 % + 481) damage and Stunning nearby enemies for 2 seconds.
While a Werebear, you gain 1 stack of Ursine Endurance, reducing the damage you take and the duration of loss of control effects by 3%, stacking up to 10 times. You consume 4 Primal Power per second while transformed. Werebear can be used while suffering from total loss of control or knockback.
While a werebear your Primary Attack is Maul, wide swinging claw attacks that deal (106 % + 500) to (150 % + 708) damage.
Werebear form has three active skills:
Crush
Cooldown: 6 Sec
Smash the ground with both hands, dealing (92 % + 434) damage to all nearby enemies and additional damage equal to 10% of your maximum Life.
Maximum 3 charges.
Bound
Cooldown: 6 Sec
Dash forward, knocking back enemies in your path and dealing (142 % + 670) damage. You are immune to loss of control and knockback during the dash.
Mangle
Cooldown: 6 Sec
Grab two enemies in front of you and slam them together, creating an explosive force that deals (110 % + 519) damage and Stuns nearby enemies for 1 seconds. Deal additional damage equal to 10% of your maximum Life. The enemies grabbed and slammed together are Stunned for 3 seconds.
Values at the start (skill rank 1)
Transform into a werebear and roar, dealing (102 % + 51) damage and Stunning nearby enemies for 2 seconds.
While a Werebear, you gain 1 stack of Ursine Endurance, reducing the damage you take and the duration of loss of control effects by 3%, stacking up to 10 times. You consume 4 Primal Power per second while transformed. Werebear can be used while suffering from total loss of control or knockback.
While a werebear your Primary Attack is Maul, wide swinging claw attacks that deal (106 % + 53) to (150 % + 75) damage.
Werebear form has three active skills:
Crush
Cooldown: 6 Sec
Smash the ground with both hands, dealing (92 % + 46) damage to all nearby enemies and additional damage equal to 10% of your maximum Life.
Maximum 3 charges.
Bound
Cooldown: 6 Sec
Dash forward, knocking back enemies in your path and dealing (142 % + 71) damage. You are immune to loss of control and knockback during the dash.
Mangle
Cooldown: 6 Sec
Grab two enemies in front of you and slam them together, creating an explosive force that deals (110 % + 55) damage and Stuns nearby enemies for 1 seconds. Deal additional damage equal to 10% of your maximum Life. The enemies grabbed and slammed together are Stunned for 3 seconds.
Damage values like “(90 % + 425)” mean: 90 % of your character’s damage plus 425.

