Werebear

Werebear

Druid Skill from level 38 Cooldown 9 s DamageControl

Effect at level 60

Transform into a werebear and roar, dealing (102 % + 481) damage and Stunning nearby enemies for 2 seconds.
While a Werebear, you gain 1 stack of Ursine Endurance, reducing the damage you take and the duration of loss of control effects by 3%, stacking up to 10 times. You consume 4 Primal Power per second while transformed. Werebear can be used while suffering from total loss of control or knockback.
While a werebear your Primary Attack is Maul, wide swinging claw attacks that deal (106 % + 500) to (150 % + 708) damage.

Werebear form has three active skills:

Crush

Cooldown: 6 Sec

Smash the ground with both hands, dealing (92 % + 434) damage to all nearby enemies and additional damage equal to 10% of your maximum Life.
Maximum 3 charges.

Bound

Cooldown: 6 Sec

Dash forward, knocking back enemies in your path and dealing (142 % + 670) damage. You are immune to loss of control and knockback during the dash.

Mangle

Cooldown: 6 Sec

Grab two enemies in front of you and slam them together, creating an explosive force that deals (110 % + 519) damage and Stuns nearby enemies for 1 seconds. Deal additional damage equal to 10% of your maximum Life. The enemies grabbed and slammed together are Stunned for 3 seconds.

Values at the start (skill rank 1)

Transform into a werebear and roar, dealing (102 % + 51) damage and Stunning nearby enemies for 2 seconds.
While a Werebear, you gain 1 stack of Ursine Endurance, reducing the damage you take and the duration of loss of control effects by 3%, stacking up to 10 times. You consume 4 Primal Power per second while transformed. Werebear can be used while suffering from total loss of control or knockback.
While a werebear your Primary Attack is Maul, wide swinging claw attacks that deal (106 % + 53) to (150 % + 75) damage.

Werebear form has three active skills:

Crush

Cooldown: 6 Sec

Smash the ground with both hands, dealing (92 % + 46) damage to all nearby enemies and additional damage equal to 10% of your maximum Life.
Maximum 3 charges.

Bound

Cooldown: 6 Sec

Dash forward, knocking back enemies in your path and dealing (142 % + 71) damage. You are immune to loss of control and knockback during the dash.

Mangle

Cooldown: 6 Sec

Grab two enemies in front of you and slam them together, creating an explosive force that deals (110 % + 55) damage and Stuns nearby enemies for 1 seconds. Deal additional damage equal to 10% of your maximum Life. The enemies grabbed and slammed together are Stunned for 3 seconds.

Damage values like “(90 % + 425)” mean: 90 % of your character’s damage plus 425.

Legendary items for Werebear

2 legendary powers change this skill.

  • Invincible Arc

    Main Hand

    Werebear now transforms you into a Stone Bear, granting you immunity to all loss of control effects and an absorb shield based on Primal Power consumed, but at the cost of reduced Movement Speed.

  • The Craw

    Main Hand

    Werebear now transforms you into a gigantic bear with increased attack range and maximum Life.

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