Blood of the Wind

Blood of the Wind

Legendary Off-Hand from level 30 Wizard

Legendary power

Arcane Wind deals 20–38% more damage when igniting a Firestorm.

Locked away for many years due to the wildfires it caused. The druids will not be pleased to learn it has escaped.

Changes

More legendary items for Arcane Wind

Astral Feather Main Hand · Arcane Wind Arcane Wind now summons a Stormbird that follows you and charges at random enemies. Blustercrux Main Hand · Arcane Wind Arcane Wind now conjures a wind core at a target location that continually damages and pulls nearby enemies to its center. Chisel of the Architect Main Hand · Arcane Wind Arcane Wind now unleashes an icy cyclone in a targeted direction that explodes on contact with an enemy or upon reaching its final destination. This icy explosion damages and Chills nearby enemies, Freezing those that were already Chilled. Devastation Main Hand · Arcane Wind Arcane Wind now summons a tornado that damages enemies in a line, and no longer charges up. Increases Arcane Wind's maximum charges to 2. Mistral Rend Main Hand · Arcane Wind Arcane Wind now unleashes a condensed arcane vortex that bounces between you and multiple enemies, damaging and Slowing them. Enemies already Slowed will become Immobilized. Skyhold Crosier Main Hand · Arcane Wind Arcane Wind now empowers you, during which your Movement Speed is increased and your Primary Attack launches tornadoes, dealing wind damage and knocking enemies back. You also gain brief immunity to loss of control and knockback effects ? when using this skill. Staggernick Main Hand · Arcane Wind Arcane Wind now knocks enemies airborne with an updraft and Stuns them, but no longer charges up. Stormweaver Main Hand · Arcane Wind Arcane Wind now conjures a storm that follows you, Shocking nearby enemies and generating tornadoes that knock enemies toward the center of the storm. Syldra's Fang Main Hand · Arcane Wind Arcane Wind can no longer be charged up, and now unleashes an icy wind, damaging and Chilling enemies. Thistle Bloom Main Hand · Arcane Wind Arcane Wind now conjures a storm that grows over time, pulling in and damaging nearby enemies. Wake of Jazreth Main Hand · Arcane Wind Arcane Wind now unleashes a tornado that rushes forward. Charging increases the number of tornadoes and their distance traveled. Windshaper Main Hand · Arcane Wind Arcane Wind now summons a Tornado that follows enemies and continually damages all enemies in its path. Alder Crystal Off-Hand · Arcane Wind Arcane Wind now also Freezes Chilled enemies for 1.5–2.4 seconds. Cannot occur more often than once every 3 seconds (5 seconds for player). Many-Mouthed Lamp Off-Hand · Arcane Wind Arcane Wind also increases your Primary Attack Speed by 7–13% for 2 seconds when it hits, up to a maximum of 21–39%. Unrepentant Gale Off-Hand · Arcane Wind Maximum Arcane Wind charges increased by 1. Weathering Eye Off-Hand · Arcane Wind Arcane Wind now also applies a 30% reduction to Movement Speed for 4–6.4 seconds. Windwrought Amber Off-Hand · Arcane Wind Arcane Wind cooldown is reduced by 15–18.6%. Fleeting Agitator Legs · Arcane Wind Arcane Wind deals 1–1.6% increased damage for every 1% increased Movement Speed, up to a maximum of 30–48% increased damage. Galebringer's Leggings Legs · Arcane Wind Arcane Wind damage increased by 10–19%. Siegebringers Legs · Arcane Wind Arcane Wind damage is increased by 25–40% after standing still for more than 1 seconds.

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