Item · Legendary Bone Knife
Wizardspike
Wizardspike is a legendary item (Bone Knife) in Diablo III. Power: Consecutive hits to enemies increases damage by 10%, up to 100%
Normal, ancient and primal
Ancient items roll higher values; primal ones have every value at the top of the ancient range.
| Normal | Ancient | Primal |
|---|---|---|
| Increases Attack Speed by 12–15% +1,318–1,560 Minimum Damage +825–1,000 Intelligence | Increases Attack Speed by 12–15% +1,318–1,560 Minimum Damage +825–1,000 Intelligence | Increases Attack Speed by 15% +1,560 Minimum Damage +1,000 Intelligence |
| Increases Arcane Power Regeneration by 1.85–2 per Second +110–130 Resistance to All Elements +13–14 Maximum Arcane Power Reduces cooldown of all skills by 7–10%. | Increases Arcane Power Regeneration by 1.85–2 per Second +110–130 Resistance to All Elements +13–14 Maximum Arcane Power Reduces cooldown of all skills by 7–10%. | Increases Arcane Power Regeneration by 2 per Second +130 Resistance to All Elements +14 Maximum Arcane Power Reduces cooldown of all skills by 10%. |
| Ignores Durability Loss +100% damage to all Wizard skills Consecutive hits to enemies increases damage by 10%, up to 100% | Ignores Durability Loss +100% damage to all Wizard skills Consecutive hits to enemies increases damage by 10%, up to 100% | Ignores Durability Loss +100% damage to all Wizard skills Consecutive hits to enemies increases damage by 10%, up to 100% |
| Consecutive hits to enemies increases damage by 10%, up to 100% | Consecutive hits to enemies increases damage by 10%, up to 100% | Consecutive hits to enemies increases damage by 10%, up to 100% |
Possible powers
This slot rolls one of 19 powers.
| Class | Power |
|---|---|
| Wizard | Energy Twister now travels in a straight path and deals 300–400% increased damage. |
| Wizard | Teleport gains the effect of the Wormhole rune. |
| Wizard | Teleport no longer has a cooldown but costs 25 Arcane Power. |
| Wizard | The damage of Arcane Orb is increased by 350–450% and its explosion triggers an additional time. |
| Wizard | Performing an attack has a 25% chance to hurl a Frozen Orb. Arcane Orb deals 300–350% increased damage. |
| Wizard | The damage of Explosive Blast is increased by 300–400% and 3 additional blasts are triggered after casting Explosive Blast. |
| Wizard | Your skill cooldowns are reduced by 8–10 seconds for 15 seconds after killing an elite pack. |
| Wizard | Each time you hit an enemy with Explosive Blast your damage is increased by 8–10% and your damage reduction is increased by 20% for 6 seconds. This effect can stack up to 4 times. |
| Wizard | Increases damage against elites by 40–50%. |
| Wizard | Energy Twister damage is increased by 125–150% for each Energy Twister you have out up to a maximum of 3. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. |
| Wizard | Your Signature Spells attack 50% faster and deal triple damage. You gain a Spectral buff whenever you land an attack with a Signature Spell. Hydras deal 20–30% increased damage for each Spectral stack. Max 10 stacks. |
| Wizard | While channeling Arcane Torrent, Disintegrate, or Ray of Frost for at least 1 second, all damage is increased by 250–325%. |
| Wizard | Enemies killed by Cold damage have a 25% chance to release a Frost Nova. Your Hydras deals 125–150% increased damage to enemies in a Blizzard. |
| Wizard | Your Signature Spells increase the damage of Arcane Orb by 300–400% for 6 seconds, stacking up to 3 times. |
| Wizard | Slaying enemies engulfs the wielder into a Frenzy. |
| Wizard | You may have one extra Hydra active at a time and they deal 250–300% increased damage. |
| Wizard | Reduces the Arcane Power cost of Meteor by 50% and increases its damage by 300–400%. |
| Wizard | Reduce the remaining cooldown of one of your skills by 1 second when you slay an enemy. |
| Wizard | While channeling Arcane Torrent, Disintegrate, or Ray of Frost, the damage of your Energy Twister is increased by 200–250%, and you also cast Energy Twister every second. |
Possible powers
This slot rolls one of 18 powers.
| Class | Power |
|---|---|
| Wizard | Gain the Arcane Dynamo passive. |
| Wizard | Gain the Astral Presence passive. |
| Wizard | Gain the Galvanizing Ward passive. |
| Wizard | Gain the Elemental Exposure passive. |
| Wizard | Gain the Dominance passive. |
| Wizard | Gain the Conflagration passive. |
| Wizard | Gain the Glass Cannon passive. |
| Wizard | Gain the Evocation passive. |
| Wizard | Gain the Illusionist passive. |
| Wizard | Gain the Unstable Anomaly passive. |
| Wizard | Gain the Cold Blooded passive. |
| Wizard | Gain the Power Hungry passive. |
| Wizard | Gain the Paralysis passive. |
| Wizard | Gain the Unwavering Will passive. |
| Wizard | Gain the Blur passive. |
| Wizard | Gain the Audacity passive. |
| Wizard | Gain the Prodigy passive. |
| Wizard | Gain the Temporal Flux passive. |
Sources
| Where | Details |
|---|---|
| Salvage |
Forgotten Soul
|
| Drops | drops in the world, rarer than others (weight 82 instead of 100) |
Questions & answers
Where do you get "Wizardspike"?
"Wizardspike" is available as a random drop.
Can you extract the power of "Wizardspike" in Kanai's Cube?
No, this power is not available in Kanai's Cube.
Which classes can use "Wizardspike"?
Only Wizard.
