Diablo III · Armor

Affixes: Shoulders

These affixes can roll on Shoulders. Ranges apply to max-level items; ancient items have their own, higher range.

Class:

Primary affixes (52)

AffixAncientClass
Reduces cooldown of all skills by 5–8%–All
Reduces all resource costs by 5–8%–All
+10–15% Life–All
Regenerates 4,643–5,528 Life per SecondRegenerates 6,080–7,185 Life per SecondAll
Chance to Deal 10–20% Area Damage on Hit–All
+91–100 Resistance to All Elements+110–130 Resistance to All ElementsAll
+416–500 Strength+550–650 StrengthAll
+416–500 Dexterity+550–650 DexterityAll
+416–500 Intelligence+550–650 IntelligenceAll
+416–500 Vitality+550–650 VitalityAll
+373–397 Armor+436–516 ArmorAll
Increases Rend Damage by 10–15%–Barbarian
Increases Earthquake Damage by 10–15%–Barbarian
Increases Furious Charge Damage by 10–15%–Barbarian
Increases Call of the Ancients Damage by 10–15%–Barbarian
Increases Revenge Damage by 10–15%–Barbarian
Increases Overpower Damage by 10–15%–Barbarian
Increases Avalanche Damage by 10–15%–Barbarian
Increases Condemn Damage by 10–15%–Crusader
Increases Bombardment Damage by 10–15%–Crusader
Increases Falling Sword Damage by 10–15%–Crusader
Increases Heaven's Fury Damage by 10–15%–Crusader
Increases Fan of Knives Damage by 10–15%–Demon Hunter
Increases Spike Trap Damage by 10–15%–Demon Hunter
Increases Sentry Damage by 10–15%–Demon Hunter
Increases Rain of Vengeance Damage by 10–15%–Demon Hunter
Increases Companion Damage by 10–15%–Demon Hunter
Increases Cyclone Strike Damage by 10–15%–Monk
Increases Sweeping Wind Damage by 10–15%–Monk
Increases Mystic Ally Damage by 10–15%–Monk
Increases Seven-Sided Strike Damage by 10–15%–Monk
Increases Dashing Strike Damage by 10–15%–Monk
Increases Command Skeletons Damage by 10–15%–Necromancer
Increases Command Golem Damage by 10–15%–Necromancer
Increases Revive Damage by 10–15%–Necromancer
Increases Bone Armor Damage by 10–15%–Necromancer
Increases Bone Spirit Damage by 10–15%–Necromancer
Increases Corpse Explosion Damage by 10–15%–Necromancer
Increases Corpse Lance Damage by 10–15%–Necromancer
Increases Grasp of the Dead Damage by 10–15%–Witch Doctor
Increases Haunt Damage by 10–15%–Witch Doctor
Increases Locust Swarm Damage by 10–15%–Witch Doctor
Increases Summon Zombie Dogs Damage by 10–15%–Witch Doctor
Increases Fetish Army Damage by 10–15%–Witch Doctor
Increases Gargantuan Damage by 10–15%–Witch Doctor
Increases Wall of Death Damage by 10–15%–Witch Doctor
Increases Piranhas Damage by 10–15%–Witch Doctor
Increases Explosive Blast Damage by 10–15%–Wizard
Increases Hydra Damage by 10–15%–Wizard
Increases Familiar Damage by 10–15%–Wizard
Increases Black Hole Damage by 10–15%–Wizard
Increases Blizzard Damage by 10–15%–Wizard

Secondary affixes (14)

AffixAncientClass
+32–35% Extra Gold from Monsters–All
Monster kills grant +140–200 experienceMonster kills grant +220–260 experienceAll
Health Globes and Potions Grant +20,001–29,713 LifeHealth Globes and Potions Grant +32,684–38,625 LifeAll
Increases Gold and Health Pickup by 1–2 Yards–All
+141–160 Physical Resistance+176–210 Physical ResistanceAll
+141–160 Fire Resistance+176–210 Fire ResistanceAll
+141–160 Cold Resistance+176–210 Cold ResistanceAll
+141–160 Lightning Resistance+176–210 Lightning ResistanceAll
+141–160 Poison Resistance+176–210 Poison ResistanceAll
+141–160 Arcane Resistance+176–210 Arcane ResistanceAll
+5,334–7,696 Thorns Damage+7,697–9,500 Thorns DamageAll
Level Requirement Reduced by 2–30Level Requirement Reduced by 30–40All
1–5.1% Chance to Chill on Hit–All
Ignores Durability Loss–All

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