Diablo III · Armor

Affixes: Belt

These affixes can roll on Belt. Ranges apply to max-level items; ancient items have their own, higher range.

Class:

Primary affixes (37)

AffixAncientClass
+10–15% Life–All
Regenerates 4,643–5,528 Life per SecondRegenerates 6,080–7,185 Life per SecondAll
+91–100 Resistance to All Elements+110–130 Resistance to All ElementsAll
+416–500 Strength+550–650 StrengthAll
+416–500 Dexterity+550–650 DexterityAll
+416–500 Intelligence+550–650 IntelligenceAll
+416–500 Vitality+550–650 VitalityAll
+373–397 Armor+436–516 ArmorAll
1 socket–All
Increases Bash Damage by 10–15%–Barbarian
Increases Cleave Damage by 10–15%–Barbarian
Increases Frenzy Damage by 10–15%–Barbarian
Increases Weapon Throw Damage by 10–15%–Barbarian
Increases Punish Damage by 10–15%–Crusader
Increases Slash Damage by 10–15%–Crusader
Increases Justice Damage by 10–15%–Crusader
Increases Smite Damage by 10–15%–Crusader
Increases Hungering Arrow Damage by 10–15%–Demon Hunter
Increases Entangling Shot Damage by 10–15%–Demon Hunter
Increases Bolas Damage by 10–15%–Demon Hunter
Increases Evasive Fire Damage by 10–15%–Demon Hunter
Increases Grenade Damage by 10–15%–Demon Hunter
Increases Fists of Thunder Damage by 10–15%–Monk
Increases Deadly Reach Damage by 10–15%–Monk
Increases Crippling Wave Damage by 10–15%–Monk
Increases Way of the Hundred Fists Damage by 10–15%–Monk
Increases Bone Spikes Damage by 10–15%–Necromancer
Increases Grim Scythe Damage by 10–15%–Necromancer
Increases Siphon Blood Damage by 10–15%–Necromancer
Increases Poison Dart Damage by 8–15%Increases Poison Dart Damage by 10–15%Witch Doctor
Increases Corpse Spiders Damage by 10–15%–Witch Doctor
Increases Plague of Toads Damage by 8–15%Increases Plague of Toads Damage by 10–15%Witch Doctor
Increases Firebomb Damage by 10–15%–Witch Doctor
Increases Magic Missile Damage by 10–15%–Wizard
Increases Shock Pulse Damage by 10–15%–Wizard
Increases Spectral Blade Damage by 10–15%–Wizard
Increases Electrocute Damage by 10–15%–Wizard

Secondary affixes (14)

AffixAncientClass
+32–35% Extra Gold from Monsters–All
Monster kills grant +140–200 experienceMonster kills grant +220–260 experienceAll
Increases Gold and Health Pickup by 1–2 Yards–All
+141–160 Physical Resistance+176–210 Physical ResistanceAll
+141–160 Fire Resistance+176–210 Fire ResistanceAll
+141–160 Cold Resistance+176–210 Cold ResistanceAll
+141–160 Lightning Resistance+176–210 Lightning ResistanceAll
+141–160 Poison Resistance+176–210 Poison ResistanceAll
+141–160 Arcane Resistance+176–210 Arcane ResistanceAll
+5,334–7,696 Thorns Damage+7,697–9,500 Thorns DamageAll
Level Requirement Reduced by 2–30Level Requirement Reduced by 30–40All
+4,252–5,942 Life after Each Kill+6,536–7,725 Life after Each KillAll
1–5.1% Chance to Freeze on Hit–All
Ignores Durability Loss–All

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