Diablo III · Armor

Affixes: Helm

These affixes can roll on Helm. Ranges apply to max-level items; ancient items have their own, higher range.

Class:

Primary affixes (47)

AffixAncientClass
Critical Hit Chance Increased by 4.5–6%–All
+10–15% Life–All
Regenerates 6,448–7,678 Life per SecondRegenerates 8,445–10,000 Life per SecondAll
+91–100 Resistance to All Elements+110–130 Resistance to All ElementsAll
+626–750 Strength+825–1,000 StrengthAll
+626–750 Dexterity+825–1,000 DexterityAll
+626–750 Intelligence+825–1,000 IntelligenceAll
+626–750 Vitality+825–1,000 VitalityAll
+559–595 Armor+654–775 ArmorAll
+7,737–9,214 Life per Hit+10,135–11,975 Life per HitAll
1 socket–All
Increases Hammer of the Ancients Damage by 10–15%–Barbarian
Increases Ancient Spear Damage by 10–15%–Barbarian
Increases Seismic Slam Damage by 10–15%–Barbarian
Increases Whirlwind Damage by 10–15%–Barbarian
Increases Shield Bash Damage by 10–15%–Crusader
Increases Fist of the Heavens Damage by 10–15%–Crusader
Increases Sweep Attack Damage by 10–15%–Crusader
Increases Blessed Shield Damage by 10–15%–Crusader
Increases Blessed Hammer Damage by 10–15%–Crusader
Increases Phalanx Damage by 10–15%–Crusader
Increases Impale Damage by 10–15%–Demon Hunter
Increases Rapid Fire Damage by 10–15%–Demon Hunter
Increases Chakram Damage by 10–15%–Demon Hunter
Increases Strafe Damage by 10–15%–Demon Hunter
Increases Elemental Arrow Damage by 10–15%–Demon Hunter
Increases Multishot Damage by 10–15%–Demon Hunter
Increases Cluster Arrow Damage by 10–15%–Demon Hunter
Increases Lashing Tail Kick Damage by 10–15%–Monk
Increases Wave of Light Damage by 10–15%–Monk
Increases Exploding Palm Damage by 10–15%–Monk
Increases Tempest Rush Damage by 10–15%–Monk
Increases Bone Spear Damage by 10–15%–Necromancer
Increases Death Nova Damage by 10–15%–Necromancer
Increases Skeletal Mage Damage by 10–15%–Necromancer
Increases Firebats Damage by 8–15%Increases Firebats Damage by 10–15%Witch Doctor
Increases Sacrifice Damage by 8–15%Increases Sacrifice Damage by 10–15%Witch Doctor
Increases Zombie Charger Damage by 10–15%–Witch Doctor
Increases Spirit Barrage Damage by 10–15%–Witch Doctor
Increases Acid Cloud Damage by 10–15%–Witch Doctor
Increases Ray of Frost Damage by 10–15%–Wizard
Increases Arcane Orb Damage by 10–15%–Wizard
Increases Wave of Force Damage by 10–15%–Wizard
Increases Arcane Torrent Damage by 10–15%–Wizard
Increases Energy Twister Damage by 10–15%–Wizard
Increases Disintegrate Damage by 10–15%–Wizard
Increases Meteor Damage by 10–15%–Wizard

Secondary affixes (14)

AffixAncientClass
+32–35% Extra Gold from Monsters–All
Monster kills grant +140–200 experienceMonster kills grant +220–260 experienceAll
Reduces duration of control impairing effects by 20–40%–All
Increases Gold and Health Pickup by 1–2 Yards–All
+141–160 Physical Resistance+176–210 Physical ResistanceAll
+141–160 Fire Resistance+176–210 Fire ResistanceAll
+141–160 Cold Resistance+176–210 Cold ResistanceAll
+141–160 Lightning Resistance+176–210 Lightning ResistanceAll
+141–160 Poison Resistance+176–210 Poison ResistanceAll
+141–160 Arcane Resistance+176–210 Arcane ResistanceAll
+2,401–2,880 Thorns Damage+2,881–3,500 Thorns DamageAll
Level Requirement Reduced by 2–30Level Requirement Reduced by 30–40All
1–5.1% Chance to Fear on Hit–All
Ignores Durability Loss–All

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