Contract: The Phantom of Eldberg

Witcher contract Side quests · 137 of 159 → Skellige suggested level 17 On the world map

“Contract: The Phantom of Eldberg” is a witcher contract on Skellige in The Witcher 3 (recommended level 17). The contract leads to “Wraiths”. The weaknesses of “Penitent” are Moon Dust, Specter oil and Yrden Sign. It rewards experience and crowns. The first objective: Collect your reward from Jorund.

From the journal

Geralt was not able to establish whose misdeeds had drawn this spirit, but that was not what he was being paid for. With the help of the lighthouse keeper Mikkjal, he defeated the wraith, then went to collect his reward.

It turned out it was the lighthouse keeper, Mikkjal, who was at fault. Working in cahoots with pirates, he would lure ships into the rocks and loot them after they wrecked. These misdeed were what had drawn the phantom. Geralt dealt with situation as he saw fit and then went to collect his reward.

Read on (3 paragraphs) – reveals how the quest unfolds

Geralt learned that the village called Arinbjorn was suffering from a wraith problem. The ghost haunted the nearby islet of Eldberg, a barren rock of no interest to anyone save for the lighthouse erected upon it. This lighthouse's light had gone out simultaneously with the phantom's appearance. This meant it had become nigh unto impossible to safely navigate a ship into Arinbjorn harbor after dark. The witcher's task was to chase off the phantom and find out what had happened to the lighthouse keeper.

While traveling across Skellige, Geralt happened upon a rocky isle covered in thick fog, from which came the screaming of wraiths. The witcher was dead set on finding out what was the matter and so bravely rushed towards the wraiths, his silver sword aloft.

It turned out the monster of Eldberg was a Penitent - a dangerous wraith which haunted particularly foul sinners.

Handed to you along the way 1

  • Lighthouse key
Choices with consequences (3) (spoilers)

The game remembers these answers and comes back to them later.

  • „Any idea what might've drawn the specters?“
  • „The wraith - tell me more.“
  • „You gotta leave.“

Objectives

  1. Collect your reward from Jorund.
  2. Check the Arinbjorn notice board. Map
  3. Talk to Mikkjal. Map
  4. Take a trophy from the penitent.
  5. Kill the penitent.
  6. Lead Mikkjal to the lighthouse. Map
  7. Talk to Mikkjal about the penitent.
  8. Talk about the contract with Jorund from Arinbjorn.
  9. Defend Mikkjal from the penitent until he lights the lighthouse brazier.
  10. Investigate the isle of Eldberg and find Mikkjal, the lighthouse keeper. Map
  11. Explore the lighthouse using your Witcher Senses. Map
  12. Read the letter from the lighthouse. Letter to lighthouse keeper →

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