Witcher Gear in The Witcher 3
Geralt crafts the witcher school gear from diagrams hidden in scavenger hunts all over the world. Most sets come in several tiers. The set bonuses unlock with three or six pieces worn – for most schools only the pieces of the highest tier count.
- 3 pieces Strong Attacks increase Fast Attack damage for 5 seconds by 10% for each piece of the set. Current bonus: 60%.
- 6 pieces Rear attacks deal 50% more damage, and also stun opponents at the cost of 1 Adrenaline Point(s).
- 3 pieces After using Stamina to cast a Sign in its standard mode, the next Sign cast within 3 seconds will be cast in standard mode without using Stamina.
- 6 pieces The size of Yrden traps is increased by 40%. While you are within an Yrden trap, Stamina regeneration is increased by 5/s and Sign Intensity by 100%, and damage is reduced by 20%.
- 3 pieces When a Quen shield shatters, there is a chance a new one will be cast at no Stamina cost. The bonus increases by 5% for each piece of the set. Current chance is: 30%.
- 6 pieces Damage dealt by Abilities involving the Quen Sign is increased by 200%.
- 3 pieces Each instance of Bleeding applied to enemies increases sword damage by 1% for each piece of the set. Current bonus: 6%.
- 6 pieces Each Adrenaline Point increases the possible number of Bleeding effects that can be applied to a single enemy.
- 3 pieces Critical hit chance and critical hit damage also apply to bombs. Bombs are thrown without any delay.
- 6 pieces The maximum number of charges for each alchemy item is increased by 1.
- 1 piece Killing opponents restores Vitality. The amount of Vitality restored equals 1% of maximum Vitality for each element of the set worn. Currently, that amount is: 6%.
- 3 pieces Increases the duration of potions. The bonus increases by 7% for each piece of the set.
- 6 pieces Aard deals additional damage to enemies affected by Yrden.
The schools compared
Every witcher gear set at its highest tier: armor of the four armor pieces, damage of the swords and the remaining stats of all pieces added up. Set bonuses come on top.
| Witcher gear | Level | Armor | Steel sword | Silver sword | Other stats combined |
|---|---|---|---|---|---|
| Feline SetLight Armor | Level 40 | Armor: 509 | Steel sword: 372 | Silver sword: 524 | Attack power: 55 % · Aard Sign intensity: 30 % · Critical hit chance: 20 % · Chance to cause bleeding: 30 % · Chance to dismember: 20 % · Bonus experience from monsters: 20 % · Bonus experience from humans and nonhumans: 5 % |
| Forgotten Wolven GearMedium Armor | Level 40 | Armor: 513 | Steel sword: 372 | Silver sword: 524 | Attack power: 20 % · Adrenaline Point gain: 37 % · Yrden Sign intensity: 12 % · Aard Sign intensity: 12 % · Sign intensity: 29 % · Critical hit damage bonus: 55 % · Critical hit chance: 22 % · Chance to cause bleeding: 15 % · Bonus experience from monsters: 10 % · Bonus experience from humans and nonhumans: 10 % |
| Griffin SetMedium Armor | Level 40 | Armor: 509 | Steel sword: 372 | Silver sword: 524 | Sign intensity: 97 % · Critical hit damage bonus: 50 % · Critical hit chance: 10 % · Chance to dismember: 20 % · Bonus experience from monsters: 20 % · Bonus experience from humans and nonhumans: 5 % |
| Manticore SetMedium Armor | Level 40 | Armor: 509 | Steel sword: 372 | Silver sword: 524 | Maximum Toxicity: 20 · Critical hit damage bonus: 150 % · Critical hit chance: 20 % · Armor piercing: 500 · Chance to cause bleeding: 20 % · Bonus experience from monsters: 5 % · Bonus experience from humans and nonhumans: 5 % |
| Tesham Mutna & Hen GaidthHeavy Armor | Level 40 | Armor: 498–1136 | Steel sword: 361–825 | Silver sword: — | Armor piercing: 150 · Critical hit damage bonus: 75 % · Critical hit chance: 15 % · Chance to cause bleeding: 15 % · Chance to stun: 15 % |
| Ursine SetHeavy Armor | Level 40 | Armor: 509 | Steel sword: 372 | Silver sword: 524 | Adrenaline Point gain: 97 % · Critical hit damage bonus: 150 % · Critical hit chance: 10 % · Chance to dismember: 28 % · Bonus experience from monsters: 20 % · Bonus experience from humans and nonhumans: 5 % |
| Wolven SetMedium Armor | Level 40 | Armor: 509 | Steel sword: 372 | Silver sword: 524 | Adrenaline Point gain: 44 % · Attack power: 22 % · Sign intensity: 44 % · Critical hit chance: 22 % · Chance to cause bleeding: 22 % · Bonus experience from monsters: 20 % · Bonus experience from humans and nonhumans: 5 % |
| Viper SetMedium Armor | Level 39 | Armor: 498 | Steel sword: — | Silver sword: — |
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