Geralt crafts the witcher school gear from diagrams hidden in scavenger hunts all over the world. Most sets come in several tiers. The set bonuses unlock with three or six pieces worn – for most schools only the pieces of the highest tier count.

Feline Set Base game · 31 pieces · 5 tiers · Level 17–40 Light Armor
  • 3 pieces Strong Attacks increase Fast Attack damage for 5 seconds by 10% for each piece of the set. Current bonus: 60%.
  • 6 pieces Rear attacks deal 50% more damage, and also stun opponents at the cost of 1 Adrenaline Point(s).
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Griffin Set Blood and Wine · 30 pieces · 5 tiers · Level 11–40 Medium Armor
  • 3 pieces After using Stamina to cast a Sign in its standard mode, the next Sign cast within 3 seconds will be cast in standard mode without using Stamina.
  • 6 pieces The size of Yrden traps is increased by 40%. While you are within an Yrden trap, Stamina regeneration is increased by 5/s and Sign Intensity by 100%, and damage is reduced by 20%.
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Ursine Set Base game · 31 pieces · 5 tiers · Level 20–40 Heavy Armor
  • 3 pieces When a Quen shield shatters, there is a chance a new one will be cast at no Stamina cost. The bonus increases by 5% for each piece of the set. Current chance is: 30%.
  • 6 pieces Damage dealt by Abilities involving the Quen Sign is increased by 200%.
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Wolven Set Free DLC · 54 pieces · 5 tiers · Level 14–59 Medium Armor
  • 3 pieces Each instance of Bleeding applied to enemies increases sword damage by 1% for each piece of the set. Current bonus: 6%.
  • 6 pieces Each Adrenaline Point increases the possible number of Bleeding effects that can be applied to a single enemy.
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Manticore Set Blood and Wine · 12 pieces · 1 tier · Level 40–73 Medium Armor
  • 3 pieces Critical hit chance and critical hit damage also apply to bombs. Bombs are thrown without any delay.
  • 6 pieces The maximum number of charges for each alchemy item is increased by 1.
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Viper Set Hearts of Stone · 4 pieces · 1 tier · Level 39 Medium Armor
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Tesham Mutna & Hen Gaidth Blood and Wine · 12 pieces · 2 tiers · Level 39–40 Heavy Armor
  • 1 piece Killing opponents restores Vitality. The amount of Vitality restored equals 1% of maximum Vitality for each element of the set worn. Currently, that amount is: 6%.
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Forgotten Wolven Gear Free DLC · 20 pieces · 4 tiers · Level 20–40 Medium Armor
  • 3 pieces Increases the duration of potions. The bonus increases by 7% for each piece of the set.
  • 6 pieces Aard deals additional damage to enemies affected by Yrden.
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The schools compared

Every witcher gear set at its highest tier: armor of the four armor pieces, damage of the swords and the remaining stats of all pieces added up. Set bonuses come on top.

Witcher gearLevelArmorSteel swordSilver swordOther stats combined
Feline SetLight Armor Level 40 Armor: 509 Steel sword: 372 Silver sword: 524 Attack power: 55 % · Aard Sign intensity: 30 % · Critical hit chance: 20 % · Chance to cause bleeding: 30 % · Chance to dismember: 20 % · Bonus experience from monsters: 20 % · Bonus experience from humans and nonhumans: 5 %
Forgotten Wolven GearMedium Armor Level 40 Armor: 513 Steel sword: 372 Silver sword: 524 Attack power: 20 % · Adrenaline Point gain: 37 % · Yrden Sign intensity: 12 % · Aard Sign intensity: 12 % · Sign intensity: 29 % · Critical hit damage bonus: 55 % · Critical hit chance: 22 % · Chance to cause bleeding: 15 % · Bonus experience from monsters: 10 % · Bonus experience from humans and nonhumans: 10 %
Griffin SetMedium Armor Level 40 Armor: 509 Steel sword: 372 Silver sword: 524 Sign intensity: 97 % · Critical hit damage bonus: 50 % · Critical hit chance: 10 % · Chance to dismember: 20 % · Bonus experience from monsters: 20 % · Bonus experience from humans and nonhumans: 5 %
Manticore SetMedium Armor Level 40 Armor: 509 Steel sword: 372 Silver sword: 524 Maximum Toxicity: 20 · Critical hit damage bonus: 150 % · Critical hit chance: 20 % · Armor piercing: 500 · Chance to cause bleeding: 20 % · Bonus experience from monsters: 5 % · Bonus experience from humans and nonhumans: 5 %
Tesham Mutna & Hen GaidthHeavy Armor Level 40 Armor: 498–1136 Steel sword: 361–825 Silver sword: — Armor piercing: 150 · Critical hit damage bonus: 75 % · Critical hit chance: 15 % · Chance to cause bleeding: 15 % · Chance to stun: 15 %
Ursine SetHeavy Armor Level 40 Armor: 509 Steel sword: 372 Silver sword: 524 Adrenaline Point gain: 97 % · Critical hit damage bonus: 150 % · Critical hit chance: 10 % · Chance to dismember: 28 % · Bonus experience from monsters: 20 % · Bonus experience from humans and nonhumans: 5 %
Wolven SetMedium Armor Level 40 Armor: 509 Steel sword: 372 Silver sword: 524 Adrenaline Point gain: 44 % · Attack power: 22 % · Sign intensity: 44 % · Critical hit chance: 22 % · Chance to cause bleeding: 22 % · Bonus experience from monsters: 20 % · Bonus experience from humans and nonhumans: 5 %
Viper SetMedium Armor Level 39 Armor: 498 Steel sword: — Silver sword: —

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