Patch 0.5.5 ·

Body Armour

Loreweave

Loreweave is a unique Body Armour in Path of Exile 2 based on Ornate Ringmail. Modifiers include Adds (0–5) to (6–18) Physical Damage to Attacks; (-200–400) to Accuracy Rating; (-10–40) to maximum Mana. It requires level 43, 45 Strength and 45 Intelligence.

Loreweave Ornate Ringmail
Armour: 749
Energy Shield: 220
Requires: Level 43, 45 Str, 45 Int
Adds (0–5) to (6–18) Physical Damage to Attacks
(-200–400) to Accuracy Rating
(-10–40) to maximum Mana
(-20–20)% increased Rarity of Items found
+(0–7)% to Quality of all Skills
(-15–15)% increased Cast Speed
Your Maximum Resistances are (50–82)%
The collector need not even speak. Each ring
regaled them with tales of his conquest.
One of the following lines (3 to choose) · 95
  • 25% chance to Intimidate Enemies for 4 seconds on Hit
  • Intimidate Enemies for 4 seconds on Hit
  • +(10–20)% of Armour also applies to Chaos Damage
  • +(0–30)% of Armour also applies to Chaos Damage
  • All Damage from Hits against Poisoned targets Contributes to Chill Magnitude
  • All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
  • All Damage from Hits against Bleeding targets Contributes to Chill Magnitude
  • All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
  • (15–25)% chance to deal your Thorns Damage to Enemies you Hit with Melee Attacks
  • (0–50)% chance to deal your Thorns Damage to Enemies you Hit with Melee Attacks
  • You can apply an additional Curse
  • Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second
  • You take Fire Damage instead of Physical Damage from Bleeding
  • Bleeding you inflict deals Fire Damage instead of Physical Damage
  • Fire Damage also Contributes to Bleeding Magnitude
  • Enemies Chilled by your Hits can be Shattered as though Frozen
  • Using a Mana Flask grants Guard equal to 100% of Flask's recovery amount for 4 seconds
  • Using a Mana Flask grants Guard equal to (1–200)% of Flask's recovery amount for 4 seconds
  • You cannot be Chilled or Frozen
  • 100% of Cold Damage Converted to Lightning Damage
  • 100% of Lightning Damage Converted to Cold Damage
  • (15–30)% chance for Spell Damage with Critical Hits to be Lucky
  • (0–60)% chance for Spell Damage with Critical Hits to be Lucky
  • Gain (10–15)% of Damage as Extra Chaos Damage
  • Gain (0–25)% of Damage as Extra Chaos Damage
  • Ignite you inflict deals Chaos Damage instead of Fire Damage
  • Withered does not expire on Enemies Ignited by you
  • Withered you inflict also increases Fire Damage taken
  • 100% of Elemental Damage Converted to Chaos Damage
  • You gain Onslaught for 4 seconds on Kill
  • Enemies have an Accuracy Penalty against you based on Distance
  • 50% reduced Duration of Curses on you
  • (-100–100)% increased Duration of Curses on you
  • Allies in your Presence Gain (8–15)% of Damage as Extra Chaos Damage
  • Allies in your Presence Gain (1–25)% of Damage as Extra Chaos Damage
  • Projectiles from Spells Fork
  • Projectiles from Spells Chain +1 times
  • Projectiles from Spells cannot Pierce
  • (200–300) Physical Damage taken on Minion Death
  • (1–1000) Physical Damage taken on Minion Death
  • Minions Revive (10–15)% faster
  • Minions Revive (-25–25)% faster
  • You have Consecrated Ground around you while stationary
  • (10–15)% increased Quantity of Gold Dropped by Slain Enemies
  • (-30–30)% increased Quantity of Gold Dropped by Slain Enemies
  • Lightning Skills Chain +1 times
  • Lightning Damage of Enemies Hitting you is Unlucky
  • (50–70)% increased Rarity of Items found
    Your other Modifiers to Rarity of Items found do not apply
  • (56–85)% increased Rarity of Items found
    Your other Modifiers to Rarity of Items found do not apply
  • (-100–100)% increased Rarity of Items found
    Your other Modifiers to Rarity of Items found do not apply
  • Attacks have added Physical damage equal to 3% of maximum Life
  • Attacks have added Physical damage equal to (0–5)% of maximum Life
  • Inflict Abyssal Wasting on Hit
  • Gain Arcane Surge when a Minion Dies
  • Recover (3–5)% of your maximum Life when an Enemy dies in your Presence
  • Recover (0–10)% of your maximum Life when an Enemy dies in your Presence
  • Recover (3–5)% of your maximum Mana when an Enemy dies in your Presence
  • Recover (0–10)% of your maximum Mana when an Enemy dies in your Presence
  • (6–10)% increased Spirit Reservation Efficiency
  • (0–20)% increased Spirit Reservation Efficiency
  • Gain Onslaught for 4 seconds when a Minion Dies
  • +(20–25) to Spirit while you have at least 200 Strength
  • +(0–40) to Spirit while you have at least 200 Strength
  • +(20–25) to Spirit while you have at least 200 Intelligence
  • +(0–40) to Spirit while you have at least 200 Intelligence
  • +(20–25) to Spirit while you have at least 200 Dexterity
  • +(0–40) to Spirit while you have at least 200 Dexterity
  • Projectiles have (10–16)% chance to Chain an additional time from terrain
  • Projectiles have (0–30)% chance to Chain an additional time from terrain
  • You and Allies in your Presence have (10–14)% increased Cooldown Recovery Rate
  • You and Allies in your Presence have (0–25)% increased Cooldown Recovery Rate
  • You and Allies in your Presence have +(17–23)% to Chaos Resistance
  • You and Allies in your Presence have +(1–37)% to Chaos Resistance
  • You and Allies in your Presence have (11–16)% increased Cast Speed
  • You and Allies in your Presence have (0–25)% increased Cast Speed
  • You and Allies in your Presence have (7–12)% increased Attack Speed
  • You and Allies in your Presence have (0–20)% increased Attack Speed
  • You and Allies in your Presence have (20–28)% increased Accuracy Rating
  • You and Allies in your Presence have (0–50)% increased Accuracy Rating
  • Curses you inflict spread to enemies within 3 metres when Cursed enemy dies
  • Gain 1 Dark Whisper every second there is a Cursed Enemy in your Presence
  • Curses you inflict can affect Hexproof Enemies
  • +(5–10)% to Cold and Lightning Resistances per Equipped Item with a Fire Resistance Modifier
  • (-15–15)% to Cold and Lightning Resistances per Equipped Item with a Fire Resistance Modifier
  • +(5–10)% to Fire and Cold Resistances per Equipped Item with a Lightning Resistance Modifier
  • (-15–15)% to Fire and Cold Resistances per Equipped Item with a Lightning Resistance Modifier
  • +(5–10)% to Fire and Lightning Resistances per Equipped Item with a Cold Resistance Modifier
  • (-15–15)% to Fire and Lightning Resistances per Equipped Item with a Cold Resistance Modifier
  • You can only Socket 1 Ruby Jewel in this item
  • You can only Socket 1 Emerald Jewel in this item
  • You can only Socket 1 Sapphire Jewel in this item
  • Wind Skills which can be boosted by Elemental Ground Surfaces count
    as being boosted by Shocked Ground
  • Wind Skills which can be boosted by Elemental Ground Surfaces count
    as being boosted by Chilled Ground
  • Wind Skills which can be boosted by Elemental Ground Surfaces count
    as being boosted by Ignited Ground
  • Wind Skills which can be boosted by Elemental Ground Surfaces count
    as being boosted by Ignited, Shocked, and Chilled Ground / Wind Skills which can be boosted by Elemental Ground Surfaces can be boosted by multiple Elemental Ground Surfaces

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