Patch 0.5.5 ·

Jewel

Heart of the Well

Heart of the Well is a unique Jewel in Path of Exile 2 based on Diamond. It requires level 20.

Heart of the Well Diamond
Requires: Level 20
One of the following lines (4 to choose) · 73
  • Gain (9–15)% of Damage as Extra Fire Damage
  • Gain (7–13)% of Damage as Extra Chaos Damage
  • Gain (9–15)% of Damage as Extra Cold Damage
  • Gain (9–15)% of Damage as Extra Lightning Damage
  • Minions Revive (5–10)% faster
  • (4–8)% increased Skill Speed
  • (8–16)% increased Mana Cost Efficiency
  • (10–18)% increased Cooldown Recovery Rate
  • (30–50)% chance to Pierce an Enemy
  • (10–15)% increased Skill Effect Duration
  • Minions gain (10–15)% of their maximum Life as Extra maximum Energy Shield
  • Minions Regenerate (1–3)% of maximum Life per second
  • (15–25)% increased Damage while your Companion is in your Presence
  • (5–10)% chance to Aggravate Bleeding on targets you Hit with Attacks
  • (15–25)% chance for Lightning Damage with Hits to be Lucky
  • Recover (2–4)% of maximum Life on Killing a Poisoned Enemy
  • (8–15)% of Leech is Instant
  • (40–60)% increased Evasion Rating from Equipped Body Armour
  • (40–60)% increased Armour from Equipped Body Armour
  • (40–60)% increased Energy Shield from Equipped Body Armour
  • (6–12)% chance for Trigger skills to refund half of Energy Spent
  • (20–30)% increased Mana Regeneration Rate while moving
  • (15–25)% increased Culling Strike Threshold
  • (5–10)% of Physical Damage prevented Recouped as Life
  • +1% to all Maximum Elemental Resistances
  • (40–60)% increased Ice Crystal Life
  • (8–14)% increased speed of Recoup Effects
  • Regenerate (1–1.5)% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
  • Recover (5–10)% of maximum Mana when a Charm is used
  • (10–15)% chance when a Charm is used to use another Charm without consuming Charges
  • Charms applied to you have (15–25)% increased Effect
  • +(2–4)% to Thorns Critical Hit Chance
  • Gain Physical Thorns damage equal to (4–6)% of Item Armour on Equipped Body Armour
  • (5–8)% increased Attack Speed while a Rare or Unique Enemy is in your Presence
  • (15–25)% increased Exposure Effect
  • +1% to Maximum Fire Resistance
  • +1% to Maximum Cold Resistance
  • +1% to Maximum Lightning Resistance
  • (3–8)% increased Skill Effect Duration
  • (6–12)% increased Life Regeneration rate
  • (6–12)% increased Stun Buildup
  • (5–10)% increased Stun Threshold
  • Gain 1 Rage on Melee Hit
  • Gain (1–2) Rage when Hit by an Enemy
  • (2–3)% of Skill Mana Costs Converted to Life Costs
  • (4–8)% increased chance to inflict Ailments
  • (6–12)% increased Elemental Ailment Threshold
  • (2–3)% increased Attack Speed
  • (2–3)% increased Cooldown Recovery Rate
  • Debuffs on you expire (4–8)% faster
  • Damaging Ailments deal damage (2–4)% faster
  • (1–2)% increased Movement Speed
  • (5–10)% reduced Slowing Potency of Debuffs on You
  • (4–8)% increased Flask Charges gained
  • (4–8)% increased Flask Effect Duration
  • (5–10)% chance to Poison on Hit
  • (5–10)% chance to inflict Bleeding on Hit
  • (2–3)% increased Cast Speed
  • (4–8)% increased Critical Hit Chance
  • (6–12)% increased Critical Damage Bonus
  • (6–12)% increased Critical Spell Damage Bonus
  • (4–8)% increased Critical Hit Chance for Spells
  • (2–3)% of Damage is taken from Mana before Life
  • Recover (1–2)% of maximum Life on Kill
  • Recover (1–2)% of maximum Mana on Kill
  • (2–3)% of Damage taken Recouped as Life
  • (4–8)% increased Mana Regeneration Rate
  • Minions have (3–12)% additional Physical Damage Reduction
  • Minions have (2–3)% increased Attack and Cast Speed
  • Minions have (6–12)% increased Critical Hit Chance
  • Minions have +(3–4)% to all Elemental Resistances
  • Gain additional Stun Threshold equal to (4–10)% of maximum Energy Shield
  • Gain additional Ailment Threshold equal to (4–10)% of maximum Energy Shield

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