Lesser Desert Rune | – | - Martial Weapon
- Adds 4 to 6 Fire Damage
- Wand or Staff
- Gain 6% of Damage as Extra Fire Damage
- Armour
- +10% to Fire Resistance
|
Desert Rune | 15 | - Martial Weapon
- Adds 7 to 11 Fire Damage
- Wand or Staff
- Gain 8% of Damage as Extra Fire Damage
- Armour
- +14% to Fire Resistance
|
Greater Desert Rune | 30 | - Martial Weapon
- Adds 13 to 16 Fire Damage
- Wand or Staff
- Gain 10% of Damage as Extra Fire Damage
- Armour
- +18% to Fire Resistance
|
Perfect Desert Rune | 50 | - Martial Weapon
- Adds 17 to 20 Fire Damage
- Wand or Staff
- Gain 12% of Damage as Extra Fire Damage
- Armour
- +22% to Fire Resistance
|
Lesser Glacial Rune | – | - Martial Weapon
- Adds 3 to 5 Cold Damage
- Wand or Staff
- Gain 6% of Damage as Extra Cold Damage
- Armour
- +10% to Cold Resistance
|
Glacial Rune | 15 | - Martial Weapon
- Adds 6 to 10 Cold Damage
- Wand or Staff
- Gain 8% of Damage as Extra Cold Damage
- Armour
- +14% to Cold Resistance
|
Greater Glacial Rune | 30 | - Martial Weapon
- Adds 9 to 15 Cold Damage
- Wand or Staff
- Gain 10% of Damage as Extra Cold Damage
- Armour
- +18% to Cold Resistance
|
Perfect Glacial Rune | 50 | - Martial Weapon
- Adds 16 to 20 Cold Damage
- Wand or Staff
- Gain 12% of Damage as Extra Cold Damage
- Armour
- +22% to Cold Resistance
|
Lesser Storm Rune | – | - Martial Weapon
- Adds 1 to 10 Lightning Damage
- Wand or Staff
- Gain 6% of Damage as Extra Lightning Damage
- Armour
- +10% to Lightning Resistance
|
Storm Rune | 15 | - Martial Weapon
- Adds 1 to 20 Lightning Damage
- Wand or Staff
- Gain 8% of Damage as Extra Lightning Damage
- Armour
- +14% to Lightning Resistance
|
Greater Storm Rune | 30 | - Martial Weapon
- Adds 1 to 30 Lightning Damage
- Wand or Staff
- Gain 10% of Damage as Extra Lightning Damage
- Armour
- +18% to Lightning Resistance
|
Perfect Storm Rune | 50 | - Martial Weapon
- Adds 1 to 40 Lightning Damage
- Wand or Staff
- Gain 12% of Damage as Extra Lightning Damage
- Armour
- +22% to Lightning Resistance
|
Lesser Iron Rune | – | - Martial Weapon
- 14% increased Physical Damage
- Wand or Staff
- 20% increased Spell Damage
- Armour
- 14% increased Armour, Evasion and Energy Shield
|
Iron Rune | 15 | - Martial Weapon
- 16% increased Physical Damage
- Wand or Staff
- 25% increased Spell Damage
- Armour
- 16% increased Armour, Evasion and Energy Shield
|
Greater Iron Rune | 30 | - Martial Weapon
- 18% increased Physical Damage
- Wand or Staff
- 30% increased Spell Damage
- Armour
- 18% increased Armour, Evasion and Energy Shield
|
Perfect Iron Rune | 50 | - Martial Weapon
- 20% increased Physical Damage
- Wand or Staff
- 35% increased Spell Damage
- Armour
- 20% increased Armour, Evasion and Energy Shield
|
Lesser Body Rune | – | - Martial Weapon
- Leeches 3% of Physical Damage as Life
- Wand or Staff
- +30 to maximum Energy Shield
- Armour
- +30 to maximum Life
|
Body Rune | 15 | - Martial Weapon
- Leeches 4% of Physical Damage as Life
- Wand or Staff
- +40 to maximum Energy Shield
- Armour
- +45 to maximum Life
|
Greater Body Rune | 30 | - Martial Weapon
- Leeches 5% of Physical Damage as Life
- Wand or Staff
- +50 to maximum Energy Shield
- Armour
- +60 to maximum Life
|
Perfect Body Rune | 50 | - Martial Weapon
- Leeches 6% of Physical Damage as Life
- Wand or Staff
- +60 to maximum Energy Shield
- Armour
- +75 to maximum Life
|
Lesser Mind Rune | – | - Martial Weapon
- Leeches 2% of Physical Damage as Mana
- Wand or Staff
- +45 to maximum Mana
- Armour
- +20 to maximum Mana
|
Mind Rune | 15 | - Martial Weapon
- Leeches 3% of Physical Damage as Mana
- Wand or Staff
- +60 to maximum Mana
- Armour
- +30 to maximum Mana
|
Greater Mind Rune | 30 | - Martial Weapon
- Leeches 4% of Physical Damage as Mana
- Wand or Staff
- +75 to maximum Mana
- Armour
- +40 to maximum Mana
|
Perfect Mind Rune | 50 | - Martial Weapon
- Leeches 5% of Physical Damage as Mana
- Wand or Staff
- +90 to maximum Mana
- Armour
- +50 to maximum Mana
|
Lesser Rebirth Rune | – | - Martial Weapon
- Gain 15 Life per enemy killed
- Wand or Staff
- 6% increased Energy Shield Recharge Rate
- Armour
- Regenerate 0.35% of maximum Life per second
|
Rebirth Rune | 15 | - Martial Weapon
- Gain 25 Life per enemy killed
- Wand or Staff
- 8% increased Energy Shield Recharge Rate
- Armour
- Regenerate 0.4% of maximum Life per second
|
Greater Rebirth Rune | 30 | - Martial Weapon
- Gain 35 Life per enemy killed
- Wand or Staff
- 10% increased Energy Shield Recharge Rate
- Armour
- Regenerate 0.45% of maximum Life per second
|
Perfect Rebirth Rune | 50 | - Martial Weapon
- Gain 45 Life per enemy killed
- Wand or Staff
- 12% increased Energy Shield Recharge Rate
- Armour
- Regenerate 0.5% of maximum Life per second
|
Lesser Inspiration Rune | – | - Martial Weapon
- Gain 10 Mana per enemy killed
- Wand or Staff
- 20% increased Mana Regeneration Rate
- Armour
- 12% increased Mana Regeneration Rate
|
Inspiration Rune | 15 | - Martial Weapon
- Gain 20 Mana per enemy killed
- Wand or Staff
- 25% increased Mana Regeneration Rate
- Armour
- 15% increased Mana Regeneration Rate
|
Greater Inspiration Rune | 30 | - Martial Weapon
- Gain 30 Mana per enemy killed
- Wand or Staff
- 30% increased Mana Regeneration Rate
- Armour
- 18% increased Mana Regeneration Rate
|
Perfect Inspiration Rune | 50 | - Martial Weapon
- Gain 40 Mana per enemy killed
- Wand or Staff
- 35% increased Mana Regeneration Rate
- Armour
- 21% increased Mana Regeneration Rate
|
Lesser Stone Rune | – | - Martial Weapon
- Causes 20% increased Stun Buildup
- Wand or Staff
- Gain additional Stun Threshold equal to 10% of maximum Energy Shield
- Armour
- +50 to Stun Threshold
|
Stone Rune | 15 | - Martial Weapon
- Causes 30% increased Stun Buildup
- Wand or Staff
- Gain additional Stun Threshold equal to 12% of maximum Energy Shield
- Armour
- +75 to Stun Threshold
|
Greater Stone Rune | 30 | - Martial Weapon
- Causes 40% increased Stun Buildup
- Wand or Staff
- Gain additional Stun Threshold equal to 14% of maximum Energy Shield
- Armour
- +100 to Stun Threshold
|
Perfect Stone Rune | 50 | - Martial Weapon
- Causes 50% increased Stun Buildup
- Wand or Staff
- Gain additional Stun Threshold equal to 16% of maximum Energy Shield
- Armour
- +125 to Stun Threshold
|
Lesser Vision Rune | – | - Martial Weapon
- +60 to Accuracy Rating
- Wand or Staff
- 16% increased Critical Hit Chance for Spells
- Armour
- 8% increased Life and Mana Recovery from Flasks
|
Vision Rune | 15 | - Martial Weapon
- +90 to Accuracy Rating
- Wand or Staff
- 20% increased Critical Hit Chance for Spells
- Armour
- 12% increased Life and Mana Recovery from Flasks
|
Greater Vision Rune | 30 | - Martial Weapon
- +120 to Accuracy Rating
- Wand or Staff
- 24% increased Critical Hit Chance for Spells
- Armour
- 16% increased Life and Mana Recovery from Flasks
|
Perfect Vision Rune | 50 | - Martial Weapon
- +150 to Accuracy Rating
- Wand or Staff
- 28% increased Critical Hit Chance for Spells
- Armour
- 20% increased Life and Mana Recovery from Flasks
|
Greater Rune of Leadership | – | - Martial Weapon
- Minions gain 10% of their Physical Damage as Extra Lightning Damage
- Armour
- Minions take 10% of Physical Damage as Lightning Damage
|
Greater Rune of Tithing | – | - Martial Weapon
- Meta Skills gain 10% increased Energy
- Armour
- 1 to 100 Lightning Thorns damage
|
Greater Rune of Alacrity | – | - Martial Weapon
- 8% increased Skill Speed
- Armour
- Debuffs on you expire 8% faster
|
Greater Rune of Nobility | – | - Martial Weapon
- Attacks with this Weapon have 10% chance to inflict Exposure
- Armour
- 10% reduced effect of Shock on you
|
Lesser Robust Rune | – | - All Equipment
- +6 to Strength
|
Robust Rune | 15 | - All Equipment
- +9 to Strength
|
Greater Robust Rune | 30 | - All Equipment
- +12 to Strength
|
Perfect Robust Rune | 50 | - All Equipment
- +15 to Strength
|
Lesser Adept Rune | – | - All Equipment
- +6 to Dexterity
|
Adept Rune | 15 | - All Equipment
- +9 to Dexterity
|
Greater Adept Rune | 30 | - All Equipment
- +12 to Dexterity
|
Perfect Adept Rune | 50 | - All Equipment
- +15 to Dexterity
|
Lesser Resolve Rune | – | - All Equipment
- +6 to Intelligence
|
Resolve Rune | 15 | - All Equipment
- +9 to Intelligence
|
Greater Resolve Rune | 30 | - All Equipment
- +12 to Intelligence
|
Perfect Resolve Rune | 50 | - All Equipment
- +15 to Intelligence
|
Lesser Tempered Rune | – | - Martial Weapon
- Adds 3 to 4 Physical Damage
- Armour
- 6 to 9 Physical Thorns damage
|
Tempered Rune | 15 | - Martial Weapon
- Adds 6 to 9 Physical Damage
- Armour
- 14 to 21 Physical Thorns damage
|
Greater Tempered Rune | 30 | - Martial Weapon
- Adds 9 to 12 Physical Damage
- Armour
- 31 to 52 Physical Thorns damage
|
Hedgewitch Assandra's Rune of Wisdom | 50 | - Wand or Staff
- +1 to Level of all Spell Skills
|
Saqawal's Rune of the Sky | 50 | - Martial Weapon
- Gain 5% of Damage as Extra Damage of all Elements
- Wand or Staff
- Gain 5% of Damage as Extra Damage of all Elements
|
Fenumus' Rune of Agony | 50 | - Martial Weapon
- Gain 13% of Damage as Extra Chaos Damage
- Wand or Staff
- Gain 13% of Damage as Extra Chaos Damage
|
Farrul's Rune of Grace | 50 | - Boots
- 8% increased Deflection Rating while moving
|
Farrul's Rune of the Chase | 50 | - Boots
- 5% increased Movement Speed
|
Craiceann's Rune of Warding | 50 | - Body Armours
- 50% reduced effect of Curses on you
|
Saqawal's Rune of Memory | 50 | - Helmets
- 2% increased Experience gain
|
Saqawal's Rune of Erosion | 50 | - Helmets
- 25% increased Exposure Effect
|
Farrul's Rune of the Hunt | 50 | - Martial Weapon
- 50% increased Attack Damage against Rare or Unique Enemies
|
Craiceann's Rune of Recovery | 50 | - Body Armours
- 30% increased Energy Shield Recharge Rate
|
Courtesan Mannan's Rune of Cruelty | 50 | - Gloves
- 20% increased Magnitude of Damaging Ailments you inflict
|
Thane Grannell's Rune of Mastery | 50 | - Gloves
- 30% increased Magnitude of Non-Damaging Ailments you inflict
|
Fenumus' Rune of Spinning | 50 | - Gloves
- 8% increased Cast Speed
|
Countess Seske's Rune of Archery | 50 | - Bows
- Bow Attacks fire an additional Arrow
|
Thane Girt's Rune of Wildness | 50 | - Wand or Staff
- 25% chance for Spell Skills to fire 2 additional Projectiles
|
Fenumus' Rune of Draining | 50 | - Gloves
- 20% increased Withered Magnitude
|
Thane Myrk's Rune of Summer | 50 | - Martial Weapon
- Adds 23 to 34 Fire Damage to Attacks against Ignited Enemies
|
Lady Hestra's Rune of Winter | 50 | - Martial Weapon
- Adds 19 to 28 Cold Damage against Chilled Enemies
|
Thane Leld's Rune of Spring | 50 | - Martial Weapon
- Adds 1 to 60 Lightning Damage against Shocked Enemies
|
The Greatwolf's Rune of Claws | 50 | - Gloves
- Adds 5 to 12 Physical Damage to Attacks
|
The Greatwolf's Rune of Willpower | 50 | - Body Armours
- 15% of Damage is taken from Mana before Life
|
Emergent Vigour | 60 | - Helmets
- +1 to maximum Life per 8 Armour on Equipped Helmet
- Body Armours
- Gain Maximum Energy Shield equal to 50% of total
Strength Requirements of Equipped Armour Items - Boots
- Hits against you have no Critical Damage Bonus while on Consecrated Ground
|
Emergent Possibility | 60 | - Body Armours
- 15% of Chaos Damage from Hits taken as Damage of a random Element
- Gloves
- Gain 1% of Damage as Extra Damage of a random Element per
Rune Socketed in Equipped Items - Boots
- 50% increased Runic Ward Regeneration Rate while Sprinting
|
Emergent Protection | 60 | - Helmets
- Gain 1 Endurance Charge on reaching Low Life, only once every 2 seconds
- Gloves
- Banners also grant 2% of Life Regenerated per second to affected targets
- Boots
- When you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 seconds
|
Emergent Instinct | 60 | - Helmets
- Targets that are Blinded, Maimed, and Bleeding cannot Evade your Hits
- Gloves
- Regenerate 5% of maximum Life per Second if you have used a Command Skill Recently
- Body Armours
- Thorns Damage is Lucky against targets with Fully Broken Armour
|
Masterwork Rune | – | - All Equipment
- Upgrades a socketed Rune
|
Lesser Ward Rune | – | - Armour
- +15 to maximum Runic Ward
|
Ward Rune | 15 | - Armour
- +20 to maximum Runic Ward
|
Greater Ward Rune | 30 | - Armour
- +25 to maximum Runic Ward
|
Perfect Ward Rune | 50 | - Armour
- +30 to maximum Runic Ward
|
Lesser Charging Rune | – | - Armour
- 8% increased Runic Ward Regeneration Rate
|
Charging Rune | 15 | - Armour
- 12% increased Runic Ward Regeneration Rate
|
Greater Charging Rune | 30 | - Armour
- 16% increased Runic Ward Regeneration Rate
|
Perfect Charging Rune | 50 | - Armour
- 20% increased Runic Ward Regeneration Rate
|
Warding Rune of Reinforcement | 15 | - Armour
- 20% increased Runic Ward
|
Warding Rune of Protection | 15 | - Armour
- Every 4 seconds, gain Guard equal to 20% of maximum Runic Ward for 2 seconds
|
Warding Rune of Disintegration | 15 | - Martial Weapon
- Attacks Break Armour equal to 15% of maximum Runic Ward
|
Warding Rune of Desperation | 15 | - Wand or Staff
- Spell damage Penetrates 25% of enemy Elemental Resistances while on Low Runic Ward
|
Warding Rune of Symbiosis | 30 | - Boots
- 1% increased Energy Shield Recharge Rate per 30 maximum Runic Ward
|
Warding Rune of Courage | 15 | - Helmets
- 25% increased Armour and Evasion Rating while on Low Runic Ward
|
Warding Rune of Stability | 30 | - Shields and Bucklers
- +4 to Stun Threshold per 10 maximum Runic Ward
|
Warding Rune of Glancing | 30 | - Body Armours
- +3 to Deflection Rating per 10 maximum Runic Ward
|
Warding Rune of Heart | 30 | - Body Armours
- Gain 5% of maximum Life as Extra maximum Runic Ward
|
Warding Rune of Nourishment | 15 | - Armour
- 15% Life Recovery from Flasks also applies to Runic Ward
|
Warding Rune of Annihilation | 30 | - Martial Weapon
- Attacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
|
Warding Rune of Armature | 45 | - Martial Weapon
- Gain maximum Runic Ward equal to 15% of this Weapon's maximum damage
|
Warding Rune of Obsession | 45 | - Wands
- All damage taken bypasses Runic Ward
Runic Ward Regeneration Rate is doubled
|
Warding Rune of Equinox | 45 | - Caster Weapon
- Mana Recovery from Regeneration is also applied to Runic Ward
40% less Mana Regeneration Rate
|
Warding Rune of Salvaging | 30 | - Sceptres
- Recover 3% of maximum Runic Ward when one of your Reviving Minions is Killed
|
Warding Rune of Bodyguards | 45 | - Sceptres
- Minions in your Presence have Onslaught while you are on Low Runic Ward
|
Warding Rune of Hollowing | 45 | - Caster Weapon
- 15% less maximum Life
Gain 15% of maximum Life as Extra maximum Runic Ward
|
Passion of Aldur | – | - Weapon
- Transforms all Cold and Lightning modifiers on the item into equivalent Fire modifiers
|
Breath of Aldur | – | - Weapon
- When socketed, transforms all Fire and Lightning modifiers to equivalent Cold modifiers
|
Ire of Aldur | – | - Weapon
- Transforms all Fire and Cold modifiers on the item into equivalent Lightning modifiers
|
Betrayal of Aldur | – | - Weapon
- Transforms all Fire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
|
Ancient Rune of Splinters | 30 | - Bows
- +50% Surpassing chance to fire an additional Arrow
|
Ancient Rune of Dueling | 30 | - Bucklers
- 30% increased Parried Debuff Magnitude
|
Ancient Rune of the Titan | 30 | - Two Hand Maces
- 10% chance for Slam Skills you use yourself to cause an additional Aftershock
|
Ancient Rune of Shattering | 30 | - One Hand Maces
- 40% increased effect of Fully Broken Armour
|
Ancient Rune of Prowess | 30 | - Spears
- 30% chance when you gain a Charge to gain an additional Charge
|
Ancient Rune of Control | 30 | - Quarterstaves
- 50% increased Immobilisation buildup
|
Ancient Rune of Discovery | 30 | - Staves
- 30% chance to create an additional Remnant
|
Ancient Rune of Decay | 30 | - Wands
- 25% increased Withered Magnitude
|
Ancient Rune of Witchcraft | 30 | - Foci
- 40% increased Area of Effect of Curses
|
Ancient Rune of the Horde | 30 | - Sceptres
- Minions have 8% increased Attack and Cast Speed
|
Ancient Rune of Animosity | 30 | - Talismans
- Gain 2 Druidic Prowess when you Heavy Stun a Rare or Unique Enemy
|
Ancient Rune of Detonation | 30 | - Crossbows
- Grenades have 10% chance to activate a second time
|
Ancient Rune of Retaliation | 30 | - Shields
- 8% increased Attack Speed if you have Blocked Recently
|
Rune of Vitality | 15 | - Weapon
- +80 to maximum Life
- Shields and Bucklers
- Recover 15 Life when you Block
|
Rune of the Hunt | 15 | - Boots
- 8% increased Movement Speed while Sprinting
- Sceptres
- Companions deal 30% increased Damage
|
Rune of Acrobatics | 15 | - Weapon
- Flasks gain 0.2 charges per Second
- Boots
- +0.3 metres to Dodge Roll distance
|
Rune of Culmination | 15 | - Gloves
- 50% chance to build an additional Combo on Hit
- One Hand Mace or Quarterstaff
- Rolls only the minimum or maximum Damage value for Physical Damage
|
Rune of Renown | 15 | - Gloves
- 50% increased Glory generation
- Caster Weapon
- Archon recovery period expires 30% faster
|
Rune of Accumulation | 15 | - Gloves
- Gain 3 Life per Enemy Hit with Attacks
Gain 1 Mana per Enemy Hit with Attacks - Crossbow, Bow or Spear
- On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32
|
Rune of Foundations | 15 | - Body Armours
- +30 to Armour
+30 to Evasion Rating
+10 to maximum Energy Shield
|
Rune of the Prism | 15 | - Body Armours
- +20% to all Elemental Resistances
-10% to all Maximum Elemental Resistances
|
Rune of the Blossom | 15 | - Body Armours
- +50 to Spirit
-1 to Spirit per 2 Levels
|
Rune of Consistency | 15 | - Helmets
- 200% increased Critical Hit Chance
You have no Critical Damage Bonus - Caster Weapon
- 50% increased Spell Damage while your Companion is in your Presence
|
Rune of Reach | 15 | - Helmets
- Remnants you create have 15% increased effect
- Wand or Staff
- Remnants can be collected from 50% further away
Remnants you create have 25% reduced effect
|
Rune of Vital Flame | 15 | - One Hand Mace, Two Hand Mace or Talisman
- Adds 13 to 16 Fire Damage
15% of Skill Mana Costs Converted to Life Costs
|
Rune of Confrontation | 15 | - Quarterstaff or Spear
- Gain 4 Rage on Melee Hit
-10 to Maximum Rage
|
Serle's Triumph | – | - All Equipment
- +1 Suffix Modifier allowed
|
Cadigan's Epiphany | – | - Gloves
- Destroys all Augment Sockets on the item to create a Jewel Socket
|
Astrid's Creativity | – | - All Equipment
- Can have 1 additional Crafted Modifier
|
Uhtred's Sidereus | – | - Boots
- Can roll Chronomancy modifiers
|
Kolr's Hunt | – | - Gloves
- Can roll Marksman modifiers
|
Vorana's Carnage | – | - Helmets
- Can roll Berserking modifiers
|
Thrud's Might | – | - Weapon
- Can roll Destruction modifiers
|
Medved's Tending | – | - Body Armours
- Can roll Soul modifiers
|
Katla's Gloom | – | - Gloves
- Can roll Decay modifiers
|
Aldur's Legacy | – | - All Equipment
- When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power
|
Legacy of Bramblejack | 65 | - Body Armours
- 250% of Melee Physical Damage taken reflected to Attacker
|
Legacy of Blackbraid | 65 | - Body Armours
- +50% of Armour also applies to Elemental Damage
|
Legacy of Edyrn's Tusks | 65 | - Body Armours
- 50% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You
|
Legacy of Kingsguard | 65 | - Body Armours
- Recover 5% of maximum Life for each Endurance Charge consumed
|
Legacy of Bristleboar | 65 | - Body Armours
- Gain 5 Rage when Hit by an Enemy
Gain 10 Rage when Critically Hit by an Enemy
|
Legacy of Foxshade | 65 | - Body Armours
- 10% increased Movement Speed when on Full Life
100% increased Evasion Rating when on Full Life
|
Legacy of Ashrend | 65 | - Body Armours
- Cannot be Ignited
-10 Physical Damage taken from Attack Hits
|
Legacy of Briskwrap | 65 | - Body Armours
- Gain Deflection Rating equal to 30% of Evasion Rating
|
Legacy of The Unleashed | 65 | - Body Armours
- 25% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
|
Legacy of Horns of Bynden | 65 | - Helmets
- Every Rage also grants 1% increased Armour
Gain 1 Rage on Melee Hit
|
Legacy of Wings of Caelyn | 65 | - Helmets
- Every Rage also grants 1% increased Stun Threshold
Gain 1 Rage on Melee Hit
|
Legacy of Ezomyte Peak | 65 | - Helmets
- 15% increased Area of Effect
Unwavering Stance
|
Legacy of Deidbell | 65 | - Helmets
- Warcries Explode Corpses dealing 10% of their Life as Physical Damage
|
Legacy of Elevore | 65 | - Helmets
- Charms gain 1 charge per Second
+1 Charm Slot
|
Legacy of Starkonja's Head | 65 | - Helmets
- 5% of Damage from Hits is taken from your Damageable Companion's Life before you
100% increased Global Evasion Rating when on Low Life
|
Legacy of Crown of Thorns | 65 | - Helmets
- Pain Attunement
|
Legacy of Greymake | 65 | - Helmets
- +50 to all Attributes
|
Legacy of Erian's Cobble | 65 | - Helmets
- +30 to Accuracy Rating
+10 to maximum Life
+10 to maximum Mana
10% increased Rarity of Items found
10% increased Critical Hit Chance
+5 to all Attributes
+5% to all Elemental Resistances
3 Life Regeneration per second
|
Legacy of The Smiling Knight | 65 | - Helmets
- Aggravate Bleeding on targets you Critically Hit with Attacks
|
Legacy of The Vile Knight | 65 | - Helmets
- Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
|
Legacy of Northpaw | 65 | - Gloves
- Base Critical Hit Chance for Attacks with Weapons is 7%
|
Legacy of Candlemaker | 65 | - Gloves
- Flammability Magnitude is doubled
40% increased Fire Damage
|
Legacy of Deathblow | 65 | - Gloves
- Culling Strike
|
Legacy of Legionstride | 65 | - Boots
- +10% to Block chance
|
Legacy of Trampletoe | 65 | - Boots
- Deal 10% of Overkill damage to enemies within 2 metres of the enemy killed
|
Legacy of Briarpatch | 65 | - Boots
- +15% to Thorns Critical Hit Chance
|
Legacy of Bushwhack | 65 | - Boots
- Physical Damage is Pinning
|
Legacy of Wanderlust | 65 | - Boots
- Your speed is unaffected by Slows
|
Legacy of The Knight-errant | 65 | - Boots
- Iron Reflexes
|
Legacy of Obern's Bastion | 65 | - Boots
- 200% increased Stun Recovery
|
Legacy of Dionadair | 65 | - Shields
- Double Stun Threshold while Shield is Raised
|
Legacy of Wulfsbane | 65 | - Shields
- Intimidate Enemies on Block for 8 seconds
|
Legacy of Chernobog's Pillar | 65 | - Shields
- Gain 1% of damage as Fire damage per 2% Chance to Block
|
Legacy of Alkem Eira | 65 | - Shields
- 30% of damage Blocked is Recouped as Mana
|
Legacy of Oaksworn | 65 | - Shields
- 50% increased Life Regeneration rate
|
Legacy of Dunkelhalt | 65 | - Bucklers
- 50% increased Parried Debuff Magnitude
|
Legacy of Rondel de Ezo | 65 | - Bucklers
- Curse Enemies with Enfeeble on Block
|
Legacy of Brynhand's Mark | 65 | - One Hand Maces
- Causes Double Stun Buildup
|
Legacy of Trenchtimbre | 65 | - One Hand Maces
- Increases and Reductions to Minion Attack Speed also affect you
|
Legacy of Mjölner | 65 | - One Hand Maces
- +200 Intelligence Requirement
+3 to Level of all Lightning Skills
|
Legacy of Twisted Empyrean | 65 | - Two Hand Maces
- Attacks with this Weapon have Added Cold Damage equal to 6% to 10% of maximum Mana
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Legacy of Hoghunt | 65 | - Two Hand Maces
- +5% to Critical Hit Chance
Maim on Critical Hit
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Legacy of Hrimnor's Hymn | 65 | - Two Hand Maces
- 25% chance for Slam Skills you use yourself to cause an additional Aftershock
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Legacy of Brain Rattler | 65 | - Two Hand Maces
- All damage with this Weapon causes Electrocution buildup
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Legacy of Lifesprig | 65 | - Wands
- +2 to Level of all Spell Skills
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Legacy of Duality | 65 | - Quarterstaves
- Gain 250 Guard for 0.5 seconds per Combo expended when using Skills
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Legacy of Tyranny's Grip | 65 | - Spears
- Strikes deal Splash Damage
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Legacy of The Sentry | 65 | - Quarterstaves
- 100% increased Flammability Magnitude
Adds 23 to 34 Fire damage to Attacks
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Legacy of Adonia's Ego | 65 | - Wands
- +1 to Maximum Power Charges
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Legacy of Cursecarver | 65 | - Wands
- +3 to Level of all Curse Skills
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Legacy of Dusk Vigil | 65 | - Staves
- Gain 30% of Physical Damage as Extra Fire Damage
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Legacy of The Blood Thorn | 65 | - Quarterstaves
- Causes Bleeding on Hit
Adds 4 to 8 Physical Damage
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Legacy of Quill Rain | 65 | - Bows
- 50% increased Attack Speed
20% less Attack Damage
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Legacy of Ironbound | 65 | - Bows
- Hits with this weapon have 1 to 3 Added Physical Damage per 1% Block Chance
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Legacy of Amor Mandragora | 65 | - Talismans
- Gain 1 Druidic Prowess for every 20 total Rage spent
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Legacy of Spiteful Floret | 65 | - Talismans
- Every 5 Rage also grants 5% of Damage taken Recouped as Life
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Legacy of Svalinn | 65 | - Shields
- Chance to Block Damage is Lucky
You take 20% of damage from Blocked Hits
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Legacy of Keeper of the Arc | 65 | - Helmets
- Alternating every 5 seconds:
Take 20% less Damage from Hits
Take 20% less Damage over time
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Legacy of Olrovasara | 65 | - One Hand Maces
- On Hitting an enemy, gains maximum added Lightning damage equal to
the enemy's Power for 20 seconds, up to a total of 120
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Legacy of A Worthy Foe | 65 | - Shields
- Off-hand Hits inflict Runefather's Challenge
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Legacy of Serle's Grit | 65 | - One Hand Maces
- Maximum Quality is 40%
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Legacy of Runeseeker's Call | 65 | - Wands
- 75% increased effect of Socketed Runes
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Legacy of Facebreaker | 65 | - Gloves
- +1 to Armour per Strength
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