Path of Exile 2 Runes, Soul Cores & Idols

Augments go into the sockets of your gear. What they do depends on the item type they sit in — here you can see all of them at a glance.

131 runes come from combining runes in Expedition: Runeshape Combinations →

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Item

Runes 213

NameLevelEffect
Lesser Desert Rune–
Martial Weapon
Adds 4 to 6 Fire Damage
Wand or Staff
Gain 6% of Damage as Extra Fire Damage
Armour
+10% to Fire Resistance
Desert Rune15
Martial Weapon
Adds 7 to 11 Fire Damage
Wand or Staff
Gain 8% of Damage as Extra Fire Damage
Armour
+14% to Fire Resistance
Greater Desert Rune30
Martial Weapon
Adds 13 to 16 Fire Damage
Wand or Staff
Gain 10% of Damage as Extra Fire Damage
Armour
+18% to Fire Resistance
Perfect Desert Rune50
Martial Weapon
Adds 17 to 20 Fire Damage
Wand or Staff
Gain 12% of Damage as Extra Fire Damage
Armour
+22% to Fire Resistance
Lesser Glacial Rune–
Martial Weapon
Adds 3 to 5 Cold Damage
Wand or Staff
Gain 6% of Damage as Extra Cold Damage
Armour
+10% to Cold Resistance
Glacial Rune15
Martial Weapon
Adds 6 to 10 Cold Damage
Wand or Staff
Gain 8% of Damage as Extra Cold Damage
Armour
+14% to Cold Resistance
Greater Glacial Rune30
Martial Weapon
Adds 9 to 15 Cold Damage
Wand or Staff
Gain 10% of Damage as Extra Cold Damage
Armour
+18% to Cold Resistance
Perfect Glacial Rune50
Martial Weapon
Adds 16 to 20 Cold Damage
Wand or Staff
Gain 12% of Damage as Extra Cold Damage
Armour
+22% to Cold Resistance
Lesser Storm Rune–
Martial Weapon
Adds 1 to 10 Lightning Damage
Wand or Staff
Gain 6% of Damage as Extra Lightning Damage
Armour
+10% to Lightning Resistance
Storm Rune15
Martial Weapon
Adds 1 to 20 Lightning Damage
Wand or Staff
Gain 8% of Damage as Extra Lightning Damage
Armour
+14% to Lightning Resistance
Greater Storm Rune30
Martial Weapon
Adds 1 to 30 Lightning Damage
Wand or Staff
Gain 10% of Damage as Extra Lightning Damage
Armour
+18% to Lightning Resistance
Perfect Storm Rune50
Martial Weapon
Adds 1 to 40 Lightning Damage
Wand or Staff
Gain 12% of Damage as Extra Lightning Damage
Armour
+22% to Lightning Resistance
Lesser Iron Rune–
Martial Weapon
14% increased Physical Damage
Wand or Staff
20% increased Spell Damage
Armour
14% increased Armour, Evasion and Energy Shield
Iron Rune15
Martial Weapon
16% increased Physical Damage
Wand or Staff
25% increased Spell Damage
Armour
16% increased Armour, Evasion and Energy Shield
Greater Iron Rune30
Martial Weapon
18% increased Physical Damage
Wand or Staff
30% increased Spell Damage
Armour
18% increased Armour, Evasion and Energy Shield
Perfect Iron Rune50
Martial Weapon
20% increased Physical Damage
Wand or Staff
35% increased Spell Damage
Armour
20% increased Armour, Evasion and Energy Shield
Lesser Body Rune–
Martial Weapon
Leeches 3% of Physical Damage as Life
Wand or Staff
+30 to maximum Energy Shield
Armour
+30 to maximum Life
Body Rune15
Martial Weapon
Leeches 4% of Physical Damage as Life
Wand or Staff
+40 to maximum Energy Shield
Armour
+45 to maximum Life
Greater Body Rune30
Martial Weapon
Leeches 5% of Physical Damage as Life
Wand or Staff
+50 to maximum Energy Shield
Armour
+60 to maximum Life
Perfect Body Rune50
Martial Weapon
Leeches 6% of Physical Damage as Life
Wand or Staff
+60 to maximum Energy Shield
Armour
+75 to maximum Life
Lesser Mind Rune–
Martial Weapon
Leeches 2% of Physical Damage as Mana
Wand or Staff
+45 to maximum Mana
Armour
+20 to maximum Mana
Mind Rune15
Martial Weapon
Leeches 3% of Physical Damage as Mana
Wand or Staff
+60 to maximum Mana
Armour
+30 to maximum Mana
Greater Mind Rune30
Martial Weapon
Leeches 4% of Physical Damage as Mana
Wand or Staff
+75 to maximum Mana
Armour
+40 to maximum Mana
Perfect Mind Rune50
Martial Weapon
Leeches 5% of Physical Damage as Mana
Wand or Staff
+90 to maximum Mana
Armour
+50 to maximum Mana
Lesser Rebirth Rune–
Martial Weapon
Gain 15 Life per enemy killed
Wand or Staff
6% increased Energy Shield Recharge Rate
Armour
Regenerate 0.35% of maximum Life per second
Rebirth Rune15
Martial Weapon
Gain 25 Life per enemy killed
Wand or Staff
8% increased Energy Shield Recharge Rate
Armour
Regenerate 0.4% of maximum Life per second
Greater Rebirth Rune30
Martial Weapon
Gain 35 Life per enemy killed
Wand or Staff
10% increased Energy Shield Recharge Rate
Armour
Regenerate 0.45% of maximum Life per second
Perfect Rebirth Rune50
Martial Weapon
Gain 45 Life per enemy killed
Wand or Staff
12% increased Energy Shield Recharge Rate
Armour
Regenerate 0.5% of maximum Life per second
Lesser Inspiration Rune–
Martial Weapon
Gain 10 Mana per enemy killed
Wand or Staff
20% increased Mana Regeneration Rate
Armour
12% increased Mana Regeneration Rate
Inspiration Rune15
Martial Weapon
Gain 20 Mana per enemy killed
Wand or Staff
25% increased Mana Regeneration Rate
Armour
15% increased Mana Regeneration Rate
Greater Inspiration Rune30
Martial Weapon
Gain 30 Mana per enemy killed
Wand or Staff
30% increased Mana Regeneration Rate
Armour
18% increased Mana Regeneration Rate
Perfect Inspiration Rune50
Martial Weapon
Gain 40 Mana per enemy killed
Wand or Staff
35% increased Mana Regeneration Rate
Armour
21% increased Mana Regeneration Rate
Lesser Stone Rune–
Martial Weapon
Causes 20% increased Stun Buildup
Wand or Staff
Gain additional Stun Threshold equal to 10% of maximum Energy Shield
Armour
+50 to Stun Threshold
Stone Rune15
Martial Weapon
Causes 30% increased Stun Buildup
Wand or Staff
Gain additional Stun Threshold equal to 12% of maximum Energy Shield
Armour
+75 to Stun Threshold
Greater Stone Rune30
Martial Weapon
Causes 40% increased Stun Buildup
Wand or Staff
Gain additional Stun Threshold equal to 14% of maximum Energy Shield
Armour
+100 to Stun Threshold
Perfect Stone Rune50
Martial Weapon
Causes 50% increased Stun Buildup
Wand or Staff
Gain additional Stun Threshold equal to 16% of maximum Energy Shield
Armour
+125 to Stun Threshold
Lesser Vision Rune–
Martial Weapon
+60 to Accuracy Rating
Wand or Staff
16% increased Critical Hit Chance for Spells
Armour
8% increased Life and Mana Recovery from Flasks
Vision Rune15
Martial Weapon
+90 to Accuracy Rating
Wand or Staff
20% increased Critical Hit Chance for Spells
Armour
12% increased Life and Mana Recovery from Flasks
Greater Vision Rune30
Martial Weapon
+120 to Accuracy Rating
Wand or Staff
24% increased Critical Hit Chance for Spells
Armour
16% increased Life and Mana Recovery from Flasks
Perfect Vision Rune50
Martial Weapon
+150 to Accuracy Rating
Wand or Staff
28% increased Critical Hit Chance for Spells
Armour
20% increased Life and Mana Recovery from Flasks
Greater Rune of Leadership–
Martial Weapon
Minions gain 10% of their Physical Damage as Extra Lightning Damage
Armour
Minions take 10% of Physical Damage as Lightning Damage
Greater Rune of Tithing–
Martial Weapon
Meta Skills gain 10% increased Energy
Armour
1 to 100 Lightning Thorns damage
Greater Rune of Alacrity–
Martial Weapon
8% increased Skill Speed
Armour
Debuffs on you expire 8% faster
Greater Rune of Nobility–
Martial Weapon
Attacks with this Weapon have 10% chance to inflict Exposure
Armour
10% reduced effect of Shock on you
Lesser Robust Rune–
All Equipment
+6 to Strength
Robust Rune15
All Equipment
+9 to Strength
Greater Robust Rune30
All Equipment
+12 to Strength
Perfect Robust Rune50
All Equipment
+15 to Strength
Lesser Adept Rune–
All Equipment
+6 to Dexterity
Adept Rune15
All Equipment
+9 to Dexterity
Greater Adept Rune30
All Equipment
+12 to Dexterity
Perfect Adept Rune50
All Equipment
+15 to Dexterity
Lesser Resolve Rune–
All Equipment
+6 to Intelligence
Resolve Rune15
All Equipment
+9 to Intelligence
Greater Resolve Rune30
All Equipment
+12 to Intelligence
Perfect Resolve Rune50
All Equipment
+15 to Intelligence
Lesser Tempered Rune–
Martial Weapon
Adds 3 to 4 Physical Damage
Armour
6 to 9 Physical Thorns damage
Tempered Rune15
Martial Weapon
Adds 6 to 9 Physical Damage
Armour
14 to 21 Physical Thorns damage
Greater Tempered Rune30
Martial Weapon
Adds 9 to 12 Physical Damage
Armour
31 to 52 Physical Thorns damage
Hedgewitch Assandra's Rune of Wisdom50
Wand or Staff
+1 to Level of all Spell Skills
Saqawal's Rune of the Sky50
Martial Weapon
Gain 5% of Damage as Extra Damage of all Elements
Wand or Staff
Gain 5% of Damage as Extra Damage of all Elements
Fenumus' Rune of Agony50
Martial Weapon
Gain 13% of Damage as Extra Chaos Damage
Wand or Staff
Gain 13% of Damage as Extra Chaos Damage
Farrul's Rune of Grace50
Boots
8% increased Deflection Rating while moving
Farrul's Rune of the Chase50
Boots
5% increased Movement Speed
Craiceann's Rune of Warding50
Body Armours
50% reduced effect of Curses on you
Saqawal's Rune of Memory50
Helmets
2% increased Experience gain
Saqawal's Rune of Erosion50
Helmets
25% increased Exposure Effect
Farrul's Rune of the Hunt50
Martial Weapon
50% increased Attack Damage against Rare or Unique Enemies
Craiceann's Rune of Recovery50
Body Armours
30% increased Energy Shield Recharge Rate
Courtesan Mannan's Rune of Cruelty50
Gloves
20% increased Magnitude of Damaging Ailments you inflict
Thane Grannell's Rune of Mastery50
Gloves
30% increased Magnitude of Non-Damaging Ailments you inflict
Fenumus' Rune of Spinning50
Gloves
8% increased Cast Speed
Countess Seske's Rune of Archery50
Bows
Bow Attacks fire an additional Arrow
Thane Girt's Rune of Wildness50
Wand or Staff
25% chance for Spell Skills to fire 2 additional Projectiles
Fenumus' Rune of Draining50
Gloves
20% increased Withered Magnitude
Thane Myrk's Rune of Summer50
Martial Weapon
Adds 23 to 34 Fire Damage to Attacks against Ignited Enemies
Lady Hestra's Rune of Winter50
Martial Weapon
Adds 19 to 28 Cold Damage against Chilled Enemies
Thane Leld's Rune of Spring50
Martial Weapon
Adds 1 to 60 Lightning Damage against Shocked Enemies
The Greatwolf's Rune of Claws50
Gloves
Adds 5 to 12 Physical Damage to Attacks
The Greatwolf's Rune of Willpower50
Body Armours
15% of Damage is taken from Mana before Life
Emergent Vigour60
Helmets
+1 to maximum Life per 8 Armour on Equipped Helmet
Body Armours
Gain Maximum Energy Shield equal to 50% of total
Strength Requirements of Equipped Armour Items
Boots
Hits against you have no Critical Damage Bonus while on Consecrated Ground
Emergent Possibility60
Body Armours
15% of Chaos Damage from Hits taken as Damage of a random Element
Gloves
Gain 1% of Damage as Extra Damage of a random Element per
Rune Socketed in Equipped Items
Boots
50% increased Runic Ward Regeneration Rate while Sprinting
Emergent Protection60
Helmets
Gain 1 Endurance Charge on reaching Low Life, only once every 2 seconds
Gloves
Banners also grant 2% of Life Regenerated per second to affected targets
Boots
When you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 seconds
Emergent Instinct60
Helmets
Targets that are Blinded, Maimed, and Bleeding cannot Evade your Hits
Gloves
Regenerate 5% of maximum Life per Second if you have used a Command Skill Recently
Body Armours
Thorns Damage is Lucky against targets with Fully Broken Armour
Masterwork Rune–
All Equipment
Upgrades a socketed Rune
Lesser Ward Rune–
Armour
+15 to maximum Runic Ward
Ward Rune15
Armour
+20 to maximum Runic Ward
Greater Ward Rune30
Armour
+25 to maximum Runic Ward
Perfect Ward Rune50
Armour
+30 to maximum Runic Ward
Lesser Charging Rune–
Armour
8% increased Runic Ward Regeneration Rate
Charging Rune15
Armour
12% increased Runic Ward Regeneration Rate
Greater Charging Rune30
Armour
16% increased Runic Ward Regeneration Rate
Perfect Charging Rune50
Armour
20% increased Runic Ward Regeneration Rate
Warding Rune of Reinforcement15
Armour
20% increased Runic Ward
Warding Rune of Protection15
Armour
Every 4 seconds, gain Guard equal to 20% of maximum Runic Ward for 2 seconds
Warding Rune of Disintegration15
Martial Weapon
Attacks Break Armour equal to 15% of maximum Runic Ward
Warding Rune of Desperation15
Wand or Staff
Spell damage Penetrates 25% of enemy Elemental Resistances while on Low Runic Ward
Warding Rune of Symbiosis30
Boots
1% increased Energy Shield Recharge Rate per 30 maximum Runic Ward
Warding Rune of Courage15
Helmets
25% increased Armour and Evasion Rating while on Low Runic Ward
Warding Rune of Stability30
Shields and Bucklers
+4 to Stun Threshold per 10 maximum Runic Ward
Warding Rune of Glancing30
Body Armours
+3 to Deflection Rating per 10 maximum Runic Ward
Warding Rune of Heart30
Body Armours
Gain 5% of maximum Life as Extra maximum Runic Ward
Warding Rune of Nourishment15
Armour
15% Life Recovery from Flasks also applies to Runic Ward
Warding Rune of Annihilation30
Martial Weapon
Attacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
Warding Rune of Armature45
Martial Weapon
Gain maximum Runic Ward equal to 15% of this Weapon's maximum damage
Warding Rune of Obsession45
Wands
All damage taken bypasses Runic Ward
Runic Ward Regeneration Rate is doubled
Warding Rune of Equinox45
Caster Weapon
Mana Recovery from Regeneration is also applied to Runic Ward
40% less Mana Regeneration Rate
Warding Rune of Salvaging30
Sceptres
Recover 3% of maximum Runic Ward when one of your Reviving Minions is Killed
Warding Rune of Bodyguards45
Sceptres
Minions in your Presence have Onslaught while you are on Low Runic Ward
Warding Rune of Hollowing45
Caster Weapon
15% less maximum Life
Gain 15% of maximum Life as Extra maximum Runic Ward
Passion of Aldur–
Weapon
Transforms all Cold and Lightning modifiers on the item into equivalent Fire modifiers
Breath of Aldur–
Weapon
When socketed, transforms all Fire and Lightning modifiers to equivalent Cold modifiers
Ire of Aldur–
Weapon
Transforms all Fire and Cold modifiers on the item into equivalent Lightning modifiers
Betrayal of Aldur–
Weapon
Transforms all Fire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
Ancient Rune of Splinters30
Bows
+50% Surpassing chance to fire an additional Arrow
Ancient Rune of Dueling30
Bucklers
30% increased Parried Debuff Magnitude
Ancient Rune of the Titan30
Two Hand Maces
10% chance for Slam Skills you use yourself to cause an additional Aftershock
Ancient Rune of Shattering30
One Hand Maces
40% increased effect of Fully Broken Armour
Ancient Rune of Prowess30
Spears
30% chance when you gain a Charge to gain an additional Charge
Ancient Rune of Control30
Quarterstaves
50% increased Immobilisation buildup
Ancient Rune of Discovery30
Staves
30% chance to create an additional Remnant
Ancient Rune of Decay30
Wands
25% increased Withered Magnitude
Ancient Rune of Witchcraft30
Foci
40% increased Area of Effect of Curses
Ancient Rune of the Horde30
Sceptres
Minions have 8% increased Attack and Cast Speed
Ancient Rune of Animosity30
Talismans
Gain 2 Druidic Prowess when you Heavy Stun a Rare or Unique Enemy
Ancient Rune of Detonation30
Crossbows
Grenades have 10% chance to activate a second time
Ancient Rune of Retaliation30
Shields
8% increased Attack Speed if you have Blocked Recently
Rune of Vitality15
Weapon
+80 to maximum Life
Shields and Bucklers
Recover 15 Life when you Block
Rune of the Hunt15
Boots
8% increased Movement Speed while Sprinting
Sceptres
Companions deal 30% increased Damage
Rune of Acrobatics15
Weapon
Flasks gain 0.2 charges per Second
Boots
+0.3 metres to Dodge Roll distance
Rune of Culmination15
Gloves
50% chance to build an additional Combo on Hit
One Hand Mace or Quarterstaff
Rolls only the minimum or maximum Damage value for Physical Damage
Rune of Renown15
Gloves
50% increased Glory generation
Caster Weapon
Archon recovery period expires 30% faster
Rune of Accumulation15
Gloves
Gain 3 Life per Enemy Hit with Attacks
Gain 1 Mana per Enemy Hit with Attacks
Crossbow, Bow or Spear
On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32
Rune of Foundations15
Body Armours
+30 to Armour
+30 to Evasion Rating
+10 to maximum Energy Shield
Rune of the Prism15
Body Armours
+20% to all Elemental Resistances
-10% to all Maximum Elemental Resistances
Rune of the Blossom15
Body Armours
+50 to Spirit
-1 to Spirit per 2 Levels
Rune of Consistency15
Helmets
200% increased Critical Hit Chance
You have no Critical Damage Bonus
Caster Weapon
50% increased Spell Damage while your Companion is in your Presence
Rune of Reach15
Helmets
Remnants you create have 15% increased effect
Wand or Staff
Remnants can be collected from 50% further away
Remnants you create have 25% reduced effect
Rune of Vital Flame15
One Hand Mace, Two Hand Mace or Talisman
Adds 13 to 16 Fire Damage
15% of Skill Mana Costs Converted to Life Costs
Rune of Confrontation15
Quarterstaff or Spear
Gain 4 Rage on Melee Hit
-10 to Maximum Rage
Serle's Triumph–
All Equipment
+1 Suffix Modifier allowed
Cadigan's Epiphany–
Gloves
Destroys all Augment Sockets on the item to create a Jewel Socket
Astrid's Creativity–
All Equipment
Can have 1 additional Crafted Modifier
Uhtred's Sidereus–
Boots
Can roll Chronomancy modifiers
Kolr's Hunt–
Gloves
Can roll Marksman modifiers
Vorana's Carnage–
Helmets
Can roll Berserking modifiers
Thrud's Might–
Weapon
Can roll Destruction modifiers
Medved's Tending–
Body Armours
Can roll Soul modifiers
Katla's Gloom–
Gloves
Can roll Decay modifiers
Aldur's Legacy–
All Equipment
When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power
Legacy of Bramblejack65
Body Armours
250% of Melee Physical Damage taken reflected to Attacker
Legacy of Blackbraid65
Body Armours
+50% of Armour also applies to Elemental Damage
Legacy of Edyrn's Tusks65
Body Armours
50% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You
Legacy of Kingsguard65
Body Armours
Recover 5% of maximum Life for each Endurance Charge consumed
Legacy of Bristleboar65
Body Armours
Gain 5 Rage when Hit by an Enemy
Gain 10 Rage when Critically Hit by an Enemy
Legacy of Foxshade65
Body Armours
10% increased Movement Speed when on Full Life
100% increased Evasion Rating when on Full Life
Legacy of Ashrend65
Body Armours
Cannot be Ignited
-10 Physical Damage taken from Attack Hits
Legacy of Briskwrap65
Body Armours
Gain Deflection Rating equal to 30% of Evasion Rating
Legacy of The Unleashed65
Body Armours
25% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
Legacy of Horns of Bynden65
Helmets
Every Rage also grants 1% increased Armour
Gain 1 Rage on Melee Hit
Legacy of Wings of Caelyn65
Helmets
Every Rage also grants 1% increased Stun Threshold
Gain 1 Rage on Melee Hit
Legacy of Ezomyte Peak65
Helmets
15% increased Area of Effect
Unwavering Stance
Legacy of Deidbell65
Helmets
Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Legacy of Elevore65
Helmets
Charms gain 1 charge per Second
+1 Charm Slot
Legacy of Starkonja's Head65
Helmets
5% of Damage from Hits is taken from your Damageable Companion's Life before you
100% increased Global Evasion Rating when on Low Life
Legacy of Crown of Thorns65
Helmets
Pain Attunement
Legacy of Greymake65
Helmets
+50 to all Attributes
Legacy of Erian's Cobble65
Helmets
+30 to Accuracy Rating
+10 to maximum Life
+10 to maximum Mana
10% increased Rarity of Items found
10% increased Critical Hit Chance
+5 to all Attributes
+5% to all Elemental Resistances
3 Life Regeneration per second
Legacy of The Smiling Knight65
Helmets
Aggravate Bleeding on targets you Critically Hit with Attacks
Legacy of The Vile Knight65
Helmets
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
Legacy of Northpaw65
Gloves
Base Critical Hit Chance for Attacks with Weapons is 7%
Legacy of Candlemaker65
Gloves
Flammability Magnitude is doubled
40% increased Fire Damage
Legacy of Deathblow65
Gloves
Culling Strike
Legacy of Legionstride65
Boots
+10% to Block chance
Legacy of Trampletoe65
Boots
Deal 10% of Overkill damage to enemies within 2 metres of the enemy killed
Legacy of Briarpatch65
Boots
+15% to Thorns Critical Hit Chance
Legacy of Bushwhack65
Boots
Physical Damage is Pinning
Legacy of Wanderlust65
Boots
Your speed is unaffected by Slows
Legacy of The Knight-errant65
Boots
Iron Reflexes
Legacy of Obern's Bastion65
Boots
200% increased Stun Recovery
Legacy of Dionadair65
Shields
Double Stun Threshold while Shield is Raised
Legacy of Wulfsbane65
Shields
Intimidate Enemies on Block for 8 seconds
Legacy of Chernobog's Pillar65
Shields
Gain 1% of damage as Fire damage per 2% Chance to Block
Legacy of Alkem Eira65
Shields
30% of damage Blocked is Recouped as Mana
Legacy of Oaksworn65
Shields
50% increased Life Regeneration rate
Legacy of Dunkelhalt65
Bucklers
50% increased Parried Debuff Magnitude
Legacy of Rondel de Ezo65
Bucklers
Curse Enemies with Enfeeble on Block
Legacy of Brynhand's Mark65
One Hand Maces
Causes Double Stun Buildup
Legacy of Trenchtimbre65
One Hand Maces
Increases and Reductions to Minion Attack Speed also affect you
Legacy of Mjölner65
One Hand Maces
+200 Intelligence Requirement
+3 to Level of all Lightning Skills
Legacy of Twisted Empyrean65
Two Hand Maces
Attacks with this Weapon have Added Cold Damage equal to 6% to 10% of maximum Mana
Legacy of Hoghunt65
Two Hand Maces
+5% to Critical Hit Chance
Maim on Critical Hit
Legacy of Hrimnor's Hymn65
Two Hand Maces
25% chance for Slam Skills you use yourself to cause an additional Aftershock
Legacy of Brain Rattler65
Two Hand Maces
All damage with this Weapon causes Electrocution buildup
Legacy of Lifesprig65
Wands
+2 to Level of all Spell Skills
Legacy of Duality65
Quarterstaves
Gain 250 Guard for 0.5 seconds per Combo expended when using Skills
Legacy of Tyranny's Grip65
Spears
Strikes deal Splash Damage
Legacy of The Sentry65
Quarterstaves
100% increased Flammability Magnitude
Adds 23 to 34 Fire damage to Attacks
Legacy of Adonia's Ego65
Wands
+1 to Maximum Power Charges
Legacy of Cursecarver65
Wands
+3 to Level of all Curse Skills
Legacy of Dusk Vigil65
Staves
Gain 30% of Physical Damage as Extra Fire Damage
Legacy of The Blood Thorn65
Quarterstaves
Causes Bleeding on Hit
Adds 4 to 8 Physical Damage
Legacy of Quill Rain65
Bows
50% increased Attack Speed
20% less Attack Damage
Legacy of Ironbound65
Bows
Hits with this weapon have 1 to 3 Added Physical Damage per 1% Block Chance
Legacy of Amor Mandragora65
Talismans
Gain 1 Druidic Prowess for every 20 total Rage spent
Legacy of Spiteful Floret65
Talismans
Every 5 Rage also grants 5% of Damage taken Recouped as Life
Legacy of Svalinn65
Shields
Chance to Block Damage is Lucky
You take 20% of damage from Blocked Hits
Legacy of Keeper of the Arc65
Helmets
Alternating every 5 seconds:
Take 20% less Damage from Hits
Take 20% less Damage over time
Legacy of Olrovasara65
One Hand Maces
On Hitting an enemy, gains maximum added Lightning damage equal to
the enemy's Power for 20 seconds, up to a total of 120
Legacy of A Worthy Foe65
Shields
Off-hand Hits inflict Runefather's Challenge
Legacy of Serle's Grit65
One Hand Maces
Maximum Quality is 40%
Legacy of Runeseeker's Call65
Wands
75% increased effect of Socketed Runes
Legacy of Facebreaker65
Gloves
+1 to Armour per Strength

Soul Cores 52

NameLevelEffect
Soul Core of Vizoma–
Martial Weapon
+150 to Accuracy Rating
Wand or Staff
30% increased Critical Hit Chance for Spells
Soul Core of Tacati–
Martial Weapon
25% increased Magnitude of Poison you inflict
Armour
+13% to Chaos Resistance
Soul Core of Opiloti–
Martial Weapon
40% increased Magnitude of Bleeding you inflict
Helmets
25% increased Pin duration
Soul Core of Jiquani–
Martial Weapon
Recover 5% of maximum Life on Kill
Body Armours
5% increased maximum Life
Soul Core of Zalatl–
Martial Weapon
Recover 4% of maximum Mana on Kill
Helmets
5% increased maximum Mana
Soul Core of Citaqualotl–
Martial Weapon
40% increased Elemental Damage with Attacks
Armour
+6% to all Elemental Resistances
Soul Core of Puhuarte–
Martial Weapon
40% increased Ignite Magnitude
Gloves
+2% to Maximum Fire Resistance
Soul Core of Tzamoto–
Martial Weapon
60% increased Freeze Buildup
Helmets
+2% to Maximum Cold Resistance
Soul Core of Xopec–
Martial Weapon
25% increased Magnitude of Shock you inflict
Boots
+2% to Maximum Lightning Resistance
Soul Core of Azcapa–
Martial Weapon
+15 to Spirit
Gloves
10% increased Quantity of Gold Dropped by Slain Enemies
Soul Core of Topotante–
Martial Weapon
Attacks with this Weapon Penetrate 25% Elemental Resistances
Boots
25% reduced Effect of Non-Damaging Ailments on you
Soul Core of Quipolatl–
Martial Weapon
5% increased Attack Speed
Boots
15% reduced Slowing Potency of Debuffs on You
Soul Core of Ticaba–
Martial Weapon
+5% to Critical Damage Bonus
Body Armours
Hits against you have 50% reduced Critical Damage Bonus
Shields and Bucklers
Hits against you have 50% reduced Critical Damage Bonus
Soul Core of Atmohua–
Martial Weapon
Convert 40% of Requirements to Strength
Armour
Convert 40% of Requirements to Strength
Soul Core of Cholotl–
Martial Weapon
Convert 40% of Requirements to Dexterity
Armour
Convert 40% of Requirements to Dexterity
Soul Core of Zantipi–
Martial Weapon
Convert 40% of Requirements to Intelligence
Armour
Convert 40% of Requirements to Intelligence
Hayoxi's Soul Core of Heatproofing50
Helmets
+40% of Armour also applies to Cold Damage
Zalatl's Soul Core of Insulation50
Boots
+40% of Armour also applies to Lightning Damage
Topotante's Soul Core of Dampening50
Gloves
+40% of Armour also applies to Fire Damage
Atmohua's Soul Core of Retreat50
Body Armours
40% increased Energy Shield from Equipped Focus
Foci
30% increased Energy Shield from Equipped Body Armour
Quipolatl's Soul Core of Flow50
Helmets
8% increased Skill Effect Duration
8% increased Cooldown Recovery Rate
Tzamoto's Soul Core of Ferocity50
Helmets
+4 to Maximum Rage
Uromoti's Soul Core of Attenuation50
Boots
20% increased Curse Duration
20% increased Poison Duration
Opiloti's Soul Core of Assault50
Martial Weapon
50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Wand or Staff
50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Guatelitzi's Soul Core of Endurance50
Martial Weapon
50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Wand or Staff
50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Xopec's Soul Core of Power50
Martial Weapon
50% chance when you gain a Power Charge to gain an additional Power Charge
Wand or Staff
50% chance when you gain a Power Charge to gain an additional Power Charge
Estazunti's Soul Core of Convalescence50
Boots
15% increased speed of Recoup Effects
Helmets
10% of Damage taken Recouped as Life
Tacati's Soul Core of Affliction50
Helmets
Enemies you Curse have -5% to Chaos Resistance
Cholotl's Soul Core of War50
Bows
Projectiles have 20% chance to Chain an additional time from terrain
Citaqualotl's Soul Core of Foulness50
Martial Weapon
Adds 19 to 29 Chaos damage
Xipocado's Soul Core of Dominion50
Wand or Staff
Minions deal 40% increased Damage with Command Skills
Sceptres
Minions deal 40% increased Damage with Command Skills
Jiquani's Soul Core of Automation50
Weapon
+1 to Level of all Totem Skill Gems
Jiquani's Soul Core of Malediction50
Weapon
+1 to Level of all Curse Skills
Jiquani's Soul Core of Targeting50
Weapon
+1 to Level of all Mark Skills
Jiquani's Soul Core of Rallying50
Weapon
+1 to Level of all Warcry Skill Gems
Jiquani's Soul Core of Radiance50
Weapon
+1 to Level of all Herald Skill Gems
Jiquani's Soul Core of Severing50
Weapon
+1 to Level of all Strike Skill Gems
Jiquani's Soul Core of Rippling50
Weapon
+1 to Level of all Nova Skill Gems
Jiquani's Soul Core of Quaking50
Weapon
+1 to Level of all Slam Skill Gems
Jiquani's Soul Core of Munitions50
Weapon
+1 to Level of all Grenade Skill Gems
Jiquani's Soul Core of Snares50
Weapon
+1 to Level of all Hazard Skill Gems
Jiquani's Soul Core of Abundance50
Weapon
+1 to Level of all Plant Skill Gems
Jiquani's Soul Core of Squalls50
Weapon
+1 to Level of all Wind Skill Gems
Jiquani's Soul Core of Thundering50
Weapon
+1 to Level of all Storm Skill Gems
Atziri's Soul Core of Devotion50
Helmets
Corrupting will always result in change
1% increased Spirit for each Corrupted Item Equipped
Atziri's Soul Core of Vitality50
Body Armours
Corrupting will always result in change
1% increased Maximum Life for each Corrupted Item Equipped
Atziri's Soul Core of Alacrity50
Gloves
Corrupting will always result in change
1% increased Skill Speed for each Corrupted Item Equipped
Atziri's Soul Core of Inoculation50
Boots
Corrupting will always result in change
+2% to Chaos Resistance for each Corrupted Item Equipped
Guatelitzi's Thesis60
Helmets
Gain Armour equal to 35% of Life Lost from Hits in the past 8 seconds
Body Armours
10% of Physical Damage prevented Recouped as Life
Boots
Lose 5% of maximum Life per second while Sprinting
25% increased Movement Speed while Sprinting
Citaqualotl's Thesis60
Body Armours
You Recoup 50% of Damage taken by your Offerings as Life
Gloves
One of your Persistent Minions revives when an Offering expires
Boots
Sacrifice 10% of maximum Life to gain that much Guard when you Dodge Roll
Jiquani's Thesis60
Helmets
+1 to maximum Mana per 3 Item Armour on Equipped Helmet
Gloves
Energy Shield Recharge starts after spending a total of
2000 Mana, no more than once every 2 seconds
Boots
Increases and Reductions to Movement Speed also
apply to Energy Shield Recharge Rate
Quipolatl's Thesis60
Helmets
A random Skill that requires Glory generates 50% of its maximum Glory when your Marks Activate
Gloves
Your Energy Shield Recharge starts when your Minions are Reformed
Body Armours
+75% of Armour also applies to Chaos Damage while on full Energy Shield

Idols 35

NameLevelEffect
Snake Idol–
Gloves
8% increased Curse Magnitudes
Sceptres
Allies in your Presence have 10% increased Attack Speed
Primate Idol–
Helmets
Minions have 15% increased maximum Life
Sceptres
Allies in your Presence deal 40% increased Damage
Owl Idol–
Foci
12% increased Cooldown Recovery Rate
Sceptres
Allies in your Presence have 10% increased Cast Speed
Cat Idol–
Gloves
25% increased Accuracy Rating
Sceptres
Allies in your Presence have 14% increased Critical Hit Chance
Wolf Idol–
Gloves
15% increased Magnitude of Bleeding you inflict
Sceptres
Allies in your Presence have 20% increased Critical Damage Bonus
Stag Idol–
Helmets
Projectiles have 15% chance to Fork
Sceptres
Allies in your Presence deal 1 to 40 added Attack Lightning Damage
Boar Idol–
Gloves
Gain 1 Rage on Melee Hit
Sceptres
Allies in your Presence Regenerate 0.5% of your Maximum Life per second
Bear Idol–
Helmets
10% increased Area of Effect
Sceptres
Allies in your Presence deal 12 to 18 added Attack Physical Damage
Ox Idol–
Shields and Bucklers
15% increased Block chance
Sceptres
Allies in your Presence have +12% to all Elemental Resistances
Rabbit Idol–
Body Armours
12% increased Rarity of Items found
Sceptres
15% increased Spirit
Fox Idol–
Body Armours
Idols socketed in this item gain the benefits of their Bonded modifiers
Sceptres
50% increased Presence Area of Effect
Idol of Sirrius50
Gloves
8% increased Attack Speed
Sceptres
Allies in your Presence have 8% increased Movement Speed
Idol of Thruldana50
Martial Weapon
Targets can be affected by +1 of your Poisons at the same time
25% reduced Poison Duration
Sceptres
Allies in your Presence deal 13 to 27 added Attack Chaos Damage
Idol of Grold50
Boots
50% increased total Power counted by Warcries
Sceptres
15% increased Damage per each different Companion in your Presence
Idol of Eeshta50
Helmets
15% increased Cost Efficiency
Sceptres
15% increased Mana Recovery rate while your Companion is in your Presence
Idol of Egrin50
Helmets
Enemies you Curse take 6% increased Damage
Sceptres
20% increased Curse Duration
Idol of Maxarius50
Body Armours
+1 Charm Slot
Sceptres
Flasks gain 0.2 charges per Second
Idol of Ralakesh50
Helmets
8% increased Reservation Efficiency of Minion Skills
Sceptres
40% increased Armour, Evasion and Energy Shield while your Companion is in your Presence
Idol of Greust50
Shields
+25% of Armour also applies to Elemental Damage
Bucklers
Gain Deflection Rating equal to 20% of Evasion Rating
Sceptres
Companions deal 10% more Damage for each different type of dead Companion you have
Idol of Yeena50
Boots
30% increased Skill Effect Duration with Plant Skills
Sceptres
Plants have a 25% chance to immediately Overgrow when they enter your Presence for the first time
Idol of Eramir50
Body Armours
Skills have 10% chance to not remove Charges but still count as consuming them
Sceptres
Allies in your Presence share Charges with you
Idol of Oak50
Boots
15% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Sceptres
If you would gain an Endurance Charge, Allies in your Presence gain that Charge instead
Idol of Alira50
Helmets
15% chance when you gain a Power Charge to gain an additional Power Charge
Sceptres
If you would gain a Power Charge, Allies in your Presence gain that Charge instead
Idol of Kraityn50
Gloves
15% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Sceptres
If you would gain a Frenzy Charge, Allies in your Presence gain that Charge instead
Idol of Silk50
Shields
15% increased Block chance while your Companion is in your Presence
Sceptres
Companions in your Presence gain 1 Rage on hit
Idol of the Sycophant50
Martial Weapon, Wand or Staff
Gain 20% of Damage as Extra Damage of a random Element
-20% to all Elemental Resistances
Sceptres
Companions in your Presence Gain 20% of Damage as Extra Damage of a random Element
Companions in your Presence have -20% to all Elemental Resistances
Idol of the Martyr50
Martial Weapon, Wand or Staff
Meta Skills gain 40% increased Energy
25% reduced Spirit
Sceptres
Aura Skills have 25% increased Magnitudes
40% reduced Presence Area of Effect
Idol of the Pharisee50
Martial Weapon, Wand or Staff
Gain 2% of Damage as Extra Physical Damage per ten percent missing Mana
30% reduced maximum Mana
Sceptres
Minions deal 60% increased Damage with Command Skills
30% reduced Mana Cost Efficiency of Command Skills
Panther Idol50
Body Armours
+10% of Armour also applies to Chaos Damage
Sceptres
Minions have +20% to Chaos Resistance
Hawk Idol50
Body Armours
10% increased Deflection Rating
Sceptres
Companions have 12% increased Attack Speed
Stoat Idol50
Body Armours
5% of Damage taken bypasses Energy Shield
Sceptres
Companions have 25% increased maximum Life
Carved Cunning60
Helmets
Enemies which are on Full Life cannot Evade your Hits
Body Armours
Prevent +5% of Damage from Deflected Hits if you've
Deflected no Hits Recently
Boots
Gain Onslaught for 4 seconds when your Marks Activate
Carved Majesty60
Body Armours
+3 to Spirit per Idol socketed in your Equipment
Gloves
Companions gain Onslaught for 4 seconds on Hitting your Marked targets
Boots
1% increased Movement Speed while Sprinting per Persistent Minion
Carved Mischief60
Helmets
Gain Guard equal to 10% of maximum Life for 4 seconds on taking Savage Hit
Gloves
+5% to maximum Block chance if you've Blocked with a raised Shield Recently
Body Armours
200% increased Stun Threshold if you've been Stunned Recently
Carved Tenacity60
Helmets
Enemies have no Critical Damage Bonus for 4 seconds after you Blind them
Gloves
Enemies you Critically Hit get 100% reduced Life Regeneration Rate for 4 seconds
Boots
Your speed is Unaffected by Slows while Sprinting

Abyssal Eyes 4

NameLevelEffect
Amanamu's Gaze60
Helmets
Remove a Damaging Ailment when you use a Command Skill
Body Armours
+2 to Armour per 1 Spirit
Boots
1% increased Movement Speed per 15 Spirit, up to a maximum of 40%
Other Modifiers to Movement Speed except for Sprinting do not apply
Tecrod's Gaze60
Body Armours
Regenerate 1.5% of maximum Life per second
Gloves
25% increased Life Cost Efficiency
Boots
10% increased Movement Speed when on Low Life
Kurgal's Gaze60
Helmets
Increases and Reductions to Life Regeneration Rate also apply to Mana Regeneration Rate
Gloves
40% increased effect of Arcane Surge on you
Boots
15% increased Mana Cost Efficiency if you haven't Dodge Rolled Recently
Ulaman's Gaze60
Helmets
+1 to Accuracy Rating per 1 Item Evasion Rating on Equipped Helmet
Gloves
Critical Hit chance is Lucky against Parried enemies
Body Armours
Prevent +3% of Damage from Deflected Hits

Delirium 1

NameLevelEffect
Raven-Touched Shard60
Helmets
Raven-Touched

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