Path of Exile 2 Passive Tree

The whole passive tree with every node: drag to pan, mouse wheel or two fingers to zoom. Search highlights matching nodes, clicking a class jumps to its start and shows the shortest path to every node with its point cost, an ascendancy shows its tree in the centre.

Tip: pick a class – hovering a node then shows the shortest path from the class start and how many points it costs.

Loading the tree …

  • Keystone
  • Notable
  • Passive
  • Attribute
  • Jewel socket
  • Mastery

Keystones 33

  • Ancestral Bond

    Your Totem Limit is doubled No Charge requirement for placing Totems Totems reserve 75 Spirit each

    Closest: Witch, Sorceress, Druid (17 points)

  • Avatar of Fire

    75% of Damage Converted to Fire Damage Deal no Non-Fire Damage

    Closest: Warrior (16 points)

  • Blackflame Covenant

    Fire Spells Convert 100% of Fire Damage to Chaos Damage Chaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitudes Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage

    Closest: Witch, Sorceress (13 points)

  • Blood Magic

    You have no Mana Skill Mana Costs Converted to Life Costs

    Closest: Warrior, Druid (14 points)

  • Bulwark

    Dodge Roll cannot Avoid Damage Take 30% less Damage from Hits while Dodge Rolling

    Closest: Warrior, Mercenary (12 points)

  • Chaos Inoculation

    Maximum Life is 1 Immune to Chaos Damage and Bleeding

    Closest: Witch, Sorceress, Monk (16 points)

  • Conduit

    If you would gain a Charge, Allies in your Presence gain that Charge instead

    Closest: Witch, Sorceress, Monk (14 points)

  • Crimson Assault

    Bleeding you inflict is Aggravated Base Bleeding Duration is 1 second 50% more Magnitude of Bleeding you inflict

    Closest: Ranger, Huntress, Mercenary (12 points)

  • Dance with Death

    25% more Skill Speed while Off Hand is empty and you have a One-Handed Martial Weapon equipped in your Main Hand

    Closest: Ranger, Huntress (15 points)

  • Eldritch Battery

    Convert 100% of maximum Energy Shield to maximum Mana Mana Costs are Doubled

    Closest: Witch, Sorceress, Monk (14 points)

  • Elemental Equilibrium

    Create Lightning Infusion Remnants instead of Fire Create Cold Infusion Remnants instead of Lightning Create Fire Infusion Remnants instead of Cold

    Closest: Witch, Sorceress, Druid (16 points)

  • Eternal Youth

    Life Recharges instead of Energy Shield 50% less Life Recovery from Flasks

    Closest: Monk (13 points)

  • Giant's Blood

    You can wield Two-Handed Axes, Maces and Swords in one hand Triple Attribute requirements of Martial Weapons Inherent Life granted by Strength is halved

    Closest: Warrior (16 points)

  • Glancing Blows

    Chance to Evade is Unlucky Chance to Deflect is Lucky

    Closest: Ranger, Huntress, Mercenary (14 points)

  • Heartstopper

    Take 50% less Damage over Time if you've started taking Damage over Time in the past second Take 50% more Damage over Time if you haven't started taking Damage over Time in the past second

    Closest: Ranger, Huntress, Monk (12 points)

  • Hollow Palm Technique

    Can Attack as though using a Quarterstaff while both of your hand slots are empty Unarmed Attacks that would use an Equipped Quarterstaff's damage have: • Base Unarmed Physical damage replaced with damage based on their Skill Level • 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items • +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items

    Closest: Monk (13 points)

  • Iron Reflexes

    Converts all Evasion Rating to Armour

    Closest: Mercenary (15 points)

  • Lord of the Wilds

    You can equip a non-Unique Sceptre while wielding a Talisman 50% less Spirit Non-Minion Skills have 50% less Reservation Efficiency

    Closest: Druid (15 points)

  • Mind Over Matter

    All Damage is taken from Mana before Life 50% less Mana Recovery Rate

    Closest: Witch, Sorceress, Druid (13 points)

  • Necromantic Talisman

    All bonuses from Equipped Amulet apply to your Minions instead of you

    Closest: Witch, Sorceress (16 points)

  • Oasis

    Cannot use Charms 30% more Recovery from Flasks

    Closest: Ranger, Huntress, Mercenary (11 points)

  • Pain Attunement

    30% less Critical Damage Bonus when on Full Life 30% more Critical Damage Bonus when on Low Life

    Closest: Druid (15 points)

  • Primal Hunger

    100% more Maximum Rage Regenerate 1 Rage per second per 4 Rage spent Recently No Rage effect

    Closest: Warrior, Druid (17 points)

  • Resolute Technique

    Accuracy Rating is Doubled Never deal Critical Hits

    Closest: Warrior (13 points)

  • Resonance

    Gain Power Charges instead of Frenzy Charges Gain Frenzy Charges instead of Endurance Charges Gain Endurance Charges instead of Power Charges

    Closest: Monk (13 points)

  • Ritual Cadence

    Invocation Skills instead Trigger Spells every 2 seconds Invocation Skills cannot gain Energy while Triggering Spells Invoked Spells consume 50% less Energy

    Closest: Witch, Sorceress (14 points)

  • Scarred Faith

    5% of Physical Damage prevented Recouped as Energy Shield per enemy Power Energy Shield does not Recharge You cannot Recover Energy Shield from Regeneration You cannot Recover Energy Shield to above Armour

    Closest: Druid (9 points)

  • Trusted Kinship

    You can have two Companions of different types 30% more Reservation Efficiency of Companion Skills 20% less Reservation Efficiency of non-Companion Skills

    Closest: Ranger, Huntress (16 points)

  • Unwavering Stance

    Cannot be Light Stunned Cannot Dodge Roll or Sprint

    Closest: Warrior, Mercenary (12 points)

  • Vaal Pact

    50% more amount of Life Leeched Leech Life 67% less quickly Cannot Recover Life other than from Leech Life Leech effects are not removed when Unreserved Life is Filled

    Closest: Mercenary (14 points)

  • Whispers of Doom

    You can apply an additional Curse Double Activation Delay of Curses

    Closest: Witch, Sorceress (15 points)

  • Wildsurge Incantation

    Storm and Plant Spells: • deal 50% more damage • cost 50% less • have 75% less duration

    Closest: Witch, Sorceress, Druid (11 points)

  • Zealot's Oath

    Excess Life Recovery from Regeneration is applied to Energy Shield Energy Shield does not Recharge

    Closest: Druid (13 points)

We would like to use Google Analytics to measure how RaidDex is used. Google sets cookies and processes usage data for this – only if you agree. You can change your decision at any time under “Cookie settings” at the bottom of the page.

Privacy Imprint