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Urn Relic
Relics
- Type
- Relics
- Base vendor price
- 570 gold
Modifiers 15
Prefixes 7
(21–25)% increased maximum Life5 tiers
| Tier | Level | Name | Value |
|---|
| 1 | 76 | Resolute | (21–25)% increased maximum Life |
| 2 | 67 | Ardent | (17–20)% increased maximum Life |
| 3 | 55 | Adamant | (13–16)% increased maximum Life |
| 4 | 40 | Enduring | (9–12)% increased maximum Life |
| 5 | 1 | Steadfast | (5–8)% increased maximum Life |
(25–30)% increased maximum Honour5 tiers
| Tier | Level | Name | Value |
|---|
| 1 | 76 | Venerable | (25–30)% increased maximum Honour |
| 2 | 67 | Respected | (21–24)% increased maximum Honour |
| 3 | 55 | Principled | (17–20)% increased maximum Honour |
| 4 | 40 | Moral | (13–16)% increased maximum Honour |
| 5 | 1 | Honourable | (9–12)% increased maximum Honour |
(25–29)% increased Honour restored5 tiers
| Tier | Level | Name | Value |
|---|
| 1 | 80 | Brightening | (25–29)% increased Honour restored |
| 2 | 75 | Emboldening | (21–24)% increased Honour restored |
| 3 | 70 | Enlivening | (16–20)% increased Honour restored |
| 4 | 50 | Galvanising | (11–15)% increased Honour restored |
| 5 | 1 | Revitalising | (6–10)% increased Honour restored |
Gain (50–59) Sacred Water at the start of the Trial5 tiers
| Tier | Level | Name | Value |
|---|
| 1 | 76 | Divinity's | Gain (50–59) Sacred Water at the start of the Trial |
| 2 | 67 | Sekhema's | Gain (40–49) Sacred Water at the start of the Trial |
| 3 | 55 | Djinn's | Gain (50–59) Sacred Water at the start of the Trial |
| 4 | 40 | Dekhara's | Gain (40–49) Sacred Water at the start of the Trial |
| 5 | 1 | Commoner's | Gain (30–39) Sacred Water at the start of the Trial |
(50–70)% increased Armour, Evasion and Energy Shield4 tiers
| Tier | Level | Name | Value |
|---|
| 1 | 75 | Girded | (50–70)% increased Armour, Evasion and Energy Shield |
| 2 | 65 | Thickened | (40–49)% increased Armour, Evasion and Energy Shield |
| 3 | 50 | Layered | (30–39)% increased Armour, Evasion and Energy Shield |
| 4 | 1 | Reinforced | (20–29)% increased Armour, Evasion and Energy Shield |
Traps deal (8–10)% reduced Damage2 tiers
| Tier | Level | Name | Value |
|---|
| 1 | 78 | Limber | Traps deal (8–10)% reduced Damage |
| 2 | 1 | Acrobatic | Traps deal (5–7)% reduced Damage |
Players have (7–10)% increased Movement Speed3 tiers
| Tier | Level | Name | Value |
|---|
| 1 | 78 | Hasted | Players have (7–10)% increased Movement Speed |
| 2 | 55 | Swift | Players have (5–6)% increased Movement Speed |
| 3 | 1 | Nimble | Players have (3–4)% increased Movement Speed |
Suffixes 8
Monsters have (11–15)% chance to drop double Sacred Water4 tiers
| Tier | Level | Name | Value |
|---|
| 1 | 70 | of Saturating | Monsters have (11–15)% chance to drop double Sacred Water |
| 2 | 54 | of Drenching | Monsters have (9–10)% chance to drop double Sacred Water |
| 3 | 35 | of Soaking | Monsters have (7–8)% chance to drop double Sacred Water |
| 4 | 1 | of Dampening | Monsters have (5–6)% chance to drop double Sacred Water |
Fountains have (11–15)% chance to grant double Sacred Water4 tiers
| Tier | Level | Name | Value |
|---|
| 1 | 70 | of Abundance | Fountains have (11–15)% chance to grant double Sacred Water |
| 2 | 54 | of Overflowing | Fountains have (9–10)% chance to grant double Sacred Water |
| 3 | 35 | of Brimming | Fountains have (7–8)% chance to grant double Sacred Water |
| 4 | 1 | of Flowing | Fountains have (5–6)% chance to grant double Sacred Water |
(16–20)% increased quantity of Relics dropped by Monsters3 tiers
| Tier | Level | Name | Value |
|---|
| 1 | 80 | of Investigation | (16–20)% increased quantity of Relics dropped by Monsters |
| 2 | 50 | of Learning | (11–15)% increased quantity of Relics dropped by Monsters |
| 3 | 1 | of Discovery | (6–10)% increased quantity of Relics dropped by Monsters |
+(0.5–0.7) metres to Dodge Roll distance2 tiers
| Tier | Level | Name | Value |
|---|
| 1 | 70 | of Eluding | +(0.5–0.7) metres to Dodge Roll distance |
| 2 | 1 | of Lunging | +(0.3–0.4) metres to Dodge Roll distance |
(16–20)% reduced Slowing Potency of Debuffs on You3 tiers
| Tier | Level | Name | Value |
|---|
| 1 | 76 | of the Pathfinder | (16–20)% reduced Slowing Potency of Debuffs on You |
| 2 | 55 | of Unrelenting | (12–15)% reduced Slowing Potency of Debuffs on You |
| 3 | 1 | of Unyielding | (8–11)% reduced Slowing Potency of Debuffs on You |
Hits against you have (20–25)% reduced Critical Damage Bonus3 tiers
| Tier | Level | Name | Value |
|---|
| 1 | 76 | of Unwavering | Hits against you have (20–25)% reduced Critical Damage Bonus |
| 2 | 55 | of Tenacity | Hits against you have (16–19)% reduced Critical Damage Bonus |
| 3 | 1 | of Stoutness | Hits against you have (12–15)% reduced Critical Damage Bonus |
+(20–22)% to Honour Resistance5 tiers
| Tier | Level | Name | Value |
|---|
| 1 | 76 | of Merit | +(20–22)% to Honour Resistance |
| 2 | 67 | of Entitlement | +(17–19)% to Honour Resistance |
| 3 | 55 | of Justification | +(14–16)% to Honour Resistance |
| 4 | 40 | of Deserving | +(11–13)% to Honour Resistance |
| 5 | 1 | of Worth | +(8–10)% to Honour Resistance |
(21–25)% increased quantity of Keys dropped by Monsters4 tiers
| Tier | Level | Name | Value |
|---|
| 1 | 75 | of Entrance | (21–25)% increased quantity of Keys dropped by Monsters |
| 2 | 65 | of Entry | (16–20)% increased quantity of Keys dropped by Monsters |
| 3 | 50 | of Admission | (11–15)% increased quantity of Keys dropped by Monsters |
| 4 | 1 | of Access | (6–10)% increased quantity of Keys dropped by Monsters |
Corruption enhancements 1
Can be added when an item is corrupted.
(8–10)% increased Honour restored
| Tier | Level | Name | Value |
|---|
| 1 | 1 | | (8–10)% increased Honour restored |