Enshrouded · 3 / 4
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Put up to four pieces of gear side by side. The tooltips look just like in-game; below them, each value gets its own row – the highest value per row is highlighted. Add items with the search or with “Compare” on any item page.
Misfortune Mace
Rare · Two-Handed Club
Level 55
Blunt
100%
Gathering: Wood 3, Stone 10, Metal 5
Attributes
Parry PowerWhen parrying an enemy blow, you will fill the enemy's stun bar. The amount depends on the parry value of your shield or two-handed weapon.
1
Attack Speed
0.77 s
Enhancements
Heavy
Health on Hit
3
Heavy
Health Leech
3%
Heavy
Gem
Empty Gem Slot
25% chance
A frightening mace that brings misfortune to any that oppose it.
Ancestral Star
Legendary · Two-Handed Club
Level 55
Blunt
50%
Fire
50%
Gathering: Wood 5, Stone 14, Metal 7
Attributes
Parry PowerWhen parrying an enemy blow, you will fill the enemy's stun bar. The amount depends on the parry value of your shield or two-handed weapon.
1
Attack Speed
0.77 s
Enhancements
Critical Strike Chance
6%
Heavy
Critical Strike Chance
6%
Heavy
Retaliation
20%
Gem
Empty Gem Slot
An ancestral weapon from the proud family line of the Galeforths, last held by Virgil Galeforth. He famously said: "If you want this weapon, you'll have to pry it from my cold, dead hands".
Blessed Club
Legendary · Two-Handed Club
Level 55
Blunt
50%
Lightning
50%
Gathering: Wood 5, Stone 14, Metal 7
Attributes
Parry PowerWhen parrying an enemy blow, you will fill the enemy's stun bar. The amount depends on the parry value of your shield or two-handed weapon.
1
Attack Speed
0.77 s
Enhancements
Heavy
Heavy
Heavy
Retaliation
20%
Damage against Hollow
9%
Gem
Empty Gem Slot
A club that was bathed in divine waters, thus acquiring a blessing of protection. Turns out blessings are less effective than cold, hard steel when caught in an ambush.
| Value | Misfortune Mace ✕ | Ancestral Star ✕ | Blessed Club ✕ |
|---|---|---|---|
| Basics | |||
| Rarity | Rare | Legendary | Legendary |
| Level | 1–55 | 1–55 | 1–55 |
| Type | Two-Handed Club | Two-Handed Club | Two-Handed Club |
| Attributes | |||
| Blunt | 100% (highest value) | 50% | 50% |
| Parry Power | 1 | 1 | 1 |
| Attack Speed | 0.77 s | 0.77 s | 0.77 s |
| Fire | – | 50% | – |
| Lightning | – | – | 50% |
| Perks | |||
| Heavy | ✓ ×3 | ✓ ×2 | ✓ ×3 |
| Health on Hit | 3 | – | – |
| Health Leech | 3% | – | – |
| Critical Strike Chancecalculated | – | 12% | – |
| Retaliation | – | 20% | 20% |
| Damage against Hollow | – | – | 9% |
Armor values marked “≈” are calculated. Durations are not rated because shorter is often better there. The game shows no number for weapon damage; the comparison covers damage type, attributes and perks.
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