Enshrouded

Difficulty

When creating a world you pick a preset or set the values yourself. Default is highlighted.

RelaxedThis is the most relaxed and easiest preset. Enemy amount and difficulty are tuned down, while resource gain is increased. If you mainly love to build huge bases, this is the mode for you.
DefaultThis is a balanced preset and is recommended as first time experience for most players. Enemy amount and difficulty is challenging but not overwhelming.
SurvivalChoose this difficulty if the "Hard" preset is too forgiving. In “Survival”, you will gain less XP and have lower health. Additional survival mechanics like hunger are introduced.
HardIf you love a challenging combat experience, this preset is for you. There are more enemies in the game world, they attack more often and deal more damage.

Player

RelaxedDefaultSurvivalHard
Player Health
Scales the maximum player health.
× 2 × 1 × 0.75 × 1
Player Mana
Scales the maximum player mana.
× 2 × 1 × 1 × 1
Player Stamina
Scales the maximum player stamina.
× 2 × 1 × 1 × 1
Frost Resistance Duration
Scales how long you can survive in a cold environment.
× 2 × 1 × 0.75 × 1
Diving Time
Scales the time you can dive.
× 1.5 × 1 × 0.75 × 0.9
Weapon Durability
If this setting is switched off, weapons don't break anymore.
Off On On On
Loot Loss On Death
You can either keep or lose all items from your backpack when dying. In the default setting, you only lose materials. Lost items are stored in a tombstone and can be recovered there.
Keep All Default Lose All Default

Enemies

RelaxedDefaultSurvivalHard
Enemy Damage
Scales all enemy damage by this value.
× 0.5 × 1 × 1.5 × 1.25
Enemy Health
Scales all enemy health by this value.
× 0.5 × 1 × 1 × 1
Enemy Stamina
Scales all enemy stamina by this value. It will take longer to stun enemies with a higher enemy stamina.
× 0.5 × 1 × 1 × 1
Enemy Perception Range
Scales how far enemies can see and hear the player.
× 0.75 × 1 × 1 × 1
Enemy Attack Frequency
Scales the frequency of enemy attacks.
× 0.5 × 1 × 1.5 × 1.5
Simultaneous Enemy Attacks
This setting controls how many enemies are allowed to attack at the same time.
Few Default Default Default
Enemy Amount
This setting controls the amount of enemies in the world.
Few Automatic Many Many
Boss Damage
This setting scales the damage of boss attacks.
× 0.5 × 1 × 1 × 1
Boss Health
Scales all health of bosses by this value.
× 0.5 × 1 × 1.5 × 1.5
Pacify Enemies
If turned on, enemies won't attack the players until they are attacked.
Off Off Off Off

Survival

RelaxedDefaultSurvivalHard
Food Buff Duration
Scales food buff durations.
× 1.5 × 1 × 0.7 × 0.9
Starvation Mode
Enables hunger and starvation. You will need to regularly eat or drink to survive.
Off Off On Off
Time until starvation
This setting controls the length of the hungry state before starvation sets in.
10 min 10 min 10 min 10 min
Time in the Shroud
Scales how long player characters can remain within the Shroud.
× 1.5 × 1 × 1 × 1
Required Flame Level for Shroud Removal
Defines which Flame level is required to remove the Shroud.
11 11 11 11
Curse Chance
Define the likelihood of being afflicted by a curse.
Easy Default Hard Default
Harsh Weather Occurrences
Adjust the frequency of harsh weather occurrences.
Rare Default Often Default
Glider Turbulences
Enables / Disables turbulences during gliding.
Off On On On

Resources

RelaxedDefaultSurvivalHard
Mining Damage
This scales the mining damage. A higher mining damage leads to increased terraforming and more yield of resources per hit.
× 1.5 × 1 × 0.75 × 1
Loot Amount
Scales the amount of materials per loot stack.
× 1.5 × 1 × 0.75 × 1
Plant Growth Speed
Scales the value of the plant growth speed.
× 2 × 1 × 1 × 1
Workshop Production Speed
Scales the speed of production for workshop items.
× 2 × 1 × 1 × 1
Weapon Upgrade Cost
Scales the amount of Runes required for upgrading equipment.
× 0.5 × 1 × 1.25 × 1
Equipment Upgrade Recycling Yield
Scales the amount of Runes that are returned to you when salvaging upgraded equipment.
× 1 × 0.5 × 0.3 × 0.5
Fishing Difficulty
Indicates how difficult the Fishing Minigame is.
Easy Default Hard Default
Taming Startle Repercussion
Defines how much taming progress you lose when you scare an animal.
Keep Progress Lose Some Progress Lose All Progress Lose Some Progress

XP Modifications

RelaxedDefaultSurvivalHard
Combat XP
Scales the amount of XP received through combat.
× 1.5 × 1 × 0.5 × 0.5
Mining XP
Scales the amount of XP received by mining resources.
× 1.25 × 1 × 0.5 × 0.5
Quest & Exploration XP
Scales the amount of XP received by exploring and completing quests.
× 1 × 1 × 1 × 1

Other

RelaxedDefaultSurvivalHard
Day Duration
Scales the length of daytime. A smaller value equals shorter daytime.
30 min 30 min 30 min 30 min
Night Duration
Scales the length of nighttime. A smaller value equals a shorter nighttime.
12 min 12 min 20 min 12 min

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