Enshrouded
Difficulty
When creating a world you pick a preset or set the values yourself. Default is highlighted.
RelaxedThis is the most relaxed and easiest preset. Enemy amount and difficulty are tuned down, while resource gain is increased. If you mainly love to build huge bases, this is the mode for you.
DefaultThis is a balanced preset and is recommended as first time experience for most players. Enemy amount and difficulty is challenging but not overwhelming.
SurvivalChoose this difficulty if the "Hard" preset is too forgiving. In “Survival”, you will gain less XP and have lower health. Additional survival mechanics like hunger are introduced.
HardIf you love a challenging combat experience, this preset is for you. There are more enemies in the game world, they attack more often and deal more damage.
Player
| Relaxed | Default | Survival | Hard | |
|---|---|---|---|---|
| Player Health Scales the maximum player health. |
× 2 | × 1 | × 0.75 | × 1 |
| Player Mana Scales the maximum player mana. |
× 2 | × 1 | × 1 | × 1 |
| Player Stamina Scales the maximum player stamina. |
× 2 | × 1 | × 1 | × 1 |
| Frost Resistance Duration Scales how long you can survive in a cold environment. |
× 2 | × 1 | × 0.75 | × 1 |
| Diving Time Scales the time you can dive. |
× 1.5 | × 1 | × 0.75 | × 0.9 |
| Weapon Durability If this setting is switched off, weapons don't break anymore. |
Off | On | On | On |
| Loot Loss On Death You can either keep or lose all items from your backpack when dying. In the default setting, you only lose materials. Lost items are stored in a tombstone and can be recovered there. |
Keep All | Default | Lose All | Default |
Enemies
| Relaxed | Default | Survival | Hard | |
|---|---|---|---|---|
| Enemy Damage Scales all enemy damage by this value. |
× 0.5 | × 1 | × 1.5 | × 1.25 |
| Enemy Health Scales all enemy health by this value. |
× 0.5 | × 1 | × 1 | × 1 |
| Enemy Stamina Scales all enemy stamina by this value. It will take longer to stun enemies with a higher enemy stamina. |
× 0.5 | × 1 | × 1 | × 1 |
| Enemy Perception Range Scales how far enemies can see and hear the player. |
× 0.75 | × 1 | × 1 | × 1 |
| Enemy Attack Frequency Scales the frequency of enemy attacks. |
× 0.5 | × 1 | × 1.5 | × 1.5 |
| Simultaneous Enemy Attacks This setting controls how many enemies are allowed to attack at the same time. |
Few | Default | Default | Default |
| Enemy Amount This setting controls the amount of enemies in the world. |
Few | Automatic | Many | Many |
| Boss Damage This setting scales the damage of boss attacks. |
× 0.5 | × 1 | × 1 | × 1 |
| Boss Health Scales all health of bosses by this value. |
× 0.5 | × 1 | × 1.5 | × 1.5 |
| Pacify Enemies If turned on, enemies won't attack the players until they are attacked. |
Off | Off | Off | Off |
Survival
| Relaxed | Default | Survival | Hard | |
|---|---|---|---|---|
| Food Buff Duration Scales food buff durations. |
× 1.5 | × 1 | × 0.7 | × 0.9 |
| Starvation Mode Enables hunger and starvation. You will need to regularly eat or drink to survive. |
Off | Off | On | Off |
| Time until starvation This setting controls the length of the hungry state before starvation sets in. |
10 min | 10 min | 10 min | 10 min |
| Time in the Shroud Scales how long player characters can remain within the Shroud. |
× 1.5 | × 1 | × 1 | × 1 |
| Required Flame Level for Shroud Removal Defines which Flame level is required to remove the Shroud. |
11 | 11 | 11 | 11 |
| Curse Chance Define the likelihood of being afflicted by a curse. |
Easy | Default | Hard | Default |
| Harsh Weather Occurrences Adjust the frequency of harsh weather occurrences. |
Rare | Default | Often | Default |
| Glider Turbulences Enables / Disables turbulences during gliding. |
Off | On | On | On |
Resources
| Relaxed | Default | Survival | Hard | |
|---|---|---|---|---|
| Mining Damage This scales the mining damage. A higher mining damage leads to increased terraforming and more yield of resources per hit. |
× 1.5 | × 1 | × 0.75 | × 1 |
| Loot Amount Scales the amount of materials per loot stack. |
× 1.5 | × 1 | × 0.75 | × 1 |
| Plant Growth Speed Scales the value of the plant growth speed. |
× 2 | × 1 | × 1 | × 1 |
| Workshop Production Speed Scales the speed of production for workshop items. |
× 2 | × 1 | × 1 | × 1 |
| Weapon Upgrade Cost Scales the amount of Runes required for upgrading equipment. |
× 0.5 | × 1 | × 1.25 | × 1 |
| Equipment Upgrade Recycling Yield Scales the amount of Runes that are returned to you when salvaging upgraded equipment. |
× 1 | × 0.5 | × 0.3 | × 0.5 |
| Fishing Difficulty Indicates how difficult the Fishing Minigame is. |
Easy | Default | Hard | Default |
| Taming Startle Repercussion Defines how much taming progress you lose when you scare an animal. |
Keep Progress | Lose Some Progress | Lose All Progress | Lose Some Progress |
XP Modifications
| Relaxed | Default | Survival | Hard | |
|---|---|---|---|---|
| Combat XP Scales the amount of XP received through combat. |
× 1.5 | × 1 | × 0.5 | × 0.5 |
| Mining XP Scales the amount of XP received by mining resources. |
× 1.25 | × 1 | × 0.5 | × 0.5 |
| Quest & Exploration XP Scales the amount of XP received by exploring and completing quests. |
× 1 | × 1 | × 1 | × 1 |
Other
| Relaxed | Default | Survival | Hard | |
|---|---|---|---|---|
| Day Duration Scales the length of daytime. A smaller value equals shorter daytime. |
30 min | 30 min | 30 min | 30 min |
| Night Duration Scales the length of nighttime. A smaller value equals a shorter nighttime. |
12 min | 12 min | 20 min | 12 min |