Enshrouded · 3 / 4

Compare gear

Put up to four pieces of gear side by side. The tooltips look just like in-game; below them, each value gets its own row – the highest value per row is highlighted. Add items with the search or with “Compare” on any item page.

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Eternal Ice Bolt III
Legendary · Ammo Level 36
Mage
Ice 100%
Gathering: Wood 6, Stone 20, Metal 6
Attributes
Mana Cost 188
Charge Time 1 s
Radius 220
Debuff Duration 12 s
Slow 65%
Enhancements
Magical Critical Strike Chance 4%
Mana Cost -10%
Charge Time -5%
Mana Cost -5%
All Magic Ice Damage 5%
Conjures an icy projectile that deals damage in an area and applies a slow debuff. Eternal Spell: Does not deplete Spell Charges per use. Equip the Eternal Spell and use Mana to cast it with a Staff.
Craft at: Alchemist
Eternal Bonestorm I
Epic · Ammo Level 36
Mage
Blunt 100%
Gathering: Wood 6, Stone 12, Metal 1
Attributes
Mana Cost 61
Charge Time 0.5 s
Enhancements
Mana Cost -5%
Mana Cost -5%
Magical Critical Strike Chance 4%
All Blunt Damage 5%
Mana Cost -5%
Conjures a flurry homing bone projectiles that hunt down enemies with crushing force. Channel Spell: Equip the spell and use Mana to cast it with a Staff. Hold the input to channel it over time. Eternal Spell: Does not deplete Spell Charges per use. Equip the Eternal Spell and use Mana to cast it with a Staff.
Source
Collector
Craft at: Collector
Eternal Fireball II
Epic · Ammo Level 36
Mage
Fire 100%
Gathering: Wood 20, Stone 6, Metal 6
Attributes
Mana Cost 209
Charge Time 2.5 s
Radius 500
Enhancements
Charge Time -5%
Mana Cost -5%
Magical Critical Strike Chance 4%
All Magic Fire Damage 5%
Mana Cost -5%
Ignites a fireball projectile that erupts upon impact and deals damage in an area. Eternal Spell: Does not deplete Spell Charges per use. Equip the Eternal Spell and use Mana to cast it with a Staff.
Craft at: Alchemist
Value Eternal Ice Bolt III ✕ Eternal Bonestorm I ✕ Eternal Fireball II ✕
Basics
Rarity Legendary Epic Epic
Level 36 36 36
Type Spell Spell Spell
Attributes
Ice 100% – –
Mana Cost 188 61 209 (highest value)
Charge Time 1 s 0.5 s 2.5 s
Radius 220 – 500 (highest value)
Debuff Duration 12 s – –
Slow 65% – –
Blunt – 100% –
Fire – – 100%
Perks
Magical Critical Strike Chance 4% 4% 4%
Mana Costcalculated --15% --15% --10% (highest value)
Charge Time -5% – -5%
All Magic Ice Damage 5% – –
All Blunt Damage – 5% –
All Magic Fire Damage – – 5%

Armor values marked “≈” are calculated. Durations are not rated because shorter is often better there. The game shows no number for weapon damage; the comparison covers damage type, attributes and perks.

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