Enshrouded · 3 / 4
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Put up to four pieces of gear side by side. The tooltips look just like in-game; below them, each value gets its own row – the highest value per row is highlighted. Add items with the search or with “Compare” on any item page.
Ball Lightning II
Common · Ammo
Level 30
Mage
Lightning
100%
Gathering: Wood 5, Stone 5, Metal 17
Attributes
Mana Cost
179
Charge Time
3 s
Duration
7 s
Conjures a slow-moving ball of lightning that travels unhindered through enemies and some obstacles.
It continuously releases lightning strikes to nearby enemies that also deal Stamina Damage, which fills the enemy's Stun Bar.
Spell Charges:
Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
Craft at: Alchemist
Entangle III
Common · Ammo
Level 30
Mage
Healing
-100%
Attributes
Mana Cost
39
Charge Time
0.5 s
Radius
250
Duration
7 s
Debuff Duration
9 s
Grows entangling roots in an area that apply a debuff to enemies which prevents them from moving for a short duration.
Rooted enemies are still able to perform attacks and bigger ones are slowed instead of rooted.
Spell Charges:
Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
Craft at: Alchemist
Fireball III
Common · Ammo
Level 30
Mage
Fire
100%
Gathering: Wood 17, Stone 5, Metal 5
Attributes
Mana Cost
157
Charge Time
2.5 s
Radius
440
Ignites a fireball projectile that erupts upon impact and deals damage in an area.
Spell Charges:
Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
Craft at: Alchemist
| Value | Ball Lightning II ✕ | Entangle III ✕ | Fireball III ✕ |
|---|---|---|---|
| Basics | |||
| Rarity | Common | Common | Common |
| Level | 30 | 30 | 30 |
| Type | Spell | Spell | Spell |
| Attributes | |||
| Lightning | 100% | – | – |
| Mana Cost | 179 (highest value) | 39 | 157 |
| Charge Time | 3 s | 0.5 s | 2.5 s |
| Duration | 7 s | 7 s | – |
| Healing | – | -100% | – |
| Radius | – | 250 | 440 (highest value) |
| Debuff Duration | – | 9 s | – |
| Fire | – | – | 100% |
Armor values marked “≈” are calculated. Durations are not rated because shorter is often better there. The game shows no number for weapon damage; the comparison covers damage type, attributes and perks.
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