Enshrouded · 3 / 4

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Put up to four pieces of gear side by side. The tooltips look just like in-game; below them, each value gets its own row – the highest value per row is highlighted. Add items with the search or with “Compare” on any item page.

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Eternal Chain Lightning I
Rare · Ammo Level 10
Mage
Lightning 100%
Gathering: Wood 2, Stone 2, Metal 4
Attributes
Mana Cost 70
Charge Time 1.2 s
Enhancements
Mana Cost -5%
Charge Time -5%
Magical Critical Strike Chance 4%
Mana Cost -5%
Charge Time -5%
Releases a lightning strike at an enemy that can arc to multiple other nearby targets. It also deals Stamina Damage which fills the enemy's Stun Bar. Eternal Spell: Does not deplete Spell Charges per use. Equip the Eternal Spell and use Mana to cast it with a Staff.
Craft at: Alchemist
Fireball I
Common · Ammo Level 10
Mage
Fire 100%
Gathering: Wood 5, Stone 1, Metal 1
Attributes
Mana Cost 53
Charge Time 2.5 s
Radius 260
Ignites a fireball projectile that erupts upon impact and deals damage in an area. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
Craft at: Alchemist
Entangle I
Common · Ammo Level 5
Mage
Healing -100%
Attributes
Mana Cost 13
Charge Time 0.5 s
Radius 150
Duration 5 s
Debuff Duration 9 s
Grows entangling roots in an area that apply a debuff to enemies which prevents them from moving for a short duration. Rooted enemies are still able to perform attacks and bigger ones are slowed instead of rooted. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
Craft at: Alchemist
Value Eternal Chain Lightning I ✕ Fireball I ✕ Entangle I ✕
Basics
Rarity Rare Common Common
Level 10 10 5
Type Spell Spell Spell
Attributes
Lightning 100% – –
Mana Cost 70 (highest value) 53 13
Charge Time 1.2 s 2.5 s 0.5 s
Fire – 100% –
Radius – 260 (highest value) 150
Healing – – -100%
Duration – – 5 s
Debuff Duration – – 9 s
Perks
Mana Costcalculated --10% – –
Charge Timecalculated --10% – –
Magical Critical Strike Chance 4% – –

Armor values marked “≈” are calculated. Durations are not rated because shorter is often better there. The game shows no number for weapon damage; the comparison covers damage type, attributes and perks.

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