Enshrouded · 4 / 4
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Put up to four pieces of gear side by side. The tooltips look just like in-game; below them, each value gets its own row – the highest value per row is highlighted. Add items with the search or with “Compare” on any item page.
Healer Pants
Rare · Armor
Level 10
Mage
Attributes
Magical armour
≈ 14
Physical armour
≈ 10
Revive Heal PercentageDetermines how much Health an ally is revived with.
7%
Enhancements
Piercing Armor
Piercing Armor
Healing Revive
1
Health
40
Healing Revive
1
Woven pants which keep the wearer from scraping their knees.
Wizard Pants
Rare · Armor
Level 10
Mage
Attributes
Magical armour
≈ 13
Physical armour
≈ 11
Mana RegenerationRegenerates Mana every 5 seconds.
8
Enhancements
Piercing Armor
Piercing Armor
Eternal Spark
1
Health
40
Unity
1
Dark pants for dark magic wielders.
Mage Trousers
Rare · Armor
Level 10
Mage
Attributes
Magical armour
≈ 12
Physical armour
≈ 9
ManaResource for spell casting.
18
Enhancements
Piercing Armor
Piercing Armor
Bloodletting
1
Mana
15
Terror
1
These comfortable and plain pants are perfect for apprentices who wish to gather some firsthand adventuring experience.
Guard of the North Pants
Rare · Armor
Level 10
Attributes
Magical armour
≈ 10
Physical armour
≈ 10
StaminaResource for physically straining actions like sprinting, blocking, evading, and others.
9
Sprint SpeedIncreases your sprint speed.
12%
Time in the ShroudRepresents the level of the Shroud you're able to enter.
-60 s
Enhancements
Barbarian's Path
1
Spellslinger
1
Puncture
1
Pants that were formerly worn by soldiers of Lord Vorgoth, oldest son to Queen Pikemead. Legends say he was consumed by the Shroud after the Ancients pushed him off Howling Peak's summit.
| Value | Healer Pants ✕ | Wizard Pants ✕ | Mage Trousers ✕ | Guard of the North Pants ✕ |
|---|---|---|---|---|
| Basics | ||||
| Rarity | Rare | Rare | Rare | Rare |
| Level | 10 | 10 | 10 | 10 |
| Type | Legs | Legs | Legs | Legs |
| Set | Healer Set | Alchemist Apprentice Set | Mage Set | Warden Set |
| Attributes | ||||
| Magical armourcalculated | ≈ 14 (highest value) | ≈ 13 | ≈ 12 | ≈ 10 |
| Physical armourcalculated | ≈ 10 | ≈ 11 (highest value) | ≈ 9 | ≈ 10 |
| Revive Heal Percentage | 7% | – | – | – |
| Mana Regeneration | – | 8 | – | – |
| Mana | – | – | 18 | – |
| Stamina | – | – | – | 9 |
| Sprint Speed | – | – | – | 12% |
| Time in the Shroud | – | – | – | -60 s |
| Perks | ||||
| Piercing Armor | ✓ ×2 | ✓ ×2 | ✓ ×2 | – |
| Healing Revivecalculated | 2 | – | – | – |
| Health | 40 | 40 | – | – |
| Eternal Spark | – | 1 | – | – |
| Unity | – | 1 | – | – |
| Bloodletting | – | – | 1 | – |
| Mana | – | – | 15 | – |
| Terror | – | – | 1 | – |
| Barbarian's Path | – | – | – | 1 |
| Spellslinger | – | – | – | 1 |
| Puncture | – | – | – | 1 |
Armor values marked “≈” are calculated. Durations are not rated because shorter is often better there. The game shows no number for weapon damage; the comparison covers damage type, attributes and perks.
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