Where Loyalty Lies

I stand ready to join the manumits. Their leader will likely assign me some tasks before we can fight Brencis together.

Objectives

  1. Head to Svartrau Plaza by daylight

    My deeds have earned me a place among the manumit ranks. I am to meet them at the plaza beneath Svartrau Cathedral come daylight.

    Day
  2. Follow Sara

    Sara was waiting for me at Svartrau Plaza. Now I have to follow her to the manumit hideout, where they will vote on whether to let me join their ranks. Have I not done enough already?

    Takes 30 minutes
  3. Find out what happened to the missing scouts

    The manumits finally accepted me into their ranks, and before long, Crake handed me my first task. A group of his scouts went missing in Svartrau and he wants me to find out what happened to them.

    Takes 2 hours
  4. Seek out the house with the pink façade in Neustadt

    Crake assigned me my first task – to investigate the lookout post where the missing scouts were last seen. It's located in Neustadt, in the attic of a house with a pink façade.

    Takes 30 minutes
  5. Search for clues inside the house

    I found the house with the pink façade. From what Crake told me, the scouts's lookout point was in the attic.

  6. Take a closer look at the blood trace

    I noticed traces of blood just under the scouts's lookout. Best take a closer look.

  7. Follow the blood trail

    The traces of blood continue along the street. I should follow them to see whose blood it is – the scouts's or their enemy's?

  8. Inspect the damaged wall

    I found deep cut marks on the wall next to where the blood trails lead. I should investigate further.

    Optional
  9. Find your way inside the warehouse

    The trail led to an old warehouse in the Middens, a neighbourhood abandoned after the plague. The doors are barricaded, and the windows boarded up. I must find another way inside.

  10. Check if anyone survived

    I found the missing scouts, but they had been brutally massacred. I still need to check if anyone has survived.

  11. Speak with the scout

    One of the scouts is still breathing. I must ask him what happened here before it's too late.

  12. Look for catalysts

    To compel the dead scout's soul, I need to find items that once held meaning for him.

  13. Question the scout's corpse

    All four of the missing scouts died before I could reach them. There’s not much left of their bodies, except for the one in the yard. I can try to compel his soul – maybe he will tell me what happened here?

    Day
  14. Raise your notoriety to Notorious or higher

    Crake deemed that I haven't done enough to be trusted. I must prove myself further against Brencis before he allows me to join the manumit ranks.

  15. Search for clues in the attic

    The scouts's lookout post was located in the attic. I must search it for clues about what happened to them.

  16. Kill the soldiers

    While investigating the abandoned warehouse, I stumbled upon a group of soldiers. Are they here to clean up the monster's mess? They won't tell me anyway. This can only end in blood.

Possible endings

Depending on your choices the quest ends differently – with different rewards. A playthrough only reaches one of the endings.

Ending 1 (spoiler)

I learned that Brencis is creating an army of 'winged monsters'. Crake needs to hear about it as soon as possible.

Failed (spoiler)

I have failed the manumits. That path is closed to me now.

Failed (spoiler)

I have decided to storm Greifberg without the manumits. I don't need them anymore.

Rewards along the way

75 XP

More quests: Svartrau City

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