Wall of Fire
BurnRelease a fully charged Fire Incantation to raise a wall of fire. Deals damage to the enemies within range and inflicts stagger, steadily increasing their Burn gauge.
Class · Elemental caster
“Gather Power. Unleash Everything.” – fire, lightning and ice, charged and retained.
The Mage commands fire, lightning and ice: they charge spells, can hold them back for later with “Retain” and control enemies by freezing them. They carry the legacy of Aranzeb, the Last King of the Elves, who died fighting Kyrios. With the Elemental Staff they cast from range; with the Wavesword they fight up close with ice and energy blades.
Charge and retain spells: Elemental Overload speeds up charging, Retain lets a cast spell be used again without a new incantation, Energy Core builds up as stacks.
Release a fully charged Fire Incantation to raise a wall of fire. Deals damage to the enemies within range and inflicts stagger, steadily increasing their Burn gauge.
Unleashes a stream of fire across a wide area, scorching enemies and rapidly increasing their Burn gauge. Retained magic lets you sweep the battlefield with another fire attack.
A fully charged lightning incantation bombards a wide area with repeated lightning bolts. Every strike increases the enemy’s Shock gauge.
Unleash a series of lightning bolts in rapid succession. Enemies inflicted with Shock take increased damage.
Casting retained spells grants Energy Core, with more powerful spells granting more stacks. At 10 stacks, calls down Shooting Star, which deals massive area damage.
Close combat with ice and energy blades; many skills reduce damage taken or prevent being staggered.
Dash forward and carve through the enemy with three successive strikes. When there are enough stacks, the sequence expands into an additional three area attacks.
Detonate a burst of ice at the target location, dealing damage and inflicting stagger on enemies. When Ice Crystal erupts, it catches nearby enemies too.
After inflicting Freeze, lunge forward with a powerful strike at no SP cost. Inflicting Freeze creates the opening for your next attack.
Launches multiple energy blades forward. The blades pierce and stagger enemies, increasing Freeze gauge even on targets beyond the attack range.
Summon a blizzard, dealing area damage to nearby enemies and increasing their Freeze gauge. The storm turns the battlefield into a field of ice while you hold the center.
Still open: Whether there are more weapons is open: XLGAMES has revealed two per class, but the demo announcement speaks of “two of their weapons” per class. How weapon swapping works and whether you can change class is not known yet either.
Sources: Official article: Mage · Steam: demo classes