Class · Elemental caster

Mage

“Gather Power. Unleash Everything.” – fire, lightning and ice, charged and retained.

The Mage commands fire, lightning and ice: they charge spells, can hold them back for later with “Retain” and control enemies by freezing them. They carry the legacy of Aranzeb, the Last King of the Elves, who died fighting Kyrios. With the Elemental Staff they cast from range; with the Wavesword they fight up close with ice and energy blades.

Mage: concept art and in-game model
Mage: concept art and in-game model

Elemental Staff

“Charge. Retain. Overwhelm.”
The Mage’s Elemental Staff
The Mage’s Elemental Staff

Charge and retain spells: Elemental Overload speeds up charging, Retain lets a cast spell be used again without a new incantation, Energy Core builds up as stacks.

Wall of Fire

Burn

Release a fully charged Fire Incantation to raise a wall of fire. Deals damage to the enemies within range and inflicts stagger, steadily increasing their Burn gauge.

Flamethrower

Burn

Unleashes a stream of fire across a wide area, scorching enemies and rapidly increasing their Burn gauge. Retained magic lets you sweep the battlefield with another fire attack.

Lightning Storm

Shock

A fully charged lightning incantation bombards a wide area with repeated lightning bolts. Every strike increases the enemy’s Shock gauge.

Lightning Pillar

Shock

Unleash a series of lightning bolts in rapid succession. Enemies inflicted with Shock take increased damage.

Shooting Star

Area

Casting retained spells grants Energy Core, with more powerful spells granting more stacks. At 10 stacks, calls down Shooting Star, which deals massive area damage.

Wavesword

“Flow. Freeze. Strike.”
The Mage’s Wavesword
The Mage’s Wavesword

Close combat with ice and energy blades; many skills reduce damage taken or prevent being staggered.

Tidal Rend

Dash forward and carve through the enemy with three successive strikes. When there are enough stacks, the sequence expands into an additional three area attacks.

Glacial Burst

Ice

Detonate a burst of ice at the target location, dealing damage and inflicting stagger on enemies. When Ice Crystal erupts, it catches nearby enemies too.

Frost Shard

Ice

After inflicting Freeze, lunge forward with a powerful strike at no SP cost. Inflicting Freeze creates the opening for your next attack.

Tidal Rush

Ranged

Launches multiple energy blades forward. The blades pierce and stagger enemies, increasing Freeze gauge even on targets beyond the attack range.

Thundersnow

Area

Summon a blizzard, dealing area damage to nearby enemies and increasing their Freeze gauge. The storm turns the battlefield into a field of ice while you hold the center.

Still open: Whether there are more weapons is open: XLGAMES has revealed two per class, but the demo announcement speaks of “two of their weapons” per class. How weapon swapping works and whether you can change class is not known yet either.

Sources: Official article: Mage · Steam: demo classes

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