Gwent in The Witcher 3: rules, collecting every card and a strong starter deck

Artwork: CD Projekt Red

Mechanics

Gwent in The Witcher 3: rules, collecting every card and a strong starter deck

by RaidDex Team · Published: Oct 6, 2026 · Updated: Oct 6, 2026

Gwent is the card game inside The Witcher 3: two players take turns placing cards on three rows, and whoever wins two rounds with the higher total strength takes the match. Early on, the Northern Realms starter deck is your best bet, especially with the cards sold in White Orchard. More cards come from merchants, opponents and quests – two Novigrad side quests have to be finished in time.

In short:
  • A deck needs at least 22 unit cards and at most 10 special cards; you draw ten.
  • Play the Northern Realms and buy Catapult, Crinfrid Reavers and Foltest – Lord Commander of the North in White Orchard.
  • Beating a Gwent-playing merchant once earns a random card; 22 fixed opponents hold unique cards.
  • Missable: the cards from “A Dangerous Game” and “A Matter of Life and Death”.
  • Card Collector only counts base-game cards.

How Gwent works: the rules

You open with ten cards and may redraw up to two. Players then alternate, placing one card or passing. Once both have passed, the higher total strength takes the round and the loser gives up a Life Gem – lose both and the match is over. The board is cleared after each round; your hand does not refill.

  • Rows: Close Combat, Ranged or Siege; Agile cards may go into Close Combat or Ranged.
  • Leader: its ability can be used once per match.
  • Heroes are immune to special cards and abilities.
  • Weather: Biting Frost (Close Combat), Impenetrable Fog (Ranged) and Torrential Rain (Siege) set a row to 1 strength for both players. Clear Weather lifts them.

The in-game explanations are under Tutorials: Gwent.

Abilities worth knowing

AbilityEffectExample
SpyCounts for your opponent, you draw two cardsPrince Stennis
MedicReplays a unit from your discard pile (no Heroes)Dun Banner Medic
Tight BondSame-name cards side by side double their strengthCatapult
MusterPlays same-name cards from your deck instantlyArachas
Commander’s HornDoubles a rowCommander’s Horn
DecoyReturns a card from the battlefield to your handDecoy
ScorchKills the strongest card(s) – yours tooScorch

Factions and their perks

FactionPerkKnown for
Northern RealmsDraw a card after each round you winTight Bond
Nilfgaardian EmpireWins every drawthree Spies, four Medics
Scoia'taelDecides who goes firstAgile units, Muster
MonstersOne random unit stays after each round18 Muster cards
SkelligeTwo random graveyard cards return at the start of round threeBerserkers, Mardroeme

The key tactic: card advantage

With only ten cards, whoever keeps more of them for the final round usually wins – not the deck with the biggest numbers.

  • Take round one cheaply – or concede it if your opponent must spend a lot. Once ahead, pass.
  • Play Spies early. If your opponent drops a Spy on your side, pick it up with Decoy and send it back.
  • Save Heroes and Horn for the deciding round, and Scorch for your opponent’s strongest card.
  • Weather pays off against packed rows. Monsters lean on Close Combat, so Biting Frost hits them hard.

The strongest deck for the early game

You start with the Northern Realms and Foltest – King of Temeria, who fetches Impenetrable Fog from your deck. Ballista and Trebuchet (6 each), Prince Stennis, the Dun Banner Medic and every weather card are already in. For the other factions you only own a Leader at first.

Go shopping with the Innkeep and the Merchant in White Orchard:

Heroes follow quickly: Vernon Roche from Haddy of Midcopse and the Spy Sigismund Dijkstra from the Bloody Baron in Velen, then Esterad Thyssen from Dijkstra and Geralt of Rivia (15) from Thaler in Novigrad.

Sample deck after Velen and Novigrad

RowCards
Siege (7)2× Catapult, 2× Ballista, 2× Trebuchet, Dun Banner Medic
Ranged (7)3× Crinfrid Reavers Dragon Hunter, Dethmold, Keira Metz, Síle de Tansarville, Sabrina Glevissig
Close Combat (8)Vernon Roche, Esterad Thyssen, Geralt of Rivia, Prince Stennis, Sigismund Dijkstra, Siegfried of Denesle, Ves, Blue Stripes Commando
Special (5)Clear Weather, Biting Frost, Decoy, Commander’s Horn, Scorch
LeaderFoltest – Lord Commander of the North

Your Heroes ignore Biting Frost, which mostly hurts your opponent. Get the Horn at the Passiflora or the Inn at the Crossroads and Scorch at the Cunny of the Goose. The All In achievement comes for free.

Rebuild the list in the Gwent deck builder, share it via link and test openings with “Draw a starting hand”. “Load an opponent’s deck” shows what the Bloody Baron brings.

Strengths

  • Playable from the start, key cards cheap
  • Tight Bond turns few cards into big numbers
  • Extra card per round won

Weaknesses

  • Rain and Fog cripple Siege and Ranged
  • Bonded Catapults invite Scorch
  • Just one Medic at the start

Switching later: Nilfgaard or Monsters

Nilfgaard can mostly be bought in Velen: the Heavy Zerrikanian Fire Scorpion (10) from the Merchant in Lindenvale, the Black Infantry Archer (10) in Lindenvale and Claywich, Emhyr var Emreis – Emperor of Nilfgaard at the Inn at the Crossroads. Its innkeep loses the Medic Hero Menno Coehoorn to you; Nilfgaard’s Spies are random prizes only. Monsters rely on Muster: one Arachas pulls the rest from your deck.

Where to get Gwent cards

Merchants and craftsmen

Some merchants stock cards. Your first win against a merchant or craftsman grants a random card from a pool of 51, such as Philippa Eilhart – each merchant gives up only one. The merchant list shows more than 60 Gwent players, and the world map has its own Gwent layer.

Opponents with unique cards

22 fixed opponents hand over a unique card on your first win; their decks, which scale with difficulty, are under Gwent opponents.

QuestOpponent → card
Gwent: Velen PlayersHaddy of Midcopse → Vernon Roche · The Bloody Baron → Sigismund Dijkstra · Man in Oreton → Letho of Gulet · Soothsayer → Crone: Weavess
Gwent: Big City PlayersDijkstra → Esterad Thyssen · Marquise Serenity → Morvran Voorhis · Vimme Vivaldi → Vesemir · Member of the Scoia'tael band → Cirilla
Gwent: Skellige StyleErmion → Leshen · Crach an Craite → Draug · Gremist → Mysterious Elf · Sjusta → Yaevinn · Madman Lugos → Vampire: Katakan
Gwent: Playing InnkeepsStjepan → Yennefer of Vengerberg · Innkeep at the Inn at the Crossroads → Menno Coehoorn · Olivier → Tibor Eggebracht
Gwent: Old PalsVernon Roche → Saesenthessis · Lambert → Triss Merigold · Thaler → Geralt of Rivia · Zoltan Chivay → Eithné
Hearts of StoneShani → Olgierd von Everec · Olgierd von Everec → Toad

Leaders from the first three quests: Eredin – Bringer of Death, Francesca Findabair – The Beautiful, Emhyr var Emreis – The White Flame.

Quests and tournaments

Which Gwent cards are missable?

Finish these before the Isle of Mists: A Dangerous Game rewards John Natalis, Isengrim Faoiltiarna and Fringilla Vigo; A Matter of Life and Death rewards Milva, Vampire: Bruxa and Dandelion. A Dangerous Game already fails at Brothers In Arms: Novigrad, both fail at the latest when you travel to The Isle of Mists.

For some opponents the quests name a second route to the card – Roche’s hideout, Kaer Morhen for Lambert, separate finds for Thaler, Lugos and Olivier. Still, challenge every new opponent right away. All deadlines: missable quests.

Getting every card for Card Collector

Card Collector asks for every Gwent card available in the base game – Hearts of Stone and Blood and Wine cards are not required. The route:

  1. Finish both missable quests before the Isle of Mists.
  2. Complete the five Gwent quests in the table above.
  3. Beat every Gwent-playing merchant once, buy their stock and win High Stakes.
  4. Tick off what you own in the Gwent collection – “Missing cards only” lists the rest with sources.

In the game, the book A Miraculous Guide to Gwent shows how many cards are missing. The Skellige cards have their own achievement, I Have a Gwent Problem.

FAQ

How many cards does a Gwent deck need in The Witcher 3?

At least 22 unit cards plus up to 10 special cards. More units are allowed but dilute your best cards.

What is the best early Gwent deck in The Witcher 3?

The Northern Realms: you own it from the start, and with the White Orchard cards plus Vernon Roche it beats most early opponents. Nilfgaard is a strong later option.

Where can I buy Gwent cards?

From Gwent-playing merchants and innkeeps – first in White Orchard, then at the Inn at the Crossroads, Lindenvale, Claywich, Midcopse and Novigrad.

Which Gwent cards are missable?

The six cards from A Dangerous Game and A Matter of Life and Death, including John Natalis and Milva.

Do DLC cards count for Card Collector?

No, only base-game cards count. Skellige cards from Blood and Wine belong to I Have a Gwent Problem.

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