Search the Path of Exile 2 Database
14 results for “Kreaturen”. Search guides & builds →
Passives 3
Show in the list →Gems 11
Show in the list →-
Minion Pact I
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
-
Crazed Minions
Supports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.
-
Minion Mastery
Supports Minion skills, granting them an additional level. Does not support skills which do not have levels.
-
Minion Pact II
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
-
Detonate Minion
Detonate an allied Minion whose current Life is below a threshold, dealing heavy Attack damage to nearby enemies.
-
Hulking Minions
Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
-
Minion Splash I
Supports Skills which create Minions which Strike, causing those Minions' Strikes to have Melee Splash.
-
Minion Splash II
Supports Skills which create Minions which Strike, increasing their Area of Effect and causing those Minions' Strikes to have Melee Splash.
-
Wardbound Minions
Spend all your Runic Ward to summon Temporary Wardbound Casters. These Minions target nearby enemies with damaging Cold Spells.
-
Minion Instability
Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
-
Cast on Minion Death
While active, gains Energy when one of your Persistent Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions.