Path of Exile 2 Passive Tree
Every Keystone and Notable of the passive tree, the notable Ascendancy passives and the Atlas tree. Search by name or stat, e.g. “armour” or “critical”.
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1494 / 1494
Sorted by points from the chosen class start (shortest path); ascendancy and atlas nodes stay unchanged.
Keystones 33
No Charge requirement for placing Totems
Totems reserve 75 Spirit each
Deal no Non-Fire Damage
Chaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitudes
Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage
Skill Mana Costs Converted to Life Costs
Take 30% less Damage from Hits while Dodge Rolling
Immune to Chaos Damage and Bleeding
Base Bleeding Duration is 1 second
50% more Magnitude of Bleeding you inflict
a One-Handed Martial Weapon equipped in your Main Hand
Mana Costs are Doubled
Create Cold Infusion Remnants instead of Lightning
Create Fire Infusion Remnants instead of Cold
50% less Life Recovery from Flasks
Triple Attribute requirements of Martial Weapons
Inherent Life granted by Strength is halved
Chance to Deflect is Lucky
Take 50% more Damage over Time if you haven't started taking Damage over Time in the past second
Unarmed Attacks that would use an Equipped Quarterstaff's damage have:
• Base Unarmed Physical damage replaced with damage based on their Skill Level
• 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
50% less Spirit
Non-Minion Skills have 50% less Reservation Efficiency
50% less Mana Recovery Rate
30% more Recovery from Flasks
30% more Critical Damage Bonus when on Low Life
Regenerate 1 Rage per second per 4 Rage spent Recently
No Rage effect
Never deal Critical Hits
Gain Frenzy Charges instead of Endurance Charges
Gain Endurance Charges instead of Power Charges
Invocation Skills cannot gain Energy while Triggering Spells
Invoked Spells consume 50% less Energy
Energy Shield does not Recharge
You cannot Recover Energy Shield from Regeneration
You cannot Recover Energy Shield to above Armour
30% more Reservation Efficiency of Companion Skills
20% less Reservation Efficiency of non-Companion Skills
Cannot Dodge Roll or Sprint
Leech Life 67% less quickly
Cannot Recover Life other than from Leech
Life Leech effects are not removed when Unreserved Life is Filled
Double Activation Delay of Curses
• deal 50% more damage
• cost 50% less
• have 75% less duration
Energy Shield does not Recharge
Notable passives 984
least 5 Red, Green and Blue Support Gems Socketed
every different Grenade fired in the past 8 seconds
by no Elemental Ailments
tenth of their maximum Life as Fire Damage / 15% increased Area of Effect
your maximum number of Power Charges
additional Elemental Infusion of the same type
expend Ammunition if you've Reloaded Recently
40% increased Critical Hit Chance after 7 metres
being Shapeshifted for at least 8 seconds
Notable Ascendancy passives 209
contributes to Flammability and Ignite Magnitudes
Gain Infernal Flame instead of spending Mana for Skill costs / 25% of Infernal Flame lost per second if none was gained in the past 2 seconds / Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum / Lose all Infernal Flame on reaching maximum Infernal Flame
Gain 1% of damage as Physical damage for 5 seconds per Charge consumed this way / Flasks do not recover Life
Spells for which this Sacrifice was fully made deal 30% more Damage / Sacrificing Energy Shield does not interrupt Recharge
Life Flask Effects do not Queue
Attribute Passive Skills can instead grant 5% increased Armour, Evasion and Energy Shield
Attribute Passive Skills can instead grant 5% increased Cost Efficiency
determining your Physical Damage Reduction from Armour
Mana Flasks also recover Life
Gain additional Critical Hit Chance equal to 25% of excess chance to Hit with Attacks
to 25% of the Accuracy Rating on the Weapon
Empowerment effect per additional Feather expended / Gain Owl Feathers 50% faster
Can have up to one Unique Tamed Beast summoned / Unique Tamed Beasts are Possessed by random Azmeri Spirits, changing every 20 seconds / Unique Tamed Beasts have 30% increased movement speed
Expend an Owl Feather when you Dodge to trigger Primal Bounty / Grants Skill: Primal Bounty
Expend all Vivid Wisps to trigger Vivid Stampede when you Attack / Grants Skill: Vivid Stampede
to 25% of your main hand Weapon's damage
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
•Red: Hits against you have no Critical Damage Bonus
•Blue: Skills have 30% less cost
•Green: 40% less Movement Speed Penalty from using Skills while Moving
additional Rune-only sockets:
• 1 Helmet socket
• 2 Body Armour sockets
• 1 Gloves socket
• 1 Boots socket
Lose a Mountain's Teaching when you are Hit, or when you use or Sustain an Attack that benefits from Mountain's Teachings
their Explicit Modifiers are transformed into more powerful related Modifiers / Ignore Attribute Requirements to equip Gloves
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
Atlas tree 268
Does not impact chance to encounter Sacred Spirits
25% chance for an Ulaman pit near the Map Boss to have the Incubator Queen
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped / Rare Monsters have 10% increased chance of Monster Modifiers
summon a random Deadly Map Boss
to unlock the Grasping Orchid
Spirit-Influenced Monsters in Cleansed Areas
have an additional Monster Modifier / Summoning Circle Bosses with additional Monster Modifiers in Cleansed Areas have a 5% chance to drop a Fracturing Orb
additional Essence per Explicit Modifier on the Map
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped / Rare Monsters have 10% increased chance of Monster Modifiers
chance to have an additional Essence
The Queen's Ritual has more Favours to choose from
The Queen's Ritual has 10 additional Omens in the first set of Favours
The Queen's Ritual has an additional Idol from the Queen
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
Monsters from their mechanic
- Contaminated: Weapons and Offhands
- Infested: Body and Boots
- Sapping: Gloves and Rings
- Smothered: Helmets and Amulets
- Tainted: Belts, Charms and Flasks
- Ulaman may have Currency Chests
- Kurgal may have Weapons Chests
- Amanamu may have Armour Chests
- Any Faction may have Basic and Jewellery Chests
- Escalating Threats
- Apex Predators
- Pure Emotions
5% chance for Humanoids to drop Potent Liquid Melancholy
5% chance for Beasts to drop Potent Liquid Ferocity
5% chance for Constructs to drop Potent Liquid Contempt
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