Enshrouded · 4 / 4
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Put up to four pieces of gear side by side. The tooltips look just like in-game; below them, each value gets its own row – the highest value per row is highlighted. Add items with the search or with “Compare” on any item page.
Herbalist Gloves
Rare · Armor
Level 15
Mage
Attributes
Magical armour
≈ 10
Physical armour
≈ 7
HealingIncreases how much Health is replenished when healing a character.
18%
Revive DurationDetermines how long it takes to revive an ally.
-0.5 s
Enhancements
Blunt Armor
Cutting Armor
Healer
1
Mana
20
Quick Charge
1
These fingerless gloves allow the wearer to feel each leaf and root before picking, allowing a proper assessment.
Mystic Gloves
Rare · Mystic Set
Level 15
Mage
Attributes
Magical armour
≈ 10
Physical armour
≈ 7
Wand DamageIncreases damage dealt with Wands.
9%
Damage against Magical enemiesIncreases damage against magical enemies.
7%
Enhancements
Blunt Armor
Cutting Armor
Wand Mastery
1
Mana Regeneration
12
Wand Mastery
1
Mystical gloves that have been adorned with glistening aquamarine stones.
Magician Gloves
Rare · Armor
Level 15
Mage
Attributes
Magical armour
≈ 10
Physical armour
≈ 5
Staff DamageIncreases damage dealt with Staves.
9%
Damage against Magical enemiesIncreases damage against magical enemies.
7%
Enhancements
Blunt Armor
Cutting Armor
Quick Charge
1
Mana
20
Arsonist
1
A magician's gloves, bound by a magic-infused golden thread.
Craft at: Alchemist
Omen Gloves
Rare · Armor
Level 15
Mage
Attributes
Magical armour
≈ 10
Physical armour
≈ 5
Magic Fire Damage while Enshrouded
12%
Shroud Resistance
5%
Enhancements
Blunt Armor
Wand Mastery
1
Arsonist
1
Gloves made from rotting, undead matter. They claw at their wearer's upper arms as if to grow upwards.
Craft at: Alchemist
| Value | Herbalist Gloves ✕ | Mystic Gloves ✕ | Magician Gloves ✕ | Omen Gloves ✕ |
|---|---|---|---|---|
| Basics | ||||
| Rarity | Rare | Rare | Rare | Rare |
| Level | 15 | 15 | 15 | 15 |
| Type | Hands | Hands | Hands | Hands |
| Set | Herbalist Set | Mystic Set | Magician Set | Omen Set |
| Attributes | ||||
| Magical armourcalculated | ≈ 10 | ≈ 10 | ≈ 10 | ≈ 10 |
| Physical armourcalculated | ≈ 7 (highest value) | ≈ 7 (highest value) | ≈ 5 | ≈ 5 |
| Healing | 18% | – | – | – |
| Revive Duration | -0.5 s | – | – | – |
| Wand Damage | – | 9% | – | – |
| Damage against Magical enemies | – | 7% | 7% | – |
| Staff Damage | – | – | 9% | – |
| Magic Fire Damage while Enshrouded | – | – | – | 12% |
| Shroud Resistance | – | – | – | 5% |
| Perks | ||||
| Blunt Armor | ✓ | ✓ | ✓ | ✓ |
| Cutting Armor | ✓ | ✓ | ✓ | – |
| Healer | 1 | – | – | – |
| Mana | 20 | – | 20 | – |
| Quick Charge | 1 | – | 1 | – |
| Wand Masterycalculated | – | 2 (highest value) | – | 1 |
| Mana Regeneration | – | 12 | – | – |
| Arsonist | – | – | 1 | 1 |
Armor values marked “≈” are calculated. Durations are not rated because shorter is often better there. The game shows no number for weapon damage; the comparison covers damage type, attributes and perks.