Enshrouded · 3 / 4

Compare gear

Put up to four pieces of gear side by side. The tooltips look just like in-game; below them, each value gets its own row – the highest value per row is highlighted. Add items with the search or with “Compare” on any item page.

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Eternal Ice Bolt II
Epic · Ammo Level 15
Mage
Ice 100%
Gathering: Wood 3, Stone 11, Metal 3
Attributes
Mana Cost 84
Charge Time 1 s
Radius 160
Debuff Duration 10 s
Slow 50%
Enhancements
Magical Critical Strike Chance 3%
Mana Cost -10%
Charge Time -5%
All Magic Ice Damage 5%
Charge Time -5%
Conjures an icy projectile that deals damage in an area and applies a slow debuff. Eternal Spell: Does not deplete Spell Charges per use. Equip the Eternal Spell and use Mana to cast it with a Staff.
Craft at: Alchemist
Eternal Fireball I
Rare · Ammo Level 15
Mage
Fire 100%
Gathering: Wood 11, Stone 3, Metal 3
Attributes
Mana Cost 95
Charge Time 2.5 s
Radius 380
Enhancements
Charge Time -5%
Mana Cost -5%
Magical Critical Strike Chance 3%
Mana Cost -5%
Mana Cost -5%
Ignites a fireball projectile that erupts upon impact and deals damage in an area. Eternal Spell: Does not deplete Spell Charges per use. Equip the Eternal Spell and use Mana to cast it with a Staff.
Craft at: Alchemist
Fireball II
Common · Ammo Level 15
Mage
Fire 100%
Gathering: Wood 8, Stone 2, Metal 2
Attributes
Mana Cost 67
Charge Time 2.5 s
Radius 320
Ignites a fireball projectile that erupts upon impact and deals damage in an area. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
Craft at: Alchemist
Value Eternal Ice Bolt II ✕ Eternal Fireball I ✕ Fireball II ✕
Basics
Rarity Epic Rare Common
Level 15 15 15
Type Spell Spell Spell
Attributes
Ice 100% – –
Mana Cost 84 95 (highest value) 67
Charge Time 1 s 2.5 s 2.5 s
Radius 160 380 (highest value) 320
Debuff Duration 10 s – –
Slow 50% – –
Fire – 100% 100%
Perks
Magical Critical Strike Chance 3% 3% –
Mana Costcalculated -10% (highest value) --15% –
Charge Timecalculated --10% -5% (highest value) –
All Magic Ice Damage 5% – –

Armor values marked “≈” are calculated. Durations are not rated because shorter is often better there. The game shows no number for weapon damage; the comparison covers damage type, attributes and perks.

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