Enshrouded · 3 / 4
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Put up to four pieces of gear side by side. The tooltips look just like in-game; below them, each value gets its own row – the highest value per row is highlighted. Add items with the search or with “Compare” on any item page.
Assassin Hood
Rare · Assassin Set
Level 20
Ranger
Attributes
Magical armour
≈ 23
Physical armour
≈ 23
Melee Critical Strike ChanceFurther increases the Critical Strike chance for One- or Two-Handed Axes, Clubs, Hammers, Swords, Greatswords and Daggers.
11%
Backstab DamageStriking enemies in the back deals increased damage.
19%
Enhancements
Piercing Armor
Cutting Armor
Backstab Mastery
1
Stamina Regeneration
12
Backstab Mastery
1
A special piece of cloth was added to this assassin hood to hide the wearer's face and their most likely daunting smile.
Hawk Helmet
Rare · Hawk Set
Level 20
Ranger
Attributes
Magical armour
≈ 23
Physical armour
≈ 23
Critical Strike ChanceBase Critical Strike chance with any weapon.
Can be increased for specific weapon types.
Critical Strikes deal increased damage based on your total Critical Strike damage.
8%
Backstab DamageStriking enemies in the back deals increased damage.
10%
Enhancements
Piercing Armor
Well Rested
1
Backstab Mastery
1
Stamina Regeneration
12
Fatal Precision
1
This hood includes an iron facemask which was greatly inspired by owls.
Sage Headwrap
Rare · Armor
Level 20
Mage
Attributes
Magical armour
≈ 26
Physical armour
≈ 19
Mana RegenerationRegenerates Mana every 5 seconds.
8
Revive DurationDetermines how long it takes to revive an ally.
-1.1 s
Enhancements
Blunt Armor
Piercing Armor
Shroud Mitigation
1
Mana Regeneration
16
Shroud Mitigation
1
You can't read sacred scrolls if you can't see, but true understanding comes from within, anyway.
Craft at: Alchemist
| Value | Assassin Hood ✕ | Hawk Helmet ✕ | Sage Headwrap ✕ |
|---|---|---|---|
| Basics | |||
| Rarity | Rare | Rare | Rare |
| Level | 20 | 20 | 20 |
| Type | Head | Head | Head |
| Set | Assassin Set | Hawk Set | Sage Set |
| Attributes | |||
| Magical armourcalculated | ≈ 23 | ≈ 23 | ≈ 26 (highest value) |
| Physical armourcalculated | ≈ 23 (highest value) | ≈ 23 (highest value) | ≈ 19 |
| Melee Critical Strike Chance | 11% | – | – |
| Backstab Damage | 19% (highest value) | 10% | – |
| Critical Strike Chance | – | 8% | – |
| Mana Regeneration | – | – | 8 |
| Revive Duration | – | – | -1.1 s |
| Perks | |||
| Piercing Armor | ✓ | ✓ | ✓ |
| Cutting Armor | ✓ | – | – |
| Backstab Masterycalculated | 2 (highest value) | 1 | – |
| Stamina Regeneration | 12 | 12 | – |
| Well Rested | – | 1 | – |
| Fatal Precision | – | 1 | – |
| Blunt Armor | – | – | ✓ |
| Shroud Mitigationcalculated | – | – | 2 |
| Mana Regeneration | – | – | 16 |
Armor values marked “≈” are calculated. Durations are not rated because shorter is often better there. The game shows no number for weapon damage; the comparison covers damage type, attributes and perks.