Enshrouded · 3 / 4
Compare gear
Put up to four pieces of gear side by side. The tooltips look just like in-game; below them, each value gets its own row – the highest value per row is highlighted. Add items with the search or with “Compare” on any item page.
Eternal Chain Lightning I
Rare · Ammo
Level 10
Mage
Lightning
100%
Gathering: Wood 2, Stone 2, Metal 4
Attributes
Mana Cost
70
Charge Time
1.2 s
Enhancements
Mana Cost
-5%
Charge Time
-5%
Magical Critical Strike Chance
4%
Mana Cost
-5%
Charge Time
-5%
Releases a lightning strike at an enemy that can arc to multiple other nearby targets.
It also deals Stamina Damage which fills the enemy's Stun Bar.
Eternal Spell:
Does not deplete Spell Charges per use. Equip the Eternal Spell and use Mana to cast it with a Staff.
Craft at: Alchemist
Eternal Ice Bolt I
Rare · Ammo
Level 5
Mage
Ice
100%
Gathering: Wood 1, Stone 5, Metal 1
Attributes
Mana Cost
52
Charge Time
1 s
Radius
100
Debuff Duration
10 s
Slow
50%
Enhancements
Magical Critical Strike Chance
2%
Mana Cost
-10%
Charge Time
-5%
Charge Time
-5%
Charge Time
-5%
Conjures an icy projectile that deals damage in an area and applies a slow debuff.
Eternal Spell:
Does not deplete Spell Charges per use. Equip the Eternal Spell and use Mana to cast it with a Staff.
Craft at: Alchemist
Entangle I
Common · Ammo
Level 5
Mage
Healing
-100%
Attributes
Mana Cost
13
Charge Time
0.5 s
Radius
150
Duration
5 s
Debuff Duration
9 s
Grows entangling roots in an area that apply a debuff to enemies which prevents them from moving for a short duration.
Rooted enemies are still able to perform attacks and bigger ones are slowed instead of rooted.
Spell Charges:
Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
Craft at: Alchemist
| Value | Eternal Chain Lightning I ✕ | Eternal Ice Bolt I ✕ | Entangle I ✕ |
|---|---|---|---|
| Basics | |||
| Rarity | Rare | Rare | Common |
| Level | 10 | 5 | 5 |
| Type | Spell | Spell | Spell |
| Attributes | |||
| Lightning | 100% | – | – |
| Mana Cost | 70 (highest value) | 52 | 13 |
| Charge Time | 1.2 s | 1 s | 0.5 s |
| Ice | – | 100% | – |
| Radius | – | 100 | 150 (highest value) |
| Debuff Duration | – | 10 s | 9 s |
| Slow | – | 50% | – |
| Healing | – | – | -100% |
| Duration | – | – | 5 s |
| Perks | |||
| Mana Costcalculated | --10% | -10% | – |
| Charge Timecalculated | --10% (highest value) | --15% | – |
| Magical Critical Strike Chance | 4% (highest value) | 2% | – |
Armor values marked “≈” are calculated. Durations are not rated because shorter is often better there. The game shows no number for weapon damage; the comparison covers damage type, attributes and perks.