Enshrouded · 4 / 4
Compare gear
Put up to four pieces of gear side by side. The tooltips look just like in-game; below them, each value gets its own row – the highest value per row is highlighted. Add items with the search or with “Compare” on any item page.
Ring of Rapacity
Epic · Equipment
Level 10
Mage
Attributes
HealthYou perish when your health reaches zero.
-25
ManaResource for spell casting.
-20
Mana RegenerationRegenerates Mana every 5 seconds.
8
Enhancements
Mana Currents
1
Mana Leech
3
Quick Charge
1
Mana Leech
2%
A glimmering ring, plucked from the remains of someone who got more than they bargained for.
Ring of the Flame
Epic · Equipment
Level 10
Attributes
Shroud Resistance
5%
Time In The Shroud
1 min
Enhancements
Inner Fires
1
Purification
1
Shroud Mitigation
1
Shroud Resistance
5%
Damage against Fell
6%
Filled with the burning Spark of the Flame, it's a valuable asset in the fight against the Shroud. It increases the time you can withstand the Shroud.
Ring of Health
Uncommon · Equipment
Level 10
Warrior
Attributes
HealthYou perish when your health reaches zero.
25
Health RegenerationRegenerates Health every 5 seconds.
5
Enhancements
Health
40
Health Regeneration
6
Veteran
1
Health Leech
3
Battle Heal
1
This ring will increase your health and healing rate.
Ring of Mana
Uncommon · Equipment
Level 10
Mage
Attributes
ManaResource for spell casting.
10
Mana RegenerationRegenerates Mana every 5 seconds.
6
Enhancements
Mana
15
Mana Regeneration
8
Wizard
1
Mana Leech
3
Spellslinger
1
This ring will increase your mana and its replenishment.
| Value | Ring of Rapacity ✕ | Ring of the Flame ✕ | Ring of Health ✕ | Ring of Mana ✕ |
|---|---|---|---|---|
| Basics | ||||
| Rarity | Epic | Epic | Uncommon | Uncommon |
| Level | 10 | 10 | 10 | 10 |
| Type | Ring | Ring | Ring | Ring |
| Attributes | ||||
| Health | -25 | – | 25 (highest value) | – |
| Mana | -20 | – | – | 10 (highest value) |
| Mana Regeneration | 8 (highest value) | – | – | 6 |
| Shroud Resistance | – | 5% | – | – |
| Time In The Shroud | – | 1 min | – | – |
| Health Regeneration | – | – | 5 | – |
| Perks | ||||
| Mana Currents | 1 | – | – | – |
| Mana Leechcalculated | 5% (highest value) | – | – | 3 |
| Quick Charge | 1 | – | – | – |
| Inner Fires | – | 1 | – | – |
| Purification | – | 1 | – | – |
| Shroud Mitigation | – | 1 | – | – |
| Shroud Resistance | – | 5% | – | – |
| Damage against Fell | – | 6% | – | – |
| Health | – | – | 40 | – |
| Health Regeneration | – | – | 6 | – |
| Veteran | – | – | 1 | – |
| Health Leech | – | – | 3 | – |
| Battle Heal | – | – | 1 | – |
| Mana | – | – | – | 15 |
| Mana Regeneration | – | – | – | 8 |
| Wizard | – | – | – | 1 |
| Spellslinger | – | – | – | 1 |
Armor values marked “≈” are calculated. Durations are not rated because shorter is often better there. The game shows no number for weapon damage; the comparison covers damage type, attributes and perks.