The configuration
This setup is stored as a complete build — gear, skills, runes and all four cube slots work together and are not assembled from individual statistics.
- Set: no class set — Legacy gem build
- Rating: tier S across all classes
- Kanai's Cube: Bloodtide Blade, Dayntee's Binding, Convention of Elements, Scythe of the Cycle
- Skills: Siphon Blood (Purity of Essence), Death Nova (Blight), Bone Armor (Limited Immunity), Frailty (Early Grave), Blood Rush (Potency), Simulacrum (Blood Debt)
- Passives: Spreading Malediction, Stand Alone, Swift Harvesting, Final Service
- Variants available: GR push, Speed farming, Torment 16 / Nephalem rifts
How the variants differ
Measured against the push version. Anything not listed here stays the same:
- Speed farming: swaps in skills Devour (Cannibalize), Blood Rush (Molting); cube St. Archew's Gage, Squirt's Necklace, Reilena's Shadowhook; gems Molten Wildebeest's Gizzard.
- Torment 16 / Nephalem rifts: swaps in skills Bone Armor (Thy Flesh Sustained), Devour (Cannibalize), Blood Rush (Molting); cube Krelm's Buff Belt, Krysbin's Sentence; gems Boon of the Hoarder.
Sockets and gems
The 3 legendary gems (Bane of the Stricken, Bane of the Trapped, Legacy of Dreams) belong in the jewellery slots — that is the only place their rank counts, and the only place they keep growing when you upgrade after a Greater Rift.
The remaining 7 sockets are filled with Topaz: the multiplier already comes from the set and the legendary powers, so one more base stat does more there than another effect would.
On the season theme
Shades of the Nephalem spawns a shadow clone of your class at every shrine and pylon that fights along for one minute. Activate shrines inside the pull, not on the way there. The fourth cube slot is already filled in every variant above.