(2) Gain 4 seconds of Momentum when attacking with a Primary skill, at a maximum duration of 20 seconds. This duration begins counting down after a delay of 5 seconds after each application. Your Primary skills deal 10% increased damage per second of Momentum.
(4) Strafing against enemies will automatically shoot your last used primary skill, and also give 60% damage reduction while strafing and for 5 seconds after. While Strafing, you gain 8% increased movement speed for each second of Momentum.
(6) Your primary skills deal 27,500% increased damage.
Gain 200% increased damage to a single element for 4 seconds. This non-static effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
(2) Gain 4 seconds of Momentum when attacking with a Primary skill, at a maximum duration of 20 seconds. This duration begins counting down after a delay of 5 seconds after each application. Your Primary skills deal 10% increased damage per second of Momentum.
(4) Strafing against enemies will automatically shoot your last used primary skill, and also give 60% damage reduction while strafing and for 5 seconds after. While Strafing, you gain 8% increased movement speed for each second of Momentum.
(6) Your primary skills deal 27,500% increased damage.
(2) Your melee damage reduction is increased by 1% per 1000 base Vitality from equipped items. Your missile damage reduction is increased by 1% per 1000 base Strength, Dexterity, or Intelligence from equipped items depending on your class.
(3) You gain an additional 100% of your base Strength, Dexterity, Intelligence, and Vitality attributes from equipped items.
1–5.1% Chance to Fear on Hit · Reduces cooldown of all skills by 5–8%.
Ring 2
Restraint
→
Stone of Jordan
Ring 2: properties
Critical Hit Damage Increased by 26–50% · Chance to Deal 10–20% Area Damage on Hit.
→
Cold skills deal 15–20% more damage. · Increases damage against elites by 25–30% · +9–12 Maximum Discipline
Main hand
Valla's Bequest
→
Yang's Recurve
Main hand: properties
+(858–1,049)–(1,028–1,304) Damage · Increases damage against elites by 5–8% · Chance to Deal 16–24% Area Damage on Hit. · Reduces cooldown of all skills by 6–10%. · +9–12 Maximum Discipline
→
+(981–1,199)–(1,175–1,490) Damage · +6–10% Damage · Reduces all resource costs by 40–50%.
Off-hand
Dawn
→
The Ninth Cirri Satchel
Off-hand: properties
+(858–1,049)–(1,028–1,304) Holy Damage · Chance to Deal 16–24% Area Damage on Hit. · Reduces cooldown of all skills by 6–10%. · 1 Socket
→
Attack Speed Increased by 15–20% · Critical Hit Chance Increased by 8–10% · Reduces all resource costs by 5–8%. · Increases Hungering Arrow Damage by 10–15%
Cube: weapon
The Ninth Cirri Satchel
→
Dawn
Cube: armor
Depth Diggers
→
Goldwrap
Cube: jewelry
Convention of Elements
→
Ring of Royal Grandeur
Gem added
–
→
Boon of the Hoarder
Gem removed
Bane of the Trapped
→
–
Stat priority
Main stat › Vitality › Critical hit chance › Area damage › Critical hit damage › All resistance
→
Main stat › Critical hit chance › Vitality › All resistance › Critical hit damage › Cooldown reduction
(2) Gain 4 seconds of Momentum when attacking with a Primary skill, at a maximum duration of 20 seconds. This duration begins counting down after a delay of 5 seconds after each application. Your Primary skills deal 10% increased damage per second of Momentum.
(4) Strafing against enemies will automatically shoot your last used primary skill, and also give 60% damage reduction while strafing and for 5 seconds after. While Strafing, you gain 8% increased movement speed for each second of Momentum.
(6) Your primary skills deal 27,500% increased damage.
In Season 40, Angelic Crucibles sanctify a legendary item: perfect Ancient-level stats plus one of three powers of your class at random. You can only wear one Sanctified item at a time. For this build the Strafe and Vengeance powers apply, because it uses those skills. Which item is sanctified depends on the version: Dawn (Speed farming), Dawn (GR push) and The Ninth Cirri Satchel (Torment 16 / Nephalem rifts). Since the power is rolled at random, a Sanctified item can be sanctified again with another Crucible. All powers are listed on the Season 40 page.
Build questions & answers
Which skills and runes does the build use?
Hungering Arrow (Devouring Arrow), Strafe (Rocket Storm), Fan of Knives (Bladed Armor), Preparation (Focused Mind), Smoke Screen (Special Recipe) and Vengeance (Dark Heart).
Which passive skills are chosen?
Archery, Ambush, Cull the Weak and Numbing Traps.
Which sets does the build wear?
Gears of Dreadlands (6 of 6 pieces, highest active bonus: 6 pieces) and Bastions of Will (2 of 2 pieces, highest active bonus: 2 pieces).
What goes into Kanai's Cube?
The Ninth Cirri Satchel (weapon), Depth Diggers (armor) and Convention of Elements (jewelry).
Which legendary gems does the build use?
Bane of the Trapped (rank 150), Taeguk (rank 150) and Simplicity's Strength (rank 150).
Which stats matter most for the build?
Main stat › Vitality › Critical hit chance › Area damage › Critical hit damage › All resistance – in this order.
Which gems go into the sockets?
weapon: Flawless Royal Emerald; head: Flawless Royal Diamond; other slots: Flawless Royal Diamond.
Which variants does the build have?
GR-Push (Endgame), Speed (Endgame) and T16 (Endgame). The tabs above show each variant with its differences.
Which follower does the build use?
Scoundrel with Blind Faith, Gloves of Worship, Homing Pads, Cain's Habit, Tal Rasha's Relentless Pursuit, Ice Climbers, The Flavor of Time, Unity, Nemesis Bracers, Cord of the Sherma, Oculus Ring and Cluckeye.