The configuration
This setup is stored as a complete build — gear, skills, runes and all four cube slots work together and are not assembled from individual statistics.
- Set: Embodiment of the Marauder
- Rating: tier B across all classes
- Kanai's Cube: Manticore, Zoey's Secret, Ring of Royal Grandeur
- Skills: Evasive Fire (Surge), Cluster Arrow (Dazzling Arrow), Sentry (Polar Station), Companion (Boar Companion), Vault (Acrobatics), Vengeance (Dark Heart)
- Passives: Cull the Weak, Ambush, Custom Engineering, Grenadier
- Variants available: Speed farming, Torment 16 / Nephalem rifts, GR push
What the set does
This build wears Embodiment of the Marauder. These bonuses apply once the matching number of set pieces is equipped — the damage multiplier hangs on them, not on the individual stats of the pieces:
- 2 pieces: Companion calls all companions to your side.
- 4 pieces: Sentries cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do, as well as automatically cast your equipped Hatred spenders.
- 6 pieces: Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries deal 12,000% increased damage for every active Sentry.
How the variants differ
Measured against the push version. Anything not listed here stays the same:
- Speed farming: swaps in skills Multishot (Suppression Fire), Smoke Screen (Special Recipe); cube Dead Man's Legacy, Convention of Elements.
- Torment 16 / Nephalem rifts: swaps in skills Multishot (Suppression Fire), Shadow Power (Blood Moon), Smoke Screen (Vanishing Powder), Preparation (Battle Scars); cube Dead Man's Legacy, Goldwrap, Echoing Fury; gems Boon of the Hoarder, Bane of the Powerful.
Sockets and gems
The 3 legendary gems (Zei's Stone of Vengeance, Bane of the Trapped, Enforcer) belong in the jewellery slots — that is the only place their rank counts, and the only place they keep growing when you upgrade after a Greater Rift.
The remaining 7 sockets are filled with Diamond: the multiplier already comes from the set and the legendary powers, so one more base stat does more there than another effect would.
On the season theme
Shades of the Nephalem spawns a shadow clone of your class at every shrine and pylon that fights along for one minute. Activate shrines inside the pull, not on the way there. The fourth cube slot is already filled in every variant above.