Diablo III · Two-handed weapons

Affixes: Two-Handed Scythe

These affixes can roll on Two-Handed Scythe. Ranges apply to max-level items; ancient items have their own, higher range.

Class:

Primary affixes (18)

AffixAncientClass
+6–10% Damage–All
Reduces cooldown of all skills by 6–10%–All
Reduces all resource costs by 8–10%–All
Increases Attack Speed by 5–7%–All
Chance to Deal 16–24% Area Damage on Hit–All
+946–1,125 Intelligence+1,237–1,465 IntelligenceAll
+946–1,125 Vitality+1,237–1,465 VitalityAll
+(1,024–1,252)–(1,227–1,556) Damage+(1,582–1,870)–(1,932–2,325) DamageAll
+(1,024–1,252)–(1,227–1,556) Fire Damage+(1,582–1,870)–(1,932–2,325) Fire DamageAll
+(1,024–1,252)–(1,227–1,556) Cold Damage+(1,582–1,870)–(1,932–2,325) Cold DamageAll
+(1,024–1,252)–(1,227–1,556) Holy Damage+(1,582–1,870)–(1,932–2,325) Holy DamageAll
+(1,024–1,252)–(1,227–1,556) Lightning Damage+(1,582–1,870)–(1,932–2,325) Lightning DamageAll
+(1,024–1,252)–(1,227–1,556) Poison Damage+(1,582–1,870)–(1,932–2,325) Poison DamageAll
+(1,024–1,252)–(1,227–1,556) Arcane Damage+(1,582–1,870)–(1,932–2,325) Arcane DamageAll
+23,211–27,644 Life per Hit+30,408–35,940 Life per HitAll
Increases damage against elites by 9–10%–All
34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds–All
1 socket–All

Secondary affixes (13)

AffixAncientClass
Monster kills grant +140–200 experienceMonster kills grant +220–260 experienceAll
Level Requirement Reduced by 2–30Level Requirement Reduced by 30–40All
+9,142–13,371 Life after Each Kill+14,708–17,385 Life after Each KillAll
1–5.1% Chance to Fear on Hit–All
1–5.1% Chance to Stun on Hit–All
1–5.1% Chance to Blind on Hit–All
1–5.1% Chance to Freeze on Hit–All
1–5.1% Chance to Chill on Hit–All
1–5.1% Chance to Slow on Hit–All
1–5.1% Chance to Immobilize on Hit–All
1–5.1% Chance to Knockback on Hit–All
Ignores Durability Loss–All
+36–40 Maximum Essence–Necromancer

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