Diablo III · Off-hand

Affixes: Quiver

These affixes can roll on Quiver. Ranges apply to max-level items; ancient items have their own, higher range.

Class:

Primary affixes (29)

AffixAncientClass
Critical Hit Chance Increased by 8–10%–All
Reduces cooldown of all skills by 5–8%–All
Reduces all resource costs by 5–8%–All
+10–15% Life–All
Regenerates 4,643–5,528 Life per SecondRegenerates 6,080–7,185 Life per SecondAll
Chance to Deal 10–20% Area Damage on Hit–All
+626–750 Dexterity+825–1,000 DexterityAll
+626–750 Vitality+825–1,000 VitalityAll
Increases damage against elites by 5–8%–All
34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds–All
1 socket–All
Increases Hatred Regeneration by 1.35–1.5 per Second–Demon Hunter
Increases Hungering Arrow Damage by 10–15%–Demon Hunter
Increases Entangling Shot Damage by 10–15%–Demon Hunter
Increases Bolas Damage by 10–15%–Demon Hunter
Increases Evasive Fire Damage by 10–15%–Demon Hunter
Increases Grenade Damage by 10–15%–Demon Hunter
Increases Impale Damage by 10–15%–Demon Hunter
Increases Rapid Fire Damage by 10–15%–Demon Hunter
Increases Chakram Damage by 10–15%–Demon Hunter
Increases Strafe Damage by 10–15%–Demon Hunter
Increases Elemental Arrow Damage by 10–15%–Demon Hunter
Increases Multishot Damage by 10–15%–Demon Hunter
Increases Cluster Arrow Damage by 10–15%–Demon Hunter
Increases Fan of Knives Damage by 10–15%–Demon Hunter
Increases Spike Trap Damage by 10–15%–Demon Hunter
Increases Sentry Damage by 10–15%–Demon Hunter
Increases Rain of Vengeance Damage by 10–15%–Demon Hunter
Increases Companion Damage by 10–15%–Demon Hunter

Secondary affixes (14)

AffixAncientClass
+32–35% Extra Gold from Monsters–All
Monster kills grant +140–200 experienceMonster kills grant +220–260 experienceAll
Health Globes and Potions Grant +20,001–29,713 LifeHealth Globes and Potions Grant +32,684–38,625 LifeAll
Level Requirement Reduced by 2–30Level Requirement Reduced by 30–40All
1–2.6% Chance to Fear on Hit–All
1–2.6% Chance to Stun on Hit–All
1–2.6% Chance to Blind on Hit–All
1–2.6% Chance to Freeze on Hit–All
1–2.6% Chance to Chill on Hit–All
1–2.6% Chance to Slow on Hit–All
1–2.6% Chance to Immobilize on Hit–All
1–2.6% Chance to Knockback on Hit–All
Ignores Durability Loss–All
+9–12 Maximum Discipline–Demon Hunter

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