Practicum in Advanced Alchemy

Side quest Side quests · 111 of 159 → Skellige suggested level 24 On the world map

“Practicum in Advanced Alchemy” is a side quest on Skellige in The Witcher 3 (recommended level 24). The first objective: Find out from the other druids who Gremist is. Rewards include “Sulfur”, “Alcohest” and “Han fiber”.

From the journal

At one point during his travels Geralt learned of a master alchemist named Gremist. Rumor had it this druid knew more about alchemy than most men know about the contours of their own members. Geralt, ever eager to polish his skills, decided to find this learned druid and absorb whatever knowledge from him he could.

This Gremist proved to be a strange individual, but then so do most mages and druids - routinely staring into the abyss of otherworldly power has that effect. Rather than let Geralt learn from him right away, he first forced him to undergo three trials. Geralt passed all three with flying colors and the druid had no choice but to take him on as an apprentice. Thus Geralt, showing an admirable commitment to lifelong learning, gathered his chalk and prepared his slate for some advanced alchemy lessons.

Enemies in this quest 1

Choices with consequences (5) (spoilers)

The game remembers these answers and comes back to them later.

  • „I'll do it.“
  • „Lemme think about it.“
  • „Never mind.“
  • „Gimme me a minute.“
  • „Deal. A favor for a favor.“

Objectives

  1. Find out from the other druids who Gremist is.
  2. Talk to Gremist.
  3. Find Gremist's workshop.
  4. Ask the druid about Gremist.
  5. Find a pimpernel in the woods using your Witcher Senses. Map
  6. Search the woods for the missing apprentice and some pimpernel using your Witcher Senses. Map
  7. Kill the succubus.
  8. Use your Witcher Senses to find and pick a pimpernel. Map
  9. Bring the flower to Gremist.
  10. Follow the succubus to her lair.
  11. Go to the succubus' lair. Map
  12. Return to the druid and continue looking for the missing apprentice.
  13. Find Fritjof the druid in the nearby village and convince him to talk to Gremist.
  14. Go to the ritual site with Fritjof.
  15. Defend Fritjof while he completes the ritual.
  16. Find the abandoned distillery. Map
  17. Clear out the distillery. Map
  18. Use your Witcher Senses to search the distillery for instructions on how to produce alcohol. Map
  19. Use the machine to produce alcohol. Map
  20. Return to Gremist.
  21. Take the spirit. Map
  22. Find some mash. Map
  23. Read the instructions for distilling alcohol. Distiller's letter →
  24. Wait till the next day.
  25. Talk to Gremist about your reward.

Comments

Loading comments …

Report something

Thanks for helping out! Every report goes straight to the editorial team.

Page:

What is it about?

We only store your report to process it. Privacy

Share this page

Page:

Share via

Switch game

Action RPG

Open-world RPG

MMORPG

Survival RPG

Coming soon

Tools