
Ghouls
Necrophages
“Ghouls” is a creature from the “Necrophages” group in The Witcher 3. Its weakness is Necrophage oil. You can encounter it in Toussaint, Velen/Novigrad and White Orchard as well as on Skellige (level 2–37). It features in 13 quests, including “Missing in Action” and “Hazardous Goods”.
Weaknesses
From the journal
Ghouls and their more dangerous cousins, graveirs, usually feed in small groups, at times led by an alghoul. Since they delight most in the taste of fresh carcasses, they appear wherever newly-dug graves are to be found: cemeteries, crypts, catacombs and battlefields. Whenever the opportunity arises they hunt the living as well, especially when they have strength in numbers.
In a one-on-one fight with a trained witcher, a ghoul poses little threat, but one must remember that wounded individuals can erupt in a mad frenzy. At such times they attack fiercely, paying no heed to their own safety and brushing off all wounds. One must likewise bear in mind that ghouls and graveirs are particular dangerous around dusk and at night.
Ghouls creep and crawl at night
Eating everything in sight
In a snap they’d eat you, too
Chop you up for a ghoulish stew!
– Children’s rhyme
Ghouls and graveirs are hard to describe. In part, they resemble humans - yet on the whole, they are the utter negation of all that is human. Though they have arms and legs like men, they walk on all fours like dogs or badgers. Though they have eerily familiar faces, one searches them in vain for any sign of sentiment, reason or even a spark of consciousness. They are driven by one thing and one thing only: an insatiable craving for human flesh.
Loot
- 30 % Venom extract
- 3 % Monster bone
- 3 % Monster brain
- 1–33 % Monster claw
- 3 % Monster ear
- 3 % Monster eye
- 3 % Monster heart
- 3 % Monster liver
- 1–23 % Monster saliva
- 3 % Monster tongue
- 1–33 % Monster tooth
- 1 % Monster hide
- -1 % Ghoul's blood
Percent = chance per drop. General loot and level-dependent items come on top.
- 2
- 2
- 7
- Movement
- Sounds
- 4
- 5
- Victim state
- Behavior
- Attitude
- 2
- 7
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