Path of Exile 2 Passive Tree

Every Keystone and Notable of the passive tree, the notable Ascendancy passives and the Atlas tree. Search by name or stat, e.g. “armour” or “critical”.

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1494 / 1494

Keystones 33

Ancestral Bond Your Totem Limit is doubled
No Charge requirement for placing Totems
Totems reserve 75 Spirit each
Avatar of Fire 75% of Damage Converted to Fire Damage
Deal no Non-Fire Damage
Blackflame Covenant Fire Spells Convert 100% of Fire Damage to Chaos Damage
Chaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitudes
Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage
Blood Magic You have no Mana
Skill Mana Costs Converted to Life Costs
Bulwark Dodge Roll cannot Avoid Damage
Take 30% less Damage from Hits while Dodge Rolling
Chaos Inoculation Maximum Life is 1
Immune to Chaos Damage and Bleeding
Conduit If you would gain a Charge, Allies in your Presence gain that Charge instead Crimson Assault Bleeding you inflict is Aggravated
Base Bleeding Duration is 1 second
50% more Magnitude of Bleeding you inflict
Dance with Death 25% more Skill Speed while Off Hand is empty and you have
a One-Handed Martial Weapon equipped in your Main Hand
Eldritch Battery Convert 100% of maximum Energy Shield to maximum Mana
Mana Costs are Doubled
Elemental Equilibrium Create Lightning Infusion Remnants instead of Fire
Create Cold Infusion Remnants instead of Lightning
Create Fire Infusion Remnants instead of Cold
Eternal Youth Life Recharges instead of Energy Shield
50% less Life Recovery from Flasks
Giant's Blood You can wield Two-Handed Axes, Maces and Swords in one hand
Triple Attribute requirements of Martial Weapons
Inherent Life granted by Strength is halved
Glancing Blows Chance to Evade is Unlucky
Chance to Deflect is Lucky
Heartstopper Take 50% less Damage over Time if you've started taking Damage over Time in the past second
Take 50% more Damage over Time if you haven't started taking Damage over Time in the past second
Hollow Palm Technique Can Attack as though using a Quarterstaff while both of your hand slots are empty
Unarmed Attacks that would use an Equipped Quarterstaff's damage have:
• Base Unarmed Physical damage replaced with damage based on their Skill Level
• 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Iron Reflexes Converts all Evasion Rating to Armour Lord of the Wilds You can equip a non-Unique Sceptre while wielding a Talisman
50% less Spirit
Non-Minion Skills have 50% less Reservation Efficiency
Mind Over Matter All Damage is taken from Mana before Life
50% less Mana Recovery Rate
Necromantic Talisman All bonuses from Equipped Amulet apply to your Minions instead of you Oasis Cannot use Charms
30% more Recovery from Flasks
Pain Attunement 30% less Critical Damage Bonus when on Full Life
30% more Critical Damage Bonus when on Low Life
Primal Hunger 100% more Maximum Rage
Regenerate 1 Rage per second per 4 Rage spent Recently
No Rage effect
Resolute Technique Accuracy Rating is Doubled
Never deal Critical Hits
Resonance Gain Power Charges instead of Frenzy Charges
Gain Frenzy Charges instead of Endurance Charges
Gain Endurance Charges instead of Power Charges
Ritual Cadence Invocation Skills instead Trigger Spells every 2 seconds
Invocation Skills cannot gain Energy while Triggering Spells
Invoked Spells consume 50% less Energy
Scarred Faith 5% of Physical Damage prevented Recouped as Energy Shield per enemy Power
Energy Shield does not Recharge
You cannot Recover Energy Shield from Regeneration
You cannot Recover Energy Shield to above Armour
Trusted Kinship You can have two Companions of different types
30% more Reservation Efficiency of Companion Skills
20% less Reservation Efficiency of non-Companion Skills
Unwavering Stance Cannot be Light Stunned
Cannot Dodge Roll or Sprint
Vaal Pact 50% more amount of Life Leeched
Leech Life 67% less quickly
Cannot Recover Life other than from Leech
Life Leech effects are not removed when Unreserved Life is Filled
Whispers of Doom You can apply an additional Curse
Double Activation Delay of Curses
Wildsurge Incantation Storm and Plant Spells:
• deal 50% more damage
• cost 50% less
• have 75% less duration
Zealot's Oath Excess Life Recovery from Regeneration is applied to Energy Shield
Energy Shield does not Recharge

Notable passives 984

Abasement Gain additional Stun Threshold equal to 30% of maximum Energy Shield / 20% increased Stun Recovery Acceleration 10% increased Skill Speed / 3% increased Movement Speed Adaptable Assault Projectiles have 25% chance to Fork if you've dealt a Melee Hit in the past eight seconds / +0.4 metres to Melee Strike Range if you've dealt a Projectile Attack Hit in the past eight seconds Adaptive Skin +1% to Maximum Resistances of each Elemental Damage Type you have been Hit with Recently Admonisher 25% increased Warcry Cooldown Recovery Rate / 25% increased Warcry Speed Adrenaline Rush 4% increased Movement Speed if you've Killed Recently / 8% increased Attack Speed if you've killed Recently Advanced Munitions 25% increased chance to inflict Ailments with Projectiles Adverse Growth 20% of Damage taken Recouped as Mana / 20% reduced Life Regeneration rate Affliction Enforcer 20% increased chance to Shock / 20% increased Freeze Buildup / 40% increased Flammability Magnitude Afterimage 60% increased Evasion Rating if you have Hit an Enemy Recently / 5% reduced Movement Speed Penalty from using Skills while moving Aftershocks Slam Skills you use yourself have 30% increased Aftershock Area of Effect Against the Elements 30% increased Elemental Ailment Threshold / 15% reduced Slowing Potency of Debuffs on You Aggravation 10% chance to Aggravate Bleeding on targets you Hit with Attacks Agile Sprinter 100% increased Evasion Rating while Sprinting Agile Succession 6% increased Attack Speed / 30% increased Evasion Rating if you have Hit an Enemy Recently Agonising Calamity 40% increased Chaos Damage while affected by Herald of Plague / 40% increased Physical Damage while affected by Herald of Blood Alchemical Oil 30% increased Exposure Effect All For One 12% increased Area of Effect / 20% reduced Presence Area of Effect All Natural 30% increased Elemental Damage / +5% to all Elemental Resistances Altered Brain Chemistry 25% increased Mana Recovery from Flasks / 10% increased Mana Recovery Rate during Effect of any Mana Flask Alternating Current 25% increased Mana Regeneration Rate if you have Shocked an Enemy Recently / 20% increased Magnitude of Shock you inflict Among the Hordes Minions have 10% increased Movement Speed / 15% increased Attack Damage / 3% increased Movement Speed Ancestral Alacrity 30% increased Totem Placement speed / 8% increased Attack and Cast Speed if you've summoned a Totem Recently Ancestral Artifice Melee Attack Skills have +1 to maximum number of Summoned Totems / 20% increased Totem Placement range Ancestral Conduits 12% increased Attack and Cast Speed if you've summoned a Totem Recently Ancestral Mending Regenerate 1% of maximum Life per second while you have a Totem / Totems Regenerate 3% of maximum Life per second Ancestral Reach 25% increased Totem Placement speed / 50% increased Totem Placement range Ancestral Unity Attacks used by Totems have 4% increased Attack Speed per Summoned Totem Ancient Aegis 60% increased Armour from Equipped Body Armour / 60% increased Energy Shield from Equipped Body Armour The Ancient Serpent Life Flasks gain 0.1 charges per Second / 40% reduced Poison Duration on you / +10 to Intelligence Anger Management 200% faster start of inherent Rage loss / +15 to Maximum Rage Anticipation Sealed Skills have 25% increased Seal gain frequency Apocalypse +8% to Critical Hit Chance of Herald Skills / 30% reduced Damage Arcane Alchemy Mana Flasks gain 0.1 charges per Second / +10 to Intelligence Arcane Blossom 15% increased Mana Recovery rate Arcane Intensity 3% increased Spell Damage per 100 maximum Mana Arcane Mixtures 10% increased Cast Speed if you've used a Mana Flask Recently / Mana Flasks gain 0.1 charges per Second Arcane Nature 30% increased Spell Damage while you have Arcane Surge / 12% increased Area of Effect while you have Arcane Surge Arcane Remnants Recover 3% of Maximum Mana when you collect a Remnant Archon of the Blizzard Gain Elemental Archon when your Energy Shield Recharge begins Archon of the Storm Gain Elemental Archon after spending 100% of your Maximum Mana Archon of Undeath 15% chance to gain Archon of Undeath when you use a Command skill Arsonist Ignites you inflict deal Damage 18% faster Artillery Strike Attack Skills have +1 to maximum number of Summoned Ballista Totems / 15% increased Area of Effect while you have a Totem Asceticism Stun Threshold is based on 30% of your Energy Shield instead of Life Aspiring Genius 20% increased Mana Regeneration Rate / 10% chance to Gain Arcane Surge when you deal a Critical Hit At your Command Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence Augmented Flesh Grants 2 additional Skill Slots Authority 15% increased Area of Effect for Attacks / 10% increased Cooldown Recovery Rate Avoiding Deflection 20% increased Deflection Rating / -5% to amount of Damage Prevented by Deflection Back in Action 80% increased Stun Recovery Backstabbing 25% increased Critical Damage Bonus with Daggers Backup Plan 20% increased Armour and Evasion Rating / 40% increased Armour if you haven't been Hit Recently / 40% increased Evasion Rating if you have been Hit Recently Ball and Chain 15% increased Damage with Flails / 6% increased Attack Speed with Flails Bannerman Banner Buffs linger on you for 2 seconds after you leave the Area Barbaric Strength 45% increased Critical Damage Bonus / 10% increased Mana Cost of Skills / +10 to Strength Barrier of Venarius Defend with 120% of Armour while not on Low Energy Shield / 20% increased maximum Energy Shield / 25% reduced Armour Break taken Bashing Beast Enemies you Heavy Stun while Shapeshifted are Intimidated for 6 seconds Bastion of Light Blind Enemies 3 metres in front of you every 0.25 seconds while your Shield is raised / Raise Shield inflicts Parried for 2 seconds on Hit Battle Fever 25% increased Physical Damage / 5% increased Skill Speed Battle Trance +8 to Maximum Rage Battle-hardened 20% increased Armour and Evasion Rating / Hits against you have 20% reduced Critical Damage Bonus / +5 to Strength and Dexterity Bear's Roar 40% increased Stun buildup if you have Shapeshifted to an Animal form Recently Beastial Skin 100% increased Evasion Rating from Equipped Body Armour Beef +25 to Strength Behemoth 3% increased maximum Life / 8% increased Area of Effect for Attacks / 5% chance for Slam Skills you use yourself to cause an additional Aftershock Bestial Rage Every 10 Rage also grants 12% increased Physical Damage / Gain 1 Rage on Melee Hit Bhatair's Storm 8% faster start of Energy Shield Recharge / +12% of Armour also applies to Elemental Damage / Archon recovery period expires 10% faster / 10% increased effect of Archon Buffs on you Biting Frost 20% reduced Freeze Duration on Enemies / Enemies Frozen by you take 20% increased Cold Damage Blade Catcher Defend with 200% of Armour against Critical Hits / +15 to Strength Blade Flurry 6% increased Attack Speed while Dual Wielding / 15% increased Attack Critical Hit Chance while Dual Wielding Blazing Arms 16% increased Fire Damage / 16% increased Attack Damage / 30% increased Flammability Magnitude Bleeding Out +250 to Accuracy against Bleeding Enemies / Bleeding you inflict deals Damage 10% faster Blessing of the Moon 8% increased Skill Effect Duration per Enemy you've Frozen in the last 8 seconds, up to 40% Blinding Flash Blind Enemies when they Stun you / 20% increased Blind Effect Blinding Strike 24% increased Attack Damage / 10% chance to Blind Enemies on Hit with Attacks Blood of Rage Gain 8 Rage when you use a Life Flask Blood of the Wolf 15% increased Life Regeneration rate while Shapeshifted / 15% increased amount of Life Leeched while Shapeshifted / +1% to Maximum Cold Resistance while Shapeshifted Blood Rush 6% increased Skill Speed / 6% of Skill Mana Costs Converted to Life Costs Blood Tearing 25% increased Physical Damage / 15% increased Magnitude of Bleeding you inflict Blood Transfusion 25% of Spell Mana Cost Converted to Life Cost / 25% increased Life Regeneration rate Bloodletting 10% chance to inflict Bleeding on Hit / 15% increased Magnitude of Bleeding you inflict Bloodthirsty 10% increased Attack Speed while Leeching / 20% increased Damage while Leeching / 30% increased Armour and Evasion Rating while Leeching Blur 20% increased Evasion Rating / 4% increased Movement Speed / +10 to Dexterity Blurred Motion 5% increased Attack Speed / 10% increased Accuracy Rating / 5% increased Dexterity Bolstering Presence Aura Skills have 12% increased Magnitudes Bolstering Yell Empowered Attacks deal 30% increased Damage / Warcry Skills have 30% increased Area of Effect Bond of the Ape Companions have 30% increased Area of Effect / 12% increased Area of Effect Bond of the Cat Companions have 20% increased Movement Speed / 5% reduced Movement Speed Penalty from using Skills while moving Bond of the Mamba Companions gain 12% Damage as extra Chaos Damage / Gain 4% of Physical Damage as extra Chaos Damage Bond of the Owl Companions gain 12% Damage as extra Cold Damage / Gain 6% of Damage as Extra Cold Damage Bond of the Viper Companions have a 40% chance to Poison on Hit / 16% increased Skill Effect Duration Bond of the Wolf Companions have 50% chance to gain Onslaught on Kill / 6% increased Attack Speed Bonded Precision Allies in your Presence have 25% increased Critical Hit Chance / 25% increased Critical Hit Chance Bone Chains Physical Spell Critical Hits build Pin Boon of the Beast When you Shapeshift to Human form, gain 10% increased Spell Damage per second you were Shapeshifted, up to a maximum of 80%, for 8 seconds Boundless Growth Plants have a 20% chance to immediately Overgrow Bounty Hunter 25% increased Culling Strike Threshold / Recover 1% of maximum Mana on Kill / Recover 1% of maximum Life on Kill Brain Freeze 20% increased Cold Damage / Enemies Frozen by you have -8% to Cold Resistance Brain Storm 20% increased Lightning Damage / 15% increased Mana Cost Efficiency Branching Bolts 60% chance for Lightning Skills to Chain an additional time Bravado 100% increased Stun Threshold during Empowered Attacks / Empowered Attacks have 50% increased Stun Buildup Breakage Break 60% increased Armour / 10% chance to Defend with 200% of Armour Breaking Blows 30% increased Stun Buildup / 12% increased Area of Effect if you have Stunned an Enemy Recently Breaking Point 30% increased Magnitude of Non-Damaging Ailments you inflict / 10% increased Duration of Elemental Ailments on Enemies Breath of Fire Damage Penetrates 15% Fire Resistance / +10 to Strength Breath of Ice Damage Penetrates 15% Cold Resistance / +10 to Intelligence Breath of Lightning Damage Penetrates 15% Lightning Resistance / +10 to Dexterity Brinerot Ferocity +30% of Armour also applies to Lightning Damage / +8% to Lightning Resistance / 4% increased Attack Speed Bringer of Order Minions deal 20% increased Damage / 20% increased Damage Briny Carapace 100% increased Stun Threshold for each time you've been Stunned Recently Brush Off Prevent +15% of Damage from Deflected Critical Hits / 15% increased Armour Brutal 16% increased Melee Damage / 10% increased Stun Buildup / +10 to Strength Brute Strength 1% increased Damage per 15 Strength / 10% reduced maximum Mana Building Toxins Targets can be affected by +1 of your Poisons at the same time / 25% reduced Poison Duration Burn Away 15% increased Fire Damage / Damage Penetrates 10% Fire Resistance / 10% increased Ignite Magnitude Burning Nature 25% increased Fire Damage / 15% increased Ignite Duration on Enemies Burning Strikes Gain 12% of Physical Damage as Extra Fire Damage Burnout Ignites you inflict deal Damage 15% faster Cacophony 40% increased Damage with Warcries / Warcry Skills have 25% increased Area of Effect Calculated Hunter 50% increased Critical Hit Chance / 5% reduced Skill Speed Call Upon the Deep Damage Penetrates 20% Elemental Resistances for each time you've used a Skill that Requires Glory in the past 6 seconds Captivating Companionship 20% increased Armour, Evasion and Energy Shield while your Companion is in your Presence / 5% of Damage from Hits is taken from your Damageable Companion's Life before you Careful Aim 20% increased Projectile Damage / 15% increased Accuracy Rating Careful Assassin 20% reduced Critical Damage Bonus / 50% increased Critical Hit Chance Careful Consideration 30% reduced Evasion Rating if you have been Hit Recently / 100% increased Evasion Rating if you haven't been Hit Recently Carved Earth 20% increased Totem Damage / 6% increased Attack and Cast Speed if you've summoned a Totem Recently Casting Cascade 6% increased Cast Speed for each different Spell you've Cast in the last eight seconds / 15% reduced Spell Damage Catalysis 20% increased Elemental Damage with Attacks / 5% of Physical Damage from Hits taken as Damage of a Random Element Catapult 12% increased Area of Effect for Attacks / 15% increased Projectile Speed Catlike Agility 25% increased Evasion Rating / 40% increased Evasion Rating if you've Dodge Rolled Recently / 3% reduced Movement Speed Penalty from using Skills while moving Cautious Concoctions 15% increased Flask Effect Duration / 15% increased Flask Charges gained Chakra of Breathing 20% faster start of Energy Shield Recharge when not on Full Life / 20% increased Evasion Rating while you have Energy Shield Chakra of Elements Gain 8% of Physical Damage as Extra Lightning Damage against Chilled Enemies / Gain 8% of Physical Damage as Extra Cold Damage against Shocked Enemies Chakra of Impact Skills deal 8% increased Damage per Combo consumed, up to 40% / 20% increased Attack Damage Chakra of Life 3% increased maximum Life / 10% increased Life Recovery rate Chakra of Rhythm 6% increased Attack Speed / 20% Chance to build an additional Combo on Hit Chakra of Sight 12% chance to Blind Enemies on Hit / Cannot be Blinded / 20% increased Light Radius Chakra of Stability 30% increased Stun Recovery / +1 to Stun Threshold per Dexterity / Regenerate 3% of maximum Life over 1 second when Stunned Chakra of Thought 15% increased Attack Speed while not on Low Mana / 8% of Damage is taken from Mana before Life Channelled Heritage 30% increased Area of Effect of Ancestrally Boosted Attacks Chilled to the Bone 30% increased Magnitude of Chill you inflict / 20% increased Chill Duration on Enemies Chillproof +30% of Armour also applies to Cold Damage / 30% reduced Effect of Chill on you / 30% increased Freeze Threshold / 10% increased Armour Chronomancy Debuffs you inflict have 10% increased Slow Magnitude / 20% increased Skill Effect Duration Cirel of Tarth's Light 10% faster start of Energy Shield Recharge / +10% of Armour also applies to Elemental Damage / 10% increased Area of Effect / 10% increased Accuracy Rating / 10% increased Light Radius Clean Shot 15% chance to Pierce an Enemy / 15% increased Projectile Damage Clear Space 20% increased Knockback Distance / 20% chance to Knock Enemies Back with Hits at Close Range Clever Construction 25% increased Critical Hit Chance with Traps Climate Change Gain 25% of Cold Damage as Extra Fire Damage against Frozen Enemies / 20% increased Freeze Buildup Close Confines 50% chance for Projectiles to Pierce Enemies within 3m distance of you Cluster Bombs Grenade Skills Fire an additional Projectile / 50% increased Grenade Detonation Time Coated Arms 25% increased Damage with One Handed Weapons / Attacks with One-Handed Weapons have 20% increased Chance to inflict Ailments Coated Knife Critical Hits with Daggers have a 25% chance to Poison the Enemy Cold Coat 25% reduced Freeze Duration on you / 25% increased Freeze Threshold / 25% increased Freeze Buildup Cold Nature 25% increased Cold Damage / 15% increased Chill Duration on Enemies Colossal Weapon 12% increased Area of Effect for Attacks / +10 to Strength Combat Alchemy 20% increased Life and Mana Recovery from Flasks / 10% chance for Flasks you use to not consume Charges Coming Calamity 40% increased Lightning Damage while affected by Herald of Thunder / 40% increased Cold Damage while affected by Herald of Ice / 40% increased Fire Damage while affected by Herald of Ash Commanding Rage Every Rage also grants you 1% increased Minion Damage / Every five Rage also grants you 2% increased Minion Attack Speed Comradery 30% increased Damage / Minions deal 30% increased Damage Conall the Hunted 5% faster start of Energy Shield Recharge / +15% of Armour also applies to Elemental Damage / Immune to Bleeding while Shapeshifted / Immune to Maim while Shapeshifted Concussive Attack 25% increased Attack Damage / 5% chance to Daze on Hit Conductive Embrace +10% to Lightning Resistance / +2% to Maximum Lightning Resistance if you have at least 5 Green Support Gems Socketed Conservative Casting 20% increased Mana Regeneration Rate / 15% increased Mana Cost Efficiency Consistent Intake Cannot be Critically Hit while Parrying / 15% increased Parried Debuff Magnitude Constricting 25% increased Physical Damage / Debuffs you inflict have 5% increased Slow Magnitude Controlled Chaos Maximum Volatility is 30 Controlling Magic Hits have 25% reduced Critical Hit Chance against you / 25% increased Critical Hit Chance for Spells Convalescence 20% faster start of Energy Shield Recharge / 10% reduced Energy Shield Recharge Rate Cooked 60% increased Critical Damage Bonus / 25% reduced Armour, Evasion and Energy Shield Core of the Guardian 30% increased Block chance / 20% reduced maximum Energy Shield Corruption Endures 7% chance to Avoid Death from Hits Counterstancing Successfully Parrying a Melee Hit grants 40% increased Damage to your next Ranged Attack / Successfully Parrying a Projectile Hit grants 40% increased Damage to your next Melee Attack Coursing Energy 40% increased Electrocute Buildup / 30% increased Shock Chance against Electrocuted Enemies Cower Before the First Ones 30% increased Physical Damage / 30% increased Fire Damage / 30% increased Cold Damage / 30% increased Lightning Damage / 30% increased Chaos Damage Cranial Impact 30% increased Stun Buildup / Gain an Endurance Charge when you Heavy Stun a Rare or Unique Enemy Crashing Wave 25% increased Damage if you've dealt a Critical Hit in the past 8 seconds Craving Slaughter +15 maximum Rage if you've used a Skill that Requires Glory in the past 20 seconds Cremating Cries Empowered Attacks Gain 15% of Physical Damage as Extra Fire damage Cremation Damage Penetrates 18% Fire Resistance / Gain 6% of Elemental Damage as Extra Fire Damage Crippling Toxins 25% increased Magnitude of Poison you inflict / 25% chance for Attacks to Maim on Hit against Poisoned Enemies Critical Exploit 25% increased Critical Hit Chance Critical Overload 15% increased Critical Spell Damage Bonus / 15% increased Critical Hit Chance for Spells Cross Strike 20% increased Accuracy Rating while Dual Wielding / 3% increased Movement Speed while Dual Wielding Cruel Fate 20% increased Critical Damage Bonus / 20% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits Cruel Methods Break 40% increased Armour / 25% increased Physical Damage Crushing Judgement 25% increased Attack Area Damage / 25% increased Armour Break Duration Crushing Verdict 50% increased Attack Damage / 30% increased Stun Buildup / 5% reduced Attack Speed Crystal Elixir 40% increased Elemental Damage with Attack Skills during any Flask Effect Crystalline Flesh Minions have +20% to all Elemental Resistances / Minions have +5% to all Maximum Elemental Resistances Crystalline Resistance +1% to all Maximum Elemental Resistances if you have at
least 5 Red, Green and Blue Support Gems Socketed
Crystallised Immunities Immune to Ignite if a majority of your Socketed Support Gems are Red / Immune to Shock if a majority of your Socketed Support Gems are Green / Immune to Chill if a majority of your Socketed Support Gems are Blue Cull the Hordes 40% increased Culling Strike Threshold against Rare or Unique Enemies Curved Weapon 15% increased Accuracy Rating / +10 to Dexterity Cut to the Bone Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt / 20% increased Magnitude of Impales inflicted with Spells / 20% increased Physical Damage Dampening Shield 28% increased maximum Energy Shield / Gain additional Stun Threshold equal to 12% of maximum Energy Shield / Gain additional Ailment Threshold equal to 12% of maximum Energy Shield Dangerous Blossom Gain 10% of Damage as Extra Physical Damage Dark Entries +1 to Level of all Chaos Skills Dark Entropy Withered also causes enemies to deal 1% reduced Damage Dazing Blocks 100% chance to Daze Enemies whose Hits you Block with a raised Shield Dead can Dance Minions have 25% increased Evasion Rating / Minions have 25% increased maximum Life Deadly Flourish 25% increased Melee Critical Hit Chance Deadly Force 15% increased Damage if you've dealt a Critical Hit in the past 8 seconds / 15% increased Critical Hit Chance Deadly Invocations Invocation Spells have 50% increased Critical Damage Bonus Deadly Swarm Minions deal 15% increased Damage / Minions have 20% increased Critical Hit Chance Deadly Thorns 35% increased Physical Damage Deafening Cries 25% increased Warcry Cooldown Recovery Rate / 8% increased Damage for each time you've Warcried Recently Death from Afar Projectiles deal 25% increased Damage with Hits against Enemies further than 6m / Projectiles have 25% increased Critical Hit Chance against Enemies further than 6m Decisive Retreat 50% increased Critical Damage Bonus against Enemies that have exited your Presence Recently Decrepifying Curse 20% increased duration of Ailments you inflict against Cursed Enemies Deep Freeze 20% increased Freeze Buildup / Enemies Frozen by you have -8% to Cold Resistance Deep Trance 8% increased Attack Speed / 15% increased Cost Efficiency Deep Wounds Attack Hits Aggravate any Bleeding on targets which is older than 4 seconds Defender's Resolve 12% increased Block chance / Your Heavy Stun buildup empties 50% faster Defensive Reflexes 12% increased Block chance / 5 Mana gained when you Block Defensive Stance +4% to maximum Block chance Defiance 20% increased Armour and Evasion Rating / 80% increased Armour and Evasion Rating when on Low Life Delayed Danger 30% increased Hazard Duration / 40% increased Hazard Damage Demolitionist Gain 4% of Damage as Extra Fire Damage for
every different Grenade fired in the past 8 seconds
Dependable Ward 12% faster start of Energy Shield Recharge / +8% to Chaos Resistance Desensitisation 25% increased Critical Damage Bonus / Hits against you have 25% reduced Critical Damage Bonus Desert's Scorn Enemies standing on Ignited Ground take 25% increased Cold Damage / Enemies standing on Chilled Ground take 25% increased Fire Damage Desperate Times Regenerate 1.5% of maximum Life per second while on Low Life / 40% increased Life Recovery from Flasks used when on Low Life Destructive Apparatus 25% increased Trap Damage Deterioration 20% increased Magnitude of Damaging Ailments you inflict / Damaging Ailments Cannot Be inflicted on you while you already have one Determined Precision 30% increased Accuracy Rating at Close Range / +10 to Dexterity Devastating Devices 25% increased Trap Damage Devastation 12% increased Area of Effect for Attacks / 15% increased Attack Area Damage Devoted Protector 10% faster start of Energy Shield Recharge / 15% increased Armour / +15% of Armour also applies to Elemental Damage / +5 to Strength and Intelligence Dimensional Weakspot Hits have 15% chance to treat Enemy Monster Elemental Resistance values as inverted Direct Approach 35% increased Critical Hit Chance against Enemies that are affected
by no Elemental Ailments
Disciplined Training Skills lose Combo 20% slower / 10% increased Area of Effect for Attacks / 10% increased Skill Effect Duration Disorientation 25% increased Damage with Hits against Blinded Enemies / 25% increased Blind duration Dispatch Foes 40% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently Distant Dreamer +10% to Chaos Resistance / Gain 5% of Damage as Extra Chaos Damage / 50% reduced effect of Withered on you Distracted Target 30% increased Critical Hit Chance against Blinded Enemies Distracting Presence 10% increased Cooldown Recovery Rate / Enemies in your Presence have 10% reduced Cooldown Recovery Rate Dizzying Hits 25% increased Critical Hit Chance against Dazed Enemies / 10% chance to Daze on Hit Dizzying Sweep 15% increased Attack Area Damage / 5% chance to Daze on Hit / 10% increased Area of Effect for Attacks Dominion Archon Buffs have no recovery period after you lose one / 50% reduced effect of Archon Buffs on you Dominus' Providence 10% faster start of Energy Shield Recharge / +8% of Armour also applies to Elemental Damage / Immune to Exposure / 30% reduced effect of Curses on you Doomsayer Herald Skills have 25% increased Area of Effect / Herald Skills deal 30% increased Damage Draiocht Cleansing Remove a Curse after Channelling for 2 seconds / Channelling Skills deal 20% increased Damage Dread Engineer's Concoction 35% increased Magnitude of Ignite against Poisoned enemies Dreamcatcher 75% increased Energy Shield from Equipped Focus / 25% increased Spell Damage while on Full Energy Shield Drenched 40% increased chance to Shock / Gain 5% of Lightning damage as Extra Cold damage Dynamism 40% increased Damage if you've Triggered a Skill Recently / Meta Skills gain 15% increased Energy Eagle Eye 10% increased Accuracy Rating / +30 to Accuracy Rating Easy Going 25% increased Reservation Efficiency of Companion Skills Easy Target Your Hits cannot be Evaded by Heavy Stunned Enemies Echoes of Ferocity 15% chance for Shapeshift Slam Skills you use yourself to cause an additional Aftershock Echoing Flames 30% increased Elemental Damage if you've Ignited an Enemy Recently Echoing Frost 30% increased Elemental Damage if you've Chilled an Enemy Recently Echoing Pulse Echoed Spells have 25% increased Area of Effect Echoing Thunder 30% increased Elemental Damage if you've Shocked an Enemy Recently Effervescent 4% increased Cast Speed for each different Spell you've Cast in the last eight seconds Efficient Alchemy 40% increased Life and Mana Recovery from Flasks while you have an active Charm / 20% increased Flask and Charm Charges gained Efficient Casting 20% increased Mana Cost Efficiency / 15% increased Mana Regeneration Rate Efficient Contraptions Hazards have 15% chance to rearm after they are triggered Efficient Inscriptions Meta Skills have 20% increased Reservation Efficiency Efficient Killing Recover 2% of maximum Mana on Kill / 15% increased Mana Regeneration Rate Efficient Loading 30% chance when you Reload a Crossbow to be immediate Eldritch Will Gain additional Stun Threshold equal to 15% of maximum Energy Shield / Gain additional Ailment Threshold equal to 15% of maximum Energy Shield / 3% increased maximum Life, Mana and Energy Shield Electric Amplification Damage Penetrates 18% Lightning Resistance / Gain 6% of Elemental Damage as Extra Lightning Damage Electric Blood 50% reduced effect of Shock on you / +1% to Maximum Lightning Resistance Electrified Claw Gain 8% of Damage as Extra Lightning Damage while Shapeshifted Electrifying Daze Gain 12% of Physical Damage as Extra Lightning Damage against Dazed Enemies / 5% chance to Daze on Hit Electrifying Nature 25% increased Lightning Damage / 15% increased Shock Duration Electrocuting Exposure Gain 25% of Physical Damage as Extra Lightning Damage against Electrocuted Enemies Electrocution Enemies you Electrocute have 20% increased Damage taken Electrotherapy 30% increased Electrocute Buildup / 5% increased Skill Speed Elemental Force 20% increased Elemental Damage / +3% to all Elemental Resistances Embodiment of Death Immune to Bleeding while affected by an Archon Buff Embodiment of Frost Immune to Freeze and Chill while affected by an Archon Buff Embodiment of Lightning Immune to Shock while affected by an Archon Buff Emboldened Avatar 25% increased chance to Shock / 50% increased Flammability Magnitude / 25% increased Freeze Buildup / 25% increased Electrocute Buildup Emboldening Casts 12% increased Attack Damage for each different Non-Instant Spell you've used in the past 8 seconds Emboldening Lead Minions deal 30% increased Damage if you've Hit Recently Embracing Frost +1% to Maximum Cold Resistance / +10% to Cold Resistance Empowering Infusions 35% increased Spell Damage if you have consumed an Elemental Infusion Recently Empowering Remains 40% increased Spell Damage if one of your Minions has died Recently Empowering Remnants 15% chance for Remnants you create to grant their effects twice Encompassing Domain 10% increased Area Damage / 12% increased Area of Effect if you have Stunned an Enemy Recently Endless Blizzard +1 to Level of all Cold Skills Endless Circuit 25% chance on Consuming a Shock on an Enemy to reapply it Endlessly Soaring Shapeshift Skills have 30% increased Skill Effect Duration Endurance +2 to Maximum Endurance Charges Endured Suffering 20% increased Physical Damage / 10% of Physical Damage taken Recouped as Life Enduring Archon 30% increased Archon Buff duration Enduring Deflection Prevent +3% of Damage from Deflected Hits / 20% increased Evasion Rating Energise 25% chance for Trigger skills to refund half of Energy Spent Energising Archon 20% faster start of Energy Shield Recharge while affected by an Archon Buff / 30% increased Archon Buff duration Energising Deflection 6% increased Deflection Rating / 12% faster start of Energy Shield Recharge Engineered Blaze 4% increased Area of Effect for Attacks per Enemy you've Ignited in the last 8 seconds, up to 40% Enhanced Barrier 5% of Maximum Life Converted to Energy Shield / 25% increased maximum Energy Shield Enhanced Reflexes 20% increased Evasion Rating / 8% increased Dexterity / Gain Deflection Rating equal to 5% of Evasion Rating Enhancing Attacks 12% increased Spell Damage for each different Non-Instant Attack you've used in the past 8 seconds Enraged Reaver +10 to Maximum Rage while wielding an Axe Entropic Incarnation Minions gain 10% of Physical Damage as Chaos Damage / Minions have +13% to Chaos Resistance Enveloping Presence 30% increased Presence Area of Effect / Aura Skills have 6% increased Magnitudes Equilibrium 30% increased Attack Damage if you've Cast a Spell Recently / 10% increased Cast Speed if you've Attacked Recently Eroding Chains Break 50% of Armour on Pinning an Enemy Erraticism 16% increased Cast Speed if you've dealt a Critical Hit Recently / 10% reduced Critical Hit Chance Escalating Mayhem 10% increased Damage for each Hazard triggered Recently, up to 50% Escalating Toxins 10% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% Escalation 20% increased Damage for each different Warcry you've used Recently / 25% increased Warcry Speed Escape Strategy 100% increased Evasion Rating if you have been Hit Recently / 30% reduced Evasion Rating if you haven't been Hit Recently Escape Velocity 30% increased Evasion Rating / 3% increased Movement Speed Essence Infusion 12% faster start of Energy Shield Recharge / +12 to Intelligence Essence of the Mountain Gain 5% of Damage as Extra Cold Damage / 20% increased Freeze Buildup Essence of the Storm Gain 5% of Damage as Extra Lightning Damage / 30% increased chance to Shock Ether Flow 25% reduced Mana Regeneration Rate while stationary / 50% increased Mana Regeneration Rate while moving / 5% reduced Movement Speed Penalty from using Skills while moving Event Horizon 53% increased Chaos Damage / Lose 3% of maximum Life and Energy Shield when you use a Chaos Skill Everlasting Bloom 30% increased Skill Effect Duration Everlasting Glory Skills have a 15% chance to not consume Glory Everlasting Infusions Skills have 10% chance to not remove Elemental Infusions but still count as consuming them Evocational Practitioner Meta Skills gain 25% increased Energy if you've dealt a Critical Hit Recently / 25% increased Critical Hit Chance if you've Triggered a Skill Recently Exhaust All Power Archon recovery period expires 30% slower / Archon Buffs also grant 50% increased Critical Damage Bonus / Archon Buffs also grant 30% increased Critical Hit Chance Expendable Army Temporary Minion Skills have +2 to Limit of Minions summoned / 20% increased Minion Duration Exploit 25% increased Damage with Hits against Enemies affected by Elemental Ailments / 15% increased Duration of Ignite, Shock and Chill on Enemies Exploit the Elements 24% increased Damage with Hits against Enemies affected by Elemental Ailments / 30% increased chance to inflict Ailments against Rare or Unique Enemies Explosive Empowerment Enemies you kill with Empowered Attacks have a 10% chance to Explode, dealing a tenth of their maximum Life as Fire Damage / Empowered Attacks deal 20% increased Damage Explosive Impact Burning Enemies you kill have a 5% chance to Explode, dealing a
tenth of their maximum Life as Fire Damage / 15% increased Area of Effect
Exposed to the Cosmos Damage Penetrates 18% Cold Resistance / 20% increased chance to inflict Ailments against Enemies with Exposure Exposed to the Inferno Damage Penetrates 18% Fire Resistance / 15% increased Duration of Ailments against Enemies with Exposure Exposed to the Storm Damage Penetrates 18% Lightning Resistance / 15% increased Critical Hit Chance against enemies with Exposure Exposed Wounds 15% increased chance to inflict Ailments / Hits Break 30% increased Armour on targets with Ailments Extinguishing Exhalation Remove Ignite when you Warcry The Fabled Stag Skills have 10% chance to not remove Charges but still count as consuming them / 40% increased Endurance, Frenzy and Power Charge Duration / +10 to Dexterity Falcon Dive 4% increased Attack Speed / 1% increased Attack Speed per 400 Accuracy Rating, up to 20% Falcon Technique 1% increased Attack Speed per 25 Dexterity Fan the Flames 40% increased Elemental Ailment Threshold / 25% reduced Ignite Duration on you Far Sighted 30% reduced penalty to Accuracy Rating at range Fast Acting Toxins Damaging Ailments deal damage 12% faster Fast Metabolism 40% increased Damage while Leeching Life Fate Finding 20% increased Reservation Efficiency of Herald Skills Fated End 30% increased Curse Duration / Enemies you Curse cannot Recharge Energy Shield / Targets Cursed by you have 50% reduced Life Regeneration Rate Favourable Odds 30% increased Block chance while Surrounded / 10% increased Deflection Rating while Surrounded / 40% increased Ailment and Stun Threshold while Surrounded Fearful Paralysis Enemies are Intimidated for 4 seconds when you Immobilise them Feathered Fletching Increases and Reductions to Projectile Speed also apply to Damage with Bows Feel no Pain 20% increased Armour and Evasion Rating / 20% increased Stun Threshold Feel the Earth 40% increased Elemental Ailment Threshold / 25% reduced Shock duration on you Fervour +2 to Maximum Frenzy Charges Final Barrage 10% reduced Cast Speed when on Full Life / 20% increased Cast Speed when on Low Life Finality 120% increased Damage with Hits against Enemies that are on Low Life / 5% increased Damage taken while on Low Life Finesse Gain Accuracy Rating equal to your Intelligence / 10% increased Accuracy Rating Finish Them 40% increased Culling Strike Threshold against Immobilised Enemies Finishing Blows 60% increased Damage with Hits against Enemies that are on Low Life / 30% increased Stun Buildup against Enemies that are on Low Life Firestarter 80% increased Flammability Magnitude / Enemies Ignited by you have -5% to Fire Resistance First Approach 40% increased Critical Hit Chance against Enemies that are on Full Life / 80% increased Damage with Hits against Enemies that are on Full Life / Cannot be Blinded while on Full Life First Principle of the Hollow 20% increased Evasion Rating / 20% increased maximum Energy Shield / +5% to Cold Resistance / +5% to Lightning Resistance First Sting 80% increased Magnitude of Poison you inflict on targets that are not Poisoned / 30% chance to Poison on Hit against Enemies that are not Poisoned First Teachings of the Keeper Gain Deflection Rating equal to 8% of Evasion Rating / 10% faster start of Energy Shield Recharge / +5% to Fire Resistance / +5% to Chaos Resistance Flamekeeper 20% increased Fire Damage / 30% reduced Magnitude of Ignite on you / 15% increased Ignite Magnitude Flamewalker Gain 15% of Damage as Extra Fire Damage while on Ignited Ground / 40% reduced Magnitude of Ignite on you Flare Gain 2% of Damage as Extra Fire Damage per Endurance Charge consumed Recently Flash Storm Damage Penetrates 15% Lightning Resistance / 30% increased chance to Shock Flashy Parrying 12% increased Block chance / 20% increased Parried Debuff Duration Flesh Withstands 21% increased Stun Threshold / 21% increased Elemental Ailment Threshold / 30% increased Life Regeneration rate while Ignited / +500 to Armour while Frozen / 30% increased Mana Regeneration Rate while Shocked Fleshcrafting Minions gain 15% of their maximum Life as Extra maximum Energy Shield / 4% of Maximum Life Converted to Energy Shield Flip the Script Recover 50% of maximum Life when you Heavy Stun a Rare or Unique Enemy Flow Like Water 8% increased Attack and Cast Speed / +5 to Dexterity and Intelligence Flow of Life 20% increased speed of Recoup Effects / Debuffs on you expire 10% faster Flow of Time 20% increased speed of Recoup Effects / Buffs on you expire 10% slower Flow State 5% increased Skill Speed / 15% increased Mana Regeneration Rate Flurry 20% increased Cold Damage / 10% increased Cast Speed while Chilled / 5% reduced Movement Speed Penalty from using Cold Skills while moving Focused Channel Channelling Skills deal 25% increased Damage / 50% increased Stun Threshold while Channelling Focused Thrust 75% increased Melee Damage with Spears while Surrounded / 40% increased Projectile Damage with Spears while there are no Enemies within 3m For the Jugular 25% increased Critical Damage Bonus / +10 to Intelligence Forbidden Path Minions Gain 20% of Elemental Damage as Extra Chaos Damage / -10% to all Elemental Resistances / Minions Recoup 30% of Damage taken as Life / 5% reduced maximum Life Forces of Nature Attack Damage Penetrates 15% of Enemy Elemental Resistances Forcewave 20% increased Knockback Distance / 20% increased Stun Buildup / 20% increased Physical Damage Forthcoming 16% reduced Skill Effect Duration / 10% increased Cooldown Recovery Rate Fortified Aegis 100% increased Armour, Evasion and Energy Shield from Equipped Shield Fortified Location 10% increased Armour and Evasion Rating per Summoned Totem in your Presence / 10% increased Attack Damage per Summoned Totem in your Presence Fortifying Blood 40% increased Armour and Evasion Rating while Leeching / 15% increased amount of Life Leeched Frantic Fighter 30% reduced Accuracy Rating while Surrounded / 100% increased Attack Damage while Surrounded Frantic Reach 18% increased Area of Effect for Attacks / 20% reduced Accuracy Rating Frantic Swings Enemies Blinded by you have 50% reduced Critical Hit Chance Frazzled 30% increased Magnitude of Shock you inflict / 15% increased Mana Regeneration Rate Freedom of Movement 20% increased Evasion Rating / 5% reduced Movement Speed Penalty from using Skills while moving / 10% reduced Slowing Potency of Debuffs on You Frenetic 10% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge / +1 to Maximum Frenzy Charges The Frenzied Bear 30% increased Damage if you've consumed a Frenzy Charge Recently / 10% increased Skill Speed if you've consumed a Frenzy Charge Recently / +10 to Strength Friend to Many Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence Frightening Shield Apply Debilitate to Enemies 30 Metres in front of you while your Shield is raised Frostwalker Gain 15% of Damage as Extra Cold Damage while on Chilled Ground / 40% reduced Effect of Chill on you Frozen Claw Gain 8% of Damage as Extra Cold Damage while Shapeshifted Frozen Limit +1 to maximum Cold Infusions Full Recovery 15% increased Mana Regeneration Rate / 15% increased Life Regeneration rate / 12% increased Cast Speed while on Full Mana Full Salvo 25% increased Damage with Crossbows for each type of Ammunition fired in the past 10 seconds Fulmination 40% increased Damage with Hits against Ignited Enemies / 80% increased Flammability Magnitude Gem Enthusiast 5% increased Maximum Life if you have at least 10 Red Support Gems Socketed / 5% increased Movement Speed if you have at least 10 Green Support Gems Socketed / 5% increased Maximum Mana if you have at least 10 Blue Support Gems Socketed General Electric 40% increased chance to Shock / 5% increased Attack and Cast Speed with Lightning Skills General's Bindings Gain 8% of Evasion Rating as extra Armour Giantslayer 25% increased Damage with Hits against Rare and Unique Enemies / 20% increased Accuracy Rating against Rare or Unique Enemies / 20% increased chance to inflict Ailments against Rare or Unique Enemies Gift of the Plains +1 to Maximum Power Charges / 2% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
Gigantic Following Your Minions are Gigantic / 25% reduced Reservation Efficiency of Minion Skills Give Up Your Essence 30% increased Life Cost of Skills / Allies in your Presence Regenerate 2% of your Maximum Life per second Glaciation Damage Penetrates 18% Cold Resistance / Gain 6% of Elemental Damage as Extra Cold Damage Glancing Deflection 10% increased Deflection Rating Glazed Flesh 3% of Damage Taken Recouped as Life, Mana and Energy Shield Glorious Anticipation Skills gain 1 Glory every 2 seconds for each Rare or Unique monster in your Presence Goring 20% increased amount of Life Leeched / 3% increased maximum Life Grace of the Ancestors 10% increased Attack Speed / Every Rage also grants 1% increased Evasion Rating Gravedigger Minions Revive 15% faster / Recover 2% of maximum Life when one of your Minions is Revived The Great Boar +1 Life per 4 Dexterity / +1 to Stun Threshold per Dexterity / +5 to Strength Greatest Defence 4% increased Attack Damage per 75 Item Armour and Evasion on Equipped Shield Grenadier Grenade Skills have +1 Cooldown Use Grip of Evil Minions have 40% increased Critical Damage Bonus Grit +1 to Maximum Endurance Charges / 10% chance when you gain an Endurance Charge to gain an additional Endurance Charge Grounded in the Earth 16% increased Skill Effect Duration / 16% increased Stun Threshold Growing Peril 1% increased Chaos Damage over Time per Volatility Growing Swarm Minions have 20% increased Area of Effect / Minions have 20% increased Cooldown Recovery Rate Guided Hand The next Attack you use within 4 seconds after Heavy Stunning a Rare or Unique Enemy is Ancestrally Boosted / Ancestrally Boosted Attacks deal 30% increased Damage Guts +1 to Maximum Endurance Charges / Recover 3% of maximum Life for each Endurance Charge consumed Guttural Roar Warcry Skills have 25% increased Area of Effect / 25% increased Warcry Speed / Warcries Debilitate Enemies Haemorrhaging Cuts Enemies you inflict Bleeding on cannot Regenerate Life Hail Empowered Attacks Gain 16% of Damage as Extra Cold Damage Hale Heart 15% increased Life Recovery rate Hale Traveller 20% increased Life Recovery from Flasks / Life Flasks gain 0.1 charges per Second Hallowed Gain additional Stun Threshold equal to 20% of maximum Energy Shield / Gain additional Ailment Threshold equal to 20% of maximum Energy Shield Hard to Kill Regenerate 0.75% of maximum Life per second / 40% increased Flask Life Recovery rate Hardened Wood Totems gain +20% to all Elemental Resistances / Totems have 20% additional Physical Damage Reduction Harmonic Generator 40% increased Magnitude of Shock you inflict with Critical Hits / 15% increased Critical Hit Chance against Shocked Enemies Harness the Elements 20% increased Damage for each type of Elemental Ailment on Enemy Harsh Winter 8% increased Cast Speed with Cold Skills / 16% increased Skill Effect Duration Hastening Barrier 10% increased Cast Speed when on Full Life / 5% increased Cast Speed Headshot Projectiles have 20% increased Critical Hit Chance against Enemies further than 6m / 25% chance to inflict Daze with Hits against Enemies further than 6m / Projectiles have 30% increased Critical Damage Bonus against Enemies further than 6m Heart Tissue 8% of Damage taken Recouped as Life / Regenerate 0.5% of maximum Life per second if you have been Hit Recently Heartbreaking 25% increased Critical Damage Bonus / +10 to Strength Heartstopping 20% increased Critical Hit Chance / +10 to Intelligence Heartstopping Presence Enemies in your Presence have 75% reduced Life Regeneration rate Heatproof +30% of Armour also applies to Fire Damage / 30% reduced Magnitude of Ignite on you / 10% increased Armour Heavy Ammunition 40% increased Projectile Stun Buildup / 5% reduced Attack Speed / 40% increased Projectile Damage Heavy Armour Gain Armour equal to 150% of total Strength Requirements of Equipped Boots, Gloves and Helmet Heavy Blade 25% increased Damage with Swords Heavy Buffer 40% increased maximum Energy Shield / 5% of Damage taken bypasses Energy Shield Heavy Contact Hits that Heavy Stun Enemies have Culling Strike Heavy Drinker 20% increased Life Recovery from Flasks / Life Flasks applied to you grant Guard for 4 seconds equal to 8% of the Life Recovery per Second they apply Heavy Frost Hits ignore non-negative Elemental Resistances of Frozen Enemies / 20% increased Freeze Buildup Heavy Weaponry 15% increased Melee Damage / +15 to Strength / 15% increased Stun Buildup with Melee Damage Hefty Unit +3 to Stun Threshold per Strength Her Final Bite Bow Attacks have Culling Strike / 20% increased Physical Damage with Bows Hidden Barb 20% increased Physical Damage / 20% increased chance to inflict Ailments Hidden Forms Gain 8% of Damage as Extra Damage of a random Element while Shapeshifted Hide of the Bear 40% increased Armour while Shapeshifted / 25% increased Stun Threshold while Shapeshifted / +1% to Maximum Fire Resistance while Shapeshifted High Alert 50% increased Evasion Rating when on Full Life / 25% increased Stun Threshold while on Full Life Hindered Capabilities 30% increased Damage with Hits against Hindered Enemies / Debuffs you inflict have 10% increased Slow Magnitude Hindering Obstacles Debuffs inflicted by Hazards have 30% increased Slow Magnitude / 30% increased Hazard Immobilisation buildup The Hollowkeeper 50% reduced effect of Curses on you / 35% reduced Effect of Non-Damaging Ailments on you Holy Protector Minions have 25% increased maximum Life / 10% increased Block chance Honed Instincts 8% increased Attack Speed / 8% increased Projectile Speed / +10 to Dexterity Honourless 50% increased Melee Damage against Immobilised Enemies / 25% increased Armour if you've Hit an Enemy with a Melee Attack Recently Howling Beast Warcries inflict 3 Critical Weakness on Enemies The Howling Primate 15% increased Presence Area of Effect / Aura Skills have 10% increased Magnitudes / +10 to Intelligence Hulking Smash 30% increased Stun Buildup / +15 to Strength Hunker Down Recover 20 Life when you Block / 80% less Knockback Distance for Blocked Hits / +2% to maximum Block chance Hunter 50% increased Damage against Demons / 50% increased Immobilisation buildup against Constructs / 50% increased Duration of Ailments on Beasts / 50% increased Critical Hit Chance against Humanoids Hunter's Talisman +1 Charm Slot Hunting Companion Culling Strike against Beasts while your Companion is in your Presence / 20% increased Culling Strike Threshold Ice Storm Gain 6% of Cold damage as Extra Lightning damage / 15% reduced Effect of Chill on you / 15% increased Magnitude of Chill you inflict Ice Walls 200% increased Ice Crystal Life Icebreaker Gain 50% of maximum Energy Shield as additional Freeze Threshold Ichlotl's Inferno Every Rage also grants 1% increased Fire Damage Ignore Pain Gain 3 Rage when Hit by an Enemy / Every Rage also grants 2% increased Stun Threshold Illuminated Crown 70% increased Energy Shield from Equipped Helmet / 20% increased Light Radius Imbibed Power 25% increased Damage during any Flask Effect / 6% increased Attack Speed during any Flask Effect Immaterial 30% increased Evasion Rating while you have Energy Shield / 50% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds Immolation 25% increased Ignite Magnitude / +10 to Strength Immortal Infamy Recover 2% of maximum Life on Kill / +10 to Intelligence / 6% increased Life Recovery rate Immortal Thirst 25% increased amount of Mana Leeched / 15% increased maximum Energy Shield Impact Area 12% increased Area of Effect for Attacks / 12% increased Area of Effect if you have Stunned an Enemy Recently Impact Force 25% increased Attack Area Damage / 20% increased Stun Buildup Impair 25% increased Damage with One Handed Weapons / Attacks have 10% chance to Maim on Hit Impending Doom Your Curses have 20% increased Magnitudes if 50% of Curse Duration expired / 40% faster Curse Activation Impenetrable Shell Defend with 150% of Armour against Hits from Enemies that are further than 6m away In the Thick of It Regenerate 2.5% of maximum Life per second while Surrounded In Your Face 40% increased Melee Damage with Hits at Close Range Incendiary 30% increased Damage with Hits against Burning Enemies / 60% increased Flammability Magnitude Incision 50% increased effect of Incision Inescapable Cold 40% increased Freeze Buildup / 20% increased Freeze Duration on Enemies Inevitable Rupture 10% chance for Attack Hits to apply ten Incision Infernal Limit +1 to maximum Fire Infusions Infused Flesh 8% of Damage taken Recouped as Life / +20 to maximum Life Infused Limits +1 to maximum number of Elemental Infusions Infusing Power 10% chance when collecting an Elemental Infusion to gain an
additional Elemental Infusion of the same type
Infusion of Power Gain a Power Charge when you consume an Elemental Infusion Ingenuity +25 to Intelligence Inherited Strength Warcries have 15% chance to Empower 3 additional Attacks Initiative 30% increased Melee Damage when on Full Life / 16% increased Attack Speed if you haven't Attacked Recently Innate Rune Adds 1 to 37 Lightning damage to Attacks Inner Faith 20% increased Evasion Rating / 20% increased maximum Energy Shield / 25% reduced effect of Curses on you Insightfulness 6% increased Intelligence / 12% increased Mana Regeneration Rate / 18% increased maximum Energy Shield Inspiring Ally Increases and Reductions to Companion Damage also apply to you Inspiring Leader Banners also grant +25% to all Elemental Resistances affected targets Instability 25% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility Insulated Treads 25% increased Armour and Evasion Rating / Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots Insulating Hide +20% of Armour also applies to Elemental Damage while Shapeshifted / 20% faster start of Energy Shield Recharge while Shapeshifted Intense Dose 20% increased chance to inflict Ailments / 15% increased Duration of Damaging Ailments on Enemies Intense Flames 35% increased Damage with Hits against Burning Enemies Internal Bleeding Empowered Attacks deal 30% increased Damage / 20% chance to Aggravate Bleeding on targets you Hit with Empowered Attacks Investing Energies 35% increased Mana Regeneration Rate while stationary Invigorating Archon Archon Buffs also grant 10% increased Movement Speed / Archon Buffs also grant +20% to all Elemental Resistances Invigorating Grandeur Recover 1% of maximum Life per Glory consumed Invigorating Hate Consume all Rage when Shapeshifting to Human form to recover 1% of maximum life per Rage Consumed Invocated Echoes Invocated Spells have 40% chance to consume half as much Energy Invocated Efficiency Triggered Spells deal 40% increased Spell Damage / 10% increased Mana Cost Efficiency Invocated Limit Invocated skills have 30% increased Maximum Energy Iron Slippers +2 to Armour per 1 Item Energy Shield on Equipped Boots / 12% reduced Slowing Potency of Debuffs on You Irreparable 100% increased Armour Break Duration Jack of all Trades 2% increased Damage per 5 of your lowest Attribute Javelin 40% increased Critical Damage Bonus with Spears Kaom's Blessing The next Fire Spell you cast yourself after using a Warcry is Ancestrally Boosted Kept at Bay 50% increased Ballista Immobilisation buildup / Attacks used by Ballistas have 10% increased Attack Speed Killer Instinct 40% increased Attack Damage while on Full Life / 60% increased Attack Damage while on Low Life Kite Runner 15% increased Projectile Speed / 15% increased Projectile Damage / 3% increased Movement Speed Knight of Chitus Gain Deflection Rating equal to 12% of Evasion Rating / 15% increased Block chance / 15% increased Parried Debuff Magnitude Knight of Izaro +12% of Armour also applies to Elemental Damage / Gain Deflection Rating equal to 10% of Evasion Rating / Banner Skills have 15% increased Aura Magnitudes / 25% reduced Armour Break taken Knight of Tarcus +20% of Armour also applies to Elemental Damage / 15% increased Glory generation / 30% increased Presence Area of Effect Known by All Temporary Minion Skills have +2 to Limit of Minions summoned Last Stand 25% increased Attack Damage while on Low Life / 25% increased Attack Damage while Surrounded / 25% increased Attack Damage if you have been Heavy Stunned Recently / 25% increased Attack Damage while you have no Life Flask uses left Lasting Boons Buffs on you expire 10% slower / 20% reduced Slowing Potency of Debuffs on You Lasting Incantations 20% increased Spell Damage / 15% increased Skill Effect Duration Lasting Toxins 40% increased Poison Duration / 10% increased Skill Effect Duration Lasting Trauma 30% increased Magnitude of Ailments you inflict / 20% increased Duration of Damaging Ailments on Enemies / 5% reduced Attack Speed Lavianga's Brew 30% increased Mana Cost Efficiency of Attacks during any Mana Flask Effect Lay Siege 1% increased Damage per 1% Chance to Block Lead by Example Allies in your Presence have 30% increased Glory generation / 30% increased Presence Area of Effect Leaping Ambush 50% increased Critical Hit Chance against Enemies that are on Full Life Leather Bound Gauntlets +1 to Evasion Rating per 1 Item Armour on Equipped Gloves Leeching Toxins 30% increased Magnitude of Poison you inflict / Recover 2% of maximum Life on Killing a Poisoned Enemy Left Hand of Darkness Minions have 20% additional Physical Damage Reduction / Minions have +23% to Chaos Resistance / Attacks Gain 5% of Damage as extra Chaos Damage Left Ventricle 20% increased speed of Recoup Effects Licking Wounds 5% increased Life and Mana Regeneration Rate for each Minion in your Presence, up to a maximum of 40% / Minions have 15% increased maximum Life Life from Death Recover 3% of maximum Life on Kill Lifelong Friend Minions Revive 35% faster if all your Minions are Companions Light on your Feet Immune to Maim / Immune to Hinder / 3% increased Movement Speed Lightning Quick 14% increased Lightning Damage / 8% increased Attack and Cast Speed with Lightning Skills Lightning Rod 30% chance for Lightning Damage with Hits to be Lucky Lightning Storm Gain 6% of Lightning damage as Extra Cold damage / 15% reduced effect of Shock on you / 15% increased Magnitude of Shock you inflict Limitless Pursuit 4% increased Movement Speed / 14% increased Cooldown Recovery Rate Lingering Horror 23% increased Chaos Damage / 15% increased Skill Effect Duration Lingering Whispers 40% increased Curse Duration / 10% increased Curse Magnitudes Living Death Minions have +22% to all Elemental Resistances / Minions have +3% to all Maximum Elemental Resistances Lockdown Enemies are Maimed for 4 seconds after becoming Unpinned / 40% increased Attack Damage against Maimed Enemies Locked On 15% increased Accuracy Rating / 15% increased Critical Hit Chance for Attacks Lone Warrior Aura Skills have 14% increased Magnitudes / Your Aura Buffs do not affect Allies Long Distance Relationship 30% increased Presence Area of Effect / Minions have 15% increased Area of Effect Loose Flesh 20% of Elemental Damage taken Recouped as Life Lord of Horrors 12% increased Reservation Efficiency of Minion Skills Lord of the Squall Grant Elemental Archon to your Minions for 5 seconds when they Revive Low Tolerance 60% increased Magnitude of Poison you inflict on targets that are not Poisoned Lucidity 8% of Damage is taken from Mana before Life / +15 to Intelligence Lucky Rabbit Foot 30% increased Damage while you have an active Charm / 6% increased Movement Speed while you have an active Charm Lunar Boon 40% increased Mana Regeneration Rate while Shapeshifted Lust for Power +1 to Maximum Power Charges / 10% chance when you gain a Power Charge to gain an additional Power Charge Lust for Sacrifice 50% increased Minion Damage while you have at least two different active Offerings Made to Last 5% of Physical Damage prevented Recouped as Life / 30% increased Armour Madness in the Bones Gain 8% of Physical Damage as extra Chaos Damage Magnum Opus Charms applied to you have 100% increased Effect per empty Charm slot Maiming Strike 25% increased Attack Damage / Attacks have 25% chance to Maim on Hit Mana Blessing +20 to maximum Mana / 20% increased Mana Regeneration Rate Manifold Method 50% increased amount of Mana Leeched / 25% increased chance to inflict Ailments against Rare or Unique Enemies Marathon Runner 12% increased Movement Speed while Sprinting Marked Agility 60% increased Mana Cost Efficiency of Marks / 4% increased Movement Speed if you've used a Mark Recently Marked for Death Culling Strike against Enemies you Mark Marked for Sickness Enemies you Mark take 10% increased Damage / Enemies you Mark have 10% reduced Accuracy Rating Martial Artistry 25% increased Critical Damage Bonus with Quarterstaves / 25% increased Accuracy Rating with Quarterstaves / +25 to Dexterity Mass Hysteria 6% increased Attack Speed / Allies in your Presence have 6% increased Attack Speed Mass Rejuvenation Regenerate 0.5% of maximum Life per second / Allies in your Presence Regenerate 1% of your Maximum Life per second Master Fletching 20% increased bonuses gained from Equipped Quiver Master of Hexes 18% increased Curse Magnitudes / 25% reduced Curse Duration Material Solidification Gain 8% of Damage as Extra Physical Damage / 15% increased effect of Fully Broken Armour Mauling Stuns 40% increased Stun Buildup against enemies within 2 metres / 20% increased Damage against Heavy Stunned enemies Meat Recycling 15% chance to not destroy Corpses when Consuming Corpses Meditative Focus 60% increased Stun Threshold while Channelling / 30% of Damage taken Recouped as Life while Channelling Melding 40% increased maximum Energy Shield / 10% reduced maximum Mana Melting Flames Enemies Ignited by you permanently take 1% increased Fire Damage for each second they have ever been Ignited by you, up to a maximum of 10% Mending Deflection 15% of Damage taken from Deflected Hits Recouped as Life / 20% faster start of Energy Shield Recharge when not on Full Life Mental Alacrity 5% increased Cast Speed / 15% increased Mana Regeneration Rate / +10 to Intelligence Mental Perseverance 10% of Damage is taken from Mana before Life / +15 to Intelligence Mental Toughness 18% increased Mana Regeneration Rate / 25% increased Mana Cost Efficiency while on Low Mana Mentorship Minions deal 100% increased Damage with Command Skills / Minions have 15% reduced Attack Speed / Minions have 15% reduced Cast Speed Mighty Trunk 20% increased Area of Effect for Skills used by Totems / Totems gain +3% to all Maximum Elemental Resistances Mind Eraser 20% increased Mana Regeneration Rate / 15% increased Mana Cost Efficiency Mindful Awareness 24% increased Evasion Rating / 24% increased maximum Energy Shield Molten Being 5% of Physical Damage taken as Fire Damage / Gain 5% of Damage as Extra Fire Damage Molten Carapace +2% to Maximum Fire Resistance while Ignited / 50% increased Fire Damage while Ignited / 50% increased Armour while Ignited Molten Claw Gain 8% of Damage as Extra Fire Damage while Shapeshifted The Molten One's Gift Fully Broken Armour you inflict also increases Fire Damage Taken from Hits / 15% increased effect of Fully Broken Armour / +10% to Fire Resistance Moment of Truth 15% increased Critical Hit Chance / 25% increased Critical Damage Bonus if you've dealt a Non-Critical Hit Recently Momentum Ignore all Movement Penalties from Armour / 5% reduced Slowing Potency of Debuffs on You Morgana, the Storm Seer 10% faster start of Energy Shield Recharge / +8% of Armour also applies to Elemental Damage / 50% reduced effect of Shock on you / You cannot be Electrocuted Morning Star 30% increased Critical Hit Chance with Flails / 20% increased Critical Damage Bonus with Flails Multi Shot +24% Surpassing chance to fire an additional Projectile Multitasking 12% increased Cooldown Recovery Rate / 15% increased Skill Effect Duration Mutewind Agility +30% of Armour also applies to Cold Damage / +8% to Cold Resistance / 3% increased Movement Speed Mystic Avalanche Final Echo of Cascadable Spells also Cascades to either side of the targeted Area along a random axis Mystic Stance 12% faster start of Energy Shield Recharge / 30% increased Stun Threshold while on Full Life Mystical Rage Every Rage also grants 2% increased Spell Damage Natural Immunity +4 to Ailment Threshold per Dexterity Nature's Bite 15% increased chance to inflict Ailments / 20% increased Elemental Damage Near at Hand 16% reduced Skill Effect Duration / 10% reduced Slowing Potency of Debuffs on You Near Sighted 30% increased penalty to Accuracy Rating at range / 30% increased Critical Hit Chance for Attacks Necromantic Ward 30% reduced effect of Curses on you / 20% increased Life Regeneration rate / 30% increased damage against Undead Enemies Necrotic Touch Minions have 40% increased Critical Hit Chance Necrotised Flesh Minions have 40% increased maximum Life / Minions have 10% reduced Life Recovery rate Night's Bite Spells Gain 12% of Damage as extra Chaos Damage Nimble Strength Gain Accuracy Rating equal to your Strength / 10% increased Attack Damage The Noble Wolf 25% increased Magnitude of Ailments you inflict against Marked Enemies / 20% increased Critical Hit Chance against Marked Enemies / +10 to Dexterity Nourishing Ally 20% increased Life Recovery Rate while your Companion is in your Presence / Companions have 20% increased maximum Life Nurturing Guardian Life Recovery from your Flasks also applies to your Companions Nurturing Nature 40% increased Mana Regeneration Rate while on Full Life Off-Balancing Retort 30% increased Parried Debuff Duration One For All 8% reduced Area of Effect / 40% increased Presence Area of Effect One With Flame 50% reduced Magnitude of Ignite on you One with the River 30% increased Armour, Evasion and Energy Shield while wielding a Quarterstaff / 30% increased Stun Buildup with Quarterstaves / 30% increased Freeze Buildup with Quarterstaves / 10% chance to Daze on Hit One with the Storm Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge Open Mind 25% increased Mana Regeneration Rate Overexposure 30% increased Exposure Effect Overflowing Power +2 to Maximum Power Charges Overheating Blow Gain 25% of Physical Damage as Extra Fire Damage against Heavy Stunned Enemies Overload Damage Penetrates 15% Lightning Resistance / Damage Penetrates 10% Lightning Resistance if on Low Mana Overwhelm 40% increased Damage with Two Handed Weapons / 5% reduced Attack Speed / 20% increased Stun Buildup Overwhelming Strike 15% increased Critical Hit Chance for Attacks / 20% increased Critical Damage Bonus for Attack Damage / 20% more Stun Buildup with Critical Hits Overzealous 16% increased Cast Speed / 15% increased Mana Cost of Skills Pack Encouragement 5% increased Attack Damage for each Minion in your Presence, up to a maximum of 80% Paragon +5% to Quality of all Skills / +5 to all Attributes Paranoia 50% increased Surrounded Area of Effect Passthrough Rounds Projectiles Pierce enemies with Fully Broken Armour Path of the Renegade +20% of Armour also applies to Chaos Damage / +8% to Chaos Resistance Patient Barrier 50% increased maximum Energy Shield / 20% slower start of Energy Shield Recharge Perfect Opportunity 30% increased Stun Buildup / Damage with Hits is Lucky against Heavy Stunned Enemies Perfectly Placed Knife 25% increased Critical Hit Chance against Bleeding Enemies / 20% chance to Aggravate Bleeding on targets you Critically Hit with Attacks Perforation 20% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged Ground / 40% increased Jagged Ground Duration Perpetual Freeze 15% increased Chill and Freeze Duration on Enemies / 20% increased Freeze Buildup / 15% increased Magnitude of Chill you inflict Personal Touch 20% increased Attack Damage / 12% increased Immobilisation buildup Pierce the Heart Arrows Pierce an additional Target Piercing Claw Damage Penetrates 15% of Enemy Elemental Resistances while Shapeshifted Piercing Shot 50% chance to Pierce an Enemy Pile On 30% increased effect of Fully Broken Armour Pin and Run 30% increased Pin Buildup / 5% increased Movement Speed if you've Pinned an Enemy Recently Pin their Motivation Pinned Enemies cannot deal Critical Hits / 20% increased Pin duration Pinpoint Shot Attacks gain increased Accuracy Rating equal to their Critical Hit Chance Pliable Flesh 6% of Damage taken Recouped as Life / 25% increased speed of Recoup Effects Pocket Sand 50% increased Blind Effect Polished Iron Gain additional Stun Threshold equal to 30% of Item Armour on Equipped Armour Items / 25% increased Armour Polymathy 7% increased Attributes Potent Incantation 30% increased Spell Damage / 5% reduced Cast Speed Power Conduction 25% increased Magnitude of Shock you inflict / 25% increased Shock Duration Power of the Storm 50% increased Damage if you've Triggered a Skill Recently Power Shots 80% increased Critical Damage Bonus with Crossbows / 15% reduced Attack Speed with Crossbows The Power Within 20% increased Critical Damage Bonus if you've gained a Power Charge Recently / +1 to Maximum Power Charges Powerful Casting 2% increased Spell Damage per 10 Strength Practiced Signs 6% increased Cast Speed Precise Invocations Invocated Spells have 30% increased Critical Hit Chance Precise Point 25% increased Damage with Spears / 25% increased Accuracy Rating with Spears Precise Volatility Volatile Power also grants 1% increased Critical Hit chance per Volatility exploded Precision Salvo 12% increased Accuracy Rating / 6% increased Attack Speed / 8% increased Projectile Speed Preemptive Strike Critical Damage Bonus vs full life enemies: 100% Presence Present 35% increased Attack Damage while you have an Ally in your Presence / Allies in your Presence have +100 to Accuracy Rating Preservation 25% increased Skill Effect Duration Pressure Points 35% increased Stun Buildup / 35% increased Freeze Buildup Price of Freedom 18% of Skill Mana Costs Converted to Life Costs / 15% increased Cost Efficiency of Attacks Primal Growth 8% increased Area of Effect for Attacks / 15% increased Area of Effect if you've Killed Recently Primal Protection 40% increased Charm Charges gained / 40% increased Charm Effect Duration Primal Rage +12 to maximum Rage while Shapeshifted Primal Sundering Damage Penetrates 12% Elemental Resistances / 8% increased Area of Effect for Attacks Primed to Explode Detonator skills have 40% increased Area of Effect / Detonator skills have 80% reduced damage Principal Infusion 30% increased Elemental Infusion duration / Remnants can be collected from 30% further away Prism Guard +30% of Armour also applies to Elemental Damage Prize of the Hunt +1 to Maximum Frenzy Charges / 2% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges Profane Commander 4% increased Spirit / 30% increased Presence Area of Effect Proficiency +25 to Dexterity Projectile Bulwark 30% increased Armour / Defend with 120% of Armour against Projectile Attacks Proliferating Weeds Fissure Skills have +1 to Limit Prolonged Assault 16% increased Attack Damage / 16% increased Skill Effect Duration / Buffs on you expire 10% slower Prolonged Fury Inherent loss of Rage is 25% slower Protraction 20% increased Skill Effect Duration / 15% increased Duration of Damaging Ailments on Enemies Psychic Fragmentation 12% chance for Spell Skills to fire 2 additional Projectiles Punctured Lung Enemies you Fully Armour Break are Maimed / Enemies you Fully Armour Break cannot Regenerate Life Puppet Master chance +1 maximum stacks of Puppet Master / 15% increased Mana Cost Efficiency of Command Skills Puppet Master chance 35% Surpassing Chance to gain a Puppet Master stack whenever you use a Command Skill Pure Chaos Gain 11% of Damage as Extra Chaos Damage Pure Energy 30% increased maximum Energy Shield / +10 to Intelligence Pure Power 10% more Maximum Lightning Damage Push the Advantage 40% increased Critical Damage Bonus with One Handed Melee Weapons Pyromancer 20% increased Fire Damage / 10% increased Cast Speed while Ignited / 5% reduced Movement Speed Penalty from using Fire Skills while moving Quick Fingers +24% Surpassing chance to fire an additional Arrow The Quick Fox 20% increased Deflection Rating while moving Quick Recovery 40% increased Stun Recovery / Regenerate 5% of maximum Life over 1 second when Stunned Radial Force 10% increased Area of Effect / 12% increased Immobilisation buildup The Raging Ox 15% reduced Duration of Ailments on You / Hits against you have 30% reduced Critical Damage Bonus / +10 to Strength Rallying Form Companions in your Presence have Onslaught while you are Shapeshifted Rallying Icon When a Banner expires, recover 15% of the Glory required for that Banner Rapid Recharge 12% increased Energy Shield Recharge Rate / 12% faster start of Energy Shield Recharge Rapid Reload 40% increased Crossbow Reload Speed Rapid Strike 8% increased Melee Attack Speed / +30 to Accuracy Rating Rattled 50% increased Shock Duration / +20 to maximum Mana Rattling Ball 25% increased Damage with Flails Raw Mana 8% increased maximum Mana / 10% increased Mana Cost of Skills Raw Power 20% increased Spell Damage / +10 to Intelligence Reaching Strike 25% increased Melee Damage / +0.2 metres to Melee Strike Range Reaving 8% increased Attack Speed with One Handed Weapons / +15 to Dexterity Redblade Discipline +30% of Armour also applies to Fire Damage / +8% to Fire Resistance / 20% increased Stun Threshold Refills Life Flasks gain 0.15 charges per Second Refocus 20% increased Mana Regeneration Rate / 20% increased Mana Regeneration Rate while stationary Regenerative Flesh Minions Recoup 15% of Damage taken as Life / 6% of Damage taken Recouped as Life Reinforced Rallying +1 to maximum number of placed Banners Reinvigoration Regenerate 1% of maximum Life per Second if you've used a Life Flask in the past 10 seconds Relentless 15% increased Armour / Regenerate 0.5% of maximum Life per second / +10 to Strength Relentless Fallen Minions have 8% increased Attack and Cast Speed / Minions have 20% increased Movement Speed / 3% increased Movement Speed Relentless Vindicator 10% increased Damage / 10% increased Critical Hit Chance / +5 to Strength and Intelligence Relinquish Your Life 53% increased Life Cost of Skills / Gain 21% of Damage as Extra Chaos Damage Remnant Attraction Remnants can be collected from 50% further away / 10% chance to create an additional Remnant Remorseless 15% increased Projectile Damage / 30% increased Stun Buildup against enemies within 2 metres / +5 to Strength and Dexterity Repeating Explosives Grenades have 15% chance to activate a second time Replenishing Horde 25% Chance to revive a random Permanent Minion whenever you use a Command Skill / 25% Surpassing Chance to gain a Puppet Master stack whenever you use a Command Skill Reprisal 25% increased Parried Debuff Magnitude Repulsion 20% increased Spell Area Damage / Area Skills have 20% chance to Knock Enemies Back on Hit Resilient Soul 20% increased Life Regeneration rate / 5% of Damage taken Recouped as Life Resolute Reach 18% increased Area of Effect for Attacks / 20% reduced Critical Hit Chance Resolute Reprisal Your Heavy Stun buildup empties 50% faster if you've successfully Parried Recently / 30% increased Parry Range Resolution 25% increased Stun Threshold / 10% increased Armour, Evasion and Energy Shield Restless Dead Minions Revive 25% faster Resurging Archon Archon recovery period expires 25% faster Retaliation 75% increased Thorns damage if you've Blocked Recently Return to Nature Overgrown Plant Skills Break 50% increased Armour Reusable Ammunition Bolts fired by Crossbow Attacks have 30% chance to not
expend Ammunition if you've Reloaded Recently
Revenge Gain Physical Thorns damage equal to 10% of Item Armour on Equipped Body Armour Reverberating Impact 12% increased Area of Effect for Attacks / Break 25% increased Armour Reverberating Parry 20% increased Parry Hit Area of Effect / 15% increased Parried Debuff Magnitude Reverberation Spell Skills have 15% increased Area of Effect Rhythm of Fire 20% increased Fire Damage / 5% chance for Slam Skills to cause an additional Aftershock Rhythm of Ice 20% increased Cold Damage / 6% increased Cast Speed per Spell Echoed Recently, up to 30% Ricochet 15% increased Projectile Damage / Projectiles have 10% chance to Chain an additional time from terrain Right Hand of Darkness Minions have 20% increased Area of Effect / Minions have 10% chance to inflict Withered on Hit / Spells Gain 5% of Damage as extra Chaos Damage Ripping Blade 25% increased Damage with Swords Roaring Cries Warcries have a minimum of 10 Power Roil Spell Skills have 25% increased Area of Effect / 10% reduced Spell Area Damage Roll and Strike 25% increased Damage with Spears / 10% increased Attack Speed with Spears Rough Carapace Gain Physical Thorns damage equal to 8% of maximum Life while Shapeshifted Ruin Spell Skills have 10% reduced Area of Effect / 35% increased Spell Area Damage Ruinic Helm +1 to Maximum Energy Shield per 8 Item Armour on Equipped Helmet Run and Gun Projectile Attacks have a 12% chance to fire two additional Projectiles while moving / 5% reduced Movement Speed Penalty from using Skills while moving Rupturing Pins 40% increased Magnitude of Bleeding you inflict against Pinned Enemies Rusted Pins Bleeding you inflict on Pinned Enemies is Aggravated / 30% increased Pin Buildup Rustle of the Leaves Spells Cast by Totems have 6% increased Cast Speed / Attacks used by Totems have 6% increased Attack Speed / 40% increased Totem Placement speed Sacrificial Blood 40% increased Spell Damage with Spells that cost Life / 15% increased Life Cost of Skills Sand in the Eyes 10% increased Attack Speed / 15% chance to Blind Enemies on Hit with Attacks Sanguimantic Rituals Arcane Surge grants more Life Regeneration Rate instead of Mana Regeneration Rate / Regenerate 1% of maximum Life per second Sanguine Tolerance Immune to Corrupted Blood / 40% reduced Bleeding Duration on you Saqawal's Guidance 20% increased Elemental Damage with Attacks / 15% increased Accuracy Rating / +10 to Dexterity Saqawal's Hide 25% increased Armour and Evasion Rating / +5% to Lightning Resistance Saqawal's Talon 25% increased Armour and Evasion Rating / +5% to Cold Resistance Savagery 50% increased Evasion Rating if you've consumed a Frenzy Charge Recently / +1 to Maximum Frenzy Charges Savoured Blood Leech Life 20% slower / 35% increased amount of Life Leeched Savouring 20% chance for Flasks you use to not consume Charges / 20% increased Flask Effect Duration Scales of the Wyvern 20% increased Energy Shield Recharge Rate while Shapeshifted / 20% faster start of Energy Shield Recharge while Shapeshifted / +1% to Maximum Lightning Resistance while Shapeshifted Scent of Blood 20% increased Bleeding Duration / 40% chance for Attack Hits to apply Incision / 3% increased Movement Speed Searing Heat 100% increased Flammability Magnitude / Ignites you inflict deal Damage 10% faster Secrets of the Orb Orb Skills have +1 to Limit Seeing Stars 10% chance to Daze on Hit / 25% increased Daze Duration Self Immolation Ignites you cause are reflected back to you / 40% reduced Magnitude of Ignite on you Self Mortification Gain additional Stun Threshold equal to 20% of maximum Energy Shield / 20% increased Stun Threshold while on Full Life Self Sacrificing -20% increased Spirit Reservation Efficiency / 40% increased Reservation Efficiency of Minion Skills Serrated Edges 30% increased Attack Damage against Rare or Unique Enemies / 10% increased Critical Hit Chance for Attacks Shadow Dancing 40% faster start of Energy Shield Recharge if you've been Stunned Recently / 40% increased Evasion Rating if you have been Hit Recently Sharp Sight 30% increased Accuracy Rating against Rare or Unique Enemies / 5% increased Attack Speed Sharpened Claw 30% increased Physical Damage while Shapeshifted Shatter Palm 30% increased Stun Buildup / 20% increased Critical Damage Bonus Shattered Crystal 60% reduced Ice Crystal Life Shattering 20% increased Magnitude of Chill you inflict / 20% increased Chill Duration on Enemies / 30% increased Freeze Buildup Shattering Blow Break 50% of Armour on Heavy Stunning an Enemy Shattering Daze Gain 12% of Physical Damage as Extra Cold Damage against Dazed Enemies / 5% chance to Daze on Hit Shedding Skin 40% increased Elemental Ailment Threshold / 10% reduced Duration of Ailments on You Shelter from the Rain 15% increased Block chance / 20% faster start of Energy Shield Recharge Shield Expertise 12% increased Block chance / 40% increased Block Recovery Shifted Strikes 30% increased Attack Damage if you have Shapeshifted to an Animal form Recently Shimmering 10% faster start of Energy Shield Recharge / 20% increased Evasion Rating if you haven't been Hit Recently / 3% increased Movement Speed while you have Energy Shield Shimmering Mirage Gain additional Ailment Threshold equal to 30% of maximum Energy Shield / 10% reduced Duration of Ailments on You Shocking Limit +1 to maximum Lightning Infusions Shockproof +30% of Armour also applies to Lightning Damage / 30% reduced effect of Shock on you / 10% increased Armour Shockwaves 25% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently Short Shot 10% reduced Projectile Speed / 20% increased Projectile Damage Shrapnel 30% chance to Pierce an Enemy / Projectiles have 10% chance to Chain an additional time from terrain Shredding Contraptions Enemies affected by your Hazards Recently have 25% reduced Armour / Enemies affected by your Hazards Recently have 25% reduced Evasion Rating Shredding Force 15% increased Critical Hit Chance for Spells / 15% increased Critical Spell Damage Bonus / 15% increased Magnitude of Damaging Ailments you inflict with Critical Hits Sic 'Em Companions deal 60% increased damage against Immobilised enemies Sigil of Fire 30% increased Damage with Hits against Ignited Enemies Sigil of Ice 30% increased Damage with Hits against Chilled Enemies Sigil of Lightning 30% increased Damage with Hits against Shocked Enemies Silent Guardian Minions have +20% to all Elemental Resistances / 20% increased Elemental Ailment Threshold Silent Shiv 15% increased Critical Hit Chance with Daggers / 5% increased Attack Speed with Daggers Singular Purpose 40% increased Damage with Two Handed Weapons / 5% reduced Attack Speed / 20% increased Stun Buildup Siphon 25% increased amount of Mana Leeched / Recover 2% of maximum Mana on Kill Sitting Duck Your Hits cannot be Evaded by Pinned Enemies / 35% increased Critical Hit Chance against Immobilised enemies Skullcrusher 20% more Damage against Heavy Stunned Enemies with Maces Sling Shots 20% increased Projectile Damage / 20% increased chance to inflict Ailments with Projectiles Slippery Ice 25% reduced Effect of Chill on you / Unaffected by Chill during Dodge Roll Slow Burn 20% increased Ignite Magnitude / 20% increased Ignite Duration on Enemies Smash 20% increased Melee Damage / 40% increased Damage against Heavy Stunned enemies Smoke Inhalation Damage Penetrates 15% Fire Resistance / 15% increased Duration of Damaging Ailments on Enemies Sniper Arrows gain Critical Hit Chance as they travel farther, up to
40% increased Critical Hit Chance after 7 metres
Snowpiercer Damage Penetrates 15% Cold Resistance / +10 to Intelligence Soul Bloom 15% faster start of Energy Shield Recharge The Soul Meridian 8% faster start of Energy Shield Recharge / Gain Deflection Rating equal to 8% of Evasion Rating / 10% increased Mana Cost Efficiency / 10% increased Reservation Efficiency of Minion Skills Spaghettification +13 to all Attributes / 29% increased Chaos Damage / -7% to Chaos Resistance / 23% reduced Light Radius / 3% increased Movement Speed Specialised Shots 15% increased Bolt Speed / 20% increased Damage with Crossbows Spectral Ward +1 to Maximum Energy Shield per 12 Item Evasion on Equipped Body Armour Spell Haste 8% increased Cast Speed / 15% increased Evasion Rating Spellblade 32% increased Spell Damage while wielding a Melee Weapon / +10 to Dexterity Spike Pit Enemies in Jagged Ground you create take 10% increased Damage Spiked Armour Thorns Damage has 50% chance to ignore Enemy Armour Spiked Shield 50% increased Armour, Evasion and Energy Shield from Equipped Shield / 2% increased Attack Damage per 75 Item Armour and Evasion on Equipped Shield Spiked Whip 25% increased Damage with Flails Spiral into Depression 25% increased Armour / 25% increased maximum Energy Shield / 3% increased Movement Speed Spiral into Insanity 29% increased Chaos Damage / 20% increased Armour, Evasion and Energy Shield Spiral into Mania 10% increased Cast Speed / +13% to Chaos Resistance Spirit Bond 30% increased Totem Life / 30% increased Totem Duration Spirit of the Bear 25% increased Stun buildup while Shapeshifted / 50% increased Damage against Immobilised Enemies while Shapeshifted Spirit of the Wolf 20% increased Critical Hit Chance while Shapeshifted / 8% increased Skill Speed while Shapeshifted Spirit of the Wyvern 25% increased Elemental Damage while Shapeshifted / 20% increased Accuracy Rating while Shapeshifted Splintering Force Minions Break Armour equal to 3% of Physical damage dealt Splinters Hits Break 50% increased Armour on targets with Ailments / 30% increased Stun Buildup Split Shot Projectiles have 75% chance for an additional Projectile when Forking Split the Earth 10% chance for Mace Slam Skills you use yourself to cause an additional Aftershock / Strike Skills you use yourself with Maces have 10% chance to deal Splash Damage Splitting Ground Skills which create Fissures have a 20% chance to create an additional Fissure Spray and Pray 50% increased Attack Damage while moving / 20% reduced Accuracy Rating while moving / 5% reduced Movement Speed Penalty from using Skills while moving Spreading Shocks Shocking Hits have a 50% chance to also Shock enemies in a 1.5 metre radius The Spring Hare 20% chance for Damage with Hits to be Lucky / 20% chance for Damage of Enemies Hitting you to be Unlucky Stacking Toxins Targets can be affected by +1 of your Poisons at the same time / 20% reduced Magnitude of Poison you inflict Staggering Palm 20% increased Knockback Distance / 25% increased Physical Damage / 10% chance to Daze on Hit Staggering Wounds 50% chance to Knock Back Bleeding Enemies with Hits Stance Breaker 25% increased Damage with Swords Stand and Deliver Projectiles deal 25% increased Damage with Hits against Enemies within 2m / Projectiles have 40% increased Critical Damage Bonus against Enemies within 2m Stand Ground Regenerate 1% of maximum Life per second while stationary / Regenerate 1% of maximum Life per second while affected by any Damaging Ailment Stars Aligned Damage with Hits is Lucky against Enemies that are on Low Life Staunch Deflection Deflected Hits cannot inflict Bleeding on you / Deflected Hits cannot inflict Maim on you / Gain Deflection Rating equal to 8% of Evasion Rating Staunching Life Flasks gain 0.1 charges per Second / +10 to Strength Steadfast Resolve You cannot be Light Stunned if you've been Stunned Recently Steady Footing 40% increased Stun Threshold / 20% increased Stun Threshold if you haven't been Stunned Recently Step Like Mist 15% increased Mana Regeneration Rate / 4% increased Movement Speed / +5 to Dexterity and Intelligence Stigmata Recover 3% of maximum Life when you create an Offering / Offerings have 30% increased Maximum Life Stimulants 16% increased Attack Speed during any Flask Effect Storm Driven 15% of Elemental Damage taken Recouped as Energy Shield Storm Surge Damage Penetrates 8% Cold Resistance / Damage Penetrates 15% Lightning Resistance Storm Swell Damage Penetrates 15% Cold Resistance / Damage Penetrates 8% Lightning Resistance Stormbreaker 20% increased Damage for each type of Elemental Ailment on Enemy Stormcharged Damage Penetrates 8% of Enemy Elemental Resistances / 5% increased Attack and Cast Speed with Elemental Skills Stormkeeper 20% increased Lightning Damage / 30% reduced effect of Shock on you / 15% increased Magnitude of Shock you inflict Storm's Rebuke Fully Broken Armour you inflict also increases Cold and Lightning Damage Taken from Hits Stormwalker Gain 15% of Damage as Extra Lightning Damage while on Shocked Ground / 40% reduced effect of Shock on you Strength of the Deep +1 to Maximum Endurance Charges / 2% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges Strike True 20% increased Accuracy Rating / +10 to Dexterity Stripped Defences Exposure you inflict lowers Resistances by an additional 5% Strong Chin 25% increased Armour and Evasion Rating / Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet Struck Through Attacks have +1% to Critical Hit Chance Stupefy 10% chance to Daze on Hit / 30% increased Damage against Dazed Enemies Sturdy Ally Companions gain your Strength / +15 to Strength Sturdy Metal 80% increased Armour from Equipped Body Armour Sturdy Mind 14% increased Mana Regeneration Rate / +30 to maximum Mana Stylebender Hits Break 30% increased Armour on targets with Ailments / 25% increased Physical Damage / +10 to Strength Subterfuge Mask +1 to Evasion Rating per 1 Item Energy Shield on Equipped Helmet Succour 30% increased Life Regeneration rate during Effect of any Life Flask Sudden Escalation 16% increased Critical Hit Chance for Spells / 8% increased Cast Speed if you've dealt a Critical Hit Recently Sudden Infuriation 4% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage Suffusion 30% increased amount of Mana Leeched / Unaffected by Chill while Leeching Mana Sundering 25% increased Critical Damage Bonus for Attack Damage / +25% to Critical Damage Bonus against Stunned Enemies Supportive Ancestors 25% increased Damage while you have a Totem / Spells Cast by Totems have 3% increased Cast Speed per Summoned Totem / Attacks used by Totems have 3% increased Attack Speed per Summoned Totem Surging Beast Gain Arcane Surge when you Shapeshift to Human form after
being Shapeshifted for at least 8 seconds
Surging Currents Damage Penetrates 15% Lightning Resistance / +10 to Dexterity Swift Blocking 12% increased Block chance / 1% increased Movement Speed for each time you've Blocked in the past 10 seconds Swift Claw 10% increased Skill Speed while Shapeshifted Swift Flight 15% increased Projectile Speed / 20% increased Physical Damage Swift Interruption 6% increased Movement Speed if you've successfully Parried Recently / 12% increased Attack Speed if you've successfully Parried Recently Symbol of Defiance Banner Skills have 30% increased Area of Effect / Banner Skills have 30% increased Duration Tactical Retreat 10% increased Movement Speed while Surrounded / +0.5 metres to Dodge Roll distance while Surrounded Tainted Strike 30% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits / 20% increased Critical Hit Chance for Attacks Taste for Blood Gain 20 Life per enemy killed / 2% chance to Recover all Life when you Kill an Enemy Taut Flesh 20% of Physical Damage taken Recouped as Life Tempered Defences 25% increased Armour / +15% of Armour also applies to Elemental Damage Tempered Mind 15% increased effect of Fully Broken Armour / 20% increased Physical Damage / +10 to Strength Temporal Mastery 16% increased Cooldown Recovery Rate Tenfold Attacks 4% increased Attack Speed / 6% increased Attack Speed if you've been Hit Recently / +10 to Strength Thaumaturgic Generator Grants Thaumaturgical Dynamism Thickened Arteries Regenerate 0.5% of maximum Life per second / 40% increased Life Regeneration Rate while stationary Thicket Warding Recover 5% of maximum Mana when a Charm is used / 20% chance for Charms you use to not consume Charges Thin Ice 50% increased Damage with Hits against Frozen Enemies / 20% increased Freeze Buildup Thirst for Endurance 25% chance when you gain an Endurance Charge to gain an additional Endurance Charge Thirst for Power 25% chance when you gain a Power Charge to gain an additional Power Charge Thirsting Ally Leeching Life from your Hits causes your Companion to also Leech the same amount of Life Thornhide +6% to Thorns Critical Hit Chance Thousand Cuts Enemies you apply Incision to take 2% increased Physical Damage per Incision Thrill of Battle 20% increased Attack Speed while Surrounded Thrill of the Fight Consuming Glory grants you 3% increased Attack damage per Glory consumed for 6 seconds, up to 60% Throatseeker 60% increased Critical Damage Bonus / 20% reduced Critical Hit Chance Thunderstruck 50% increased Electrocute Buildup against Shocked Enemies / 50% increased Shock Chance against Electrocuted Enemies Tides of Change 25% increased Skill Effect Duration Time Manipulation Debuffs you inflict have 10% increased Slow Magnitude / Debuffs on you expire 20% faster Titanic 30% increased Stun Buildup / 30% increased Stun Threshold / 5% increased Strength Titan's Determination 25% increased Stun Threshold / 20% increased Life Regeneration Rate while moving Tolerant Equipment 15% increased Armour and Evasion Rating / Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating / Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour Total Incineration 10% increased Ignite Duration on Enemies / 25% increased Damage with Hits against Ignited Enemies Touch the Arcane 40% increased effect of Arcane Surge on you Towering Shield 25% increased Chance to Block if you've Blocked with a raised Shield Recently / 50% increased Armour, Evasion and Energy Shield from Equipped Shield Toxic Sludge 40% increased Duration of Poisons you inflict against Slowed Enemies Toxic Tolerance Immune to Poison Trained Deflection Prevent +6% of Damage from Deflected Hits Trained Turrets 25% increased Ballista Critical Damage Bonus / 20% increased Ballista Critical Hit Chance Tribal Fury Strikes deal Splash Damage Trick Shot Projectiles have 15% chance to Chain an additional time from terrain True Strike 20% increased Critical Hit Chance / +10 to Dexterity Trusted Partner 5% of Damage from Hits is taken from your Damageable Companion's Life before you / Companions have 20% increased maximum Life Tukohama's Brew 50% of Skill Mana costs Converted to Life Costs during any Life Flask Effect Turn the Clock Back 15% increased Spell Damage / 10% reduced Projectile Speed for Spell Skills Turn the Clock Forward 20% increased Spell Damage / 15% increased Projectile Speed for Spell Skills Unbending 10% increased Stun Threshold for each time you've been Hit by an Enemy Recently, up to 100% / 3% increased maximum Life Unbothering Cold +2% to Maximum Cold Resistance if you have at least 5 Blue Support Gems Socketed / +10% to Cold Resistance Unbound Forces 25% increased Magnitude of Shock you inflict / 25% increased Magnitude of Chill you inflict / 40% increased Shock Duration / 40% increased Chill Duration on Enemies Unbreakable 10% reduced Slowing Potency of Debuffs on You / 15% increased Armour / 50% reduced Armour Break taken Unbreaking 30% increased Stun Threshold / 30% increased Elemental Ailment Threshold Unerring Impact 16% increased Accuracy Rating with Two Handed Melee Weapons / 16% increased Accuracy Rating with One Handed Melee Weapons / +0.2 metres to Melee Strike Range Unexpected Finesse 20% increased Attack Damage / 30% increased Accuracy Rating while moving Unfettered 10% increased Movement Speed while Sprinting / 50% increased Armour while Bleeding Unforgiving +4 to Maximum Rage / Inherent loss of Rage is 20% slower Unhindered 20% reduced Slowing Potency of Debuffs on You / 6% reduced Movement Speed Penalty from using Skills while moving Unimpeded 24% reduced Slowing Potency of Debuffs on You Unleash Fire Projectiles deal 75% increased Damage against Heavy Stunned Enemies / 30% increased Stun Buildup with Melee Damage Unmoving Craiceann 30% increased Armour while stationary / 30% increased Life Regeneration Rate while stationary Unnatural Resilience +3% to all Elemental Resistances / +2% to Maximum Fire Resistance if you have at least 5 Red Support Gems Socketed Unquenchable Iron Gain 18% of Physical Damage as Extra Lightning Damage Unsight Enemies you Mark cannot deal Critical Hits / Enemies near Enemies you Mark are Blinded Unspoken Bond Companions have +30% to all Elemental Resistances / Companions have +30% to Chaos Resistance Unstable Bond Gain 3 Volatility when an Allied Persistent Reviving Minion is Killed Unstoppable Barrier 10% increased Block chance / 15% reduced Slowing Potency of Debuffs on You Unyielding 15% increased Attack Speed if you've been Hit Recently / 8% reduced Slowing Potency of Debuffs on You Urgent Call 18% increased Warcry Cooldown Recovery Rate / 24% increased Warcry Speed / Recover 2% of maximum Life and Mana when you use a Warcry Utility Ordnance 40% increased Cooldown Recovery Rate for Grenade Skills / 80% reduced Grenade Damage Utmost Offering Offerings cannot be damaged if they have been created Recently Vale Dweller 50% increased Armour while Bleeding / 50% reduced Magnitude of Bleeding on You Vale Shelter Charms gain 0.15 charges per Second Vengeance 10% of Thorns Damage Leeched as Life Vengeful Fury Gain 5 Rage when Hit by an Enemy / Every Rage also grants 1% increased Armour Versatile Arms 6% increased Attack Speed with One Handed Melee Weapons / 15% increased Accuracy Rating with One Handed Melee Weapons / +10 to Strength and Dexterity Viciousness 3% increased Attack Speed per Enemy in Close Range / +10 to Dexterity Vigilance 12% increased Block chance / 10 Life gained when you Block / +2% to maximum Block chance Vigorous Remnants Recover 3% of Maximum Life when you collect a Remnant Vile Mending Minions have 20% increased maximum Life / Minions Regenerate 3% of maximum Life per second / Minions have +13% to Chaos Resistance Vile Wounds 33% increased Damage with Hits against Enemies affected by Ailments Vocal Empowerment Warcries Empower an additional Attack Void 29% increased Chaos Damage / Enemies you Curse have -3% to Chaos Resistance Volatile Catalyst 10% increased Cooldown Recovery Rate / 8% increased Area of Effect Volatile Grenades 25% reduced Grenade Detonation Time Volcanic Skin Gain 8% of Damage as Extra Fire Damage / +20% to Fire Resistance Voll's Protection 10% faster start of Energy Shield Recharge / +15% of Armour also applies to Elemental Damage / 10% increased Block chance / Gain 10 Energy Shield when you Block / Recover 10 Life when you Block Voracious 15% increased Attack Speed while Leeching Vulgar Methods 30% increased Critical Hit Chance / 10% reduced maximum Mana / +10 to Strength Waning Hindrances Debuffs on you expire 25% faster Warding Fetish 60% increased Energy Shield from Equipped Focus / 30% reduced effect of Curses on you / 30% increased Damage per Curse on you Warding Potions 10% reduced Flask Charges used from Mana Flasks / Remove a Curse when you use a Mana Flask Warlord Berserker 40% reduced Presence Area of Effect / Allies in your Presence Regenerate 5 Rage per second if you have gained Rage Recently Warlord Leader 40% increased Presence Area of Effect / Allies in your Presence deal 40% increased Damage Warm the Heart 60% increased Freeze Threshold / 25% reduced Freeze Duration on you Wary Dodging Cannot be Light Stunned if you haven't been Hit Recently Wasting 15% increased Duration of Damaging Ailments on Enemies / 30% increased Damage with Hits against Enemies affected by Ailments Wasting Casts 15% chance to Hinder Enemies on Hit with Spells / 25% increased Damage with Hits against Hindered Enemies Watchtowers Each Totem applies 2% increased Damage taken to Enemies in their Presence / Recoup 5% of damage taken by your Totems as Life Waters of Life Recover 2% of maximum Life when you use a Mana Flask / Mana Flasks gain 0.1 charges per Second Well of Power Recover 5% of maximum Mana when you consume a Power Charge / 20% increased Critical Damage Bonus if you've consumed a Power Charge Recently Wellspring 30% increased Mana Recovery from Flasks / 8% increased Attack and Cast Speed during Effect of any Mana Flask Whirling Assault 8% increased Attack Speed with Quarterstaves / Knocks Back Enemies if you get a Critical Hit with a Quarterstaff Whirling Onslaught 50% chance to gain Onslaught on Killing Blow with Axes Wide Barrier 30% increased Block chance / 20% reduced Armour Widespread Coverage 50% increased Hazard Area of Effect / 20% reduced Hazard Damage The Wild Cat Gain Deflection Rating equal to 12% of Evasion Rating / 40% increased Evasion Rating while moving / +10 to Dexterity Wild Storm Gain 4% of Damage as Extra Lightning Damage / Gain 4% of Damage as Extra Cold Damage / +10 to Dexterity The Winter Owl Gain Accuracy Rating equal to your Intelligence / 3% increased Evasion Rating per 10 Intelligence / +10 to Intelligence Wither Away 20% increased Withered Magnitude / Unwithered enemies are Withered for 8 seconds when they enter your Presence Wolf's Howl 30% increased Critical Hit Chance if you have Shapeshifted to an Animal form Recently Woodland Aspect Charms applied to you have 25% increased Effect Wrapped Quiver 20% increased bonuses gained from Equipped Quiver Wyvern's Breath 40% increased Elemental Ailment Application if you have Shapeshifted to an Animal form Recently Zone of Control 10% increased Curse Magnitudes / 20% increased Area of Effect of Curses / Enemies you Curse are Hindered, with 15% reduced Movement Speed

Notable Ascendancy passives 209

Altered Flesh Infernalist 20% of Physical Damage taken as Chaos Damage / 20% of Cold Damage taken as Fire Damage / 20% of Lightning Damage taken as Fire Damage Beidat's Gaze Infernalist +1 to Maximum Mana per 6 Maximum Life / Reserves 25% of Life Beidat's Hand Infernalist +1 to Maximum Energy Shield per 8 Maximum Life / Reserves 25% of Life Beidat's Will Infernalist +1 to Maximum Spirit per 25 Maximum Life / Reserves 25% of Life Bringer of Flame Infernalist All Damage from you and Allies in your Presence
contributes to Flammability and Ignite Magnitudes
Demonic Possession Infernalist Grants Skill: Demon Form Grinning Immolation Infernalist 50% more Critical Damage Bonus / Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second Loyal Hellhound Infernalist Grants Skill: Summon Infernal Hound Mastered Darkness Infernalist Demonflame has no maximum Pyromantic Pact Infernalist Maximum Mana is replaced by twice as much Maximum Infernal Flame
Gain Infernal Flame instead of spending Mana for Skill costs / 25% of Infernal Flame lost per second if none was gained in the past 2 seconds / Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum / Lose all Infernal Flame on reaching maximum Infernal Flame
Seething Body Infernalist Gain Elemental Archon when you cast a Spell while on High Infernal Flame / Elemental Archon does not expire while on High Infernal Flame / Lose Elemental Archon on reaching maximum Infernal Flame Blood Barbs Blood Mage Bleeding you inflict on Cursed targets is Aggravated / Elemental Damage also Contributes to Bleeding Magnitude Crimson Power Blood Mage Gain additional maximum Life equal to 100% of the Item Energy Shield on Equipped Body Armour Gore Spike Blood Mage 1% increased Critical Damage Bonus per 50 current Life Grasping Wounds Blood Mage 25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead Sanguimancy Blood Mage Skills gain a Base Life Cost equal to Base Mana Cost / Grants Skill: Life Remnants Sanguine Tides Blood Mage Gain 1 Life Flask Charge per 2% Life spent / On Hitting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumed
Gain 1% of damage as Physical damage for 5 seconds per Charge consumed this way / Flasks do not recover Life
Sunder the Flesh Blood Mage Base Critical Hit Chance for Spells is 15% Vitality Siphon Blood Mage 20% of Spell Damage Leeched as Life Whispers of the Flesh Blood Mage Targets Cursed by you have at least 15% of Life Reserved / Targets Cursed by you have 100% reduced Life Regeneration Rate Blackened Heart Lich 4% increased Magnitude of Unholy Might Buffs you grant per 100 maximum Mana Crystalline Phylactery Lich 100% increased Effect of bonuses gained from Socketed Jewel / Can Socket a non-Unique Basic Jewel into the Phylactery / 50% more Mana Cost of Skills if you have no Energy Shield Eldritch Empowerment Lich Sacrifice 5% of maximum Energy Shield when you Cast a Spell
Spells for which this Sacrifice was fully made deal 30% more Damage / Sacrificing Energy Shield does not interrupt Recharge
Eternal Life Lich Your Life cannot change while you have Energy Shield Incessant Cacophony Lich You can apply an additional Curse / Curses you inflict have infinite Duration Necromantic Conduit Lich While you are not on Low Mana, you and Allies in your Presence have Unholy Might / Lose 5% of maximum Mana per Second Price of Power Lich Spells consume a Power Charge if able to deal 40% more Damage Rupture the Soul Lich Cursed Enemies killed by you, or by Allies in your Presence, have a 33% chance to explode, dealing a quarter of their maximum Life as Chaos damage Soulless Form Lich Regenerate Mana equal to 6% of maximum Life per second / No inherent Mana Regeneration / 10% of Damage taken bypasses Energy Shield Avidity Deadeye 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge Bullseye Deadeye Apply 10 Critical Weakness to Enemies when Consuming a Mark on them Called Shots Deadeye Grants Skill: Called Shots Endless Munitions Deadeye Skills fire an additional Projectile Gathering Winds Deadeye Gain Tailwind on Skill use / Lose all Tailwind when Hit Mirage Deadeye Deadeye Grants Skill: Mirage Deadeye Projectile Proximity Specialisation Deadeye Thrilling Chase Deadeye Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled Brew Concoction Pathfinder Enduring Elixirs Pathfinder Life Flask Effects are not removed when Unreserved Life is Filled
Life Flask Effects do not Queue
Overwhelming Toxicity Pathfinder Double the number of your Poisons that targets can be affected by at the same time / 50% less Poison Duration Path Seeker Pathfinder Relentless Pursuit Pathfinder Your speed is unaffected by Slows Running Assault Pathfinder 30% less Movement Speed Penalty from using Skills while moving / Cannot be Heavy Stunned while Sprinting Sustainable Practices Pathfinder 50% of Evasion Rating also grants Elemental Damage reduction Traveller's Wisdom Pathfinder Attribute Passive Skills can instead grant 5% increased Damage
Attribute Passive Skills can instead grant 5% increased Armour, Evasion and Energy Shield
Attribute Passive Skills can instead grant 5% increased Cost Efficiency
Ancestral Empowerment Titan Every second Slam Skill you use yourself is Ancestrally Boosted Colossal Capacity Titan Carry a Chest which adds 20 Inventory Slots Crushing Impacts Titan Your Hits are Crushing Blows / 25% more Damage against Heavy Stunned Enemies Earthbreaker Titan 25% chance for Slam Skills you use yourself to cause an additional Aftershock Hulking Form Titan 50% increased effect of Small Passive Skills Mountain Splitter Titan Every Third Slam skill that doesn't create Fissures which you use yourself causes 3 additional Aftershocks ahead and to each side of the initial area Mysterious Lineage Titan 15% more Maximum Life Stone Skin Titan 50% more Armour from Equipped Body Armour Answered Call Warbringer Trigger Ancestral Spirits when you Summon a Totem / +1 to maximum number of Summoned Totems / Grants Skill: Ancestral Spirits Anvil's Weight Warbringer Break Armour equal to 10% of Hit Damage dealt Imploding Impacts Warbringer You can Break Enemy Armour to below 0 / Fully Broken Armour you inflict increases all Damage Taken from Hits instead Jade Heritage Warbringer Gain a stack of Jade every second / Grants Skill: Encase in Jade Renly's Training Warbringer Gain 35% Base Chance to Block from Equipped Shield instead of the Shield's value Turtle Charm Warbringer You take 20% of damage from Blocked Hits / Maximum Block chance is 75% Warcaller's Bellow Warbringer Warcries Explode Corpses dealing 25% of their Life as Physical Damage / Ignore Warcry Cooldowns Wooden Wall Warbringer 20% of Damage from Hits is taken from your nearest Totem's Life before you Against the Anvil Smith of Kitava Grants Skill: Temper Weapon Coal Stoker Smith of Kitava Modifiers to Fire Resistance also grant Cold and Lightning Resistance at 50% of their value Dedication to Kitava Smith of Kitava Body Armour grants +100% of Armour also applies to Chaos Damage Flowing Metal Smith of Kitava Body Armour grants +50% of Armour also applies to Elemental Damage Forged in Flame Smith of Kitava Modifiers to Maximum Fire Resistance also grant Maximum Cold and Lightning Resistance Heat of the Forge Smith of Kitava Grants Skill: Fire Spell on Hit Heatproofing Smith of Kitava Body Armour grants Unaffected by Damaging Ailments Internal Layer Smith of Kitava Body Armour grants Hits against you have 100% reduced Critical Damage Bonus Kitavan Engraving Smith of Kitava Body Armour grants 15% increased maximum Life Kitavan Imprint Smith of Kitava Body Armour grants 60% increased Glory generation Leather Bindings Smith of Kitava Body Armour grants regenerate 3% of maximum Life per second Living Weapon Smith of Kitava Grants Skill: Manifest Weapon Molten Symbol Smith of Kitava Body Armour grants 25% of Physical Damage from Hits taken as Fire Damage Smith's Masterwork Smith of Kitava Can only use a Normal Body Armour / +200 to Armour for each Connected Notable Passive Skill Allocated Spiked Plates Smith of Kitava Body Armour grants 100% increased Thorns damage Support Straps Smith of Kitava Body Armour grants 20% increased Strength Tantalum Alloy Smith of Kitava Body Armour grants +75% to Fire Resistance Tribute to Utula Smith of Kitava Body Armour grants 30% increased Spirit Constant Gale Stormweaver You have Arcane Surge Force of Will Stormweaver 20% increased Effect of Arcane Surge on you per ten percent missing Mana / 20% of Damage is taken from Mana before Life Heavy Snows Stormweaver Targets can be affected by two of your Chills at the same time / 25% less Magnitude of Chill you inflict / Your Chills can Slow targets by up to a maximum of 35% Multiplying Squalls Stormweaver +2 to Limit for Elemental Skills Refracted Infusion Stormweaver When collecting an Elemental Infusion, gain another different Elemental Infusion Shaper of Storms Stormweaver All Damage from Hits Contributes to Shock Chance Shaper of Winter Stormweaver All Damage from Hits Contributes to Chill Magnitude Storm's Recollection Stormweaver Remnants you create reappear once, 3 seconds after being collected / Remnants can be collected from 50% further away Strike Twice Stormweaver Targets can be affected by two of your Shocks at the same time / 25% less Magnitude of Shock you inflict Tempest Caller Stormweaver Trigger Elemental Storm on Critical Hit with Spells / Grants Skill: Elemental Storm Apex of the Moment Chronomancer Enemies in your Presence are Slowed by 20% Footprints in the Sand Chronomancer Grants Skill: Temporal Rift Inevitability Chronomancer Grants Skill: Inevitable Agony Now and Again Chronomancer Repeatable Spells have 20% chance to Repeat / Cascadable Spells have 20% chance to Echo Phased Form Chronomancer Take 30% less Damage / 4 seconds after being Damaged by an Enemy Hit, take Damage equal to 30% of that Hit's Damage Quicksand Hourglass Chronomancer Grants Sands of Time Ultimate Command Chronomancer Grants Skill: Time Freeze Unbound Encore Chronomancer Grants Skill: Time Snap Barya of Kelari Disciple of Varashta Grants Skill: Kelari, the Tainted Sands Barya of Navira Disciple of Varashta Grants Skill: Navira, the Last Mirage Barya of Ruzhan Disciple of Varashta Grants Skill: Ruzhan, the Blazing Sword Baryanic Leylines Disciple of Varashta Non-Unique Time-Lost Jewels have 40% increased radius The Fourth Teaching Disciple of Varashta 40% more Energy Shield Recharge Rate while on Low Energy Shield / -1 second to base Energy Shield Recharge delay Instruments of Power Disciple of Varashta You can equip a Focus while wielding a Staff / 50% reduced bonuses gained from Equipped Focus Kelari's Deception Disciple of Varashta Grants Skill: Kelari's Deception Kelari's Judgment Disciple of Varashta Grants Skill: Kelari's Judgment Kelari's Malediction Disciple of Varashta Grants Skill: Kelari's Malediction Navira's Fracturing Disciple of Varashta Grants Skill: Navira's Fracturing Navira's Oasis Disciple of Varashta Grants Skill: Navira's Oasis Navira's Well Disciple of Varashta Grants Skill: Navira's Well Ruzhan's Fury Disciple of Varashta Grants Skill: Ruzhan's Fury Ruzhan's Reckoning Disciple of Varashta Grants Skill: Ruzhan's Reckoning Ruzhan's Trap Disciple of Varashta Grants Skill: Ruzhan's Trap Sacred Rituals Disciple of Varashta 60% of your current Energy Shield is added to your Armour for
determining your Physical Damage Reduction from Armour
Varashta's Intuition Disciple of Varashta 100% of Elemental Damage is taken from Mana before Life Azmeri Brew Amazon Life Flasks also recover Mana
Mana Flasks also recover Life
Critical Strike Amazon Chance to Hit with Attacks can exceed 100%
Gain additional Critical Hit Chance equal to 25% of excess chance to Hit with Attacks
Elemental Surge Amazon When you Consume a Charge, Trigger Elemental Surge to gain 3 Lightning Surges / Grants Skill: Elemental Surge In for the Kill Amazon 20% increased Movement Speed while an enemy with an Open Weakness is in your Presence / 40% increased Skill Speed while an enemy with an Open Weakness is in your Presence Mystic Harvest Amazon Life Leech recovers based on your Elemental damage as well as Physical damage Penetrate Amazon Attacks using your Weapons have Added Physical Damage equal
to 25% of the Accuracy Rating on the Weapon
Predatory Instinct Amazon Reveal Weaknesses against Rare and Unique enemies / 50% more damage against enemies with an Open Weakness Stalking Panther Amazon Evasion Rating from Equipped Helmet, Gloves and Boots is doubled / Evasion Rating from Equipped Body Armour is halved Surging Avatar Amazon When you Consume a Charge, Trigger Elemental Surge to gain 2 Cold Surges / When you Consume a Charge, Trigger Elemental Surge to gain 2 Fire Surges / Gain 1 fewer Lightning Surge from Triggering Elemental Surge The Catha's Balance Spirit Walker Companions gain added Attack damage equal to 60% of your main hand Weapon's damage Idolatry Spirit Walker 2% increased Reservation Efficiency of Skills per Idol in your Equipment / Companions deal 10% increased damage per Idol in your Equipment / -4% to all Elemental Resistances per non-Idol Augment in your Equipment The Mhacha's Gift Spirit Walker Dodging can expend up to 2 Owl Feathers, granting Primal Bounty 100% more
Empowerment effect per additional Feather expended / Gain Owl Feathers 50% faster
The Mórrigan's Guidance Spirit Walker Gain a Vivid Wisp when Vivid Stampede ends / More damage per leap: 20% / More Shock Magnitude per leap: 20% The Natural Order Spirit Walker Tame Beast can capture Unique Beasts
Can have up to one Unique Tamed Beast summoned / Unique Tamed Beasts are Possessed by random Azmeri Spirits, changing every 20 seconds / Unique Tamed Beasts have 30% increased movement speed
Primal Bounty Spirit Walker Gain a Primal Owl Feather every 4 seconds, up to a maximum of 3
Expend an Owl Feather when you Dodge to trigger Primal Bounty / Grants Skill: Primal Bounty
Sacred Unity Spirit Walker Bear Spirit gains Embrace of the Wild / Central Projectile of Owl Feather-Empowered Skills leaves a trail of Soaring Ground / Vivid Stags leap towards enemies Vivid Stampede Spirit Walker Gain a Vivid Wisp for every 10 metres you move, up to a maximum of 3
Expend all Vivid Wisps to trigger Vivid Stampede when you Attack / Grants Skill: Vivid Stampede
Wild Protector Spirit Walker Grants Skill: Wild Protector As the Whispers Demand Ritualist Grants Skill: Ritual Sacrifice Corrupted Lifeforce Ritualist 15% more Damage against Enemies affected by Blood Boils / Grants Skill: Blood Boil Devotion to the King Ritualist Grants Skill: Queen's Procession Intricate Sigils Ritualist 20% more Charm Charges gained / +1 Charm Slot Mind Phylacteries Ritualist Can instead consume 25% of maximum Mana to trigger Charms with insufficient charges Mystic Attunement Ritualist 25% increased bonuses gained from Equipped Rings and Amulets Unfurled Finger Ritualist +1 Ring Slot Wildwood Persistence Ritualist 10% increased Life Recovery rate per 5% missing Unreserved Life A Solid Plan Tactician Persistent Buffs have 50% less Reservation Cannons, Ready! Tactician Skills used by Totems have 30% more Skill Speed / Totems only use Skills when you fire an Attack Projectile / +1 to maximum number of Summoned Totems Polish That Gear Tactician Gain Deflection Rating equal to 20% of Armour / Gain 100% of Evasion Rating as extra Ailment Threshold Right Where We Want Them Tactician Pinned enemies cannot perform actions / Projectile Damage builds Pin Stay Light, Use Cover Tactician Defend with 200% of Armour / Enemies have an Accuracy Penalty against you based on Distance / Maximum Chance to Evade is 50% / Maximum Physical Damage Reduction is 50% Strategic Embankments Tactician Totems you place grant Embankment Auras Suppressing Fire Tactician 40% more Immobilisation buildup Unleash Hell! Tactician Grants Skill: Supporting Fire Watch How I Do It Tactician Allies in your Presence gain added Attack Damage equal
to 25% of your main hand Weapon's damage
Whoever Pays Best Tactician There is no Limit on the number of Banners you can place / Banners gain 5 Glory per second Ceremonial Ablution Witchhunter Sorcery Ward's Barrier can also take Physical and Chaos Damage from Hits Judge, Jury, and Executioner Witchhunter Decimating Strike No Mercy Witchhunter Deal up to 40% more Damage to Enemies based on their missing Concentration Obsessive Rituals Witchhunter 50% less Armour and Evasion Rating / Grants Skill: Sorcery Ward Pitiless Killer Witchhunter Culling Strike Weapon Master Witchhunter Witchbane Witchhunter Break enemy Concentration on Hit equal to 100% of Damage Dealt / Enemies have Maximum Concentration equal to 30% of their Maximum Life / Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds Zealous Inquisition Witchhunter 10% chance for Enemies you Kill to Explode, dealing 100%
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
Adaptive Capability Gemling Legionnaire Attribute Requirements of Gems can be satisified by your highest Attribute Advanced Thaumaturgy Gemling Legionnaire Gem Quality grants Socketed Skills an additional effect Enhanced Effectiveness Gemling Legionnaire Inherent bonuses gained from Attributes are doubled / 20% less Attributes Essence of Virtue Gemling Legionnaire Grants Skill: Virtuous Barrier Gem Studded Gemling Legionnaire For each colour of Socketed Support Gem that is most numerous, gain:
•Red: Hits against you have no Critical Damage Bonus
•Blue: Skills have 30% less cost
•Green: 40% less Movement Speed Penalty from using Skills while Moving
Implanted Gems Gemling Legionnaire Integrated Efficiency Gemling Legionnaire Skills deal 20% increased Damage per Connected Red Support Gem / Skills have 6% increased Skill Speed per Connected Green Support Gem / Skills have 20% increased Critical Hit Chance per Connected Blue Support Gem Thaumaturgical Infusion Gemling Legionnaire +1% to Maximum Fire Resistance per 3 Red Support Gems Socketed / +1% to Maximum Lightning Resistance per 3 Green Support Gems Socketed / +1% to Maximum Cold Resistance per 3 Blue Support Gems Socketed Hollow Focus Technique Martial Artist Grants Skill: Hollow Focus Hollow Form Technique Martial Artist Grants Skill: Hollow Form Hollow Resonance Technique Martial Artist Grants Skill: Hollow Resonance Martial Adept Martial Artist When you gain Combo, gain an additional Combo / -0.2 seconds to current Energy Shield Recharge delay per Combo expended when using Skills Martial Master Martial Artist Gain Combo from all Attack Hits / Skills can build and retain Combo regardless of Weapon Set Runic Meridians Martial Artist Can tattoo Runes onto your body, gaining
additional Rune-only sockets:
• 1 Helmet socket
• 2 Body Armour sockets
• 1 Gloves socket
• 1 Boots socket
Way of the Mountain Martial Artist 100% Surpassing chance per enemy Power to gain Mountain's Teachings on Immobilising an enemy, up to a maximum of 30
Lose a Mountain's Teaching when you are Hit, or when you use or Sustain an Attack that benefits from Mountain's Teachings
Way of the Stonefist Martial Artist Gloves you equip have their Base Type transformed to Fists of Stone while equipped, and
their Explicit Modifiers are transformed into more powerful related Modifiers / Ignore Attribute Requirements to equip Gloves
...and I Shall Rage Invoker Grants Skill: Unbound Avatar ...and Protect me from Harm Invoker 35% less Evasion Rating / Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating ...and Scatter Them to the Winds Invoker Trigger Elemental Expression on Melee Critical Hit / Grants Skill: Elemental Expression Faith is a Choice Invoker Grants Skill: Meditate I am the Blizzard... Invoker On Freezing Enemies create Chilled Ground / Gain 10% of Damage as Extra Cold Damage I am the Thunder... Invoker 25% chance on Shocking Enemies to created Shocked Ground / Gain 10% of Damage as Extra Lightning Damage Lead me through Grace... Invoker Cannot gain Spirit from Equipment / +1 to Spirit for every 20 Evasion Rating on Equipped Body Armour / +1 to Spirit for every 8 Item Energy Shield on Equipped Body Armour The Soul Springs Eternal Invoker Meta Skills gain 35% more Energy / Meta Skills have 50% increased Reservation Efficiency Sunder my Enemies... Invoker Critical Hits ignore non-negative Enemy Monster Elemental Resistances Archon of Chayula Acolyte of Chayula Grants Skill: Archon of Chayula Chayula's Gift Acolyte of Chayula Chaos Resistance is doubled / +10% to Maximum Chaos Resistance Deepening Shadows Acolyte of Chayula 1% increased maximum Darkness per 1% Chaos Resistance Embrace the Darkness Acolyte of Chayula +10 to Maximum Darkness per Level / Darkness Reservation lasts for 5 seconds / You have no Spirit
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
Grasp of the Void Acolyte of Chayula Grants Skill: Void Illusion Inner Turmoil Acolyte of Chayula Gain 1 Volatility on inflicting an Elemental Ailment / Take no Damage from Volatility Lucid Dreaming Acolyte of Chayula Sap of Nightmares Acolyte of Chayula Leech recovers based on Chaos Damage as well as Physical Damage Unravelling Acolyte of Chayula Grants Unravelling Waking Dream Acolyte of Chayula Grants Skill: Into the Breach Converging Paths Oracle Grants Skill: Moment of Vulnerability Entwined Realities Oracle Non-Keystone Passive Skills in Medium Radius of allocated Keystone Passive Skills can be allocated without being connected to your tree Fateful Vision Oracle Grants Skill: Align Fate Forced Outcome Oracle Inevitable Critical Hits Harmony Within Oracle Hit damage is taken from Mana before Life if your current Mana is higher than your current Life / 15% less maximum Life / 15% less maximum Mana The Lesser Harm Oracle Damage of Enemies Hitting you is Unlucky / Enemy Critical Hit Chance against you is Unlucky Unnamed Heartwood Oracle +1 to maximum number of Summoned Totems / Totems die 6 seconds after their Life is reduced to 0 The Unseen Path Oracle Walk the Paths Not Taken Avatar of Evolution Shaman Adaptations have a duration of 5 seconds / 5% of Physical Damage taken as Lightning Damage / 5% of Physical Damage taken as Cold Damage / 5% of Physical Damage taken as Fire Damage / Double Adaptation Effect Bringer of the Apocalypse Shaman Grants Skill: Apocalypse Druidic Champion Shaman Every 2 Rage also grants 1% more Spell damage Furious Wellspring Shaman Regenerate 6% of your maximum Rage per second / Increases and Reductions to Mana Regeneration Rate also apply to Rage Regeneration Rate / Skills have +5 to Rage cost / +7 to Maximum Rage / No Inherent loss of Rage Reactive Growth Shaman Adapt to the highest Elemental Damage Type of each Hit you take / 10% less Damage taken of each Elemental Damage Type per matching Adaptation / 10% less Elemental Damage taken Sacred Flow Shaman +40 to Spirit for each of your empty Charm slots Turning of the Seasons Shaman Enemies in your Presence have Exposure / Gain 10% of Damage as Extra Damage of a random Element Wisdom of the Maji Shaman Gain the benefits of Bonded modifiers on Runes and Idols

Atlas tree 268

Atziri's Assets Atlas Keystone Atziri's Vault will contain an additional reward Balance of Power Atlas Keystone Select the Abyss Faction you encounter in non-Fissure Abysses Blood on the Stones Atlas Keystone Summoning Circles summon packs or a more powerful Boss Breeding Program Atlas Keystone 100% increased chance to find selected Wombgifts Calculated Investment Atlas Keystone Select an additional bonus for Runic Modifiers The Chosen Path Atlas Keystone 100% increased chance of a certain content type Corrupted Lattices Atlas Keystone Select a bonus when Corrupting Essence Monsters Craftsman's Creed Atlas Keystone Allows Blacksmith's, Armourer's and Basic Strongboxes to roll Prefix Modifiers that cause dropped items to require particular Attributes Crystalline Patterns Atlas Keystone 100% increased chance to find certain Essence types Cultivate the Sea Atlas Keystone Ocean and Island Areas are also considered to be another Biome Desert Mastery Atlas Keystone Select a bonus within Desert Areas Divined Blessing Atlas Keystone 100% increased chance to encounter certain Shrines Double or Nothing Atlas Keystone Adjust how Verisium Remnants within Expeditions and Grand Expeditions add Runic Modifiers to future Remnants Essence Dowsing Atlas Keystone 100% increased chance to find certain Essence types Evolving Throngs Atlas Keystone Select a bonus for Magic Packs Expanding Territory Atlas Keystone Select additional Verisium Remnant or Expedition chance Fabled Showdown Atlas Keystone Gain a Shrine bonus for Map Bosses Forest Mastery Atlas Keystone Select a bonus within Forest Areas Grass Mastery Atlas Keystone Select a bonus within Grass Areas History of the Ezomytes Atlas Keystone Ezomyte Cities are also considered to be another Biome History of the Faridun Atlas Keystone Faridun Cities are also considered to be another Biome History of the Vaal Atlas Keystone Vaal Cities are also considered to be another Biome Invigorated Sacrifices Atlas Keystone Alter the difficulty and rewards of Rituals The Journey Ahead Atlas Keystone Select between Pack Size, Effectiveness or Rarity Legendary Duels Atlas Keystone Rogue Exiles have 100% increased chance to have certain types of uniques Lord of the Pit Atlas Keystone Manipulate Abyss Pits throughout Areas Mountain Mastery Atlas Keystone Select a bonus within Mountain Areas Nemesis Rising Atlas Keystone Select a bonus for Rare Monsters On the Wind Atlas Keystone Select between faster or stable Azmeri Spirits Overlord's Domain Atlas Keystone Add additional content to areas with Powerful Map Bosses Overlord's Influence Atlas Keystone Add additional content to areas with Powerful Map Bosses Recurring Nightmares Atlas Keystone Adjust the way Delirium Fog spreads from Grand Mirrors throughout the world Sacred Sap Atlas Keystone Select a Sacred or Empowered Azmeri Spirits Bonus Shape the Chains Atlas Keystone Select Breach Monster Bonus Sole Purpose Atlas Keystone Specialise in skills created by Ailith within Breach Hives Steady Development Atlas Keystone Add an Explosive or Verisium Remnant to Expeditions Strategic Advantage Atlas Keystone Improve Explosives used within Expeditions and Grand Expeditions Swamp Mastery Atlas Keystone Select a bonus within Swamp Areas Tear Open the Rift Atlas Keystone Revealing Breach Strongholds will add Modifiers to revealed Maps Traveller's Woe Atlas Keystone 100% increased chance to find certain Ritual types Unseen Rivers Atlas Keystone 100% increased chance to encounter certain Azmeri Spirits
Does not impact chance to encounter Sacred Spirits
Vile Treasures Atlas Keystone 50% increased chance to find Abyssal Items Water Mastery Atlas Keystone Select a bonus within Water Areas Well-equipped Opponents Atlas Keystone Rogue Exiles have 100% increased chance to be using items requiring certain attributes Abyssal Ire 25% chance for Abyssal Depths in Level 78+ Areas to contain a Boss
25% chance for an Ulaman pit near the Map Boss to have the Incubator Queen
Adaptive Biology +1 to maximum Monster Modifiers on Rare Monsters
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped / Rare Monsters have 10% increased chance of Monster Modifiers
An Appropriate Vault Strongboxes have 2% increased Item Quantity per Modifier Ancient Enmities 25% increased Tribute from Spirit-Influenced or Possessed Monsters Sacrificed at Ritual Altars / Azmeri Spirits prefer to materialise within Ritual Circles Apex Predators 20% increased Rare Monsters in Forest Areas / 20% increased Rare Monsters in Desert Areas Archaeological Interest 15% increased Tablets found in Area / 10% increased Quantity of Waystones dropped by Map Bosses Are you sure you want to do that? Areas with Grand Mirrors also have a Delirium Mirror / 20% chance Shards within Simulacrums allow multiple selections Arid Stability Essences found in Desert Areas have 50% increased chance to be Perfect Essences Armaments of Evil Tier 5 Rare Equipment dropped by Abyssal monsters have a Desecrated Modifier Atop the World 33% increased Precursor Tower reveal radius / 10% increased Quantity of Waystones dropped by Map Bosses Bardiyan Craftsmanship +1 to maximum Suffixes and total Modifiers on Rare Strongboxes Befit the Challenge 5% increased Rarity of Items Dropped by Magic Monsters per Monster Modifier Between Sand and Sea 5% increased Pack Size in Desert Areas / 5% increased Pack Size in Water Areas Between Two Worlds Ritual Altars spawn a Wildwood Wisp Blessing of the Source Heart of the Well Jewels found have a 5% chance to have an additional Desecrated Modifier Bloodrite Vestments Atziri's Vault will drop a Sacrificial Regalia Boss of the Bog 1 Rare Monster in Swamp Areas has 15% chance to be replaced by a random Map Boss Bountiful Bloodlines 20% increased Magic Monsters Bounty of the Fields 6% increased Pack Size in Grass Areas Bring Forth the Unseen Ritual Altars have 15% chance to be built on Summoning Circles, summoning an additional Boss when activated Bring Me Your Leader Summoning Circles in City Areas have 5% chance to instead summon a random Citadel Boss Buried Ambition Expeditions may now contain Verisium Sentries Burst of Energy Possessed Essence Monsters Release Spirits on death Call of the Spirit 10% chance for Forest Areas to be a Rogue Exile Hunting Ground Cataclysm's Wake Areas with Powerful Map Bosses have 20% chance to contain Corruption when entered Challenging Foe Summoning Circle Bosses have a 25% chance to have an additional Monster Modifier The Chosen Children Possessed Monsters have 50% increased chance to drop a Rite of Passage Close to the Surface Explicit Modifiers on your Waystones apply to Abyssal Depths in the Map area / Abyss Tablets also grant Abyssal Depths 4% increased Pack Size / Abyss Tablets also grant Abyssal Depths 25% increased chance for Monsters to have Abyssal Modifiers / Abyss Tablets also grant Abyssal Depths 25% increased chance for Monsters to have Lichborn Modifiers Closer to the Heavens 60% increased Effect of Buffs granted by Shrines in Mountain Areas Come on! Face me! Delirium Encounters in Area are 25% more likely to spawn Unique Bosses / Slaying Unique Monsters pauses the Delirium Mirror Timer for 10 seconds Competing Explorers 10% chance for Rogue Exiles to drop an additional Waystone Competitive Archaeology 5% chance for Rogue Exiles to drop an additional Tablet Controlled Climates 5% increased effect of Explicit Modifiers on Tablets for each Tablet affecting Map area Convenient Beliefs Shrines have 10% chance to be be Worshipped by a Rogue Exile Corrupted Mutations Rare Monsters in Corruption Areas have a 25% increased chance of Monster Modifiers Crystalline Overgrowth Essence Monsters have 15% chance to have an additional Essence Cult of the Rains Shrines in Water Areas are Worshipped by an additional Pack of Monsters Curious Spirits Shrines have a 10% chance to manifest an Azmeri Spirit, the Shrine Buff is reapplied when it Possesses a monster Curiously Durable Stone 8% chance to not consume Tablet uses when opening Maps Danger in the Wilds Summoning Circles in Non-City Areas have 5% chance to instead
summon a random Deadly Map Boss
Dark Bloodlines Abyss Pits have 25% chance to spawn all Monsters as at least Magic / Abyss Cracks have 25% chance to spawn all Monsters as at least Magic Dark Depths Area has 10% chance to contain four additional Abysses / Abysses have a 30% chance to contain 2 additional Pits / Abysses have a 20% chance to contain 3 additional Pits The Deadliest Hunt Rogue Exiles have 15% increased chance to have equipped Unique Items Distant Origins 10% chance to reveal a distant The Ezomyte Megaliths Map when completing Summoning Circles Diverse Control The Genesis Tree has 2 extra passive points for each Womb Drawn to Riches Strongboxes have 50% increased chance to be guarded by Magic Monster Packs Dread Lieutenants Rare Monster Packs in City Areas have a 75% increased chance to have an Additional Rare Monster Dressed in Fineries Rogue Exiles have 100% increased chance to drop Exceptional Items Efficient Arteries 15% increased effect of Room Temple Modifiers from Rooms with 4 adjacent rooms Enchanted Locks +1 to maximum Prefixes and total Modifiers on Rare Strongboxes Endless War 50% chance on completing Overrun Abysses for an adjacent map to be Overrun by the Abyssal Enemy's Hoard Strongboxes have 25% increased chance to be guarded by Rare Monster Packs Energised Precipitate Summoning Circles have a 10% chance to be encrusted with Essences, adding multiple Essences to the boss Enigmatic Intensification 3% increased effect of Explicit Modifiers on your Waystones for each Tablet affecting Map area Eons of Contamination Irradiated Precursor Tablets may now be found Eons of Domination Overseer Precursor Tablets can drop from Powerful Map Bosses Escalating Rivalry Rogue Exiles have 5% chance to Flee to an adjacent Map and upgrade their Equipment Essence Transference Essences near Breaches or in areas with Hives have 20% chance to gain an Essence of the Breach Evolutionary Pressures 25% increased Rare Monsters in Forest Areas Exceptional Adornments Helmets may be found as Exceptional Items Exceptional Armaments Weapons, Shields and Focii may be found as Exceptional Items Exceptional Footwear Boots may be found as Exceptional Items Exceptional Handiwork Gloves may be found as Exceptional Items Exceptional Vestments Body Armour may be found as Exceptional Items Expanded Designs Defeating the Architect allows placement of an additional Restricted Room Expanding Hordes 10% increased Magic Pack Size Exquisite Design The Genesis Tree has 5 extra passive points for the Amulet Womb Fabled Treasures Unique Monsters have 20% increased chance to drop Exceptional Items in your Maps Face the Past The Tomb of the Fallen Knight can be found in Expeditions Famous Locals 15% chance for Rogue Exiles in City Areas to appear in Pairs Favoured Disciple 50% increased Effect of Buffs granted by Shrines Favoured Treasures Strongboxes in Mountain Areas grant a random Shrine Buff Feeling Lucky? Farrow now sells Liquid Verisium in exchange for Verisium Fit for a King 20% increased Rarity of Items dropped by Map Bosses Flawless Patterns 30% increased chance to find Perfect Essences Flesh Flower Killing Vruun will allow you to return his Head to The Genesis Tree
to unlock the Grasping Orchid
Forgotten Heights 20% increased Quantity of Items found in Chests in Mountain Areas Frantic Invasion Unstable Breaches have 100% increased chance to contain Vruun, Marshal of Xesht Freed From Corruption 50% increased Azmeri Spirit empowerment when defeating
Spirit-Influenced Monsters in Cleansed Areas
From Below Abysses contain an additional Pit From Distances Untold Summoning Circle Bosses in Cleansed Areas have a 25% chance to
have an additional Monster Modifier / Summoning Circle Bosses with additional Monster Modifiers in Cleansed Areas have a 5% chance to drop a Fracturing Orb
From the Mists Rituals contain an additional pack of Wildwood Monsters Gaining Traction Verisium Remnants have 50% increased Monster Rarity per Remnant Completed in Area Gathered Masses Shrines are Worshipped by an additional Pack of Monsters Get out of my head! Magic Monsters within Delirium Fog have 25% chance to have an additional Delirium Modifier Ghastly Relics Large Abyssal Chests from Abyss Pits are instead an Abyssal Strongbox Greater Gifts 35% increased Unique item options from the Nameless Seer in the Moment of Zen Greater Pattern Minions of Essence Monsters are Empowered / 2% chance for minions of Essence Monsters to drop a random Greater Essence Grip of the Wilds 50% increased maximum empowerment of Azmeri Spirits Growing Wealth The Genesis Tree has 5 extra passive points for the Currency Womb Guarded Wealth Strongboxes are guarded by an additional monster pack Guild Craftsmen Humanoids have 30% increased chance to drop Exceptional Items in City Areas Hard-Won Treasures 15% increased Quantity of Items dropped by Map Bosses Harmonic Corruption 37% chance when Corrupting Essence Monsters to Corrupt them an additional time Harsh Adaptations Rare Monsters in Desert Areas have a 50% increased chance of Monster Modifiers Heart of Corruption Rare Monsters in Corrupted Nexuses have a 35% increased chance of Monster Modifiers Here for the Same Reason 6% increased Rarity of Items Dropped by Rogue Exiles per Explicit Modifier on the Map Hidden Compartments Strongboxes have 15% chance to be openable twice Hidden Scars Cleansed Monsters have a chance to drop Fracturing Orbs Hidden Things in Shaded Places 10% increased Rarity of Items Dropped by Unique Monsters in Forest Areas / 10% increased Rarity of Items Dropped by Unique Monsters in Swamp Areas Highs and Lows 10% increased Rarity of Items found in Mountain Areas / 10% increased Rarity of Items found in Swamp Areas Hope in Despair Faridun Cities contain an additional Shrine Hour of the Nameless The Rite of the Nameless can rarely offer specific valuable Unique Items The Hunt Goes On 10% chance for Rare Beasts in Forest Areas to be Possessed by a random Azmeri Spirit Hunt the Apex Azmeri Spirits may Possess Map Bosses I know your childhood fears... Liquid Emotions found have a 20% chance to be Ancient Liquid Emotions / 25% increased Liquid Emotions dropped by Monsters I see your true nature now! Delirium Fog may now manifest Shards which add an additional Boss to the Map Boss arena or a guaranteed Grand Mirror I'm not alone anymore! Azmeri Spirits within Delirium Fog manifest a Fracturing Mirror every 10 seconds Imprisoned Monstrosities Rare Essence Monsters have a 40% increased chance of Monster Modifiers Industrial Improvements An additional Tablet may be used on City Maps Inexplicable Alchemy Exalted Orbs may be used to add an additional Essence to Essence Monsters Infused Flesh Magic Monster Packs have 5% chance to have an additional Modifier Inlaid Inscriptions +1 to maximum Suffixes and total Modifiers on Rare Strongboxes Intensifying Energies Essence Monsters have 10% Surpassing chance to have an
additional Essence per Explicit Modifier on the Map
Intriguing Designs Strongboxes cannot be Basic Strongboxes Is that the best you've got?! 50% increased chance to manifest additional Escalation Shards within Delirium Fog Is this about me... or you? Megalomaniac Jewels found have a 10% chance to allocate 3 notable passive skills / Simulacrum Splinters can drop from Delirium Monsters in level 75+ Map Areas Just Another Day in Wraeclast City Areas have 15% chance to be Abandoned and occupied by the Undead Keen Crafters Items on Rogue Exiles have maximum Sockets Lethal Variants Rare Monsters have 30% increased chance of Monster Modifiers Light of the Draíocht Azmeri Spirits have 50% increased Influence Area / 25% increased Azmeri Spirit empowerment when defeating Spirit-Influenced Monsters Living Metal Azmeri Spirits may seek out and Possess Strongboxes Lord of the Runes Overseer Tablets also provide 20% increased Effectiveness to Summoning Circle Bosses The Lost Architect Zantipi's Medallion can be found from Unique Monsters in the Temple Loyal Gatekeepers 50% chance Vaal Beacon Unique Monsters have an Essence Modifier Magnanimous Offerings Rerolling Favours at Ritual Altars has 20% chance to be a Free Reroll Man Trap 10% chance for Essence Monsters to be Rogue Exiles Massive Crystals 25% chance for Essence Monsters to have double Pack Size Memories of the Ezomytes 15% chance for the Derelict Mansion Boss to drop an extra Anomaly Map Lineage Support Memories of the Karui 15% chance for the Jade Isles Boss to drop an extra Anomaly Map Lineage Support Memories of the Maraketh 15% chance for the Sacred Reservoir Boss to drop an extra Anomaly Map Lineage Support Memories of the Vaal 15% chance for the Sealed Vault Boss to drop an extra Anomaly Map Lineage Support Military Reinforcements 50% increased chance Vaal Beacons summon additional Monsters The mirrors... the mirrors! Delirium Fog in Area spawns 50% increased Fracturing Mirrors Moment of Risk Unstable Breaches spawn 2 additional Rare Monsters when Stabilised / Wombgifts have 5% chance to drop one Level higher per Explicit Modifier on the Map Monuments in Time Vaal Cities contain an additional Essence Moths to the Flame Summoning Circles in Grass Areas have a 20% chance to also summon an Azmeri Spirit Multiplying Monstrosities 10% increased Magic Pack Size Mutating Monsters +1 to maximum Monster Modifiers on Rare Monsters
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped / Rare Monsters have 10% increased chance of Monster Modifiers
Mysteries of Silence Essence Monsters in the Silent Cave Unique Maps have 20% Surpassing
chance to have an additional Essence
Mysterious Charms and Trinkets 5% increased Rarity of Items Dropped by Unique Monsters in Swamp Areas per Monster Modifier Mysterious Rites Rituals have a 8% chance to be the Queen's Ritual
The Queen's Ritual has more Favours to choose from
The Queen's Ritual has 10 additional Omens in the first set of Favours
The Queen's Ritual has an additional Idol from the Queen
Mysterious Transference Essences in Swamp Areas have 25% chance to transfer to a random Unique Monster when the Essence Monster is slain Mystic Guardians 33% chance for Shrine Worshippers to be Magic No Simple Battles Rare Monsters have at least 3 Monster Modifiers
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
Offerings to the Queen A Rare or Unique Monster in the Area is Corrupted when Vaal Beacons are activated Offerings to the Unknown 20% increased Rarity of Items Dropped Shrine Worshippers Ongoing Chants The Rite of the Nameless lasts 1 additional map Overheard Summons Summoning Circles have 10% chance to summon an additional boss Pandora's Box Possessed Strongboxes have 10% increased Item Rarity Partial Translation Your Tablets may be upgraded to Rare and have +1 Maximum Modifier Pathkeepers 15% increased Quantity of Waystones dropped by Map Bosses Patient Devotion Favours Deferred at Ritual Altars in Area reappear 50% sooner / Deferring Favours at Ritual Altars in Area costs 50% reduced Tribute Patrolling Legions 20% chance each Vaal Beacon adds a Vaal Unique Monster to the Area Plentiful Lands 20% increased Magic Monsters in Water Areas / 20% increased Magic Monsters in Grass Areas Power Relays 10% increased effect of Room Temple Modifiers Prayer and Pledge 10% of Tribute spent also provides progress towards an Audience With The King Propagating Secrets 8% increased Quantity of Tablets found for each Tablet affecting Map area Protected Treasures Restricted Rooms have 50% chance to contain additional chests or drop additional items Provoke the Swarm Ailith gains skills which can summon additional Breach Monsters / 25% increased number of skills created by Ailith within Breach Hives The Quest Continues Grand Expeditions may have up to 3 Modifiers / Grand Expeditions have +1 Area Level Quickened Flow Possessed Monsters have 25% chance to Release Spirits on death Reactive Hiveseeding Completing Breaches has a 10% chance to add a Hive to a nearby map Reality Wound Unstable Breaches take 10 additional seconds to collapse after timer is filled Reborn in Shadow Revived Monsters from Ritual Altars in Area have 40% increased chance to be Magic / Revived Monsters from Ritual Altars in Area have 40% increased chance to be Rare Reverse Transcription Your Tablets may be upgraded to Rare and have +1 Maximum Modifier Riches of the Empire Temple Currency found inside the Temple has 15% chance to be duplicated Rising Danger 20% increased Rare Monsters Risk and Reward 2% increased Rarity of Items Dropped by Monsters per Explicit Modifier on the Map Rotting Bones 25% increased chance to find Ancient Desecrated Currency Royal Craftsmanship Strongboxes may roll Greater versions of existing Suffix Modifiers Royal Lenience Tribute already offered to the King may be used to Defer items / Deferring Favours using Tribute already offered to the King costs 500% more Offered Tribute Royal Prerogative Restricted Rooms have 15% chance to avoid Destabilisation Royal Tithe 15% increased progress towards an Audience With The King when offering Tribute Runic Flare 10% chance to upgrade the boss of a nearby Map into a Powerful Map Boss when completing Summoning Circles Seasonal Blessing 50% increased Duration of Buffs granted by Shrines Secrets of the Ancients Adds Terraforming Research Restricted Rooms which add Biome Bonuses to the Temple Serle's Legacy Ezomyte Cities contain a Summoning Circle Shadow of Undeath 50% increased chance of Essences influenced by Abysses to contain Abyssal Essences / 50% increased chance of Lichborn Exiles Shattered Questions Rare Monsters in The Fractured Lake Map have 1% chance to drop additional Fragmented Mirror Jewellery item Something in the Water Magic Monster Packs in Water Areas have a 25% chance to have an additional Modifier Sown Seeds Runic Monsters have 50% increased chance to drop Logbooks per Runic Modifier Specialised Containers Arcane, Cartographer's, Jeweller's and Researcher's Strongboxes can roll additional Prefix Modifiers that change the types of items they contain Specialised Seeker Tablets also provide 10% increased Rarity of Items Dropped by
Monsters from their mechanic
Spill the Sap 50% increased Azmeri Spirit empowerment when defeating Spirit-Influenced Magic Monsters Spirit-Touched Spoils 20% increased Rarity of Items dropped by Possessed Monsters Spoils of the Hunt 15% increased Rarity of Items dropped by Spirit-Influenced Monsters Sprawling Rupture Abysses spawn 25% increased Monsters Spreading Darkness Unique Items have 50% chance to be specific item types, depending on the type of Ritual:
- Contaminated: Weapons and Offhands
- Infested: Body and Boots
- Sapping: Gloves and Rings
- Smothered: Helmets and Amulets
- Tainted: Belts, Charms and Flasks
Stir the Swarm 5% chance on completing Abysses in your Maps for a nearby map to be Overrun by the Abyssal Stolen Authority 35% increased Medallions found Strange Aversions Abyssal Factions now only have different types of chests:
- Ulaman may have Currency Chests
- Kurgal may have Weapons Chests
- Amanamu may have Armour Chests
- Any Faction may have Basic and Jewellery Chests
Study the Chains Vruun, Marshal of Xesht has 50% increased chance to drop Lineage Supports Survival of the Fittest Rare Monster Packs in Desert Areas with Additional Rare Monsters instead have a single Rare Monster with doubled Effectiveness / Rare Monster Packs in Desert Areas have a 100% increased chance to have an Additional Rare Monster Swelling Hives Breach Hives have an additional wave of Hiveborn Monsters Symbiotic Strongboxes 20% chance for Strongboxes to be Secured Strongboxes Tempting Offers Ritual Altars in Area allow rerolling Favours an additional time There's nowhere to hide... Delirium Fog always spreads to all maps surrounding Simulacrums These demons are all your own... Rare Monsters always Manifest Delirium Demons when within Fog Those Who Hear Possessed Monsters have 50% increased chance to drop Idols Thriving Waters 20% increased Magic Monsters in Water Areas To the Strong Go the Spoils 2% increased Rarity of Items Dropped by Monsters per Monster Modifier Training and Preparation Atziri's Temple has +1 Area Level Transcendent Progress Temple Rooms may now be upgraded to Tier 4 Trapped Subordinate Essence Monster Packs have a 50% increased chance to have an Additional Rare Monster Treasure Coves 20% increased amount of Rare Chests / 30% increased amount of Magic Chests Twice-Answered Prayers 25% chance for Shrines to have an additional Effect Twin Threats Duplicate 1 Rare Monsters Umbral Gathering Rite of the Nameless Map options have a 20% chance to have an additional Modifier Uncommon Alliances 10% chance for Rogue Exiles to appear in Pairs Unholy Influence 100% increased chance for Abyssal monsters to have Abyssal Modifiers / 100% increased chance for Abyssal monsters to have Lichborn Modifiers Urban Sprawl 6% increased Pack Size in City Areas Valuable Paths 50% increased Rarity of Waystones found / 10% increased Quantity of Waystones dropped by Map Bosses Verdant Growth 15% increased number of Monster Packs in Untainted Paradise Viridi's Sacrifice +50% to minimum empowerment of Azmeri Spirits Warlord's Vendetta Invaded Cities have a 20% chance to include an invading Citadel Boss fighting the Map Boss Warring Survivors City Areas have a 20% chance to be Invaded by another faction Wealthy Exiles 25% increased Rarity of Items Dropped by Rogue Exiles Whispers of the Waving Grains 50% increased chance for Azmeri Spirits in Grass Areas to be Sacred Spirits Worthy Hunter Azmeri Spirits may be the Sacred Cunning Fox Xipocado's Machinations 1% increased effect of Room Temple Modifiers for each different Room in the Temple You can't just wake up from this one. Delirium Fog in Area dissipates 30% slower / Simulacrums now spawn Shards between Waves, allowing a single selection:
- Escalating Threats
- Apex Predators
- Pure Emotions
You can't scare me anymore! Unique Monsters have a chance to drop Potent Emotions when slain within Delirium Fog:
5% chance for Humanoids to drop Potent Liquid Melancholy
5% chance for Beasts to drop Potent Liquid Ferocity
5% chance for Constructs to drop Potent Liquid Contempt
You thought you were free? 25% chance an additional Simulacrum is transformed when Delirium Fog reaches 100% Deliriousness

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