Twin Bow

Bows

Twin Bow
Physical Damage: 32-60
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: 96 Dex
+50% Surpassing chance to fire an additional Arrow
Twin Bow
Item class
Bows
Drops from level
54
Size
2 × 4
Base vendor price
1,760 gold

All Bows of this type 28

Same item class and attribute type – by level, the current base highlighted. Columns can be sorted.

Name Level Phys. damageAPSPhys. DPSCrit
Crude Bow 1 6–91.295 %
Shortbow 5 7–141.2513.15 %
Warden Bow 11 12–201.1518.45 %
Recurve Bow 16 15–311.125.35 %
Composite Bow 22 19–311.2305 %
Dualstring Bow 28 19–351.15315 %
Cultist Bow 33 22–361.234.85 %
Zealot Bow 39 31–471.246.85 %
Runeforged Warden Bow 40 38–631.1558.15 %
Artillery Bow 45 39–721.161.15 %
Snakewood Shortbow 45 29–541.2551.95 %
Protector Bow 48 35–531.1550.65 %
Tribal Bow 50 38–571.2575 %
Rider Bow 51 36–611.258.25 %
Greatbow 52 40–821.1570.16.5 %
Twin Bow 54 32–601.1552.95 %
Double Limb Bow 56 42–631.2635 %
Adherent Bow 59 35–591.256.45 %
Militant Bow 62 46–691.2695 %
Heavy Bow 65 45–751.2725 %
Heartwood Shortbow 67 41–761.2573.15 %
Ironwood Shortbow 67 41–761.2573.15 %
Cavalry Bow 72 49–821.278.65 %
Guardian Bow 77 53–881.1581.15 %
Warmonger Bow 77 56–841.2845 %
Gemini Bow 78 39–721.1563.85 %
Obliterator Bow 78 62–1151.197.45 %
Fanatic Bow 79 47–791.275.65 %

These modifiers can roll on Twin Bow. Tier 1 is always the strongest version, “level” is the required item level.

Modifiers 21

Prefixes 8

Adds (26–39) to (44–66) Physical Damage9 tiers
TierLevelNameValue
175FlaringAdds (26–39) to (44–66) Physical Damage
265TemperedAdds (21–31) to (36–53) Physical Damage
360Razor-sharpAdds (16–24) to (28–42) Physical Damage
454AnnealedAdds (13–20) to (23–35) Physical Damage
546GleamingAdds (10–15) to (18–26) Physical Damage
633HonedAdds (8–12) to (14–21) Physical Damage
716PolishedAdds (6–9) to (11–16) Physical Damage
88BurnishedAdds (4–6) to (7–11) Physical Damage
91GlintingAdds (1–2) to (4–5) Physical Damage
Adds (88–101) to (133–154) Fire Damage10 tiers
TierLevelNameValue
181CarbonisingAdds (88–101) to (133–154) Fire Damage
275CrematingAdds (62–85) to (101–129) Fire Damage
365BlastingAdds (47–59) to (74–97) Fire Damage
460IncineratingAdds (35–44) to (56–71) Fire Damage
554ScorchingAdds (25–33) to (38–54) Fire Damage
646FlamingAdds (20–24) to (32–37) Fire Damage
733BurningAdds (13–19) to (21–29) Fire Damage
816SmokingAdds (7–11) to (13–19) Fire Damage
98SmoulderingAdds (4–6) to (7–10) Fire Damage
101HeatedAdds (1–2) to (3–5) Fire Damage
Adds (72–81) to (110–123) Cold Damage10 tiers
TierLevelNameValue
181CrystalisingAdds (72–81) to (110–123) Cold Damage
275EntombingAdds (55–69) to (83–106) Cold Damage
365PolarAdds (40–53) to (62–80) Cold Damage
460GlaciatedAdds (31–38) to (47–59) Cold Damage
554FrozenAdds (22–29) to (34–44) Cold Damage
646FreezingAdds (17–20) to (26–32) Cold Damage
733FrigidAdds (11–15) to (17–24) Cold Damage
816IcyAdds (6–9) to (10–16) Cold Damage
98ChilledAdds (3–5) to (6–9) Cold Damage
101FrostedAdds (1–2) to (3–4) Cold Damage
Adds (1–12) to (202–234) Lightning Damage10 tiers
TierLevelNameValue
181VapourisingAdds (1–12) to (202–234) Lightning Damage
275ElectrocutingAdds (1–10) to (157–196) Lightning Damage
365DischargingAdds (1–8) to (111–152) Lightning Damage
460ShockingAdds (1–6) to (85–107) Lightning Damage
554ArcingAdds (1–4) to (63–82) Lightning Damage
646SparkingAdds (1–3) to (55–60) Lightning Damage
733CracklingAdds (1–2) to (36–52) Lightning Damage
816SnappingAdds (1–2) to (20–30) Lightning Damage
98BuzzingAdds 1 to (13–19) Lightning Damage
101HummingAdds 1 to (4–6) Lightning Damage
(170–179)% increased Physical Damage8 tiers
TierLevelNameValue
182Merciless(170–179)% increased Physical Damage
275Tyrannical(155–169)% increased Physical Damage
360Cruel(135–154)% increased Physical Damage
446Bloodthirsty(110–134)% increased Physical Damage
533Vicious(85–109)% increased Physical Damage
616Wicked(65–84)% increased Physical Damage
78Serrated(50–64)% increased Physical Damage
81Heavy(40–49)% increased Physical Damage
(75–79)% increased Physical Damage
+(175–200) to Accuracy Rating
8 tiers · from level 8
TierLevelNameValue
181Dictator's(75–79)% increased Physical Damage
+(175–200) to Accuracy Rating
270Emperor's(65–74)% increased Physical Damage
+(150–174) to Accuracy Rating
365Conqueror's(55–64)% increased Physical Damage
+(124–149) to Accuracy Rating
454Champion's(45–54)% increased Physical Damage
+(98–123) to Accuracy Rating
538Mercenary's(35–44)% increased Physical Damage
+(73–97) to Accuracy Rating
623Reaver's(25–34)% increased Physical Damage
+(47–72) to Accuracy Rating
714Journeyman's(20–24)% increased Physical Damage
+(21–46) to Accuracy Rating
88Squire's(15–19)% increased Physical Damage
+(16–20) to Accuracy Rating
+(551–650) to Accuracy Rating10 tiers · from level 8
TierLevelNameValue
182Valkyrie's+(551–650) to Accuracy Rating
276Amazon's+(451–550) to Accuracy Rating
367Ranger's+(347–450) to Accuracy Rating
458Hunter's+(237–346) to Accuracy Rating
548Steady+(168–236) to Accuracy Rating
636Consistent+(124–167) to Accuracy Rating
726Deliberate+(85–123) to Accuracy Rating
818Focused+(61–84) to Accuracy Rating
913Reliable+(33–60) to Accuracy Rating
108Precise+(11–32) to Accuracy Rating
(87–100)% increased Elemental Damage with Attacks6 tiers · from level 4
TierLevelNameValue
181Devastating(87–100)% increased Elemental Damage with Attacks
260Overpowering(73–86)% increased Elemental Damage with Attacks
346Unleashed(63–72)% increased Elemental Damage with Attacks
433Empowering(53–62)% increased Elemental Damage with Attacks
516Infusing(36–52)% increased Elemental Damage with Attacks
64Catalysing(19–35)% increased Elemental Damage with Attacks

Suffixes 13

+(31–33) to Dexterity8 tiers
TierLevelNameValue
174of the Phantom+(31–33) to Dexterity
266of the Jaguar+(28–30) to Dexterity
355of the Leopard+(25–27) to Dexterity
444of the Panther+(21–24) to Dexterity
533of the Falcon+(17–20) to Dexterity
622of the Fox+(13–16) to Dexterity
711of the Lynx+(9–12) to Dexterity
81of the Mongoose+(5–8) to Dexterity
35% reduced Attribute Requirements5 tiers · from level 24
TierLevelNameValue
160of the Proficient35% reduced Attribute Requirements
252of the Skilled30% reduced Attribute Requirements
340of the Talented25% reduced Attribute Requirements
432of the Apt20% reduced Attribute Requirements
524of the Worthy15% reduced Attribute Requirements
+4 to Level of all Projectile Skills4 tiers · from level 18
TierLevelNameValue
181of the Sniper+4 to Level of all Projectile Skills
255of the Marksman+3 to Level of all Projectile Skills
336of the Sharpshooter+2 to Level of all Projectile Skills
418of the Fletcher+1 to Level of all Projectile Skills
Leeches (9–9.9)% of Physical Damage as Life4 tiers · from level 21
TierLevelNameValue
165of the VampireLeeches (9–9.9)% of Physical Damage as Life
254of the LampreyLeeches (8–8.9)% of Physical Damage as Life
338of the RemoraLeeches (7–7.9)% of Physical Damage as Life
421of the LocustLeeches (6–6.9)% of Physical Damage as Life
Leeches (8–8.9)% of Physical Damage as Mana4 tiers · from level 21
TierLevelNameValue
165of the DesperateLeeches (8–8.9)% of Physical Damage as Mana
254of the DroughtLeeches (7–7.9)% of Physical Damage as Mana
338of the AridLeeches (6–6.9)% of Physical Damage as Mana
421of the ParchedLeeches (5–5.9)% of Physical Damage as Mana
Gain (69–84) Life per enemy killed8 tiers
TierLevelNameValue
177of LegendGain (69–84) Life per enemy killed
266of GloryGain (54–68) Life per enemy killed
355of ValourGain (41–53) Life per enemy killed
444of VanquishingGain (29–40) Life per enemy killed
533of ConquestGain (19–28) Life per enemy killed
622of TriumphGain (10–18) Life per enemy killed
711of VictoryGain (7–9) Life per enemy killed
81of SuccessGain (4–6) Life per enemy killed
Gain (36–45) Mana per enemy killed8 tiers
TierLevelNameValue
178of AssimilationGain (36–45) Mana per enemy killed
267of DevouringGain (28–35) Mana per enemy killed
356of SiphoningGain (21–27) Mana per enemy killed
445of ConsumptionGain (15–20) Mana per enemy killed
534of EnvelopingGain (10–14) Mana per enemy killed
623of InfusionGain (6–9) Mana per enemy killed
712of OsmosisGain (4–5) Mana per enemy killed
81of AbsorptionGain (2–3) Mana per enemy killed
Grants 5 Life per Enemy Hit4 tiers · from level 8
TierLevelNameValue
140of NourishmentGrants 5 Life per Enemy Hit
230of RegrowthGrants 4 Life per Enemy Hit
320of RestorationGrants 3 Life per Enemy Hit
48of RejuvenationGrants 2 Life per Enemy Hit
(17–19)% increased Attack Speed5 tiers
TierLevelNameValue
137of Acclaim(17–19)% increased Attack Speed
230of Renown(14–16)% increased Attack Speed
322of Mastery(11–13)% increased Attack Speed
411of Ease(8–10)% increased Attack Speed
51of Skill(5–7)% increased Attack Speed
+(4.41–5)% to Critical Hit Chance6 tiers
TierLevelNameValue
173of Unmaking+(4.41–5)% to Critical Hit Chance
259of Ruin+(3.81–4.4)% to Critical Hit Chance
344of Calamity+(3.11–3.8)% to Critical Hit Chance
430of Disaster+(2.11–2.7)% to Critical Hit Chance
520of Havoc+(1.51–2.1)% to Critical Hit Chance
61of Menace+(1.01–1.5)% to Critical Hit Chance
+(23–25)% to Critical Damage Bonus6 tiers · from level 8
TierLevelNameValue
173of Destruction+(23–25)% to Critical Damage Bonus
259of Ferocity+(20–22)% to Critical Damage Bonus
344of Fury+(17–19)% to Critical Damage Bonus
430of Rage+(14–16)% to Critical Damage Bonus
521of Anger+(12–13)% to Critical Damage Bonus
68of Ire+(10–11)% to Critical Damage Bonus
15% increased Light Radius
+(41–60) to Accuracy Rating
3 tiers · from level 8
TierLevelNameValue
130of Radiance15% increased Light Radius
+(41–60) to Accuracy Rating
215of Light10% increased Light Radius
+(21–40) to Accuracy Rating
38of Shining5% increased Light Radius
+(10–20) to Accuracy Rating
+(175–200)% Surpassing chance to fire an additional Arrow4 tiers · from level 46
TierLevelNameValue
182of Many+(175–200)% Surpassing chance to fire an additional Arrow
266of Shards+(125–150)% Surpassing chance to fire an additional Arrow
355of Splintering+(75–100)% Surpassing chance to fire an additional Arrow
446of Surplus+(25–50)% Surpassing chance to fire an additional Arrow

Desecrated modifiers 17

Only offered by the Well of Souls: a desecrated item carries an unrevealed modifier that the Well reveals.

Prefixes 8

Attacks with this Weapon Penetrate (15–25)% Lightning ResistanceUlaman from level 65
TierLevelNameValue
165Ulaman'sAttacks with this Weapon Penetrate (15–25)% Lightning Resistance
Attacks with this Weapon Penetrate (15–25)% Fire ResistanceAmanamu from level 65
TierLevelNameValue
165Amanamu'sAttacks with this Weapon Penetrate (15–25)% Fire Resistance
Attacks with this Weapon Penetrate (15–25)% Cold ResistanceKurgal from level 65
TierLevelNameValue
165Kurgal'sAttacks with this Weapon Penetrate (15–25)% Cold Resistance
Projectiles deal (60–79)% increased Damage with Hits against Enemies further than 6mUlaman from level 65
TierLevelNameValue
165Ulaman'sProjectiles deal (60–79)% increased Damage with Hits against Enemies further than 6m
Companions deal (40–59)% increased Damage
(40–59)% increased Damage while your Companion is in your Presence
Amanamu from level 65
TierLevelNameValue
165Amanamu'sCompanions deal (40–59)% increased Damage
(40–59)% increased Damage while your Companion is in your Presence
(12–23)% increased Area of Effect for AttacksAmanamu from level 65
TierLevelNameValue
165Amanamu's(12–23)% increased Area of Effect for Attacks
Projectiles have (25–35)% chance to Chain an additional time from terrainKurgal from level 65
TierLevelNameValue
165Kurgal'sProjectiles have (25–35)% chance to Chain an additional time from terrain
(30–40)% increased bonuses gained from Equipped QuiverKurgal from level 65
TierLevelNameValue
165Kurgal's(30–40)% increased bonuses gained from Equipped Quiver

Suffixes 9

(15–20)% of Skill Mana Costs Converted to Life CostsUlaman from level 65
TierLevelNameValue
165of Ulaman(15–20)% of Skill Mana Costs Converted to Life Costs
(5–10)% increased Spirit Reservation EfficiencyAmanamu from level 65
TierLevelNameValue
165of Amanamu(5–10)% increased Spirit Reservation Efficiency
(8–15)% increased Cost Efficiency of AttacksKurgal from level 65
TierLevelNameValue
165of Kurgal(8–15)% increased Cost Efficiency of Attacks
Projectile Attacks have a (10–18)% chance to fire two additional Projectiles while movingUlaman from level 65
TierLevelNameValue
165of UlamanProjectile Attacks have a (10–18)% chance to fire two additional Projectiles while moving
(8–13)% increased Attack Speed
(8–13)% increased Attack Speed while your Companion is in your Presence
Ulaman from level 65
TierLevelNameValue
165of Ulaman(8–13)% increased Attack Speed
(8–13)% increased Attack Speed while your Companion is in your Presence
(12–18)% increased Attack Speed
Companions have (12–18)% increased Attack Speed
Amanamu from level 65
TierLevelNameValue
165of Amanamu(12–18)% increased Attack Speed
Companions have (12–18)% increased Attack Speed
(40–60)% chance to Pierce an EnemyAmanamu from level 65
TierLevelNameValue
165of Amanamu(40–60)% chance to Pierce an Enemy
Projectiles have (25–34)% increased Critical Hit Chance against Enemies further than 6mKurgal from level 65
TierLevelNameValue
165of KurgalProjectiles have (25–34)% increased Critical Hit Chance against Enemies further than 6m
(25–34)% increased Immobilisation buildupKurgal from level 65
TierLevelNameValue
165of Kurgal(25–34)% increased Immobilisation buildup

Corruption enhancements 12

Can be added when an item is corrupted.

(10–20)% reduced Attribute Requirements
TierLevelNameValue
11(10–20)% reduced Attribute Requirements
(15–25)% increased Physical Damage
TierLevelNameValue
11(15–25)% increased Physical Damage
Adds (9–14) to (15–22) Fire Damage
TierLevelNameValue
11Adds (9–14) to (15–22) Fire Damage
Adds (8–12) to (13–19) Cold Damage
TierLevelNameValue
11Adds (8–12) to (13–19) Cold Damage
Adds (1–2) to (29–43) Lightning Damage
TierLevelNameValue
11Adds (1–2) to (29–43) Lightning Damage
Adds (7–11) to (12–18) Chaos damage
TierLevelNameValue
11Adds (7–11) to (12–18) Chaos damage
(6–8)% increased Attack Speed
TierLevelNameValue
11(6–8)% increased Attack Speed
+(5–10)% to Critical Damage Bonus
TierLevelNameValue
11+(5–10)% to Critical Damage Bonus
(10–15)% chance to Maim on Hit
TierLevelNameValue
11(10–15)% chance to Maim on Hit
(5–10)% chance to Blind Enemies on hit
TierLevelNameValue
11(5–10)% chance to Blind Enemies on hit
(20–30)% increased Elemental Damage with Attacks
TierLevelNameValue
11(20–30)% increased Elemental Damage with Attacks
Bow Attacks fire an additional Arrow
TierLevelNameValue
11Bow Attacks fire an additional Arrow

Guaranteed essence modifiers 32

32 essences for this item type
EssenceGuaranteed modifier
Lesser Essence of Abrasion Adds (4–6) to (7–11) Physical Damage
Essence of Abrasion Adds (10–15) to (18–26) Physical Damage
Greater Essence of Abrasion Adds (16–24) to (28–42) Physical Damage
Lesser Essence of Battle +(61–84) to Accuracy Rating
Essence of Battle +(124–167) to Accuracy Rating
Lesser Essence of Electricity Adds 1 to (13–19) Lightning Damage
Essence of Electricity Adds (1–3) to (55–60) Lightning Damage
Greater Essence of Electricity Adds (1–6) to (85–107) Lightning Damage
Lesser Essence of Flames Adds (4–6) to (7–10) Fire Damage
Essence of Flames Adds (20–24) to (32–37) Fire Damage
Greater Essence of Flames Adds (35–44) to (56–71) Fire Damage
Lesser Essence of Haste (8–10)% increased Attack Speed
Essence of Haste (11–13)% increased Attack Speed
Greater Essence of Haste (14–16)% increased Attack Speed
Lesser Essence of Ice Adds (3–5) to (6–9) Cold Damage
Essence of Ice Adds (17–20) to (26–32) Cold Damage
Greater Essence of Ice Adds (31–38) to (47–59) Cold Damage
Lesser Essence of Seeking +(1.51–2.1)% to Critical Hit Chance
Essence of Seeking +(2.11–2.7)% to Critical Hit Chance
Greater Essence of Seeking +(3.11–3.8)% to Critical Hit Chance
Celestial Alloy replaces a modifier +(327–427) to Accuracy Rating
(5–8)% increased Attack Speed
Perfect Essence of Abrasion replaces a modifier Gain (15–20)% of Damage as Extra Physical Damage
Perfect Essence of Battle replaces a modifier +2 to Level of all Attack Skills
Perfect Essence of Electricity replaces a modifier Gain (15–20)% of Damage as Extra Lightning Damage
Perfect Essence of Flames replaces a modifier Gain (15–20)% of Damage as Extra Fire Damage
Perfect Essence of Haste replaces a modifier (20–25)% chance to gain Onslaught on Killing Hits with this Weapon
Perfect Essence of Ice replaces a modifier Gain (15–20)% of Damage as Extra Cold Damage
Prismatic Alloy replaces a modifier (20–30)% increased Magnitude of Ailments you inflict
Protective Alloy replaces a modifier +(51–74) to maximum Runic Ward
Sovereign Alloy replaces a modifier (20–30)% increased effect of Socketed Augment Items
The Runebinder's Alloy replaces a modifier (40–50)% increased Effect of your Mark Skills
Transcendent Alloy replaces a modifier +(7–10) to all Attributes
(15–20)% increased Physical Damage

Runes, soul cores & idols 99

Effect of 99 augments in this item type
AugmentLevelEffect
Lesser Desert Rune Rune – Adds 4 to 6 Fire Damage
Lesser Glacial Rune Rune – Adds 3 to 5 Cold Damage
Lesser Storm Rune Rune – Adds 1 to 10 Lightning Damage
Lesser Iron Rune Rune – 14% increased Physical Damage
Lesser Body Rune Rune – Leeches 3% of Physical Damage as Life
Lesser Mind Rune Rune – Leeches 2% of Physical Damage as Mana
Lesser Rebirth Rune Rune – Gain 15 Life per enemy killed
Lesser Inspiration Rune Rune – Gain 10 Mana per enemy killed
Lesser Stone Rune Rune – Causes 20% increased Stun Buildup
Lesser Vision Rune Rune – +60 to Accuracy Rating
Greater Rune of Leadership Rune – Minions gain 10% of their Physical Damage as Extra Lightning Damage
Greater Rune of Tithing Rune – Meta Skills gain 10% increased Energy
Greater Rune of Alacrity Rune – 8% increased Skill Speed
Greater Rune of Nobility Rune – Attacks with this Weapon have 10% chance to inflict Exposure
Lesser Robust Rune Rune – +6 to Strength
Lesser Adept Rune Rune – +6 to Dexterity
Lesser Resolve Rune Rune – +6 to Intelligence
Lesser Tempered Rune Rune – Adds 3 to 4 Physical Damage
Masterwork Rune Rune – Upgrades a socketed Rune
Serle's Triumph Rune – +1 Suffix Modifier allowed
Astrid's Creativity Rune – Can have 1 additional Crafted Modifier
Aldur's Legacy Rune – When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power
Desert Rune Rune 15 Adds 7 to 11 Fire Damage
Glacial Rune Rune 15 Adds 6 to 10 Cold Damage
Storm Rune Rune 15 Adds 1 to 20 Lightning Damage
Iron Rune Rune 15 16% increased Physical Damage
Body Rune Rune 15 Leeches 4% of Physical Damage as Life
Mind Rune Rune 15 Leeches 3% of Physical Damage as Mana
Rebirth Rune Rune 15 Gain 25 Life per enemy killed
Inspiration Rune Rune 15 Gain 20 Mana per enemy killed
Stone Rune Rune 15 Causes 30% increased Stun Buildup
Vision Rune Rune 15 +90 to Accuracy Rating
Robust Rune Rune 15 +9 to Strength
Adept Rune Rune 15 +9 to Dexterity
Resolve Rune Rune 15 +9 to Intelligence
Tempered Rune Rune 15 Adds 6 to 9 Physical Damage
Warding Rune of Disintegration Rune 15 Attacks Break Armour equal to 15% of maximum Runic Ward
Rune of Accumulation Rune 15 On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32
Greater Desert Rune Rune 30 Adds 13 to 16 Fire Damage
Greater Glacial Rune Rune 30 Adds 9 to 15 Cold Damage
Greater Storm Rune Rune 30 Adds 1 to 30 Lightning Damage
Greater Iron Rune Rune 30 18% increased Physical Damage
Greater Body Rune Rune 30 Leeches 5% of Physical Damage as Life
Greater Mind Rune Rune 30 Leeches 4% of Physical Damage as Mana
Greater Rebirth Rune Rune 30 Gain 35 Life per enemy killed
Greater Inspiration Rune Rune 30 Gain 30 Mana per enemy killed
Greater Stone Rune Rune 30 Causes 40% increased Stun Buildup
Greater Vision Rune Rune 30 +120 to Accuracy Rating
Greater Robust Rune Rune 30 +12 to Strength
Greater Adept Rune Rune 30 +12 to Dexterity
Greater Resolve Rune Rune 30 +12 to Intelligence
Greater Tempered Rune Rune 30 Adds 9 to 12 Physical Damage
Warding Rune of Annihilation Rune 30 Attacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
Ancient Rune of Splinters Rune 30 +50% Surpassing chance to fire an additional Arrow
Warding Rune of Armature Rune 45 Gain maximum Runic Ward equal to 15% of this Weapon's maximum damage
Perfect Desert Rune Rune 50 Adds 17 to 20 Fire Damage
Perfect Glacial Rune Rune 50 Adds 16 to 20 Cold Damage
Perfect Storm Rune Rune 50 Adds 1 to 40 Lightning Damage
Perfect Iron Rune Rune 50 20% increased Physical Damage
Perfect Body Rune Rune 50 Leeches 6% of Physical Damage as Life
Perfect Mind Rune Rune 50 Leeches 5% of Physical Damage as Mana
Perfect Rebirth Rune Rune 50 Gain 45 Life per enemy killed
Perfect Inspiration Rune Rune 50 Gain 40 Mana per enemy killed
Perfect Stone Rune Rune 50 Causes 50% increased Stun Buildup
Perfect Vision Rune Rune 50 +150 to Accuracy Rating
Perfect Robust Rune Rune 50 +15 to Strength
Perfect Adept Rune Rune 50 +15 to Dexterity
Perfect Resolve Rune Rune 50 +15 to Intelligence
Saqawal's Rune of the Sky Rune 50 Gain 5% of Damage as Extra Damage of all Elements
Fenumus' Rune of Agony Rune 50 Gain 13% of Damage as Extra Chaos Damage
Farrul's Rune of the Hunt Rune 50 50% increased Attack Damage against Rare or Unique Enemies
Countess Seske's Rune of Archery Rune 50 Bow Attacks fire an additional Arrow
Thane Myrk's Rune of Summer Rune 50 Adds 23 to 34 Fire Damage to Attacks against Ignited Enemies
Lady Hestra's Rune of Winter Rune 50 Adds 19 to 28 Cold Damage against Chilled Enemies
Thane Leld's Rune of Spring Rune 50 Adds 1 to 60 Lightning Damage against Shocked Enemies
Legacy of Quill Rain Rune 65 50% increased Attack Speed
20% less Attack Damage
Legacy of Ironbound Rune 65 Hits with this weapon have 1 to 3 Added Physical Damage per 1% Block Chance
Soul Core of Vizoma Soul Core – +150 to Accuracy Rating
Soul Core of Tacati Soul Core – 25% increased Magnitude of Poison you inflict
Soul Core of Opiloti Soul Core – 40% increased Magnitude of Bleeding you inflict
Soul Core of Jiquani Soul Core – Recover 5% of maximum Life on Kill
Soul Core of Zalatl Soul Core – Recover 4% of maximum Mana on Kill
Soul Core of Citaqualotl Soul Core – 40% increased Elemental Damage with Attacks
Soul Core of Puhuarte Soul Core – 40% increased Ignite Magnitude
Soul Core of Tzamoto Soul Core – 60% increased Freeze Buildup
Soul Core of Xopec Soul Core – 25% increased Magnitude of Shock you inflict
Soul Core of Azcapa Soul Core – +15 to Spirit
Soul Core of Topotante Soul Core – Attacks with this Weapon Penetrate 25% Elemental Resistances
Soul Core of Quipolatl Soul Core – 5% increased Attack Speed
Soul Core of Ticaba Soul Core – +5% to Critical Damage Bonus
Soul Core of Atmohua Soul Core – Convert 40% of Requirements to Strength
Soul Core of Cholotl Soul Core – Convert 40% of Requirements to Dexterity
Soul Core of Zantipi Soul Core – Convert 40% of Requirements to Intelligence
Opiloti's Soul Core of Assault Soul Core 50 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Guatelitzi's Soul Core of Endurance Soul Core 50 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Xopec's Soul Core of Power Soul Core 50 50% chance when you gain a Power Charge to gain an additional Power Charge
Cholotl's Soul Core of War Soul Core 50 Projectiles have 20% chance to Chain an additional time from terrain
Citaqualotl's Soul Core of Foulness Soul Core 50 Adds 19 to 29 Chaos damage
Idol of Thruldana Idol 50 Targets can be affected by +1 of your Poisons at the same time
25% reduced Poison Duration

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