Ruby

Jewels

Ruby
Ruby
Item class
Jewels
Drops from level
20
Size
1 × 1
Base vendor price
1,000 gold

All Jewels of this type 9

Same item class and attribute type – by level, the current base highlighted. Columns can be sorted.

Uniques on this base 2

These modifiers can roll on Ruby. Tier 1 is always the strongest version, “level” is the required item level.

Modifiers 50

Prefixes 29

(4–6)% increased Area of Effect
TierLevelNameValue
11Blasting(4–6)% increased Area of Effect
(10–20)% increased Armour
TierLevelNameValue
11Armoured(10–20)% increased Armour
Break (5–15)% increased Armour
TierLevelNameValue
11ShatteringBreak (5–15)% increased Armour
(5–15)% increased Attack Damage
TierLevelNameValue
11Combat(5–15)% increased Attack Damage
(3–7)% chance to inflict Bleeding on Hit
TierLevelNameValue
11Bleeding(3–7)% chance to inflict Bleeding on Hit
(3–7)% increased Block chance
TierLevelNameValue
11Protecting(3–7)% increased Block chance
(15–25)% increased Damage against Enemies with Fully Broken Armour
TierLevelNameValue
11Exploiting(15–25)% increased Damage against Enemies with Fully Broken Armour
(5–15)% increased Elemental Damage
TierLevelNameValue
11Prismatic(5–15)% increased Elemental Damage
Empowered Attacks deal (10–20)% increased Damage
TierLevelNameValue
11EmpoweringEmpowered Attacks deal (10–20)% increased Damage
(5–15)% increased Fire Damage
TierLevelNameValue
11Flaming(5–15)% increased Fire Damage
Damage Penetrates (5–10)% Fire Resistance
TierLevelNameValue
11SearingDamage Penetrates (5–10)% Fire Resistance
(5–15)% increased Ignite Magnitude
TierLevelNameValue
11Burning(5–15)% increased Ignite Magnitude
(6–16)% increased Damage with Maces
TierLevelNameValue
11Beating(6–16)% increased Damage with Maces
+(1–2) to Maximum Rage
TierLevelNameValue
11Angry+(1–2) to Maximum Rage
(5–15)% increased Melee Damage
TierLevelNameValue
11Clashing(5–15)% increased Melee Damage
Minions have (5–8)% increased Area of Effect
TierLevelNameValue
11CompanionMinions have (5–8)% increased Area of Effect
Minions have (5–15)% increased maximum Life
TierLevelNameValue
11FortuitousMinions have (5–15)% increased maximum Life
(5–15)% increased Global Physical Damage
TierLevelNameValue
11Sharpened(5–15)% increased Global Physical Damage
(18–32)% increased Armour, Evasion and Energy Shield from Equipped Shield
TierLevelNameValue
11Shielding(18–32)% increased Armour, Evasion and Energy Shield from Equipped Shield
(5–15)% increased Magnitude of Bleeding you inflict
TierLevelNameValue
11Haemorrhaging(5–15)% increased Magnitude of Bleeding you inflict
(10–20)% increased Thorns damage
TierLevelNameValue
11Retaliating(10–20)% increased Thorns damage
(10–18)% increased Totem Damage
TierLevelNameValue
11Shaman's(10–18)% increased Totem Damage
(10–20)% increased Totem Life
TierLevelNameValue
11Carved(10–20)% increased Totem Life
(10–20)% increased Damage with Warcries
TierLevelNameValue
11Yelling(10–20)% increased Damage with Warcries
(15–25)% chance for Attack Hits to apply Incision
TierLevelNameValue
11Incise(15–25)% chance for Attack Hits to apply Incision
Banner Skills have (6–16)% increased Area of Effect
TierLevelNameValue
11RallyingBanner Skills have (6–16)% increased Area of Effect
(15–25)% increased Presence Area of Effect
TierLevelNameValue
11Iconic(15–25)% increased Presence Area of Effect
(5–15)% increased Damage while Shapeshifted
TierLevelNameValue
11Bestial(5–15)% increased Damage while Shapeshifted
(5–15)% increased Damage with Plant Skills
TierLevelNameValue
11Overgrown(5–15)% increased Damage with Plant Skills

Suffixes 21

(10–20)% increased Armour Break Duration
TierLevelNameValue
11Resonating(10–20)% increased Armour Break Duration
(5–10)% increased Bleeding Duration
TierLevelNameValue
11of Haemophilia(5–10)% increased Bleeding Duration
(10–20)% increased Flammability Magnitude
TierLevelNameValue
11of Ignition(10–20)% increased Flammability Magnitude
(5–10)% increased Skill Effect Duration
TierLevelNameValue
11of Lengthening(5–10)% increased Skill Effect Duration
(5–15)% increased Knockback Distance
TierLevelNameValue
11of Fending(5–15)% increased Knockback Distance
(4–6)% of Skill Mana Costs Converted to Life Costs
TierLevelNameValue
11of Sacrifice(4–6)% of Skill Mana Costs Converted to Life Costs
(5–15)% increased amount of Life Leeched
TierLevelNameValue
11of Frenzy(5–15)% increased amount of Life Leeched
(5–10)% increased Life Regeneration rate
TierLevelNameValue
11of Regeneration(5–10)% increased Life Regeneration rate
(15–25)% increased Stun Buildup with Maces
TierLevelNameValue
11of Thumping(15–25)% increased Stun Buildup with Maces
+1% to Maximum Fire Resistance
TierLevelNameValue
11of the Phoenix+1% to Maximum Fire Resistance
Minions have (6–16)% additional Physical Damage Reduction
TierLevelNameValue
11of ConfidenceMinions have (6–16)% additional Physical Damage Reduction
Gain 1 Rage on Melee Hit
TierLevelNameValue
11of RagingGain 1 Rage on Melee Hit
Gain (1–3) Rage when Hit by an Enemy
TierLevelNameValue
11of RetributionGain (1–3) Rage when Hit by an Enemy
(10–20)% increased Stun Buildup
TierLevelNameValue
11of Stunning(10–20)% increased Stun Buildup
(6–16)% increased Stun Threshold
TierLevelNameValue
11of Withstanding(6–16)% increased Stun Threshold
(10–20)% increased Totem Placement speed
TierLevelNameValue
11of Ancestry(10–20)% increased Totem Placement speed
(5–15)% increased Warcry Cooldown Recovery Rate
TierLevelNameValue
11of Rallying(5–15)% increased Warcry Cooldown Recovery Rate
(10–20)% increased Warcry Speed
TierLevelNameValue
11of Lungs(10–20)% increased Warcry Speed
(15–20)% increased Glory generation for Banner Skills
TierLevelNameValue
11of Valour(15–20)% increased Glory generation for Banner Skills
Banner Skills have (15–25)% increased Duration
TierLevelNameValue
11of InspiringBanner Skills have (15–25)% increased Duration
(2–4)% increased Skill Speed while Shapeshifted
TierLevelNameValue
11of the Wild(2–4)% increased Skill Speed while Shapeshifted

Desecrated modifiers 32

Only offered by the Well of Souls: a desecrated item carries an unrevealed modifier that the Well reveals.

Prefixes 29

(5–10)% increased Armour
(4–8)% increased Spell Damage
TierLevelNameValue
11Lightless(5–10)% increased Armour
(4–8)% increased Spell Damage
(5–10)% increased Evasion Rating
(4–8)% increased Spell Damage
TierLevelNameValue
11Lightless(5–10)% increased Evasion Rating
(4–8)% increased Spell Damage
(5–10)% increased maximum Energy Shield
(4–8)% increased Spell Damage
TierLevelNameValue
11Lightless(5–10)% increased maximum Energy Shield
(4–8)% increased Spell Damage
(5–10)% increased Armour
(4–8)% increased Attack Damage
TierLevelNameValue
11Lightless(5–10)% increased Armour
(4–8)% increased Attack Damage
(5–10)% increased Evasion Rating
(4–8)% increased Attack Damage
TierLevelNameValue
11Lightless(5–10)% increased Evasion Rating
(4–8)% increased Attack Damage
(5–10)% increased maximum Energy Shield
(4–8)% increased Attack Damage
TierLevelNameValue
11Lightless(5–10)% increased maximum Energy Shield
(4–8)% increased Attack Damage
(5–10)% increased Armour
Minions deal (4–8)% increased Damage
TierLevelNameValue
11Lightless(5–10)% increased Armour
Minions deal (4–8)% increased Damage
(5–10)% increased Evasion Rating
Minions deal (4–8)% increased Damage
TierLevelNameValue
11Lightless(5–10)% increased Evasion Rating
Minions deal (4–8)% increased Damage
(5–10)% increased maximum Energy Shield
Minions deal (4–8)% increased Damage
TierLevelNameValue
11Lightless(5–10)% increased maximum Energy Shield
Minions deal (4–8)% increased Damage
(5–10)% increased Armour
(4–8)% increased Thorns damage
TierLevelNameValue
11Lightless(5–10)% increased Armour
(4–8)% increased Thorns damage
(5–10)% increased Evasion Rating
(4–8)% increased Thorns damage
TierLevelNameValue
11Lightless(5–10)% increased Evasion Rating
(4–8)% increased Thorns damage
(5–10)% increased maximum Energy Shield
(4–8)% increased Thorns damage
TierLevelNameValue
11Lightless(5–10)% increased maximum Energy Shield
(4–8)% increased Thorns damage
(5–10)% increased Armour
(4–8)% increased Totem Damage
TierLevelNameValue
11Lightless(5–10)% increased Armour
(4–8)% increased Totem Damage
(5–10)% increased Evasion Rating
(4–8)% increased Totem Damage
TierLevelNameValue
11Lightless(5–10)% increased Evasion Rating
(4–8)% increased Totem Damage
(5–10)% increased maximum Energy Shield
(4–8)% increased Totem Damage
TierLevelNameValue
11Lightless(5–10)% increased maximum Energy Shield
(4–8)% increased Totem Damage
(4–8)% increased Fire Damage
Damage Penetrates (4–7)% Fire Resistance
TierLevelNameValue
11Lightless(4–8)% increased Fire Damage
Damage Penetrates (4–7)% Fire Resistance
(4–8)% increased Lightning Damage
Damage Penetrates (4–7)% Lightning Resistance
TierLevelNameValue
11Lightless(4–8)% increased Lightning Damage
Damage Penetrates (4–7)% Lightning Resistance
(4–8)% increased Cold Damage
Damage Penetrates (4–7)% Cold Resistance
TierLevelNameValue
11Lightless(4–8)% increased Cold Damage
Damage Penetrates (4–7)% Cold Resistance
15% increased chance to inflict Bleeding
(5–10)% increased Magnitude of Bleeding you inflict
TierLevelNameValue
11Lightless15% increased chance to inflict Bleeding
(5–10)% increased Magnitude of Bleeding you inflict
15% increased chance to Poison
(5–10)% increased Magnitude of Poison you inflict
TierLevelNameValue
11Lightless15% increased chance to Poison
(5–10)% increased Magnitude of Poison you inflict
(4–8)% increased Warcry Buff Effect
(5–10)% increased Damage with Warcries
TierLevelNameValue
11Lightless(4–8)% increased Warcry Buff Effect
(5–10)% increased Damage with Warcries
Companions have (5–10)% increased maximum Life
Companions deal (5–10)% increased Damage
TierLevelNameValue
11LightlessCompanions have (5–10)% increased maximum Life
Companions deal (5–10)% increased Damage
(4–8)% increased Global Physical Damage
Break (4–8)% increased Armour
TierLevelNameValue
11Lightless(4–8)% increased Global Physical Damage
Break (4–8)% increased Armour
(4–8)% increased Elemental Damage
(4–8)% increased Magnitude of Ailments you inflict
TierLevelNameValue
11Lightless(4–8)% increased Elemental Damage
(4–8)% increased Magnitude of Ailments you inflict
(4–8)% increased Chaos Damage
(3–6)% increased Withered Magnitude
TierLevelNameValue
11Lightless(4–8)% increased Chaos Damage
(3–6)% increased Withered Magnitude
Minions have (4–8)% increased maximum Life
TierLevelNameValue
11LightlessMinions have (4–8)% increased maximum Life
Aura Skills have (2–4)% increased Magnitudes
(8–15)% increased Presence Area of Effect
TierLevelNameValue
11LightlessAura Skills have (2–4)% increased Magnitudes
(8–15)% increased Presence Area of Effect
(4–8)% increased Exposure Effect
TierLevelNameValue
11Lightless(4–8)% increased Exposure Effect
(10–20)% increased Magnitude of Abyssal Wasting you inflict
TierLevelNameValue
11Lightless(10–20)% increased Magnitude of Abyssal Wasting you inflict

Suffixes 3

(1–2)% increased Strength
TierLevelNameValue
11of the Abyss(1–2)% increased Strength
(1–2)% increased Dexterity
TierLevelNameValue
11of the Abyss(1–2)% increased Dexterity
(1–2)% increased Intelligence
TierLevelNameValue
11of the Abyss(1–2)% increased Intelligence

Corruption enhancements 11

Can be added when an item is corrupted.

+(4–6) to Strength
TierLevelNameValue
11+(4–6) to Strength
+(4–6) to Dexterity
TierLevelNameValue
11+(4–6) to Dexterity
+(4–6) to Intelligence
TierLevelNameValue
11+(4–6) to Intelligence
+(5–10)% to Fire Resistance
TierLevelNameValue
11+(5–10)% to Fire Resistance
+(5–10)% to Cold Resistance
TierLevelNameValue
11+(5–10)% to Cold Resistance
+(5–10)% to Lightning Resistance
TierLevelNameValue
11+(5–10)% to Lightning Resistance
+(3–7)% to Chaos Resistance
TierLevelNameValue
11+(3–7)% to Chaos Resistance
Immune to Maim
TierLevelNameValue
11Immune to Maim
You cannot be Hindered
TierLevelNameValue
11You cannot be Hindered
Corrupted Blood cannot be inflicted on you
TierLevelNameValue
11Corrupted Blood cannot be inflicted on you
Cannot be Blinded
TierLevelNameValue
11Cannot be Blinded

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