Enshrouded · 4 / 4

Compare gear

Put up to four pieces of gear side by side. The tooltips look just like in-game; below them, each value gets its own row – the highest value per row is highlighted. Add items with the search or with “Compare” on any item page.

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Ice Bolt IV
Common · Ammo Level 47
Mage
Ice 100%
Gathering: Wood 7, Stone 23, Metal 7
Attributes
Mana Cost 186
Charge Time 1 s
Radius 200
Debuff Duration 14 s
Slow 80%
Conjures an icy projectile that deals damage in an area and applies a slow debuff. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
Craft at: Alchemist
Fireball IV
Common · Ammo Level 47
Mage
Fire 100%
Gathering: Wood 23, Stone 7, Metal 7
Attributes
Mana Cost 210
Charge Time 2.5 s
Radius 560
Ignites a fireball projectile that erupts upon impact and deals damage in an area. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
Craft at: Alchemist
Fire Bolt VIII
Common · Ammo Level 47
Mage
Fire 100%
Gathering: Wood 14, Stone 7, Metal 7
Attributes
Mana Cost 158
Charge Time 0.75 s
Ignites a fire bolt projectile that deals damage to a single target. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
Source
Manual Crafting
Heal Cascade II
Common · Ammo Level 47
Mage
Healing 55%
Attributes
Mana Cost 14
Charge Time 1 s
Releases continuous healing projectiles that automatically seek you and your allies. Channel Spell: Equip the spell and use Mana to cast it with a Staff. Hold the input to channel it over time.
Craft at: Alchemist
Value Ice Bolt IV ✕ Fireball IV ✕ Fire Bolt VIII ✕ Heal Cascade II ✕
Basics
Rarity Common Common Common Common
Level 47 47 47 47
Type Spell Spell Spell Spell
Attributes
Ice 100% – – –
Mana Cost 186 210 (highest value) 158 14
Charge Time 1 s 2.5 s 0.75 s 1 s
Radius 200 560 (highest value) – –
Debuff Duration 14 s – – –
Slow 80% – – –
Fire – 100% 100% –
Healing – – – 55%

Armor values marked “≈” are calculated. Durations are not rated because shorter is often better there. The game shows no number for weapon damage; the comparison covers damage type, attributes and perks.

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