Enshrouded · 2 / 4
Compare gear
Put up to four pieces of gear side by side. The tooltips look just like in-game; below them, each value gets its own row – the highest value per row is highlighted. Add items with the search or with “Compare” on any item page.
Sage Headwrap
Rare · Armor
Level 20
Mage
Attributes
Magical armour
≈ 26
Physical armour
≈ 19
Mana RegenerationRegenerates Mana every 5 seconds.
8
Revive DurationDetermines how long it takes to revive an ally.
-1.1 s
Enhancements
Blunt Armor
Piercing Armor
Shroud Mitigation
1
Mana Regeneration
16
Shroud Mitigation
1
You can't read sacred scrolls if you can't see, but true understanding comes from within, anyway.
Craft at: Alchemist
Deadeye Hood
Rare · Armor
Level 20
Ranger
Attributes
Magical armour
≈ 19
Physical armour
≈ 19
Ranged Critical Strike ChanceFurther increases the Critical Strike chance for Bows.
6%
Skillshot DamageFurther increases the base Skillshot damage.
Skillshot
Striking enemy weak points, such as their heads, with Arrows is considered a Skillshot.
Skillshots deal 100% increased base damage against enemies without helmets and 50% against helmeted enemies.
It can be further increased by the Skillshot damage attribute.
19%
Enhancements
Piercing Armor
Cutting Armor
Sniper
1
Stamina Regeneration
12
Sniper
1
This archery hood lets you watch over the peaks and valleys like a hawk. Nothing will escape your vigilant gaze!
| Value | Sage Headwrap ✕ | Deadeye Hood ✕ |
|---|---|---|
| Basics | ||
| Rarity | Rare | Rare |
| Level | 20 | 20 |
| Type | Head | Head |
| Set | Sage Set | Deadeye Set |
| Attributes | ||
| Magical armourcalculated | ≈ 26 (highest value) | ≈ 19 |
| Physical armourcalculated | ≈ 19 | ≈ 19 |
| Mana Regeneration | 8 | – |
| Revive Duration | -1.1 s | – |
| Ranged Critical Strike Chance | – | 6% |
| Skillshot Damage | – | 19% |
| Perks | ||
| Blunt Armor | ✓ | – |
| Piercing Armor | ✓ | ✓ |
| Shroud Mitigationcalculated | 2 | – |
| Mana Regeneration | 16 | – |
| Cutting Armor | – | ✓ |
| Snipercalculated | – | 2 |
| Stamina Regeneration | – | 12 |
Armor values marked “≈” are calculated. Durations are not rated because shorter is often better there. The game shows no number for weapon damage; the comparison covers damage type, attributes and perks.