Enshrouded · 3 / 4
Compare gear
Put up to four pieces of gear side by side. The tooltips look just like in-game; below them, each value gets its own row – the highest value per row is highlighted. Add items with the search or with “Compare” on any item page.
Greater Golden Twinflame Sword
Rare · One-Handed Sword
Level 26
Slash
50%
Fire
50%
Gathering: Wood 7, Stone 6, Metal 4
Attributes
Attack Speed
0.6 s
Enhancements
Renewal
1
Critical Strike Chance
6%
All Cut Damage
10%
Gem
Empty Gem Slot
25% chance
An elaborate sword, decorated in gold filigree. It came from the skies as a shooting star years ago, and fell into the gaping maw of a cave.
Craft at: Blacksmith
Hailscourge
Rare · One-Handed Sword
Level 26
Slash
50%
Ice
50%
Gathering: Wood 7, Stone 6, Metal 4
Attributes
Attack Speed
0.6 s
Enhancements
Heavy
Heavy
Heavy
Critical Strike Chance
6%
Heavy
Gem
Empty Gem Slot
25% chance
A blade that's cold to the touch. It weighs heavily on the mind.
Craft at: Blacksmith
Lesser Golden Twinflame Sword
Rare · One-Handed Sword
Level 26
Slash
100%
Gathering: Wood 7, Stone 6, Metal 4
Attributes
Attack Speed
0.6 s
Enhancements
Sneak Attack Damage
18%
Backstab Damage
20%
Renewal
1
Sneak Attack Damage
20%
Backstab Damage
20%
Gem
Empty Gem Slot
25% chance
A weapon that was rumored to have fallen from the stars. The man who found it could never feel whole, always searching for a missing piece.
Craft at: Blacksmith
| Value | Greater Golden Twinflame Sword ✕ | Hailscourge ✕ | Lesser Golden Twinflame Sword ✕ |
|---|---|---|---|
| Basics | |||
| Rarity | Rare | Rare | Rare |
| Level | 26 | 26 | 26 |
| Type | One-Handed Sword | One-Handed Sword | One-Handed Sword |
| Attributes | |||
| Slash | 50% | 50% | 100% (highest value) |
| Fire | 50% | – | – |
| Attack Speed | 0.6 s | 0.6 s | 0.6 s |
| Ice | – | 50% | – |
| Perks | |||
| Renewal | 1 | – | 1 |
| Critical Strike Chance | 6% | 6% | – |
| All Cut Damage | 10% | – | – |
| Heavy | – | ✓ ×4 | – |
| Sneak Attack Damagecalculated | – | – | 38% |
| Backstab Damagecalculated | – | – | 40% |
Armor values marked “≈” are calculated. Durations are not rated because shorter is often better there. The game shows no number for weapon damage; the comparison covers damage type, attributes and perks.