Enshrouded · 2 / 4
Compare gear
Put up to four pieces of gear side by side. The tooltips look just like in-game; below them, each value gets its own row – the highest value per row is highlighted. Add items with the search or with “Compare” on any item page.
Mythic Wand
Common · Wand
Level 55
Lightning
100%
Gathering: Wood 4, Stone 4, Metal 7
Attributes
Overcharge
24%
Attack Speed
0.6 s
Mana RegenerationRegenerates Mana every 5 seconds.
12
Multishot
1
Enhancements
Heavy
Mana Leech
3%
Heavy
Critical Strike Chance
6%
Critical Strike Chance
6%
Many amethyst stones were used to forge this wand. They are needed to prevent combustion when this weapon inevitably overheats from the bundled energy inside!
Overcharge:
This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage.
Multishot:
Fires multiple projectiles but at reduced damage.
Proto Matter-Bender
Legendary · Wand
Level 55
Blunt
100%
Gathering: Wood 5, Stone 8, Metal 7
Attributes
Overcharge
30%
Attack Speed
0.6 s
Mana RegenerationRegenerates Mana every 5 seconds.
16
Multishot
1
Enhancements
Heavy
Critical Strike Chance
7%
Heavy
Critical Strike Chance
7%
Heavy
Gem
Empty Gem Slot
A traditional Ancient tool used to adjust the subject's physical matter or shell after arrival. It can also be used to unleash the full wonder of blunt force trauma.
Overcharge:
This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage.
Multishot:
Fires multiple projectiles but at reduced damage.
| Value | Mythic Wand ✕ | Proto Matter-Bender ✕ |
|---|---|---|
| Basics | ||
| Rarity | Common | Legendary |
| Level | 1–55 | 1–55 |
| Type | Wand | Wand |
| Attributes | ||
| Lightning | 100% | – |
| Overcharge | 24% | 30% (highest value) |
| Attack Speed | 0.6 s | 0.6 s |
| Mana Regeneration | 12 | 16 (highest value) |
| Multishot | 1 | 1 |
| Blunt | – | 100% |
| Perks | ||
| Heavy | ✓ ×2 | ✓ ×3 |
| Mana Leech | 3% | – |
| Critical Strike Chancecalculated | 12% | 14% (highest value) |
Armor values marked “≈” are calculated. Durations are not rated because shorter is often better there. The game shows no number for weapon damage; the comparison covers damage type, attributes and perks.