Enshrouded · 4 / 4
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Put up to four pieces of gear side by side. The tooltips look just like in-game; below them, each value gets its own row – the highest value per row is highlighted. Add items with the search or with “Compare” on any item page.
Scout Hood
Uncommon · Armor
Level 5
Ranger
Attributes
Magical armour
≈ 6
Physical armour
≈ 6
Ranged Critical Strike ChanceFurther increases the Critical Strike chance for Bows.
8%
Enhancements
Piercing Armor
Cutting Armor
Puncture
1
Stamina Regeneration
3
Fatal Precision
1
The perfect disguise — even in broad daylight.
Alchemist Apprentice Hat
Uncommon · Armor
Level 5
Mage
Attributes
Magical armour
≈ 7
Physical armour
≈ 5
Magical Critical Strike ChanceFurther increases the Critical Strike chance for Wands and Staves.
8%
Enhancements
Blunt Armor
Piercing Armor
Mage Apprentice
1
Mana Regeneration
4
Thunder
1
Providing general protection and shade, the alchemist's apprentice hat is perfect for wandering around the world.
Craft at: Alchemist
Rising Fighter Helmet
Uncommon · Armor
Level 5
Warrior
Attributes
Magical armour
≈ 4
Physical armour
≈ 8
Melee Critical Strike ChanceFurther increases the Critical Strike chance for One- or Two-Handed Axes, Clubs, Hammers, Swords, Greatswords and Daggers.
8%
Enhancements
Blunt Armor
Piercing Armor
Barbarian's Path
1
Health Regeneration
3
Brute
1
A head piece to keep your skull safe when diving into battle.
Fur Hood
Common · Armor
Level 4
Attributes
Magical armour
≈ 3
Physical armour
≈ 7
Enhancements
Blunt Armor
Piercing Armor
Finesse
1
Health Regeneration
3
Brute
1
Simplistic head protection. It won't guard against much, but it's better than nothing.
Craft at: Blacksmith
| Value | Scout Hood ✕ | Alchemist Apprentice Hat ✕ | Rising Fighter Helmet ✕ | Fur Hood ✕ |
|---|---|---|---|---|
| Basics | ||||
| Rarity | Uncommon | Uncommon | Uncommon | Common |
| Level | 5 | 5 | 5 | 4 |
| Type | Head | Head | Head | Head |
| Set | Scout Set | Alchemist Apprentice Set | Rising Fighter Set | Fur Armor Set |
| Attributes | ||||
| Magical armourcalculated | ≈ 6 | ≈ 7 (highest value) | ≈ 4 | ≈ 3 |
| Physical armourcalculated | ≈ 6 | ≈ 5 | ≈ 8 (highest value) | ≈ 7 |
| Ranged Critical Strike Chance | 8% | – | – | – |
| Magical Critical Strike Chance | – | 8% | – | – |
| Melee Critical Strike Chance | – | – | 8% | – |
| Perks | ||||
| Piercing Armor | ✓ | ✓ | ✓ | ✓ |
| Cutting Armor | ✓ | – | – | – |
| Puncture | 1 | – | – | – |
| Stamina Regeneration | 3 | – | – | – |
| Fatal Precision | 1 | – | – | – |
| Blunt Armor | – | ✓ | ✓ | ✓ |
| Mage Apprentice | – | 1 | – | – |
| Mana Regeneration | – | 4 | – | – |
| Thunder | – | 1 | – | – |
| Barbarian's Path | – | – | 1 | – |
| Health Regeneration | – | – | 3 | 3 |
| Brute | – | – | 1 | 1 |
| Finesse | – | – | – | 1 |
Armor values marked “≈” are calculated. Durations are not rated because shorter is often better there. The game shows no number for weapon damage; the comparison covers damage type, attributes and perks.